HID SharedMem Rework (#1003)
* Delete old HLE.Input * Add new HLE Input. git shows Hid.cs as modified because of the same name. It is new. * Change HID Service * Change Ryujinx UI to reflect new Input * Add basic ControllerApplet * Add DebugPad Should fix Kirby Star Allies * Address Ac_K's comments * Moved all of HLE.Input to Services.Hid * Separated all structs and enums each to a file * Removed vars * Made some naming changes to align with switchbrew * Added official joycon colors As an aside, fixed a mistake in touchscreen headers and added checks to important SharedMem structs at init time. * Further address Ac_K's comments * Addressed gdkchan's and some more Ac_K's comments * Address AcK's review comments * Address AcK's second review comments * Replace missed Marshal.SizeOf and address gdkchan's comments
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105 changed files with 1500 additions and 1044 deletions
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@ -7,7 +7,7 @@ using OpenTK.Platform;
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using Ryujinx.Configuration;
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using Ryujinx.Graphics.OpenGL;
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using Ryujinx.HLE;
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using Ryujinx.HLE.Input;
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using Ryujinx.HLE.HOS.Services.Hid;
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using Ryujinx.Ui;
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using System;
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using System.Collections.Generic;
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@ -382,10 +382,10 @@ namespace Ryujinx.Ui
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}
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HotkeyButtons currentHotkeyButtons = 0;
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ControllerButtons currentButton = 0;
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ControllerKeys currentButton = 0;
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JoystickPosition leftJoystick;
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JoystickPosition rightJoystick;
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HLE.Input.Keyboard? hidKeyboard = null;
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KeyboardInput? hidKeyboard = null;
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int leftJoystickDx = 0;
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int leftJoystickDy = 0;
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@ -417,7 +417,7 @@ namespace Ryujinx.Ui
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if (!hidKeyboard.HasValue)
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{
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hidKeyboard = new HLE.Input.Keyboard
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hidKeyboard = new KeyboardInput
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{
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Modifier = 0,
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Keys = new int[0x8]
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@ -489,8 +489,8 @@ namespace Ryujinx.Ui
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TouchPoint currentPoint = new TouchPoint
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{
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X = mX,
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Y = mY,
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X = (uint)mX,
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Y = (uint)mY,
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// Placeholder values till more data is acquired
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DiameterX = 10,
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@ -500,23 +500,29 @@ namespace Ryujinx.Ui
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hasTouch = true;
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_device.Hid.SetTouchPoints(currentPoint);
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_device.Hid.Touchscreen.Update(currentPoint);
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}
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}
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if (!hasTouch)
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{
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_device.Hid.SetTouchPoints();
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_device.Hid.Touchscreen.Update();
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}
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if (ConfigurationState.Instance.Hid.EnableKeyboard && hidKeyboard.HasValue)
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{
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_device.Hid.WriteKeyboard(hidKeyboard.Value);
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_device.Hid.Keyboard.Update(hidKeyboard.Value);
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}
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BaseController controller = _device.Hid.PrimaryController;
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_device.Hid.DebugPad.Update();
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controller.SendInput(currentButton, leftJoystick, rightJoystick);
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_device.Hid.Npads.SetGamepadsInput(new GamepadInput
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{
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PlayerId = PlayerIndex.Auto,
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Buttons = currentButton,
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LStick = leftJoystick,
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RStick = rightJoystick
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});
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// Toggle vsync
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if (currentHotkeyButtons.HasFlag(HotkeyButtons.ToggleVSync) &&
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@ -1,32 +1,39 @@
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using OpenTK.Input;
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using Ryujinx.HLE.Input;
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using System;
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using OpenTK.Input;
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using Ryujinx.HLE.HOS.Services.Hid;
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using Ryujinx.UI.Input;
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namespace Ryujinx.Ui
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{
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[Flags]
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public enum HotkeyButtons
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{
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ToggleVSync = 1 << 0,
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}
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public static class KeyboardControls
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{
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public static ControllerButtons GetButtons(NpadKeyboard npad, KeyboardState keyboard)
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public static ControllerKeys GetButtons(NpadKeyboard npad, KeyboardState keyboard)
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{
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ControllerButtons buttons = 0;
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ControllerKeys buttons = 0;
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if (keyboard[(Key)npad.LeftJoycon.StickButton]) buttons |= ControllerButtons.StickLeft;
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if (keyboard[(Key)npad.LeftJoycon.DPadUp]) buttons |= ControllerButtons.DpadUp;
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if (keyboard[(Key)npad.LeftJoycon.DPadDown]) buttons |= ControllerButtons.DpadDown;
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if (keyboard[(Key)npad.LeftJoycon.DPadLeft]) buttons |= ControllerButtons.DpadLeft;
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if (keyboard[(Key)npad.LeftJoycon.DPadRight]) buttons |= ControllerButtons.DPadRight;
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if (keyboard[(Key)npad.LeftJoycon.ButtonMinus]) buttons |= ControllerButtons.Minus;
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if (keyboard[(Key)npad.LeftJoycon.ButtonL]) buttons |= ControllerButtons.L;
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if (keyboard[(Key)npad.LeftJoycon.ButtonZl]) buttons |= ControllerButtons.Zl;
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if (keyboard[(Key)npad.LeftJoycon.StickButton]) buttons |= ControllerKeys.LStick;
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if (keyboard[(Key)npad.LeftJoycon.DPadUp]) buttons |= ControllerKeys.DpadUp;
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if (keyboard[(Key)npad.LeftJoycon.DPadDown]) buttons |= ControllerKeys.DpadDown;
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if (keyboard[(Key)npad.LeftJoycon.DPadLeft]) buttons |= ControllerKeys.DpadLeft;
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if (keyboard[(Key)npad.LeftJoycon.DPadRight]) buttons |= ControllerKeys.DpadRight;
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if (keyboard[(Key)npad.LeftJoycon.ButtonMinus]) buttons |= ControllerKeys.Minus;
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if (keyboard[(Key)npad.LeftJoycon.ButtonL]) buttons |= ControllerKeys.L | ControllerKeys.Sl;
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if (keyboard[(Key)npad.LeftJoycon.ButtonZl]) buttons |= ControllerKeys.Zl;
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if (keyboard[(Key)npad.RightJoycon.StickButton]) buttons |= ControllerButtons.StickRight;
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if (keyboard[(Key)npad.RightJoycon.ButtonA]) buttons |= ControllerButtons.A;
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if (keyboard[(Key)npad.RightJoycon.ButtonB]) buttons |= ControllerButtons.B;
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if (keyboard[(Key)npad.RightJoycon.ButtonX]) buttons |= ControllerButtons.X;
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if (keyboard[(Key)npad.RightJoycon.ButtonY]) buttons |= ControllerButtons.Y;
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if (keyboard[(Key)npad.RightJoycon.ButtonPlus]) buttons |= ControllerButtons.Plus;
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if (keyboard[(Key)npad.RightJoycon.ButtonR]) buttons |= ControllerButtons.R;
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if (keyboard[(Key)npad.RightJoycon.ButtonZr]) buttons |= ControllerButtons.Zr;
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if (keyboard[(Key)npad.RightJoycon.StickButton]) buttons |= ControllerKeys.RStick;
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if (keyboard[(Key)npad.RightJoycon.ButtonA]) buttons |= ControllerKeys.A;
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if (keyboard[(Key)npad.RightJoycon.ButtonB]) buttons |= ControllerKeys.B;
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if (keyboard[(Key)npad.RightJoycon.ButtonX]) buttons |= ControllerKeys.X;
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if (keyboard[(Key)npad.RightJoycon.ButtonY]) buttons |= ControllerKeys.Y;
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if (keyboard[(Key)npad.RightJoycon.ButtonPlus]) buttons |= ControllerKeys.Plus;
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if (keyboard[(Key)npad.RightJoycon.ButtonR]) buttons |= ControllerKeys.R | ControllerKeys.Sr;
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if (keyboard[(Key)npad.RightJoycon.ButtonZr]) buttons |= ControllerKeys.Zr;
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return buttons;
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}
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@ -216,9 +223,9 @@ namespace Ryujinx.Ui
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new KeyMappingEntry { TargetKey = Key.NumLock, Target = 10 },
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};
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public static HLE.Input.Keyboard GetKeysDown(NpadKeyboard npad, KeyboardState keyboard)
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public static KeyboardInput GetKeysDown(NpadKeyboard npad, KeyboardState keyboard)
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{
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HLE.Input.Keyboard hidKeyboard = new HLE.Input.Keyboard
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KeyboardInput hidKeyboard = new KeyboardInput
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{
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Modifier = 0,
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Keys = new int[0x8]
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@ -10,6 +10,7 @@ using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.OpenGL;
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using Ryujinx.HLE.FileSystem;
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using Ryujinx.HLE.FileSystem.Content;
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using Ryujinx.HLE.HOS.Services.Hid;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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@ -446,7 +447,19 @@ namespace Ryujinx.Ui
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private void CreateGameWindow(HLE.Switch device)
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{
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device.Hid.InitializePrimaryController(ConfigurationState.Instance.Hid.ControllerType);
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ControllerType type = (Ryujinx.Configuration.Hid.ControllerType)ConfigurationState.Instance.Hid.ControllerType switch {
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Ryujinx.Configuration.Hid.ControllerType.ProController => ControllerType.ProController,
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Ryujinx.Configuration.Hid.ControllerType.Handheld => ControllerType.Handheld,
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Ryujinx.Configuration.Hid.ControllerType.NpadPair => ControllerType.JoyconPair,
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Ryujinx.Configuration.Hid.ControllerType.NpadLeft => ControllerType.JoyconLeft,
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Ryujinx.Configuration.Hid.ControllerType.NpadRight => ControllerType.JoyconRight,
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_ => ControllerType.Handheld
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};
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device.Hid.Npads.AddControllers(new ControllerConfig {
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Player = PlayerIndex.Player1,
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Type = type
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});
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_gLWidget = new GLRenderer(_emulationContext);
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@ -1,7 +1,7 @@
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using OpenTK;
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using OpenTK.Input;
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using Ryujinx.Common.Configuration.Hid;
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using Ryujinx.HLE.Input;
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using Ryujinx.HLE.HOS.Services.Hid;
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using System;
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using InnerNpadController = Ryujinx.Common.Configuration.Hid.NpadController;
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@ -24,7 +24,7 @@ namespace Ryujinx.Ui.Input
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return _inner.Enabled && Joystick.GetState(_inner.Index).IsConnected;
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}
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public ControllerButtons GetButtons()
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public ControllerKeys GetButtons()
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{
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if (!IsEnabled())
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{
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@ -33,30 +33,30 @@ namespace Ryujinx.Ui.Input
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JoystickState joystickState = Joystick.GetState(_inner.Index);
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ControllerButtons buttons = 0;
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ControllerKeys buttons = 0;
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if (IsActivated(joystickState, _inner.LeftJoycon.DPadUp)) buttons |= ControllerButtons.DpadUp;
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if (IsActivated(joystickState, _inner.LeftJoycon.DPadDown)) buttons |= ControllerButtons.DpadDown;
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if (IsActivated(joystickState, _inner.LeftJoycon.DPadLeft)) buttons |= ControllerButtons.DpadLeft;
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if (IsActivated(joystickState, _inner.LeftJoycon.DPadRight)) buttons |= ControllerButtons.DPadRight;
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if (IsActivated(joystickState, _inner.LeftJoycon.StickButton)) buttons |= ControllerButtons.StickLeft;
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if (IsActivated(joystickState, _inner.LeftJoycon.ButtonMinus)) buttons |= ControllerButtons.Minus;
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if (IsActivated(joystickState, _inner.LeftJoycon.ButtonL)) buttons |= ControllerButtons.L;
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if (IsActivated(joystickState, _inner.LeftJoycon.ButtonZl)) buttons |= ControllerButtons.Zl;
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if (IsActivated(joystickState, _inner.LeftJoycon.DPadUp)) buttons |= ControllerKeys.DpadUp;
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if (IsActivated(joystickState, _inner.LeftJoycon.DPadDown)) buttons |= ControllerKeys.DpadDown;
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if (IsActivated(joystickState, _inner.LeftJoycon.DPadLeft)) buttons |= ControllerKeys.DpadLeft;
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if (IsActivated(joystickState, _inner.LeftJoycon.DPadRight)) buttons |= ControllerKeys.DpadRight;
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if (IsActivated(joystickState, _inner.LeftJoycon.StickButton)) buttons |= ControllerKeys.LStick;
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if (IsActivated(joystickState, _inner.LeftJoycon.ButtonMinus)) buttons |= ControllerKeys.Minus;
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if (IsActivated(joystickState, _inner.LeftJoycon.ButtonL)) buttons |= ControllerKeys.L | ControllerKeys.Sl;
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if (IsActivated(joystickState, _inner.LeftJoycon.ButtonZl)) buttons |= ControllerKeys.Zl;
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if (IsActivated(joystickState, _inner.RightJoycon.ButtonA)) buttons |= ControllerButtons.A;
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if (IsActivated(joystickState, _inner.RightJoycon.ButtonB)) buttons |= ControllerButtons.B;
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if (IsActivated(joystickState, _inner.RightJoycon.ButtonX)) buttons |= ControllerButtons.X;
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if (IsActivated(joystickState, _inner.RightJoycon.ButtonY)) buttons |= ControllerButtons.Y;
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if (IsActivated(joystickState, _inner.RightJoycon.StickButton)) buttons |= ControllerButtons.StickRight;
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if (IsActivated(joystickState, _inner.RightJoycon.ButtonPlus)) buttons |= ControllerButtons.Plus;
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if (IsActivated(joystickState, _inner.RightJoycon.ButtonR)) buttons |= ControllerButtons.R;
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if (IsActivated(joystickState, _inner.RightJoycon.ButtonZr)) buttons |= ControllerButtons.Zr;
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if (IsActivated(joystickState, _inner.RightJoycon.ButtonA)) buttons |= ControllerKeys.A;
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if (IsActivated(joystickState, _inner.RightJoycon.ButtonB)) buttons |= ControllerKeys.B;
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if (IsActivated(joystickState, _inner.RightJoycon.ButtonX)) buttons |= ControllerKeys.X;
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if (IsActivated(joystickState, _inner.RightJoycon.ButtonY)) buttons |= ControllerKeys.Y;
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if (IsActivated(joystickState, _inner.RightJoycon.StickButton)) buttons |= ControllerKeys.RStick;
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if (IsActivated(joystickState, _inner.RightJoycon.ButtonPlus)) buttons |= ControllerKeys.Plus;
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if (IsActivated(joystickState, _inner.RightJoycon.ButtonR)) buttons |= ControllerKeys.R | ControllerKeys.Sr;
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if (IsActivated(joystickState, _inner.RightJoycon.ButtonZr)) buttons |= ControllerKeys.Zr;
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return buttons;
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}
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private bool IsActivated(JoystickState joystickState,ControllerInputId controllerInputId)
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private bool IsActivated(JoystickState joystickState, ControllerInputId controllerInputId)
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{
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if (controllerInputId <= ControllerInputId.Button20)
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{
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