Misc performance tweaks (#4509)
* use Array.Empty() where instead of allocating new zero-length arrays * structure for loops in a way that the JIT will elide array/Span bounds checking * avoiding function calls in for loop condition tests * avoid LINQ in a hot path * conform with code style * fix mistake in GetNextWaitingObject() * fix GetNextWaitingObject() possibility of returning null if all list items have TimePoint == long.MaxValue * make GetNextWaitingObject() behave FIFO behavior for multiple items with the same TimePoint
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15 changed files with 48 additions and 31 deletions
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@ -49,12 +49,12 @@ namespace Ryujinx.HLE.HOS.Ipc
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public static IpcHandleDesc MakeCopy(params int[] handles)
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{
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return new IpcHandleDesc(handles, new int[0]);
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return new IpcHandleDesc(handles, Array.Empty<int>());
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}
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public static IpcHandleDesc MakeMove(params int[] handles)
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{
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return new IpcHandleDesc(new int[0], handles);
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return new IpcHandleDesc(Array.Empty<int>(), handles);
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}
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public byte[] GetBytes()
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