Implement support for multi-range buffers using Vulkan sparse mappings (#5427)
* Pass MultiRange to BufferManager * Implement support for multi-range buffers using Vulkan sparse mappings * Use multi-range for remaining buffers, delete old methods * Assume that more buffers are contiguous * Dispose multi-range buffers after they are removed from the list * Properly init BufferBounds for constant and storage buffers * Do not try reading zero bytes data from an unmapped address on the shader cache + PR feedback * Fix misaligned sparse buffer offsets * Null check can be simplified * PR feedback
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33 changed files with 1241 additions and 233 deletions
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using Ryujinx.Memory.Range;
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namespace Ryujinx.Graphics.Gpu.Memory
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{
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/// <summary>
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@ -5,8 +7,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// </summary>
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struct VertexBuffer
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{
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public ulong Address;
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public ulong Size;
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public MultiRange Range;
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public int Stride;
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public int Divisor;
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}
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