Implement shader storage buffer operations using new Load/Store instructions (#4993)
* Implement storage buffer operations using new Load/Store instruction * Extend GenerateMultiTargetStorageOp to also match access with constant offset, and log and comments * Remove now unused code * Catch more complex cases of global memory usage * Shader cache version bump * Extend global access elimination to work with more shared memory cases * Change alignment requirement from 16 bytes to 8 bytes, handle cases where we need more than 16 storage buffers * Tweak preferencing to catch more cases * Enable CB0 elimination even when host storage buffer alignment is > 16 (for Intel) * Fix storage buffer bindings * Simplify some code * Shader cache version bump * Fix typo * Extend global memory elimination to handle shared memory with multiple possible offsets and local memory
This commit is contained in:
parent
81c9052847
commit
21c9ac6240
42 changed files with 1468 additions and 1259 deletions
|
@ -115,8 +115,6 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
holder = Create(gd, size, baseType: baseType, storageHint: storageHint);
|
||||
if (holder == null)
|
||||
{
|
||||
Logger.Error?.Print(LogClass.Gpu, $"Failed to create buffer with size 0x{size:X} and type \"{baseType}\".");
|
||||
|
||||
return BufferHandle.Null;
|
||||
}
|
||||
|
||||
|
@ -264,6 +262,8 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
return holder;
|
||||
}
|
||||
|
||||
Logger.Error?.Print(LogClass.Gpu, $"Failed to create buffer with size 0x{size:X} and type \"{baseType}\".");
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue