Implement support for multi-range buffers using Vulkan sparse mappings (#5427)

* Pass MultiRange to BufferManager

* Implement support for multi-range buffers using Vulkan sparse mappings

* Use multi-range for remaining buffers, delete old methods

* Assume that more buffers are contiguous

* Dispose multi-range buffers after they are removed from the list

* Properly init BufferBounds for constant and storage buffers

* Do not try reading zero bytes data from an unmapped address on the shader cache + PR feedback

* Fix misaligned sparse buffer offsets

* Null check can be simplified

* PR feedback
This commit is contained in:
gdkchan 2023-12-04 16:30:19 -03:00 committed by GitHub
parent 0531c16326
commit 1df6c07f78
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
33 changed files with 1241 additions and 233 deletions

View file

@ -1,3 +1,5 @@
using Ryujinx.Memory.Range;
namespace Ryujinx.Graphics.Gpu.Memory
{
/// <summary>
@ -5,8 +7,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// </summary>
struct VertexBuffer
{
public ulong Address;
public ulong Size;
public MultiRange Range;
public int Stride;
public int Divisor;
}