Low level graphics API prerequisites (#319)
* Add GalPipelineState and IGalPipeline * Separate UploadVertex call * Add ConstBuffer cache * Move Vertex Assembly into GalPipelineState * Move Uniform binds to GalPipelineState * Move framebuffer flip into a buffer * Rebase * Fix regression * Move clear values from VertexEndGl to ClearBuffers * Rename obscure names O->Old S->New
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@ -35,6 +35,7 @@ namespace Ryujinx.Graphics.Gal.Shader
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public const string FragmentOutputName = "FragColor";
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public const string ExtraUniformBlockName = "Extra";
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public const string FlipUniformName = "flip";
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public const string ProgramName = "program";
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