Implement support for multi-range buffers using Vulkan sparse mappings (#5427)

* Pass MultiRange to BufferManager

* Implement support for multi-range buffers using Vulkan sparse mappings

* Use multi-range for remaining buffers, delete old methods

* Assume that more buffers are contiguous

* Dispose multi-range buffers after they are removed from the list

* Properly init BufferBounds for constant and storage buffers

* Do not try reading zero bytes data from an unmapped address on the shader cache + PR feedback

* Fix misaligned sparse buffer offsets

* Null check can be simplified

* PR feedback
This commit is contained in:
gdkchan 2023-12-04 16:30:19 -03:00 committed by GitHub
parent 0531c16326
commit 1df6c07f78
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33 changed files with 1241 additions and 233 deletions

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@ -1,6 +1,7 @@
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu.Image;
using Ryujinx.Graphics.Shader;
using Ryujinx.Memory.Range;
namespace Ryujinx.Graphics.Gpu.Memory
{
@ -20,14 +21,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
public ITexture Texture { get; }
/// <summary>
/// The base address of the buffer binding.
/// Physical ranges of memory where the buffer texture data is located.
/// </summary>
public ulong Address { get; }
/// <summary>
/// The size of the buffer binding in bytes.
/// </summary>
public ulong Size { get; }
public MultiRange Range { get; }
/// <summary>
/// The image or sampler binding info for the buffer texture.
@ -49,24 +45,21 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// </summary>
/// <param name="stage">Shader stage accessing the texture</param>
/// <param name="texture">Buffer texture</param>
/// <param name="address">Base address</param>
/// <param name="size">Size in bytes</param>
/// <param name="range">Physical ranges of memory where the buffer texture data is located</param>
/// <param name="bindingInfo">Binding info</param>
/// <param name="format">Binding format</param>
/// <param name="isImage">Whether the binding is for an image or a sampler</param>
public BufferTextureBinding(
ShaderStage stage,
ITexture texture,
ulong address,
ulong size,
MultiRange range,
TextureBindingInfo bindingInfo,
Format format,
bool isImage)
{
Stage = stage;
Texture = texture;
Address = address;
Size = size;
Range = range;
BindingInfo = bindingInfo;
Format = format;
IsImage = isImage;