Low level graphics API prerequisites (#319)

* Add GalPipelineState and IGalPipeline

* Separate UploadVertex call

* Add ConstBuffer cache

* Move Vertex Assembly into GalPipelineState

* Move Uniform binds to GalPipelineState

* Move framebuffer flip into a buffer

* Rebase

* Fix regression

* Move clear values from VertexEndGl to ClearBuffers

* Rename obscure names O->Old S->New
This commit is contained in:
ReinUsesLisp 2018-08-10 01:09:40 -03:00 committed by gdkchan
parent 652238f526
commit 25dd5f4238
20 changed files with 854 additions and 702 deletions

View file

@ -11,12 +11,8 @@ namespace Ryujinx.Graphics.Gal
IEnumerable<ShaderDeclInfo> GetTextureUsage(long Key);
void SetConstBuffer(long Key, int Cbuf, int DataSize, IntPtr HostAddress);
void EnsureTextureBinding(string UniformName, int Value);
void SetFlip(float X, float Y);
void Bind(long Key);
void Unbind(GalShaderType Type);