Do naming refactoring on Ryujinx.Graphics (#611)

* Renaming part 1

* Renaming part 2

* Renaming part 3

* Renaming part 4

* Renaming part 5

* Renaming part 6

* Renaming part 7

* Renaming part 8

* Renaming part 9

* Renaming part 10

* General cleanup

* Thought I got all of these

* Apply #595

* Additional renaming

* Tweaks from feedback

* Rename files
This commit is contained in:
Alex Barney 2019-03-03 19:45:25 -06:00 committed by jduncanator
parent 8e71ea0812
commit 1f554c1093
125 changed files with 9121 additions and 9120 deletions

View file

@ -26,106 +26,106 @@ namespace Ryujinx.Graphics.VDec
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
};
private Stream BaseStream;
private Stream _baseStream;
private uint LowValue;
private uint Range;
private int Count;
private uint _lowValue;
private uint _range;
private int _count;
public VpxRangeEncoder(Stream BaseStream)
public VpxRangeEncoder(Stream baseStream)
{
this.BaseStream = BaseStream;
_baseStream = baseStream;
Range = 0xff;
Count = -24;
_range = 0xff;
_count = -24;
Write(false);
}
public void WriteByte(byte Value)
public void WriteByte(byte value)
{
Write(Value, 8);
Write(value, 8);
}
public void Write(int Value, int ValueSize)
public void Write(int value, int valueSize)
{
for (int Bit = ValueSize - 1; Bit >= 0; Bit--)
for (int bit = valueSize - 1; bit >= 0; bit--)
{
Write(((Value >> Bit) & 1) != 0);
Write(((value >> bit) & 1) != 0);
}
}
public void Write(bool Bit)
public void Write(bool bit)
{
Write(Bit, HalfProbability);
Write(bit, HalfProbability);
}
public void Write(bool Bit, int Probability)
public void Write(bool bit, int probability)
{
uint Range = this.Range;
uint range = _range;
uint Split = 1 + (((Range - 1) * (uint)Probability) >> 8);
uint split = 1 + (((range - 1) * (uint)probability) >> 8);
Range = Split;
range = split;
if (Bit)
if (bit)
{
LowValue += Split;
Range = this.Range - Split;
_lowValue += split;
range = _range - split;
}
int Shift = NormLut[Range];
int shift = NormLut[range];
Range <<= Shift;
Count += Shift;
range <<= shift;
_count += shift;
if (Count >= 0)
if (_count >= 0)
{
int Offset = Shift - Count;
int offset = shift - _count;
if (((LowValue << (Offset - 1)) >> 31) != 0)
if (((_lowValue << (offset - 1)) >> 31) != 0)
{
long CurrentPos = BaseStream.Position;
long currentPos = _baseStream.Position;
BaseStream.Seek(-1, SeekOrigin.Current);
_baseStream.Seek(-1, SeekOrigin.Current);
while (BaseStream.Position >= 0 && PeekByte() == 0xff)
while (_baseStream.Position >= 0 && PeekByte() == 0xff)
{
BaseStream.WriteByte(0);
_baseStream.WriteByte(0);
BaseStream.Seek(-2, SeekOrigin.Current);
_baseStream.Seek(-2, SeekOrigin.Current);
}
BaseStream.WriteByte((byte)(PeekByte() + 1));
_baseStream.WriteByte((byte)(PeekByte() + 1));
BaseStream.Seek(CurrentPos, SeekOrigin.Begin);
_baseStream.Seek(currentPos, SeekOrigin.Begin);
}
BaseStream.WriteByte((byte)(LowValue >> (24 - Offset)));
_baseStream.WriteByte((byte)(_lowValue >> (24 - offset)));
LowValue <<= Offset;
Shift = Count;
LowValue &= 0xffffff;
Count -= 8;
_lowValue <<= offset;
shift = _count;
_lowValue &= 0xffffff;
_count -= 8;
}
LowValue <<= Shift;
_lowValue <<= shift;
this.Range = Range;
_range = range;
}
private byte PeekByte()
{
byte Value = (byte)BaseStream.ReadByte();
byte value = (byte)_baseStream.ReadByte();
BaseStream.Seek(-1, SeekOrigin.Current);
_baseStream.Seek(-1, SeekOrigin.Current);
return Value;
return value;
}
public void End()
{
for (int Index = 0; Index < 32; Index++)
for (int index = 0; index < 32; index++)
{
Write(false);
}