Implement support for multi-range buffers using Vulkan sparse mappings (#5427)
* Pass MultiRange to BufferManager * Implement support for multi-range buffers using Vulkan sparse mappings * Use multi-range for remaining buffers, delete old methods * Assume that more buffers are contiguous * Dispose multi-range buffers after they are removed from the list * Properly init BufferBounds for constant and storage buffers * Do not try reading zero bytes data from an unmapped address on the shader cache + PR feedback * Fix misaligned sparse buffer offsets * Null check can be simplified * PR feedback
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33 changed files with 1241 additions and 233 deletions
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@ -1,6 +1,7 @@
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Gpu.Image;
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using Ryujinx.Graphics.Shader;
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using Ryujinx.Memory.Range;
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namespace Ryujinx.Graphics.Gpu.Memory
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{
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@ -20,14 +21,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
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public ITexture Texture { get; }
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/// <summary>
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/// The base address of the buffer binding.
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/// Physical ranges of memory where the buffer texture data is located.
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/// </summary>
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public ulong Address { get; }
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/// <summary>
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/// The size of the buffer binding in bytes.
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/// </summary>
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public ulong Size { get; }
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public MultiRange Range { get; }
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/// <summary>
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/// The image or sampler binding info for the buffer texture.
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@ -49,24 +45,21 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// </summary>
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/// <param name="stage">Shader stage accessing the texture</param>
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/// <param name="texture">Buffer texture</param>
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/// <param name="address">Base address</param>
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/// <param name="size">Size in bytes</param>
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/// <param name="range">Physical ranges of memory where the buffer texture data is located</param>
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/// <param name="bindingInfo">Binding info</param>
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/// <param name="format">Binding format</param>
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/// <param name="isImage">Whether the binding is for an image or a sampler</param>
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public BufferTextureBinding(
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ShaderStage stage,
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ITexture texture,
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ulong address,
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ulong size,
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MultiRange range,
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TextureBindingInfo bindingInfo,
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Format format,
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bool isImage)
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{
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Stage = stage;
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Texture = texture;
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Address = address;
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Size = size;
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Range = range;
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BindingInfo = bindingInfo;
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Format = format;
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IsImage = isImage;
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