Low level graphics API prerequisites (#319)
* Add GalPipelineState and IGalPipeline * Separate UploadVertex call * Add ConstBuffer cache * Move Vertex Assembly into GalPipelineState * Move Uniform binds to GalPipelineState * Move framebuffer flip into a buffer * Rebase * Fix regression * Move clear values from VertexEndGl to ClearBuffers * Rename obscure names O->Old S->New
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@ -11,12 +11,8 @@ namespace Ryujinx.Graphics.Gal
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IEnumerable<ShaderDeclInfo> GetTextureUsage(long Key);
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void SetConstBuffer(long Key, int Cbuf, int DataSize, IntPtr HostAddress);
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void EnsureTextureBinding(string UniformName, int Value);
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void SetFlip(float X, float Y);
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void Bind(long Key);
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void Unbind(GalShaderType Type);
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