HID SharedMem Rework (#1003)
* Delete old HLE.Input * Add new HLE Input. git shows Hid.cs as modified because of the same name. It is new. * Change HID Service * Change Ryujinx UI to reflect new Input * Add basic ControllerApplet * Add DebugPad Should fix Kirby Star Allies * Address Ac_K's comments * Moved all of HLE.Input to Services.Hid * Separated all structs and enums each to a file * Removed vars * Made some naming changes to align with switchbrew * Added official joycon colors As an aside, fixed a mistake in touchscreen headers and added checks to important SharedMem structs at init time. * Further address Ac_K's comments * Addressed gdkchan's and some more Ac_K's comments * Address AcK's review comments * Address AcK's second review comments * Replace missed Marshal.SizeOf and address gdkchan's comments
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105 changed files with 1500 additions and 1044 deletions
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@ -7,7 +7,7 @@ using OpenTK.Platform;
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using Ryujinx.Configuration;
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using Ryujinx.Graphics.OpenGL;
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using Ryujinx.HLE;
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using Ryujinx.HLE.Input;
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using Ryujinx.HLE.HOS.Services.Hid;
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using Ryujinx.Ui;
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using System;
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using System.Collections.Generic;
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@ -382,10 +382,10 @@ namespace Ryujinx.Ui
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}
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HotkeyButtons currentHotkeyButtons = 0;
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ControllerButtons currentButton = 0;
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ControllerKeys currentButton = 0;
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JoystickPosition leftJoystick;
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JoystickPosition rightJoystick;
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HLE.Input.Keyboard? hidKeyboard = null;
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KeyboardInput? hidKeyboard = null;
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int leftJoystickDx = 0;
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int leftJoystickDy = 0;
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@ -417,7 +417,7 @@ namespace Ryujinx.Ui
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if (!hidKeyboard.HasValue)
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{
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hidKeyboard = new HLE.Input.Keyboard
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hidKeyboard = new KeyboardInput
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{
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Modifier = 0,
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Keys = new int[0x8]
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@ -489,8 +489,8 @@ namespace Ryujinx.Ui
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TouchPoint currentPoint = new TouchPoint
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{
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X = mX,
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Y = mY,
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X = (uint)mX,
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Y = (uint)mY,
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// Placeholder values till more data is acquired
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DiameterX = 10,
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@ -500,23 +500,29 @@ namespace Ryujinx.Ui
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hasTouch = true;
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_device.Hid.SetTouchPoints(currentPoint);
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_device.Hid.Touchscreen.Update(currentPoint);
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}
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}
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if (!hasTouch)
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{
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_device.Hid.SetTouchPoints();
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_device.Hid.Touchscreen.Update();
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}
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if (ConfigurationState.Instance.Hid.EnableKeyboard && hidKeyboard.HasValue)
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{
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_device.Hid.WriteKeyboard(hidKeyboard.Value);
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_device.Hid.Keyboard.Update(hidKeyboard.Value);
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}
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BaseController controller = _device.Hid.PrimaryController;
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_device.Hid.DebugPad.Update();
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controller.SendInput(currentButton, leftJoystick, rightJoystick);
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_device.Hid.Npads.SetGamepadsInput(new GamepadInput
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{
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PlayerId = PlayerIndex.Auto,
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Buttons = currentButton,
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LStick = leftJoystick,
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RStick = rightJoystick
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});
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// Toggle vsync
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if (currentHotkeyButtons.HasFlag(HotkeyButtons.ToggleVSync) &&
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