Texture/Vertex/Index data cache (#132)
* Initial implementation of the texture cache * Cache vertex and index data aswell, some cleanup * Improve handling of the cache by storing cached ranges on a list for each page * Delete old data from the caches automatically, ensure that the cache is cleaned when the mapping/size changes, and some general cleanup
This commit is contained in:
parent
6fe51f9705
commit
231fae1a4c
28 changed files with 837 additions and 819 deletions
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@ -2,8 +2,6 @@ namespace Ryujinx.Graphics.Gal
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{
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public struct GalTexture
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{
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public byte[] Data;
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public int Width;
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public int Height;
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@ -15,7 +13,6 @@ namespace Ryujinx.Graphics.Gal
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public GalTextureSource WSource;
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public GalTexture(
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byte[] Data,
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int Width,
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int Height,
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GalTextureFormat Format,
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@ -24,7 +21,6 @@ namespace Ryujinx.Graphics.Gal
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GalTextureSource ZSource,
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GalTextureSource WSource)
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{
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this.Data = Data;
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this.Width = Width;
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this.Height = Height;
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this.Format = Format;
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@ -49,13 +49,21 @@ namespace Ryujinx.Graphics.Gal
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//Rasterizer
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void ClearBuffers(int RtIndex, GalClearBufferFlags Flags);
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void SetVertexArray(int VbIndex, int Stride, byte[] Buffer, GalVertexAttrib[] Attribs);
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bool IsVboCached(long Tag, long DataSize);
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void SetIndexArray(byte[] Buffer, GalIndexFormat Format);
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bool IsIboCached(long Tag, long DataSize);
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void DrawArrays(int VbIndex, int First, int PrimCount, GalPrimitiveType PrimType);
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void CreateVbo(long Tag, byte[] Buffer);
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void DrawElements(int VbIndex, int First, GalPrimitiveType PrimType);
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void CreateIbo(long Tag, byte[] Buffer);
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void SetVertexArray(int VbIndex, int Stride, long VboTag, GalVertexAttrib[] Attribs);
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void SetIndexArray(long Tag, int Size, GalIndexFormat Format);
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void DrawArrays(int First, int PrimCount, GalPrimitiveType PrimType);
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void DrawElements(long IboTag, int First, GalPrimitiveType PrimType);
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//Shader
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void CreateShader(IGalMemory Memory, long Tag, GalShaderType Type);
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@ -73,8 +81,10 @@ namespace Ryujinx.Graphics.Gal
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void BindProgram();
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//Texture
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void SetTextureAndSampler(int Index, GalTexture Texture, GalTextureSampler Sampler);
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void SetTextureAndSampler(long Tag, byte[] Data, GalTexture Texture, GalTextureSampler Sampler);
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void BindTexture(int Index);
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bool TryGetCachedTexture(long Tag, long DataSize, out GalTexture Texture);
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void BindTexture(long Tag, int Index);
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}
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}
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4
Ryujinx.Graphics/Gal/OpenGL/DeleteValueCallback.cs
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4
Ryujinx.Graphics/Gal/OpenGL/DeleteValueCallback.cs
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@ -0,0 +1,4 @@
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namespace Ryujinx.Graphics.Gal.OpenGL
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{
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delegate void DeleteValue<T>(T Value);
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}
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147
Ryujinx.Graphics/Gal/OpenGL/OGLCachedResource.cs
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147
Ryujinx.Graphics/Gal/OpenGL/OGLCachedResource.cs
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@ -0,0 +1,147 @@
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using System;
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using System.Collections.Generic;
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namespace Ryujinx.Graphics.Gal.OpenGL
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{
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class OGLCachedResource<T>
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{
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public delegate void DeleteValue(T Value);
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private const int MaxTimeDelta = 5 * 60000;
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private const int MaxRemovalsPerRun = 10;
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private struct CacheBucket
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{
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public T Value { get; private set; }
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public LinkedListNode<long> Node { get; private set; }
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public long DataSize { get; private set; }
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public int Timestamp { get; private set; }
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public CacheBucket(T Value, long DataSize, LinkedListNode<long> Node)
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{
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this.Value = Value;
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this.DataSize = DataSize;
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this.Node = Node;
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Timestamp = Environment.TickCount;
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}
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}
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private Dictionary<long, CacheBucket> Cache;
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private LinkedList<long> SortedCache;
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private DeleteValue DeleteValueCallback;
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public OGLCachedResource(DeleteValue DeleteValueCallback)
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{
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if (DeleteValueCallback == null)
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{
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throw new ArgumentNullException(nameof(DeleteValueCallback));
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}
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this.DeleteValueCallback = DeleteValueCallback;
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Cache = new Dictionary<long, CacheBucket>();
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SortedCache = new LinkedList<long>();
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}
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public void AddOrUpdate(long Key, T Value, long Size)
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{
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ClearCacheIfNeeded();
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LinkedListNode<long> Node = SortedCache.AddLast(Key);
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CacheBucket NewBucket = new CacheBucket(Value, Size, Node);
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if (Cache.TryGetValue(Key, out CacheBucket Bucket))
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{
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DeleteValueCallback(Bucket.Value);
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SortedCache.Remove(Bucket.Node);
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Cache[Key] = NewBucket;
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}
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else
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{
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Cache.Add(Key, NewBucket);
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}
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}
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public bool TryGetValue(long Key, out T Value)
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{
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if (Cache.TryGetValue(Key, out CacheBucket Bucket))
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{
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Value = Bucket.Value;
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return true;
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}
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Value = default(T);
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return false;
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}
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public bool TryGetSize(long Key, out long Size)
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{
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if (Cache.TryGetValue(Key, out CacheBucket Bucket))
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{
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Size = Bucket.DataSize;
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return true;
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}
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Size = 0;
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return false;
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}
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private void ClearCacheIfNeeded()
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{
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int Timestamp = Environment.TickCount;
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int Count = 0;
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while (Count++ < MaxRemovalsPerRun)
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{
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LinkedListNode<long> Node = SortedCache.First;
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if (Node == null)
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{
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break;
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}
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CacheBucket Bucket = Cache[Node.Value];
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int TimeDelta = RingDelta(Bucket.Timestamp, Timestamp);
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if ((uint)TimeDelta <= (uint)MaxTimeDelta)
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{
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break;
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}
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SortedCache.Remove(Node);
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Cache.Remove(Node.Value);
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DeleteValueCallback(Bucket.Value);
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}
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}
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private int RingDelta(int Old, int New)
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{
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if ((uint)New < (uint)Old)
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{
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return New + (~Old + 1);
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}
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else
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{
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return New - Old;
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}
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}
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}
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}
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@ -44,24 +44,29 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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{ GalVertexAttribSize._11_11_10, VertexAttribPointerType.Int } //?
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};
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private int VaoHandle;
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private int[] VertexBuffers;
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private OGLCachedResource<int> VboCache;
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private OGLCachedResource<int> IboCache;
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private struct IbInfo
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{
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public int IboHandle;
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public int Count;
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public DrawElementsType Type;
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}
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private int VaoHandle;
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private int[] VertexBuffers;
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private IbInfo IndexBuffer;
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public OGLRasterizer()
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{
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VertexBuffers = new int[32];
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VboCache = new OGLCachedResource<int>(GL.DeleteBuffer);
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IboCache = new OGLCachedResource<int>(GL.DeleteBuffer);
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IndexBuffer = new IbInfo();
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}
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@ -92,15 +97,53 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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GL.Clear(Mask);
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}
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public void SetVertexArray(int VbIndex, int Stride, byte[] Buffer, GalVertexAttrib[] Attribs)
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public bool IsVboCached(long Tag, long DataSize)
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{
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EnsureVbInitialized(VbIndex);
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return VboCache.TryGetSize(Tag, out long Size) && Size == DataSize;
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}
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public bool IsIboCached(long Tag, long DataSize)
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{
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return IboCache.TryGetSize(Tag, out long Size) && Size == DataSize;
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}
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public void CreateVbo(long Tag, byte[] Buffer)
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{
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int Handle = GL.GenBuffer();
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VboCache.AddOrUpdate(Tag, Handle, (uint)Buffer.Length);
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IntPtr Length = new IntPtr(Buffer.Length);
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GL.BindBuffer(BufferTarget.ArrayBuffer, VertexBuffers[VbIndex]);
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GL.BindBuffer(BufferTarget.ArrayBuffer, Handle);
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GL.BufferData(BufferTarget.ArrayBuffer, Length, Buffer, BufferUsageHint.StreamDraw);
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GL.BindBuffer(BufferTarget.ArrayBuffer, 0);
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}
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public void CreateIbo(long Tag, byte[] Buffer)
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{
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int Handle = GL.GenBuffer();
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IboCache.AddOrUpdate(Tag, Handle, (uint)Buffer.Length);
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IntPtr Length = new IntPtr(Buffer.Length);
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GL.BindBuffer(BufferTarget.ElementArrayBuffer, Handle);
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GL.BufferData(BufferTarget.ElementArrayBuffer, Length, Buffer, BufferUsageHint.StreamDraw);
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GL.BindBuffer(BufferTarget.ElementArrayBuffer, 0);
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}
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public void SetVertexArray(int VbIndex, int Stride, long VboTag, GalVertexAttrib[] Attribs)
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{
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if (!VboCache.TryGetValue(VboTag, out int VboHandle))
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{
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return;
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}
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if (VaoHandle == 0)
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{
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VaoHandle = GL.GenVertexArray();
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}
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GL.BindVertexArray(VaoHandle);
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@ -108,7 +151,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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{
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GL.EnableVertexAttribArray(Attrib.Index);
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GL.BindBuffer(BufferTarget.ArrayBuffer, VertexBuffers[VbIndex]);
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GL.BindBuffer(BufferTarget.ArrayBuffer, VboHandle);
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bool Unsigned =
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Attrib.Type == GalVertexAttribType.Unorm ||
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@ -139,22 +182,14 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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GL.BindVertexArray(0);
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}
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public void SetIndexArray(byte[] Buffer, GalIndexFormat Format)
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public void SetIndexArray(long Tag, int Size, GalIndexFormat Format)
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{
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EnsureIbInitialized();
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IndexBuffer.Type = OGLEnumConverter.GetDrawElementsType(Format);
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IndexBuffer.Count = Buffer.Length >> (int)Format;
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IntPtr Length = new IntPtr(Buffer.Length);
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GL.BindBuffer(BufferTarget.ElementArrayBuffer, IndexBuffer.IboHandle);
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GL.BufferData(BufferTarget.ElementArrayBuffer, Length, Buffer, BufferUsageHint.StreamDraw);
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GL.BindBuffer(BufferTarget.ElementArrayBuffer, 0);
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IndexBuffer.Count = Size >> (int)Format;
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}
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public void DrawArrays(int VbIndex, int First, int PrimCount, GalPrimitiveType PrimType)
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public void DrawArrays(int First, int PrimCount, GalPrimitiveType PrimType)
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{
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if (PrimCount == 0)
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{
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@ -166,36 +201,20 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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GL.DrawArrays(OGLEnumConverter.GetPrimitiveType(PrimType), First, PrimCount);
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}
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public void DrawElements(int VbIndex, int First, GalPrimitiveType PrimType)
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public void DrawElements(long IboTag, int First, GalPrimitiveType PrimType)
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{
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if (!IboCache.TryGetValue(IboTag, out int IboHandle))
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{
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return;
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}
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PrimitiveType Mode = OGLEnumConverter.GetPrimitiveType(PrimType);
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GL.BindVertexArray(VaoHandle);
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GL.BindBuffer(BufferTarget.ElementArrayBuffer, IndexBuffer.IboHandle);
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GL.BindBuffer(BufferTarget.ElementArrayBuffer, IboHandle);
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GL.DrawElements(Mode, IndexBuffer.Count, IndexBuffer.Type, First);
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}
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private void EnsureVbInitialized(int VbIndex)
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{
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if (VaoHandle == 0)
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{
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VaoHandle = GL.GenVertexArray();
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}
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if (VertexBuffers[VbIndex] == 0)
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{
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VertexBuffers[VbIndex] = GL.GenBuffer();
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}
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}
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private void EnsureIbInitialized()
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{
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if (IndexBuffer.IboHandle == 0)
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{
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IndexBuffer.IboHandle = GL.GenBuffer();
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}
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}
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}
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}
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@ -6,18 +6,38 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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{
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class OGLTexture
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{
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private int[] Textures;
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private class TCE
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{
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public int Handle;
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public GalTexture Texture;
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public TCE(int Handle, GalTexture Texture)
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{
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this.Handle = Handle;
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this.Texture = Texture;
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}
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}
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private OGLCachedResource<TCE> TextureCache;
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public OGLTexture()
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{
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Textures = new int[80];
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TextureCache = new OGLCachedResource<TCE>(DeleteTexture);
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}
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public void Set(int Index, GalTexture Texture)
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private static void DeleteTexture(TCE CachedTexture)
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{
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GL.ActiveTexture(TextureUnit.Texture0 + Index);
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GL.DeleteTexture(CachedTexture.Handle);
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}
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Bind(Index);
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public void Create(long Tag, byte[] Data, GalTexture Texture)
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{
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int Handle = GL.GenTexture();
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TextureCache.AddOrUpdate(Tag, new TCE(Handle, Texture), (uint)Data.Length);
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GL.BindTexture(TextureTarget.Texture2D, Handle);
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const int Level = 0; //TODO: Support mipmap textures.
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const int Border = 0;
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@ -33,14 +53,24 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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Texture.Width,
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Texture.Height,
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Border,
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Texture.Data.Length,
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Texture.Data);
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Data.Length,
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Data);
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}
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else
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{
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if (Texture.Format >= GalTextureFormat.Astc2D4x4)
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{
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Texture = ConvertAstcTextureToRgba(Texture);
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int TextureBlockWidth = GetAstcBlockWidth(Texture.Format);
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int TextureBlockHeight = GetAstcBlockHeight(Texture.Format);
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Data = ASTCDecoder.DecodeToRGBA8888(
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Data,
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TextureBlockWidth,
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TextureBlockHeight, 1,
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Texture.Width,
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Texture.Height, 1);
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Texture.Format = GalTextureFormat.A8B8G8R8;
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}
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const PixelInternalFormat InternalFmt = PixelInternalFormat.Rgba;
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|
@ -56,7 +86,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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Border,
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Format,
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Type,
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Texture.Data);
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Data);
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}
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int SwizzleR = (int)OGLEnumConverter.GetTextureSwizzle(Texture.XSource);
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|
@ -70,23 +100,6 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureSwizzleA, SwizzleA);
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}
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private static GalTexture ConvertAstcTextureToRgba(GalTexture Texture)
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{
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int TextureBlockWidth = GetAstcBlockWidth(Texture.Format);
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int TextureBlockHeight = GetAstcBlockHeight(Texture.Format);
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Texture.Data = ASTCDecoder.DecodeToRGBA8888(
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Texture.Data,
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TextureBlockWidth,
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TextureBlockHeight, 1,
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Texture.Width,
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Texture.Height, 1);
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Texture.Format = GalTextureFormat.A8B8G8R8;
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return Texture;
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}
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private static int GetAstcBlockWidth(GalTextureFormat Format)
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{
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switch (Format)
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|
@ -133,11 +146,31 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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throw new ArgumentException(nameof(Format));
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}
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public void Bind(int Index)
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public bool TryGetCachedTexture(long Tag, long DataSize, out GalTexture Texture)
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{
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int Handle = EnsureTextureInitialized(Index);
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if (TextureCache.TryGetSize(Tag, out long Size) && Size == DataSize)
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{
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if (TextureCache.TryGetValue(Tag, out TCE CachedTexture))
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{
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Texture = CachedTexture.Texture;
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GL.BindTexture(TextureTarget.Texture2D, Handle);
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return true;
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}
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}
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Texture = default(GalTexture);
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return false;
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}
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public void Bind(long Tag, int Index)
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{
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if (TextureCache.TryGetValue(Tag, out TCE CachedTexture))
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{
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GL.ActiveTexture(TextureUnit.Texture0 + Index);
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GL.BindTexture(TextureTarget.Texture2D, CachedTexture.Handle);
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}
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}
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public static void Set(GalTextureSampler Sampler)
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||||
|
@ -179,17 +212,5 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
|
||||
return false;
|
||||
}
|
||||
|
||||
private int EnsureTextureInitialized(int TexIndex)
|
||||
{
|
||||
int Handle = Textures[TexIndex];
|
||||
|
||||
if (Handle == 0)
|
||||
{
|
||||
Handle = Textures[TexIndex] = GL.GenTexture();
|
||||
}
|
||||
|
||||
return Handle;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -156,46 +156,54 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
ActionsQueue.Enqueue(() => Rasterizer.ClearBuffers(RtIndex, Flags));
|
||||
}
|
||||
|
||||
public void SetVertexArray(int VbIndex, int Stride, byte[] Buffer, GalVertexAttrib[] Attribs)
|
||||
public bool IsVboCached(long Tag, long DataSize)
|
||||
{
|
||||
return Rasterizer.IsVboCached(Tag, DataSize);
|
||||
}
|
||||
|
||||
public bool IsIboCached(long Tag, long DataSize)
|
||||
{
|
||||
return Rasterizer.IsIboCached(Tag, DataSize);
|
||||
}
|
||||
|
||||
public void CreateVbo(long Tag, byte[] Buffer)
|
||||
{
|
||||
ActionsQueue.Enqueue(() => Rasterizer.CreateVbo(Tag, Buffer));
|
||||
}
|
||||
|
||||
public void CreateIbo(long Tag, byte[] Buffer)
|
||||
{
|
||||
ActionsQueue.Enqueue(() => Rasterizer.CreateIbo(Tag, Buffer));
|
||||
}
|
||||
|
||||
public void SetVertexArray(int VbIndex, int Stride, long VboTag, GalVertexAttrib[] Attribs)
|
||||
{
|
||||
if ((uint)VbIndex > 31)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(VbIndex));
|
||||
}
|
||||
|
||||
ActionsQueue.Enqueue(() => Rasterizer.SetVertexArray(VbIndex, Stride,
|
||||
Buffer ?? throw new ArgumentNullException(nameof(Buffer)),
|
||||
Attribs ?? throw new ArgumentNullException(nameof(Attribs))));
|
||||
}
|
||||
|
||||
public void SetIndexArray(byte[] Buffer, GalIndexFormat Format)
|
||||
{
|
||||
if (Buffer == null)
|
||||
if (Attribs == null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(Buffer));
|
||||
throw new ArgumentNullException(nameof(Attribs));
|
||||
}
|
||||
|
||||
ActionsQueue.Enqueue(() => Rasterizer.SetIndexArray(Buffer, Format));
|
||||
ActionsQueue.Enqueue(() => Rasterizer.SetVertexArray(VbIndex, Stride, VboTag, Attribs));
|
||||
}
|
||||
|
||||
public void DrawArrays(int VbIndex, int First, int PrimCount, GalPrimitiveType PrimType)
|
||||
public void SetIndexArray(long Tag, int Size, GalIndexFormat Format)
|
||||
{
|
||||
if ((uint)VbIndex > 31)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(VbIndex));
|
||||
}
|
||||
|
||||
ActionsQueue.Enqueue(() => Rasterizer.DrawArrays(VbIndex, First, PrimCount, PrimType));
|
||||
ActionsQueue.Enqueue(() => Rasterizer.SetIndexArray(Tag, Size, Format));
|
||||
}
|
||||
|
||||
public void DrawElements(int VbIndex, int First, GalPrimitiveType PrimType)
|
||||
public void DrawArrays(int First, int PrimCount, GalPrimitiveType PrimType)
|
||||
{
|
||||
if ((uint)VbIndex > 31)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(VbIndex));
|
||||
}
|
||||
ActionsQueue.Enqueue(() => Rasterizer.DrawArrays(First, PrimCount, PrimType));
|
||||
}
|
||||
|
||||
ActionsQueue.Enqueue(() => Rasterizer.DrawElements(VbIndex, First, PrimType));
|
||||
public void DrawElements(long IboTag, int First, GalPrimitiveType PrimType)
|
||||
{
|
||||
ActionsQueue.Enqueue(() => Rasterizer.DrawElements(IboTag, First, PrimType));
|
||||
}
|
||||
|
||||
public void CreateShader(IGalMemory Memory, long Tag, GalShaderType Type)
|
||||
|
@ -253,19 +261,24 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
ActionsQueue.Enqueue(() => Shader.BindProgram());
|
||||
}
|
||||
|
||||
public void SetTextureAndSampler(int Index, GalTexture Texture, GalTextureSampler Sampler)
|
||||
public void SetTextureAndSampler(long Tag, byte[] Data, GalTexture Texture, GalTextureSampler Sampler)
|
||||
{
|
||||
ActionsQueue.Enqueue(() =>
|
||||
{
|
||||
this.Texture.Set(Index, Texture);
|
||||
this.Texture.Create(Tag, Data, Texture);
|
||||
|
||||
OGLTexture.Set(Sampler);
|
||||
});
|
||||
}
|
||||
|
||||
public void BindTexture(int Index)
|
||||
public bool TryGetCachedTexture(long Tag, long DataSize, out GalTexture Texture)
|
||||
{
|
||||
ActionsQueue.Enqueue(() => Texture.Bind(Index));
|
||||
return this.Texture.TryGetCachedTexture(Tag, DataSize, out Texture);
|
||||
}
|
||||
|
||||
public void BindTexture(long Tag, int Index)
|
||||
{
|
||||
ActionsQueue.Enqueue(() => Texture.Bind(Tag, Index));
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,468 +0,0 @@
|
|||
using System;
|
||||
using System.Drawing;
|
||||
|
||||
namespace Ryujinx.Graphics.Gal.Texture
|
||||
{
|
||||
static class BCn
|
||||
{
|
||||
public static byte[] DecodeBC1(GalTexture Texture, int Offset)
|
||||
{
|
||||
int W = (Texture.Width + 3) / 4;
|
||||
int H = (Texture.Height + 3) / 4;
|
||||
|
||||
byte[] Output = new byte[W * H * 64];
|
||||
|
||||
SwizzleAddr Swizzle = new SwizzleAddr(W, H, 8);
|
||||
|
||||
for (int Y = 0; Y < H; Y++)
|
||||
{
|
||||
for (int X = 0; X < W; X++)
|
||||
{
|
||||
int IOffs = Offset + Swizzle.GetSwizzledAddress64(X, Y) * 8;
|
||||
|
||||
byte[] Tile = BCnDecodeTile(Texture.Data, IOffs, true);
|
||||
|
||||
int TOffset = 0;
|
||||
|
||||
for (int TY = 0; TY < 4; TY++)
|
||||
{
|
||||
for (int TX = 0; TX < 4; TX++)
|
||||
{
|
||||
int OOffset = (X * 4 + TX + (Y * 4 + TY) * W * 4) * 4;
|
||||
|
||||
Output[OOffset + 0] = Tile[TOffset + 0];
|
||||
Output[OOffset + 1] = Tile[TOffset + 1];
|
||||
Output[OOffset + 2] = Tile[TOffset + 2];
|
||||
Output[OOffset + 3] = Tile[TOffset + 3];
|
||||
|
||||
TOffset += 4;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return Output;
|
||||
}
|
||||
|
||||
public static byte[] DecodeBC2(GalTexture Texture, int Offset)
|
||||
{
|
||||
int W = (Texture.Width + 3) / 4;
|
||||
int H = (Texture.Height + 3) / 4;
|
||||
|
||||
byte[] Output = new byte[W * H * 64];
|
||||
|
||||
SwizzleAddr Swizzle = new SwizzleAddr(W, H, 4);
|
||||
|
||||
for (int Y = 0; Y < H; Y++)
|
||||
{
|
||||
for (int X = 0; X < W; X++)
|
||||
{
|
||||
int IOffs = Offset + Swizzle.GetSwizzledAddress128(X, Y) * 16;
|
||||
|
||||
byte[] Tile = BCnDecodeTile(Texture.Data, IOffs + 8, false);
|
||||
|
||||
int AlphaLow = Get32(Texture.Data, IOffs + 0);
|
||||
int AlphaHigh = Get32(Texture.Data, IOffs + 4);
|
||||
|
||||
ulong AlphaCh = (uint)AlphaLow | (ulong)AlphaHigh << 32;
|
||||
|
||||
int TOffset = 0;
|
||||
|
||||
for (int TY = 0; TY < 4; TY++)
|
||||
{
|
||||
for (int TX = 0; TX < 4; TX++)
|
||||
{
|
||||
ulong Alpha = (AlphaCh >> (TY * 16 + TX * 4)) & 0xf;
|
||||
|
||||
int OOffset = (X * 4 + TX + (Y * 4 + TY) * W * 4) * 4;
|
||||
|
||||
Output[OOffset + 0] = Tile[TOffset + 0];
|
||||
Output[OOffset + 1] = Tile[TOffset + 1];
|
||||
Output[OOffset + 2] = Tile[TOffset + 2];
|
||||
Output[OOffset + 3] = (byte)(Alpha | (Alpha << 4));
|
||||
|
||||
TOffset += 4;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return Output;
|
||||
}
|
||||
|
||||
public static byte[] DecodeBC3(GalTexture Texture, int Offset)
|
||||
{
|
||||
int W = (Texture.Width + 3) / 4;
|
||||
int H = (Texture.Height + 3) / 4;
|
||||
|
||||
byte[] Output = new byte[W * H * 64];
|
||||
|
||||
SwizzleAddr Swizzle = new SwizzleAddr(W, H, 4);
|
||||
|
||||
for (int Y = 0; Y < H; Y++)
|
||||
{
|
||||
for (int X = 0; X < W; X++)
|
||||
{
|
||||
int IOffs = Offset + Swizzle.GetSwizzledAddress128(X, Y) * 16;
|
||||
|
||||
byte[] Tile = BCnDecodeTile(Texture.Data, IOffs + 8, false);
|
||||
|
||||
byte[] Alpha = new byte[8];
|
||||
|
||||
Alpha[0] = Texture.Data[IOffs + 0];
|
||||
Alpha[1] = Texture.Data[IOffs + 1];
|
||||
|
||||
CalculateBC3Alpha(Alpha);
|
||||
|
||||
int AlphaLow = Get32(Texture.Data, IOffs + 2);
|
||||
int AlphaHigh = Get16(Texture.Data, IOffs + 6);
|
||||
|
||||
ulong AlphaCh = (uint)AlphaLow | (ulong)AlphaHigh << 32;
|
||||
|
||||
int TOffset = 0;
|
||||
|
||||
for (int TY = 0; TY < 4; TY++)
|
||||
{
|
||||
for (int TX = 0; TX < 4; TX++)
|
||||
{
|
||||
int OOffset = (X * 4 + TX + (Y * 4 + TY) * W * 4) * 4;
|
||||
|
||||
byte AlphaPx = Alpha[(AlphaCh >> (TY * 12 + TX * 3)) & 7];
|
||||
|
||||
Output[OOffset + 0] = Tile[TOffset + 0];
|
||||
Output[OOffset + 1] = Tile[TOffset + 1];
|
||||
Output[OOffset + 2] = Tile[TOffset + 2];
|
||||
Output[OOffset + 3] = AlphaPx;
|
||||
|
||||
TOffset += 4;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return Output;
|
||||
}
|
||||
|
||||
public static byte[] DecodeBC4(GalTexture Texture, int Offset)
|
||||
{
|
||||
int W = (Texture.Width + 3) / 4;
|
||||
int H = (Texture.Height + 3) / 4;
|
||||
|
||||
byte[] Output = new byte[W * H * 64];
|
||||
|
||||
SwizzleAddr Swizzle = new SwizzleAddr(W, H, 8);
|
||||
|
||||
for (int Y = 0; Y < H; Y++)
|
||||
{
|
||||
for (int X = 0; X < W; X++)
|
||||
{
|
||||
int IOffs = Swizzle.GetSwizzledAddress64(X, Y) * 8;
|
||||
|
||||
byte[] Red = new byte[8];
|
||||
|
||||
Red[0] = Texture.Data[IOffs + 0];
|
||||
Red[1] = Texture.Data[IOffs + 1];
|
||||
|
||||
CalculateBC3Alpha(Red);
|
||||
|
||||
int RedLow = Get32(Texture.Data, IOffs + 2);
|
||||
int RedHigh = Get16(Texture.Data, IOffs + 6);
|
||||
|
||||
ulong RedCh = (uint)RedLow | (ulong)RedHigh << 32;
|
||||
|
||||
int TOffset = 0;
|
||||
|
||||
for (int TY = 0; TY < 4; TY++)
|
||||
{
|
||||
for (int TX = 0; TX < 4; TX++)
|
||||
{
|
||||
int OOffset = (X * 4 + TX + (Y * 4 + TY) * W * 4) * 4;
|
||||
|
||||
byte RedPx = Red[(RedCh >> (TY * 12 + TX * 3)) & 7];
|
||||
|
||||
Output[OOffset + 0] = RedPx;
|
||||
Output[OOffset + 1] = RedPx;
|
||||
Output[OOffset + 2] = RedPx;
|
||||
Output[OOffset + 3] = 0xff;
|
||||
|
||||
TOffset += 4;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return Output;
|
||||
}
|
||||
|
||||
public static byte[] DecodeBC5(GalTexture Texture, int Offset, bool SNorm)
|
||||
{
|
||||
int W = (Texture.Width + 3) / 4;
|
||||
int H = (Texture.Height + 3) / 4;
|
||||
|
||||
byte[] Output = new byte[W * H * 64];
|
||||
|
||||
SwizzleAddr Swizzle = new SwizzleAddr(W, H, 4);
|
||||
|
||||
for (int Y = 0; Y < H; Y++)
|
||||
{
|
||||
for (int X = 0; X < W; X++)
|
||||
{
|
||||
int IOffs = Swizzle.GetSwizzledAddress128(X, Y) * 16;
|
||||
|
||||
byte[] Red = new byte[8];
|
||||
byte[] Green = new byte[8];
|
||||
|
||||
Red[0] = Texture.Data[IOffs + 0];
|
||||
Red[1] = Texture.Data[IOffs + 1];
|
||||
|
||||
Green[0] = Texture.Data[IOffs + 8];
|
||||
Green[1] = Texture.Data[IOffs + 9];
|
||||
|
||||
if (SNorm)
|
||||
{
|
||||
CalculateBC3AlphaS(Red);
|
||||
CalculateBC3AlphaS(Green);
|
||||
}
|
||||
else
|
||||
{
|
||||
CalculateBC3Alpha(Red);
|
||||
CalculateBC3Alpha(Green);
|
||||
}
|
||||
|
||||
int RedLow = Get32(Texture.Data, IOffs + 2);
|
||||
int RedHigh = Get16(Texture.Data, IOffs + 6);
|
||||
|
||||
int GreenLow = Get32(Texture.Data, IOffs + 10);
|
||||
int GreenHigh = Get16(Texture.Data, IOffs + 14);
|
||||
|
||||
ulong RedCh = (uint)RedLow | (ulong)RedHigh << 32;
|
||||
ulong GreenCh = (uint)GreenLow | (ulong)GreenHigh << 32;
|
||||
|
||||
int TOffset = 0;
|
||||
|
||||
if (SNorm)
|
||||
{
|
||||
for (int TY = 0; TY < 4; TY++)
|
||||
{
|
||||
for (int TX = 0; TX < 4; TX++)
|
||||
{
|
||||
int Shift = TY * 12 + TX * 3;
|
||||
|
||||
int OOffset = (X * 4 + TX + (Y * 4 + TY) * W * 4) * 4;
|
||||
|
||||
byte RedPx = Red [(RedCh >> Shift) & 7];
|
||||
byte GreenPx = Green[(GreenCh >> Shift) & 7];
|
||||
|
||||
RedPx += 0x80;
|
||||
GreenPx += 0x80;
|
||||
|
||||
float NX = (RedPx / 255f) * 2 - 1;
|
||||
float NY = (GreenPx / 255f) * 2 - 1;
|
||||
|
||||
float NZ = (float)Math.Sqrt(1 - (NX * NX + NY * NY));
|
||||
|
||||
Output[OOffset + 0] = Clamp((NZ + 1) * 0.5f);
|
||||
Output[OOffset + 1] = Clamp((NY + 1) * 0.5f);
|
||||
Output[OOffset + 2] = Clamp((NX + 1) * 0.5f);
|
||||
Output[OOffset + 3] = 0xff;
|
||||
|
||||
TOffset += 4;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int TY = 0; TY < 4; TY++)
|
||||
{
|
||||
for (int TX = 0; TX < 4; TX++)
|
||||
{
|
||||
int Shift = TY * 12 + TX * 3;
|
||||
|
||||
int OOffset = (X * 4 + TX + (Y * 4 + TY) * W * 4) * 4;
|
||||
|
||||
byte RedPx = Red [(RedCh >> Shift) & 7];
|
||||
byte GreenPx = Green[(GreenCh >> Shift) & 7];
|
||||
|
||||
Output[OOffset + 0] = RedPx;
|
||||
Output[OOffset + 1] = RedPx;
|
||||
Output[OOffset + 2] = RedPx;
|
||||
Output[OOffset + 3] = GreenPx;
|
||||
|
||||
TOffset += 4;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return Output;
|
||||
}
|
||||
|
||||
private static byte Clamp(float Value)
|
||||
{
|
||||
if (Value > 1)
|
||||
{
|
||||
return 0xff;
|
||||
}
|
||||
else if (Value < 0)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
return (byte)(Value * 0xff);
|
||||
}
|
||||
}
|
||||
|
||||
private static void CalculateBC3Alpha(byte[] Alpha)
|
||||
{
|
||||
for (int i = 2; i < 8; i++)
|
||||
{
|
||||
if (Alpha[0] > Alpha[1])
|
||||
{
|
||||
Alpha[i] = (byte)(((8 - i) * Alpha[0] + (i - 1) * Alpha[1]) / 7);
|
||||
}
|
||||
else if (i < 6)
|
||||
{
|
||||
Alpha[i] = (byte)(((6 - i) * Alpha[0] + (i - 1) * Alpha[1]) / 7);
|
||||
}
|
||||
else if (i == 6)
|
||||
{
|
||||
Alpha[i] = 0;
|
||||
}
|
||||
else /* i == 7 */
|
||||
{
|
||||
Alpha[i] = 0xff;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void CalculateBC3AlphaS(byte[] Alpha)
|
||||
{
|
||||
for (int i = 2; i < 8; i++)
|
||||
{
|
||||
if ((sbyte)Alpha[0] > (sbyte)Alpha[1])
|
||||
{
|
||||
Alpha[i] = (byte)(((8 - i) * (sbyte)Alpha[0] + (i - 1) * (sbyte)Alpha[1]) / 7);
|
||||
}
|
||||
else if (i < 6)
|
||||
{
|
||||
Alpha[i] = (byte)(((6 - i) * (sbyte)Alpha[0] + (i - 1) * (sbyte)Alpha[1]) / 7);
|
||||
}
|
||||
else if (i == 6)
|
||||
{
|
||||
Alpha[i] = 0x80;
|
||||
}
|
||||
else /* i == 7 */
|
||||
{
|
||||
Alpha[i] = 0x7f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static byte[] BCnDecodeTile(
|
||||
byte[] Input,
|
||||
int Offset,
|
||||
bool IsBC1)
|
||||
{
|
||||
Color[] CLUT = new Color[4];
|
||||
|
||||
int c0 = Get16(Input, Offset + 0);
|
||||
int c1 = Get16(Input, Offset + 2);
|
||||
|
||||
CLUT[0] = DecodeRGB565(c0);
|
||||
CLUT[1] = DecodeRGB565(c1);
|
||||
CLUT[2] = CalculateCLUT2(CLUT[0], CLUT[1], c0, c1, IsBC1);
|
||||
CLUT[3] = CalculateCLUT3(CLUT[0], CLUT[1], c0, c1, IsBC1);
|
||||
|
||||
int Indices = Get32(Input, Offset + 4);
|
||||
|
||||
int IdxShift = 0;
|
||||
|
||||
byte[] Output = new byte[4 * 4 * 4];
|
||||
|
||||
int OOffset = 0;
|
||||
|
||||
for (int TY = 0; TY < 4; TY++)
|
||||
{
|
||||
for (int TX = 0; TX < 4; TX++)
|
||||
{
|
||||
int Idx = (Indices >> IdxShift) & 3;
|
||||
|
||||
IdxShift += 2;
|
||||
|
||||
Color Pixel = CLUT[Idx];
|
||||
|
||||
Output[OOffset + 0] = Pixel.R;
|
||||
Output[OOffset + 1] = Pixel.G;
|
||||
Output[OOffset + 2] = Pixel.B;
|
||||
Output[OOffset + 3] = Pixel.A;
|
||||
|
||||
OOffset += 4;
|
||||
}
|
||||
}
|
||||
|
||||
return Output;
|
||||
}
|
||||
|
||||
private static Color CalculateCLUT2(Color C0, Color C1, int c0, int c1, bool IsBC1)
|
||||
{
|
||||
if (c0 > c1 || !IsBC1)
|
||||
{
|
||||
return Color.FromArgb(
|
||||
(2 * C0.R + C1.R) / 3,
|
||||
(2 * C0.G + C1.G) / 3,
|
||||
(2 * C0.B + C1.B) / 3);
|
||||
}
|
||||
else
|
||||
{
|
||||
return Color.FromArgb(
|
||||
(C0.R + C1.R) / 2,
|
||||
(C0.G + C1.G) / 2,
|
||||
(C0.B + C1.B) / 2);
|
||||
}
|
||||
}
|
||||
|
||||
private static Color CalculateCLUT3(Color C0, Color C1, int c0, int c1, bool IsBC1)
|
||||
{
|
||||
if (c0 > c1 || !IsBC1)
|
||||
{
|
||||
return
|
||||
Color.FromArgb(
|
||||
(2 * C1.R + C0.R) / 3,
|
||||
(2 * C1.G + C0.G) / 3,
|
||||
(2 * C1.B + C0.B) / 3);
|
||||
}
|
||||
|
||||
return Color.Transparent;
|
||||
}
|
||||
|
||||
private static Color DecodeRGB565(int Value)
|
||||
{
|
||||
int B = ((Value >> 0) & 0x1f) << 3;
|
||||
int G = ((Value >> 5) & 0x3f) << 2;
|
||||
int R = ((Value >> 11) & 0x1f) << 3;
|
||||
|
||||
return Color.FromArgb(
|
||||
R | (R >> 5),
|
||||
G | (G >> 6),
|
||||
B | (B >> 5));
|
||||
}
|
||||
|
||||
private static int Get16(byte[] Data, int Address)
|
||||
{
|
||||
return
|
||||
Data[Address + 0] << 0 |
|
||||
Data[Address + 1] << 8;
|
||||
}
|
||||
|
||||
private static int Get32(byte[] Data, int Address)
|
||||
{
|
||||
return
|
||||
Data[Address + 0] << 0 |
|
||||
Data[Address + 1] << 8 |
|
||||
Data[Address + 2] << 16 |
|
||||
Data[Address + 3] << 24;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,144 +0,0 @@
|
|||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.Gal.Texture
|
||||
{
|
||||
class SwizzleAddr
|
||||
{
|
||||
private int Width;
|
||||
|
||||
private int XB;
|
||||
private int YB;
|
||||
|
||||
public SwizzleAddr(int Width, int Height, int Pad)
|
||||
{
|
||||
int W = Pow2RoundUp(Width);
|
||||
int H = Pow2RoundUp(Height);
|
||||
|
||||
XB = CountZeros(W);
|
||||
YB = CountZeros(H);
|
||||
|
||||
int HH = H >> 1;
|
||||
|
||||
if (!IsPow2(Height) && Height <= HH + HH / 3 && YB > 3)
|
||||
{
|
||||
YB--;
|
||||
}
|
||||
|
||||
this.Width = RoundSize(Width, Pad);
|
||||
}
|
||||
|
||||
private static int Pow2RoundUp(int Value)
|
||||
{
|
||||
Value--;
|
||||
|
||||
Value |= (Value >> 1);
|
||||
Value |= (Value >> 2);
|
||||
Value |= (Value >> 4);
|
||||
Value |= (Value >> 8);
|
||||
Value |= (Value >> 16);
|
||||
|
||||
return ++Value;
|
||||
}
|
||||
|
||||
private static bool IsPow2(int Value)
|
||||
{
|
||||
return Value != 0 && (Value & (Value - 1)) == 0;
|
||||
}
|
||||
|
||||
private static int CountZeros(int Value)
|
||||
{
|
||||
int Count = 0;
|
||||
|
||||
for (int i = 0; i < 32; i++)
|
||||
{
|
||||
if ((Value & (1 << i)) != 0)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
Count++;
|
||||
}
|
||||
|
||||
return Count;
|
||||
}
|
||||
|
||||
private static int RoundSize(int Size, int Pad)
|
||||
{
|
||||
int Mask = Pad - 1;
|
||||
|
||||
if ((Size & Mask) != 0)
|
||||
{
|
||||
Size &= ~Mask;
|
||||
Size += Pad;
|
||||
}
|
||||
|
||||
return Size;
|
||||
}
|
||||
|
||||
public int GetSwizzledAddress8(int X, int Y)
|
||||
{
|
||||
return GetSwizzledAddress(X, Y, 4);
|
||||
}
|
||||
|
||||
public int GetSwizzledAddress16(int X, int Y)
|
||||
{
|
||||
return GetSwizzledAddress(X, Y, 3);
|
||||
}
|
||||
|
||||
public int GetSwizzledAddress32(int X, int Y)
|
||||
{
|
||||
return GetSwizzledAddress(X, Y, 2);
|
||||
}
|
||||
|
||||
public int GetSwizzledAddress64(int X, int Y)
|
||||
{
|
||||
return GetSwizzledAddress(X, Y, 1);
|
||||
}
|
||||
|
||||
public int GetSwizzledAddress128(int X, int Y)
|
||||
{
|
||||
return GetSwizzledAddress(X, Y, 0);
|
||||
}
|
||||
|
||||
private int GetSwizzledAddress(int X, int Y, int XBase)
|
||||
{
|
||||
/*
|
||||
* Examples of patterns:
|
||||
* x x y x y y x y 0 0 0 0 64 x 64 dxt5
|
||||
* x x x x x y y y y x y y x y 0 0 0 0 512 x 512 dxt5
|
||||
* y x x x x x x y y y y x y y x y 0 0 0 0 1024 x 1024 dxt5
|
||||
* y y x x x x x x y y y y x y y x y x 0 0 0 2048 x 2048 dxt1
|
||||
* y y y x x x x x x y y y y x y y x y x x 0 0 1024 x 1024 rgba8888
|
||||
*
|
||||
* Read from right to left, LSB first.
|
||||
*/
|
||||
int XCnt = XBase;
|
||||
int YCnt = 1;
|
||||
int XUsed = 0;
|
||||
int YUsed = 0;
|
||||
int Address = 0;
|
||||
|
||||
while (XUsed < XBase + 2 && XUsed + XCnt < XB)
|
||||
{
|
||||
int XMask = (1 << XCnt) - 1;
|
||||
int YMask = (1 << YCnt) - 1;
|
||||
|
||||
Address |= (X & XMask) << XUsed + YUsed;
|
||||
Address |= (Y & YMask) << XUsed + YUsed + XCnt;
|
||||
|
||||
X >>= XCnt;
|
||||
Y >>= YCnt;
|
||||
|
||||
XUsed += XCnt;
|
||||
YUsed += YCnt;
|
||||
|
||||
XCnt = Math.Min(XB - XUsed, 1);
|
||||
YCnt = Math.Min(YB - YUsed, YCnt << 1);
|
||||
}
|
||||
|
||||
Address |= (X + Y * (Width >> XUsed)) << (XUsed + YUsed);
|
||||
|
||||
return Address;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,19 +0,0 @@
|
|||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.Gal.Texture
|
||||
{
|
||||
static class TextureDecoder
|
||||
{
|
||||
public static byte[] Decode(GalTexture Texture)
|
||||
{
|
||||
switch (Texture.Format)
|
||||
{
|
||||
case GalTextureFormat.BC1: return BCn.DecodeBC1(Texture, 0);
|
||||
case GalTextureFormat.BC2: return BCn.DecodeBC2(Texture, 0);
|
||||
case GalTextureFormat.BC3: return BCn.DecodeBC3(Texture, 0);
|
||||
}
|
||||
|
||||
throw new NotImplementedException(Texture.Format.ToString());
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue