HID SharedMem Rework (#1003)

* Delete old HLE.Input

* Add new HLE Input.

git shows Hid.cs as modified because of the same name. It is new.

* Change HID Service

* Change Ryujinx UI to reflect new Input

* Add basic ControllerApplet

* Add DebugPad

Should fix Kirby Star Allies

* Address Ac_K's comments

* Moved all of HLE.Input to Services.Hid
* Separated all structs and enums each to a file
* Removed vars
* Made some naming changes to align with switchbrew
* Added official joycon colors

As an aside, fixed a mistake in touchscreen headers and added checks to
important SharedMem structs at init time.

* Further address Ac_K's comments

* Addressed gdkchan's and some more Ac_K's comments

* Address AcK's review comments

* Address AcK's second review comments

* Replace missed Marshal.SizeOf and address gdkchan's comments
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mageven 2020-04-03 05:40:02 +05:30 committed by GitHub
parent 5b5239ab5b
commit 2365ddfc36
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105 changed files with 1500 additions and 1044 deletions

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@ -1,46 +1,39 @@
using Ryujinx.HLE.Input;
using System;
using System;
namespace Ryujinx.HLE.HOS.Services.Hid.HidServer
{
static class HidUtils
{
public static ControllerId GetIndexFromNpadIdType(HidNpadIdType npadIdType)
public static PlayerIndex GetIndexFromNpadIdType(NpadIdType npadIdType)
=> npadIdType switch
{
switch (npadIdType)
{
case HidNpadIdType.Player1: return ControllerId.ControllerPlayer1;
case HidNpadIdType.Player2: return ControllerId.ControllerPlayer2;
case HidNpadIdType.Player3: return ControllerId.ControllerPlayer3;
case HidNpadIdType.Player4: return ControllerId.ControllerPlayer4;
case HidNpadIdType.Player5: return ControllerId.ControllerPlayer5;
case HidNpadIdType.Player6: return ControllerId.ControllerPlayer6;
case HidNpadIdType.Player7: return ControllerId.ControllerPlayer7;
case HidNpadIdType.Player8: return ControllerId.ControllerPlayer8;
case HidNpadIdType.Handheld: return ControllerId.ControllerHandheld;
case HidNpadIdType.Unknown: return ControllerId.ControllerUnknown;
NpadIdType.Player1 => PlayerIndex.Player1,
NpadIdType.Player2 => PlayerIndex.Player2,
NpadIdType.Player3 => PlayerIndex.Player3,
NpadIdType.Player4 => PlayerIndex.Player4,
NpadIdType.Player5 => PlayerIndex.Player5,
NpadIdType.Player6 => PlayerIndex.Player6,
NpadIdType.Player7 => PlayerIndex.Player7,
NpadIdType.Player8 => PlayerIndex.Player8,
NpadIdType.Handheld => PlayerIndex.Handheld,
NpadIdType.Unknown => PlayerIndex.Unknown,
_ => throw new ArgumentOutOfRangeException(nameof(npadIdType))
};
default: throw new ArgumentOutOfRangeException(nameof(npadIdType));
}
}
public static HidNpadIdType GetNpadIdTypeFromIndex(ControllerId index)
public static NpadIdType GetNpadIdTypeFromIndex(PlayerIndex index)
=> index switch
{
switch (index)
{
case ControllerId.ControllerPlayer1: return HidNpadIdType.Player1;
case ControllerId.ControllerPlayer2: return HidNpadIdType.Player2;
case ControllerId.ControllerPlayer3: return HidNpadIdType.Player3;
case ControllerId.ControllerPlayer4: return HidNpadIdType.Player4;
case ControllerId.ControllerPlayer5: return HidNpadIdType.Player5;
case ControllerId.ControllerPlayer6: return HidNpadIdType.Player6;
case ControllerId.ControllerPlayer7: return HidNpadIdType.Player7;
case ControllerId.ControllerPlayer8: return HidNpadIdType.Player8;
case ControllerId.ControllerHandheld: return HidNpadIdType.Handheld;
case ControllerId.ControllerUnknown: return HidNpadIdType.Unknown;
default: throw new ArgumentOutOfRangeException(nameof(index));
}
}
PlayerIndex.Player1 => NpadIdType.Player1,
PlayerIndex.Player2 => NpadIdType.Player2,
PlayerIndex.Player3 => NpadIdType.Player3,
PlayerIndex.Player4 => NpadIdType.Player4,
PlayerIndex.Player5 => NpadIdType.Player5,
PlayerIndex.Player6 => NpadIdType.Player6,
PlayerIndex.Player7 => NpadIdType.Player7,
PlayerIndex.Player8 => NpadIdType.Player8,
PlayerIndex.Handheld => NpadIdType.Handheld,
PlayerIndex.Unknown => NpadIdType.Unknown,
_ => throw new ArgumentOutOfRangeException(nameof(index))
};
}
}