Texture/Vertex/Index data cache (#132)

* Initial implementation of the texture cache

* Cache vertex and index data aswell, some cleanup

* Improve handling of the cache by storing cached ranges on a list for each page

* Delete old data from the caches automatically, ensure that the cache is cleaned when the mapping/size changes, and some general cleanup
This commit is contained in:
gdkchan 2018-06-08 21:15:56 -03:00 committed by GitHub
parent 6fe51f9705
commit 231fae1a4c
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
28 changed files with 837 additions and 819 deletions

View file

@ -2,8 +2,6 @@ namespace Ryujinx.Graphics.Gal
{
public struct GalTexture
{
public byte[] Data;
public int Width;
public int Height;
@ -15,7 +13,6 @@ namespace Ryujinx.Graphics.Gal
public GalTextureSource WSource;
public GalTexture(
byte[] Data,
int Width,
int Height,
GalTextureFormat Format,
@ -24,7 +21,6 @@ namespace Ryujinx.Graphics.Gal
GalTextureSource ZSource,
GalTextureSource WSource)
{
this.Data = Data;
this.Width = Width;
this.Height = Height;
this.Format = Format;

View file

@ -49,13 +49,21 @@ namespace Ryujinx.Graphics.Gal
//Rasterizer
void ClearBuffers(int RtIndex, GalClearBufferFlags Flags);
void SetVertexArray(int VbIndex, int Stride, byte[] Buffer, GalVertexAttrib[] Attribs);
bool IsVboCached(long Tag, long DataSize);
void SetIndexArray(byte[] Buffer, GalIndexFormat Format);
bool IsIboCached(long Tag, long DataSize);
void DrawArrays(int VbIndex, int First, int PrimCount, GalPrimitiveType PrimType);
void CreateVbo(long Tag, byte[] Buffer);
void DrawElements(int VbIndex, int First, GalPrimitiveType PrimType);
void CreateIbo(long Tag, byte[] Buffer);
void SetVertexArray(int VbIndex, int Stride, long VboTag, GalVertexAttrib[] Attribs);
void SetIndexArray(long Tag, int Size, GalIndexFormat Format);
void DrawArrays(int First, int PrimCount, GalPrimitiveType PrimType);
void DrawElements(long IboTag, int First, GalPrimitiveType PrimType);
//Shader
void CreateShader(IGalMemory Memory, long Tag, GalShaderType Type);
@ -73,8 +81,10 @@ namespace Ryujinx.Graphics.Gal
void BindProgram();
//Texture
void SetTextureAndSampler(int Index, GalTexture Texture, GalTextureSampler Sampler);
void SetTextureAndSampler(long Tag, byte[] Data, GalTexture Texture, GalTextureSampler Sampler);
void BindTexture(int Index);
bool TryGetCachedTexture(long Tag, long DataSize, out GalTexture Texture);
void BindTexture(long Tag, int Index);
}
}

View file

@ -0,0 +1,4 @@
namespace Ryujinx.Graphics.Gal.OpenGL
{
delegate void DeleteValue<T>(T Value);
}

View file

@ -0,0 +1,147 @@
using System;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Gal.OpenGL
{
class OGLCachedResource<T>
{
public delegate void DeleteValue(T Value);
private const int MaxTimeDelta = 5 * 60000;
private const int MaxRemovalsPerRun = 10;
private struct CacheBucket
{
public T Value { get; private set; }
public LinkedListNode<long> Node { get; private set; }
public long DataSize { get; private set; }
public int Timestamp { get; private set; }
public CacheBucket(T Value, long DataSize, LinkedListNode<long> Node)
{
this.Value = Value;
this.DataSize = DataSize;
this.Node = Node;
Timestamp = Environment.TickCount;
}
}
private Dictionary<long, CacheBucket> Cache;
private LinkedList<long> SortedCache;
private DeleteValue DeleteValueCallback;
public OGLCachedResource(DeleteValue DeleteValueCallback)
{
if (DeleteValueCallback == null)
{
throw new ArgumentNullException(nameof(DeleteValueCallback));
}
this.DeleteValueCallback = DeleteValueCallback;
Cache = new Dictionary<long, CacheBucket>();
SortedCache = new LinkedList<long>();
}
public void AddOrUpdate(long Key, T Value, long Size)
{
ClearCacheIfNeeded();
LinkedListNode<long> Node = SortedCache.AddLast(Key);
CacheBucket NewBucket = new CacheBucket(Value, Size, Node);
if (Cache.TryGetValue(Key, out CacheBucket Bucket))
{
DeleteValueCallback(Bucket.Value);
SortedCache.Remove(Bucket.Node);
Cache[Key] = NewBucket;
}
else
{
Cache.Add(Key, NewBucket);
}
}
public bool TryGetValue(long Key, out T Value)
{
if (Cache.TryGetValue(Key, out CacheBucket Bucket))
{
Value = Bucket.Value;
return true;
}
Value = default(T);
return false;
}
public bool TryGetSize(long Key, out long Size)
{
if (Cache.TryGetValue(Key, out CacheBucket Bucket))
{
Size = Bucket.DataSize;
return true;
}
Size = 0;
return false;
}
private void ClearCacheIfNeeded()
{
int Timestamp = Environment.TickCount;
int Count = 0;
while (Count++ < MaxRemovalsPerRun)
{
LinkedListNode<long> Node = SortedCache.First;
if (Node == null)
{
break;
}
CacheBucket Bucket = Cache[Node.Value];
int TimeDelta = RingDelta(Bucket.Timestamp, Timestamp);
if ((uint)TimeDelta <= (uint)MaxTimeDelta)
{
break;
}
SortedCache.Remove(Node);
Cache.Remove(Node.Value);
DeleteValueCallback(Bucket.Value);
}
}
private int RingDelta(int Old, int New)
{
if ((uint)New < (uint)Old)
{
return New + (~Old + 1);
}
else
{
return New - Old;
}
}
}
}

View file

@ -44,24 +44,29 @@ namespace Ryujinx.Graphics.Gal.OpenGL
{ GalVertexAttribSize._11_11_10, VertexAttribPointerType.Int } //?
};
private int VaoHandle;
private int[] VertexBuffers;
private OGLCachedResource<int> VboCache;
private OGLCachedResource<int> IboCache;
private struct IbInfo
{
public int IboHandle;
public int Count;
public DrawElementsType Type;
}
private int VaoHandle;
private int[] VertexBuffers;
private IbInfo IndexBuffer;
public OGLRasterizer()
{
VertexBuffers = new int[32];
VboCache = new OGLCachedResource<int>(GL.DeleteBuffer);
IboCache = new OGLCachedResource<int>(GL.DeleteBuffer);
IndexBuffer = new IbInfo();
}
@ -92,15 +97,53 @@ namespace Ryujinx.Graphics.Gal.OpenGL
GL.Clear(Mask);
}
public void SetVertexArray(int VbIndex, int Stride, byte[] Buffer, GalVertexAttrib[] Attribs)
public bool IsVboCached(long Tag, long DataSize)
{
EnsureVbInitialized(VbIndex);
return VboCache.TryGetSize(Tag, out long Size) && Size == DataSize;
}
public bool IsIboCached(long Tag, long DataSize)
{
return IboCache.TryGetSize(Tag, out long Size) && Size == DataSize;
}
public void CreateVbo(long Tag, byte[] Buffer)
{
int Handle = GL.GenBuffer();
VboCache.AddOrUpdate(Tag, Handle, (uint)Buffer.Length);
IntPtr Length = new IntPtr(Buffer.Length);
GL.BindBuffer(BufferTarget.ArrayBuffer, VertexBuffers[VbIndex]);
GL.BindBuffer(BufferTarget.ArrayBuffer, Handle);
GL.BufferData(BufferTarget.ArrayBuffer, Length, Buffer, BufferUsageHint.StreamDraw);
GL.BindBuffer(BufferTarget.ArrayBuffer, 0);
}
public void CreateIbo(long Tag, byte[] Buffer)
{
int Handle = GL.GenBuffer();
IboCache.AddOrUpdate(Tag, Handle, (uint)Buffer.Length);
IntPtr Length = new IntPtr(Buffer.Length);
GL.BindBuffer(BufferTarget.ElementArrayBuffer, Handle);
GL.BufferData(BufferTarget.ElementArrayBuffer, Length, Buffer, BufferUsageHint.StreamDraw);
GL.BindBuffer(BufferTarget.ElementArrayBuffer, 0);
}
public void SetVertexArray(int VbIndex, int Stride, long VboTag, GalVertexAttrib[] Attribs)
{
if (!VboCache.TryGetValue(VboTag, out int VboHandle))
{
return;
}
if (VaoHandle == 0)
{
VaoHandle = GL.GenVertexArray();
}
GL.BindVertexArray(VaoHandle);
@ -108,7 +151,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
{
GL.EnableVertexAttribArray(Attrib.Index);
GL.BindBuffer(BufferTarget.ArrayBuffer, VertexBuffers[VbIndex]);
GL.BindBuffer(BufferTarget.ArrayBuffer, VboHandle);
bool Unsigned =
Attrib.Type == GalVertexAttribType.Unorm ||
@ -139,22 +182,14 @@ namespace Ryujinx.Graphics.Gal.OpenGL
GL.BindVertexArray(0);
}
public void SetIndexArray(byte[] Buffer, GalIndexFormat Format)
public void SetIndexArray(long Tag, int Size, GalIndexFormat Format)
{
EnsureIbInitialized();
IndexBuffer.Type = OGLEnumConverter.GetDrawElementsType(Format);
IndexBuffer.Count = Buffer.Length >> (int)Format;
IntPtr Length = new IntPtr(Buffer.Length);
GL.BindBuffer(BufferTarget.ElementArrayBuffer, IndexBuffer.IboHandle);
GL.BufferData(BufferTarget.ElementArrayBuffer, Length, Buffer, BufferUsageHint.StreamDraw);
GL.BindBuffer(BufferTarget.ElementArrayBuffer, 0);
IndexBuffer.Count = Size >> (int)Format;
}
public void DrawArrays(int VbIndex, int First, int PrimCount, GalPrimitiveType PrimType)
public void DrawArrays(int First, int PrimCount, GalPrimitiveType PrimType)
{
if (PrimCount == 0)
{
@ -166,36 +201,20 @@ namespace Ryujinx.Graphics.Gal.OpenGL
GL.DrawArrays(OGLEnumConverter.GetPrimitiveType(PrimType), First, PrimCount);
}
public void DrawElements(int VbIndex, int First, GalPrimitiveType PrimType)
public void DrawElements(long IboTag, int First, GalPrimitiveType PrimType)
{
if (!IboCache.TryGetValue(IboTag, out int IboHandle))
{
return;
}
PrimitiveType Mode = OGLEnumConverter.GetPrimitiveType(PrimType);
GL.BindVertexArray(VaoHandle);
GL.BindBuffer(BufferTarget.ElementArrayBuffer, IndexBuffer.IboHandle);
GL.BindBuffer(BufferTarget.ElementArrayBuffer, IboHandle);
GL.DrawElements(Mode, IndexBuffer.Count, IndexBuffer.Type, First);
}
private void EnsureVbInitialized(int VbIndex)
{
if (VaoHandle == 0)
{
VaoHandle = GL.GenVertexArray();
}
if (VertexBuffers[VbIndex] == 0)
{
VertexBuffers[VbIndex] = GL.GenBuffer();
}
}
private void EnsureIbInitialized()
{
if (IndexBuffer.IboHandle == 0)
{
IndexBuffer.IboHandle = GL.GenBuffer();
}
}
}
}

View file

@ -6,18 +6,38 @@ namespace Ryujinx.Graphics.Gal.OpenGL
{
class OGLTexture
{
private int[] Textures;
private class TCE
{
public int Handle;
public GalTexture Texture;
public TCE(int Handle, GalTexture Texture)
{
this.Handle = Handle;
this.Texture = Texture;
}
}
private OGLCachedResource<TCE> TextureCache;
public OGLTexture()
{
Textures = new int[80];
TextureCache = new OGLCachedResource<TCE>(DeleteTexture);
}
public void Set(int Index, GalTexture Texture)
private static void DeleteTexture(TCE CachedTexture)
{
GL.ActiveTexture(TextureUnit.Texture0 + Index);
GL.DeleteTexture(CachedTexture.Handle);
}
Bind(Index);
public void Create(long Tag, byte[] Data, GalTexture Texture)
{
int Handle = GL.GenTexture();
TextureCache.AddOrUpdate(Tag, new TCE(Handle, Texture), (uint)Data.Length);
GL.BindTexture(TextureTarget.Texture2D, Handle);
const int Level = 0; //TODO: Support mipmap textures.
const int Border = 0;
@ -33,14 +53,24 @@ namespace Ryujinx.Graphics.Gal.OpenGL
Texture.Width,
Texture.Height,
Border,
Texture.Data.Length,
Texture.Data);
Data.Length,
Data);
}
else
{
if (Texture.Format >= GalTextureFormat.Astc2D4x4)
{
Texture = ConvertAstcTextureToRgba(Texture);
int TextureBlockWidth = GetAstcBlockWidth(Texture.Format);
int TextureBlockHeight = GetAstcBlockHeight(Texture.Format);
Data = ASTCDecoder.DecodeToRGBA8888(
Data,
TextureBlockWidth,
TextureBlockHeight, 1,
Texture.Width,
Texture.Height, 1);
Texture.Format = GalTextureFormat.A8B8G8R8;
}
const PixelInternalFormat InternalFmt = PixelInternalFormat.Rgba;
@ -56,7 +86,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
Border,
Format,
Type,
Texture.Data);
Data);
}
int SwizzleR = (int)OGLEnumConverter.GetTextureSwizzle(Texture.XSource);
@ -70,23 +100,6 @@ namespace Ryujinx.Graphics.Gal.OpenGL
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureSwizzleA, SwizzleA);
}
private static GalTexture ConvertAstcTextureToRgba(GalTexture Texture)
{
int TextureBlockWidth = GetAstcBlockWidth(Texture.Format);
int TextureBlockHeight = GetAstcBlockHeight(Texture.Format);
Texture.Data = ASTCDecoder.DecodeToRGBA8888(
Texture.Data,
TextureBlockWidth,
TextureBlockHeight, 1,
Texture.Width,
Texture.Height, 1);
Texture.Format = GalTextureFormat.A8B8G8R8;
return Texture;
}
private static int GetAstcBlockWidth(GalTextureFormat Format)
{
switch (Format)
@ -133,11 +146,31 @@ namespace Ryujinx.Graphics.Gal.OpenGL
throw new ArgumentException(nameof(Format));
}
public void Bind(int Index)
public bool TryGetCachedTexture(long Tag, long DataSize, out GalTexture Texture)
{
int Handle = EnsureTextureInitialized(Index);
if (TextureCache.TryGetSize(Tag, out long Size) && Size == DataSize)
{
if (TextureCache.TryGetValue(Tag, out TCE CachedTexture))
{
Texture = CachedTexture.Texture;
GL.BindTexture(TextureTarget.Texture2D, Handle);
return true;
}
}
Texture = default(GalTexture);
return false;
}
public void Bind(long Tag, int Index)
{
if (TextureCache.TryGetValue(Tag, out TCE CachedTexture))
{
GL.ActiveTexture(TextureUnit.Texture0 + Index);
GL.BindTexture(TextureTarget.Texture2D, CachedTexture.Handle);
}
}
public static void Set(GalTextureSampler Sampler)
@ -179,17 +212,5 @@ namespace Ryujinx.Graphics.Gal.OpenGL
return false;
}
private int EnsureTextureInitialized(int TexIndex)
{
int Handle = Textures[TexIndex];
if (Handle == 0)
{
Handle = Textures[TexIndex] = GL.GenTexture();
}
return Handle;
}
}
}

View file

@ -156,46 +156,54 @@ namespace Ryujinx.Graphics.Gal.OpenGL
ActionsQueue.Enqueue(() => Rasterizer.ClearBuffers(RtIndex, Flags));
}
public void SetVertexArray(int VbIndex, int Stride, byte[] Buffer, GalVertexAttrib[] Attribs)
public bool IsVboCached(long Tag, long DataSize)
{
return Rasterizer.IsVboCached(Tag, DataSize);
}
public bool IsIboCached(long Tag, long DataSize)
{
return Rasterizer.IsIboCached(Tag, DataSize);
}
public void CreateVbo(long Tag, byte[] Buffer)
{
ActionsQueue.Enqueue(() => Rasterizer.CreateVbo(Tag, Buffer));
}
public void CreateIbo(long Tag, byte[] Buffer)
{
ActionsQueue.Enqueue(() => Rasterizer.CreateIbo(Tag, Buffer));
}
public void SetVertexArray(int VbIndex, int Stride, long VboTag, GalVertexAttrib[] Attribs)
{
if ((uint)VbIndex > 31)
{
throw new ArgumentOutOfRangeException(nameof(VbIndex));
}
ActionsQueue.Enqueue(() => Rasterizer.SetVertexArray(VbIndex, Stride,
Buffer ?? throw new ArgumentNullException(nameof(Buffer)),
Attribs ?? throw new ArgumentNullException(nameof(Attribs))));
}
public void SetIndexArray(byte[] Buffer, GalIndexFormat Format)
{
if (Buffer == null)
if (Attribs == null)
{
throw new ArgumentNullException(nameof(Buffer));
throw new ArgumentNullException(nameof(Attribs));
}
ActionsQueue.Enqueue(() => Rasterizer.SetIndexArray(Buffer, Format));
ActionsQueue.Enqueue(() => Rasterizer.SetVertexArray(VbIndex, Stride, VboTag, Attribs));
}
public void DrawArrays(int VbIndex, int First, int PrimCount, GalPrimitiveType PrimType)
public void SetIndexArray(long Tag, int Size, GalIndexFormat Format)
{
if ((uint)VbIndex > 31)
{
throw new ArgumentOutOfRangeException(nameof(VbIndex));
}
ActionsQueue.Enqueue(() => Rasterizer.DrawArrays(VbIndex, First, PrimCount, PrimType));
ActionsQueue.Enqueue(() => Rasterizer.SetIndexArray(Tag, Size, Format));
}
public void DrawElements(int VbIndex, int First, GalPrimitiveType PrimType)
public void DrawArrays(int First, int PrimCount, GalPrimitiveType PrimType)
{
if ((uint)VbIndex > 31)
{
throw new ArgumentOutOfRangeException(nameof(VbIndex));
}
ActionsQueue.Enqueue(() => Rasterizer.DrawArrays(First, PrimCount, PrimType));
}
ActionsQueue.Enqueue(() => Rasterizer.DrawElements(VbIndex, First, PrimType));
public void DrawElements(long IboTag, int First, GalPrimitiveType PrimType)
{
ActionsQueue.Enqueue(() => Rasterizer.DrawElements(IboTag, First, PrimType));
}
public void CreateShader(IGalMemory Memory, long Tag, GalShaderType Type)
@ -253,19 +261,24 @@ namespace Ryujinx.Graphics.Gal.OpenGL
ActionsQueue.Enqueue(() => Shader.BindProgram());
}
public void SetTextureAndSampler(int Index, GalTexture Texture, GalTextureSampler Sampler)
public void SetTextureAndSampler(long Tag, byte[] Data, GalTexture Texture, GalTextureSampler Sampler)
{
ActionsQueue.Enqueue(() =>
{
this.Texture.Set(Index, Texture);
this.Texture.Create(Tag, Data, Texture);
OGLTexture.Set(Sampler);
});
}
public void BindTexture(int Index)
public bool TryGetCachedTexture(long Tag, long DataSize, out GalTexture Texture)
{
ActionsQueue.Enqueue(() => Texture.Bind(Index));
return this.Texture.TryGetCachedTexture(Tag, DataSize, out Texture);
}
public void BindTexture(long Tag, int Index)
{
ActionsQueue.Enqueue(() => Texture.Bind(Tag, Index));
}
}
}

View file

@ -1,468 +0,0 @@
using System;
using System.Drawing;
namespace Ryujinx.Graphics.Gal.Texture
{
static class BCn
{
public static byte[] DecodeBC1(GalTexture Texture, int Offset)
{
int W = (Texture.Width + 3) / 4;
int H = (Texture.Height + 3) / 4;
byte[] Output = new byte[W * H * 64];
SwizzleAddr Swizzle = new SwizzleAddr(W, H, 8);
for (int Y = 0; Y < H; Y++)
{
for (int X = 0; X < W; X++)
{
int IOffs = Offset + Swizzle.GetSwizzledAddress64(X, Y) * 8;
byte[] Tile = BCnDecodeTile(Texture.Data, IOffs, true);
int TOffset = 0;
for (int TY = 0; TY < 4; TY++)
{
for (int TX = 0; TX < 4; TX++)
{
int OOffset = (X * 4 + TX + (Y * 4 + TY) * W * 4) * 4;
Output[OOffset + 0] = Tile[TOffset + 0];
Output[OOffset + 1] = Tile[TOffset + 1];
Output[OOffset + 2] = Tile[TOffset + 2];
Output[OOffset + 3] = Tile[TOffset + 3];
TOffset += 4;
}
}
}
}
return Output;
}
public static byte[] DecodeBC2(GalTexture Texture, int Offset)
{
int W = (Texture.Width + 3) / 4;
int H = (Texture.Height + 3) / 4;
byte[] Output = new byte[W * H * 64];
SwizzleAddr Swizzle = new SwizzleAddr(W, H, 4);
for (int Y = 0; Y < H; Y++)
{
for (int X = 0; X < W; X++)
{
int IOffs = Offset + Swizzle.GetSwizzledAddress128(X, Y) * 16;
byte[] Tile = BCnDecodeTile(Texture.Data, IOffs + 8, false);
int AlphaLow = Get32(Texture.Data, IOffs + 0);
int AlphaHigh = Get32(Texture.Data, IOffs + 4);
ulong AlphaCh = (uint)AlphaLow | (ulong)AlphaHigh << 32;
int TOffset = 0;
for (int TY = 0; TY < 4; TY++)
{
for (int TX = 0; TX < 4; TX++)
{
ulong Alpha = (AlphaCh >> (TY * 16 + TX * 4)) & 0xf;
int OOffset = (X * 4 + TX + (Y * 4 + TY) * W * 4) * 4;
Output[OOffset + 0] = Tile[TOffset + 0];
Output[OOffset + 1] = Tile[TOffset + 1];
Output[OOffset + 2] = Tile[TOffset + 2];
Output[OOffset + 3] = (byte)(Alpha | (Alpha << 4));
TOffset += 4;
}
}
}
}
return Output;
}
public static byte[] DecodeBC3(GalTexture Texture, int Offset)
{
int W = (Texture.Width + 3) / 4;
int H = (Texture.Height + 3) / 4;
byte[] Output = new byte[W * H * 64];
SwizzleAddr Swizzle = new SwizzleAddr(W, H, 4);
for (int Y = 0; Y < H; Y++)
{
for (int X = 0; X < W; X++)
{
int IOffs = Offset + Swizzle.GetSwizzledAddress128(X, Y) * 16;
byte[] Tile = BCnDecodeTile(Texture.Data, IOffs + 8, false);
byte[] Alpha = new byte[8];
Alpha[0] = Texture.Data[IOffs + 0];
Alpha[1] = Texture.Data[IOffs + 1];
CalculateBC3Alpha(Alpha);
int AlphaLow = Get32(Texture.Data, IOffs + 2);
int AlphaHigh = Get16(Texture.Data, IOffs + 6);
ulong AlphaCh = (uint)AlphaLow | (ulong)AlphaHigh << 32;
int TOffset = 0;
for (int TY = 0; TY < 4; TY++)
{
for (int TX = 0; TX < 4; TX++)
{
int OOffset = (X * 4 + TX + (Y * 4 + TY) * W * 4) * 4;
byte AlphaPx = Alpha[(AlphaCh >> (TY * 12 + TX * 3)) & 7];
Output[OOffset + 0] = Tile[TOffset + 0];
Output[OOffset + 1] = Tile[TOffset + 1];
Output[OOffset + 2] = Tile[TOffset + 2];
Output[OOffset + 3] = AlphaPx;
TOffset += 4;
}
}
}
}
return Output;
}
public static byte[] DecodeBC4(GalTexture Texture, int Offset)
{
int W = (Texture.Width + 3) / 4;
int H = (Texture.Height + 3) / 4;
byte[] Output = new byte[W * H * 64];
SwizzleAddr Swizzle = new SwizzleAddr(W, H, 8);
for (int Y = 0; Y < H; Y++)
{
for (int X = 0; X < W; X++)
{
int IOffs = Swizzle.GetSwizzledAddress64(X, Y) * 8;
byte[] Red = new byte[8];
Red[0] = Texture.Data[IOffs + 0];
Red[1] = Texture.Data[IOffs + 1];
CalculateBC3Alpha(Red);
int RedLow = Get32(Texture.Data, IOffs + 2);
int RedHigh = Get16(Texture.Data, IOffs + 6);
ulong RedCh = (uint)RedLow | (ulong)RedHigh << 32;
int TOffset = 0;
for (int TY = 0; TY < 4; TY++)
{
for (int TX = 0; TX < 4; TX++)
{
int OOffset = (X * 4 + TX + (Y * 4 + TY) * W * 4) * 4;
byte RedPx = Red[(RedCh >> (TY * 12 + TX * 3)) & 7];
Output[OOffset + 0] = RedPx;
Output[OOffset + 1] = RedPx;
Output[OOffset + 2] = RedPx;
Output[OOffset + 3] = 0xff;
TOffset += 4;
}
}
}
}
return Output;
}
public static byte[] DecodeBC5(GalTexture Texture, int Offset, bool SNorm)
{
int W = (Texture.Width + 3) / 4;
int H = (Texture.Height + 3) / 4;
byte[] Output = new byte[W * H * 64];
SwizzleAddr Swizzle = new SwizzleAddr(W, H, 4);
for (int Y = 0; Y < H; Y++)
{
for (int X = 0; X < W; X++)
{
int IOffs = Swizzle.GetSwizzledAddress128(X, Y) * 16;
byte[] Red = new byte[8];
byte[] Green = new byte[8];
Red[0] = Texture.Data[IOffs + 0];
Red[1] = Texture.Data[IOffs + 1];
Green[0] = Texture.Data[IOffs + 8];
Green[1] = Texture.Data[IOffs + 9];
if (SNorm)
{
CalculateBC3AlphaS(Red);
CalculateBC3AlphaS(Green);
}
else
{
CalculateBC3Alpha(Red);
CalculateBC3Alpha(Green);
}
int RedLow = Get32(Texture.Data, IOffs + 2);
int RedHigh = Get16(Texture.Data, IOffs + 6);
int GreenLow = Get32(Texture.Data, IOffs + 10);
int GreenHigh = Get16(Texture.Data, IOffs + 14);
ulong RedCh = (uint)RedLow | (ulong)RedHigh << 32;
ulong GreenCh = (uint)GreenLow | (ulong)GreenHigh << 32;
int TOffset = 0;
if (SNorm)
{
for (int TY = 0; TY < 4; TY++)
{
for (int TX = 0; TX < 4; TX++)
{
int Shift = TY * 12 + TX * 3;
int OOffset = (X * 4 + TX + (Y * 4 + TY) * W * 4) * 4;
byte RedPx = Red [(RedCh >> Shift) & 7];
byte GreenPx = Green[(GreenCh >> Shift) & 7];
RedPx += 0x80;
GreenPx += 0x80;
float NX = (RedPx / 255f) * 2 - 1;
float NY = (GreenPx / 255f) * 2 - 1;
float NZ = (float)Math.Sqrt(1 - (NX * NX + NY * NY));
Output[OOffset + 0] = Clamp((NZ + 1) * 0.5f);
Output[OOffset + 1] = Clamp((NY + 1) * 0.5f);
Output[OOffset + 2] = Clamp((NX + 1) * 0.5f);
Output[OOffset + 3] = 0xff;
TOffset += 4;
}
}
}
else
{
for (int TY = 0; TY < 4; TY++)
{
for (int TX = 0; TX < 4; TX++)
{
int Shift = TY * 12 + TX * 3;
int OOffset = (X * 4 + TX + (Y * 4 + TY) * W * 4) * 4;
byte RedPx = Red [(RedCh >> Shift) & 7];
byte GreenPx = Green[(GreenCh >> Shift) & 7];
Output[OOffset + 0] = RedPx;
Output[OOffset + 1] = RedPx;
Output[OOffset + 2] = RedPx;
Output[OOffset + 3] = GreenPx;
TOffset += 4;
}
}
}
}
}
return Output;
}
private static byte Clamp(float Value)
{
if (Value > 1)
{
return 0xff;
}
else if (Value < 0)
{
return 0;
}
else
{
return (byte)(Value * 0xff);
}
}
private static void CalculateBC3Alpha(byte[] Alpha)
{
for (int i = 2; i < 8; i++)
{
if (Alpha[0] > Alpha[1])
{
Alpha[i] = (byte)(((8 - i) * Alpha[0] + (i - 1) * Alpha[1]) / 7);
}
else if (i < 6)
{
Alpha[i] = (byte)(((6 - i) * Alpha[0] + (i - 1) * Alpha[1]) / 7);
}
else if (i == 6)
{
Alpha[i] = 0;
}
else /* i == 7 */
{
Alpha[i] = 0xff;
}
}
}
private static void CalculateBC3AlphaS(byte[] Alpha)
{
for (int i = 2; i < 8; i++)
{
if ((sbyte)Alpha[0] > (sbyte)Alpha[1])
{
Alpha[i] = (byte)(((8 - i) * (sbyte)Alpha[0] + (i - 1) * (sbyte)Alpha[1]) / 7);
}
else if (i < 6)
{
Alpha[i] = (byte)(((6 - i) * (sbyte)Alpha[0] + (i - 1) * (sbyte)Alpha[1]) / 7);
}
else if (i == 6)
{
Alpha[i] = 0x80;
}
else /* i == 7 */
{
Alpha[i] = 0x7f;
}
}
}
private static byte[] BCnDecodeTile(
byte[] Input,
int Offset,
bool IsBC1)
{
Color[] CLUT = new Color[4];
int c0 = Get16(Input, Offset + 0);
int c1 = Get16(Input, Offset + 2);
CLUT[0] = DecodeRGB565(c0);
CLUT[1] = DecodeRGB565(c1);
CLUT[2] = CalculateCLUT2(CLUT[0], CLUT[1], c0, c1, IsBC1);
CLUT[3] = CalculateCLUT3(CLUT[0], CLUT[1], c0, c1, IsBC1);
int Indices = Get32(Input, Offset + 4);
int IdxShift = 0;
byte[] Output = new byte[4 * 4 * 4];
int OOffset = 0;
for (int TY = 0; TY < 4; TY++)
{
for (int TX = 0; TX < 4; TX++)
{
int Idx = (Indices >> IdxShift) & 3;
IdxShift += 2;
Color Pixel = CLUT[Idx];
Output[OOffset + 0] = Pixel.R;
Output[OOffset + 1] = Pixel.G;
Output[OOffset + 2] = Pixel.B;
Output[OOffset + 3] = Pixel.A;
OOffset += 4;
}
}
return Output;
}
private static Color CalculateCLUT2(Color C0, Color C1, int c0, int c1, bool IsBC1)
{
if (c0 > c1 || !IsBC1)
{
return Color.FromArgb(
(2 * C0.R + C1.R) / 3,
(2 * C0.G + C1.G) / 3,
(2 * C0.B + C1.B) / 3);
}
else
{
return Color.FromArgb(
(C0.R + C1.R) / 2,
(C0.G + C1.G) / 2,
(C0.B + C1.B) / 2);
}
}
private static Color CalculateCLUT3(Color C0, Color C1, int c0, int c1, bool IsBC1)
{
if (c0 > c1 || !IsBC1)
{
return
Color.FromArgb(
(2 * C1.R + C0.R) / 3,
(2 * C1.G + C0.G) / 3,
(2 * C1.B + C0.B) / 3);
}
return Color.Transparent;
}
private static Color DecodeRGB565(int Value)
{
int B = ((Value >> 0) & 0x1f) << 3;
int G = ((Value >> 5) & 0x3f) << 2;
int R = ((Value >> 11) & 0x1f) << 3;
return Color.FromArgb(
R | (R >> 5),
G | (G >> 6),
B | (B >> 5));
}
private static int Get16(byte[] Data, int Address)
{
return
Data[Address + 0] << 0 |
Data[Address + 1] << 8;
}
private static int Get32(byte[] Data, int Address)
{
return
Data[Address + 0] << 0 |
Data[Address + 1] << 8 |
Data[Address + 2] << 16 |
Data[Address + 3] << 24;
}
}
}

View file

@ -1,144 +0,0 @@
using System;
namespace Ryujinx.Graphics.Gal.Texture
{
class SwizzleAddr
{
private int Width;
private int XB;
private int YB;
public SwizzleAddr(int Width, int Height, int Pad)
{
int W = Pow2RoundUp(Width);
int H = Pow2RoundUp(Height);
XB = CountZeros(W);
YB = CountZeros(H);
int HH = H >> 1;
if (!IsPow2(Height) && Height <= HH + HH / 3 && YB > 3)
{
YB--;
}
this.Width = RoundSize(Width, Pad);
}
private static int Pow2RoundUp(int Value)
{
Value--;
Value |= (Value >> 1);
Value |= (Value >> 2);
Value |= (Value >> 4);
Value |= (Value >> 8);
Value |= (Value >> 16);
return ++Value;
}
private static bool IsPow2(int Value)
{
return Value != 0 && (Value & (Value - 1)) == 0;
}
private static int CountZeros(int Value)
{
int Count = 0;
for (int i = 0; i < 32; i++)
{
if ((Value & (1 << i)) != 0)
{
break;
}
Count++;
}
return Count;
}
private static int RoundSize(int Size, int Pad)
{
int Mask = Pad - 1;
if ((Size & Mask) != 0)
{
Size &= ~Mask;
Size += Pad;
}
return Size;
}
public int GetSwizzledAddress8(int X, int Y)
{
return GetSwizzledAddress(X, Y, 4);
}
public int GetSwizzledAddress16(int X, int Y)
{
return GetSwizzledAddress(X, Y, 3);
}
public int GetSwizzledAddress32(int X, int Y)
{
return GetSwizzledAddress(X, Y, 2);
}
public int GetSwizzledAddress64(int X, int Y)
{
return GetSwizzledAddress(X, Y, 1);
}
public int GetSwizzledAddress128(int X, int Y)
{
return GetSwizzledAddress(X, Y, 0);
}
private int GetSwizzledAddress(int X, int Y, int XBase)
{
/*
* Examples of patterns:
* x x y x y y x y 0 0 0 0 64 x 64 dxt5
* x x x x x y y y y x y y x y 0 0 0 0 512 x 512 dxt5
* y x x x x x x y y y y x y y x y 0 0 0 0 1024 x 1024 dxt5
* y y x x x x x x y y y y x y y x y x 0 0 0 2048 x 2048 dxt1
* y y y x x x x x x y y y y x y y x y x x 0 0 1024 x 1024 rgba8888
*
* Read from right to left, LSB first.
*/
int XCnt = XBase;
int YCnt = 1;
int XUsed = 0;
int YUsed = 0;
int Address = 0;
while (XUsed < XBase + 2 && XUsed + XCnt < XB)
{
int XMask = (1 << XCnt) - 1;
int YMask = (1 << YCnt) - 1;
Address |= (X & XMask) << XUsed + YUsed;
Address |= (Y & YMask) << XUsed + YUsed + XCnt;
X >>= XCnt;
Y >>= YCnt;
XUsed += XCnt;
YUsed += YCnt;
XCnt = Math.Min(XB - XUsed, 1);
YCnt = Math.Min(YB - YUsed, YCnt << 1);
}
Address |= (X + Y * (Width >> XUsed)) << (XUsed + YUsed);
return Address;
}
}
}

View file

@ -1,19 +0,0 @@
using System;
namespace Ryujinx.Graphics.Gal.Texture
{
static class TextureDecoder
{
public static byte[] Decode(GalTexture Texture)
{
switch (Texture.Format)
{
case GalTextureFormat.BC1: return BCn.DecodeBC1(Texture, 0);
case GalTextureFormat.BC2: return BCn.DecodeBC2(Texture, 0);
case GalTextureFormat.BC3: return BCn.DecodeBC3(Texture, 0);
}
throw new NotImplementedException(Texture.Format.ToString());
}
}
}