Misc performance tweaks (#4509)
* use Array.Empty() where instead of allocating new zero-length arrays * structure for loops in a way that the JIT will elide array/Span bounds checking * avoiding function calls in for loop condition tests * avoid LINQ in a hot path * conform with code style * fix mistake in GetNextWaitingObject() * fix GetNextWaitingObject() possibility of returning null if all list items have TimePoint == long.MaxValue * make GetNextWaitingObject() behave FIFO behavior for multiple items with the same TimePoint
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15 changed files with 48 additions and 31 deletions
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@ -27,7 +27,9 @@ namespace Ryujinx.Input.SDL2
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SDL2Driver.Instance.OnJoystickDisconnected += HandleJoyStickDisconnected;
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// Add already connected gamepads
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for (int joystickIndex = 0; joystickIndex < SDL_NumJoysticks(); joystickIndex++)
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int numJoysticks = SDL_NumJoysticks();
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for (int joystickIndex = 0; joystickIndex < numJoysticks; joystickIndex++)
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{
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HandleJoyStickConnected(joystickIndex, SDL_JoystickGetDeviceInstanceID(joystickIndex));
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}
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