Improve multi-controller support in HID and Controller Applet (#1453)
* Initial commit Enable proper LED patterns Toggle Hotkeys only on focus Ignore Handheld on Docked mode Remove PrimaryController Validate NpadIdType Rewrite NpadDevices to process config in update loop Cleanup * Notify in log periodically when no matched controllers * Remove duplicate StructArrayHelpers in favor of Common.Memory Fix struct padding CS0169 warns in Touchscreen * Remove GTK markup from Controller Applet Use IList instead of List Explicit list capacity in 1ms loop Fix formatting * Restrict ControllerWindow to show valid controller types Add selected player name to ControllerWindow title * ControllerWindow: Fix controller type initial value NpadDevices: Simplify default battery charge * Address AcK's comments Use explicit types and fix formatting * Remove HashSet for SupportedPlayers Fixes potential exceptions due to race * Fix ControllerSupportArg struct packing Also comes with two revisions of struct for 4/8 players max.
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parent
01ff648bdf
commit
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29 changed files with 445 additions and 242 deletions
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@ -32,7 +32,7 @@ namespace Ryujinx.HLE.HOS.Applets
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byte[] controllerSupportArgPrivate = _normalSession.Pop();
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ControllerSupportArgPrivate privateArg = IApplet.ReadStruct<ControllerSupportArgPrivate>(controllerSupportArgPrivate);
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Logger.Stub?.PrintStub(LogClass.ServiceHid, $"ControllerApplet ArgPriv {privateArg.PrivateSize} {privateArg.ArgSize} {privateArg.Mode}" +
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Logger.Stub?.PrintStub(LogClass.ServiceHid, $"ControllerApplet ArgPriv {privateArg.PrivateSize} {privateArg.ArgSize} {privateArg.Mode} " +
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$"HoldType:{(NpadJoyHoldType)privateArg.NpadJoyHoldType} StyleSets:{(ControllerType)privateArg.NpadStyleSet}");
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if (privateArg.Mode != ControllerSupportMode.ShowControllerSupport)
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@ -47,33 +47,57 @@ namespace Ryujinx.HLE.HOS.Applets
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ControllerSupportArgHeader argHeader;
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if (privateArg.ArgSize == Marshal.SizeOf<ControllerSupportArg>())
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if (privateArg.ArgSize == Marshal.SizeOf<ControllerSupportArgV7>())
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{
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ControllerSupportArg arg = IApplet.ReadStruct<ControllerSupportArg>(controllerSupportArg);
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ControllerSupportArgV7 arg = IApplet.ReadStruct<ControllerSupportArgV7>(controllerSupportArg);
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argHeader = arg.Header;
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Logger.Stub?.PrintStub(LogClass.ServiceHid, $"ControllerSupportArg Version 7 EnableExplainText={arg.EnableExplainText != 0}");
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// Read enable text here?
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}
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else if (privateArg.ArgSize == Marshal.SizeOf<ControllerSupportArgVPre7>())
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{
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ControllerSupportArgVPre7 arg = IApplet.ReadStruct<ControllerSupportArgVPre7>(controllerSupportArg);
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argHeader = arg.Header;
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Logger.Stub?.PrintStub(LogClass.ServiceHid, $"ControllerSupportArg Version Pre-7 EnableExplainText={arg.EnableExplainText != 0}");
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// Read enable text here?
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}
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else
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{
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Logger.Stub?.PrintStub(LogClass.ServiceHid, $"Unknown revision of ControllerSupportArg.");
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Logger.Stub?.PrintStub(LogClass.ServiceHid, $"ControllerSupportArg Version Unknown");
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argHeader = IApplet.ReadStruct<ControllerSupportArgHeader>(controllerSupportArg); // Read just the header
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}
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Logger.Stub?.PrintStub(LogClass.ServiceHid, $"ControllerApplet Arg {argHeader.PlayerCountMin} {argHeader.PlayerCountMax} {argHeader.EnableTakeOverConnection} {argHeader.EnableSingleMode}");
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int playerMin = argHeader.PlayerCountMin;
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int playerMax = argHeader.PlayerCountMax;
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// Currently, the only purpose of this applet is to help
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// choose the primary input controller for the game
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// TODO: Ideally should hook back to HID.Controller. When applet is called, can choose appropriate controller and attach to appropriate id.
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if (argHeader.PlayerCountMin > 1)
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Logger.Stub?.PrintStub(LogClass.ServiceHid, $"ControllerApplet Arg {playerMin} {playerMax} {argHeader.EnableTakeOverConnection} {argHeader.EnableSingleMode}");
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int configuredCount = 0;
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PlayerIndex primaryIndex = PlayerIndex.Unknown;
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while (!_system.Device.Hid.Npads.Validate(playerMin, playerMax, (ControllerType)privateArg.NpadStyleSet, out configuredCount, out primaryIndex))
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{
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Logger.Warning?.Print(LogClass.ServiceHid, "More than one controller was requested.");
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ControllerAppletUiArgs uiArgs = new ControllerAppletUiArgs
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{
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PlayerCountMin = playerMin,
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PlayerCountMax = playerMax,
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SupportedStyles = (ControllerType)privateArg.NpadStyleSet,
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SupportedPlayers = _system.Device.Hid.Npads.GetSupportedPlayers(),
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IsDocked = _system.State.DockedMode
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};
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if (!_system.Device.UiHandler.DisplayMessageDialog(uiArgs))
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{
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break;
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}
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}
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ControllerSupportResultInfo result = new ControllerSupportResultInfo
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{
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PlayerCount = 1,
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SelectedId = (uint)GetNpadIdTypeFromIndex(_system.Device.Hid.Npads.PrimaryController)
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PlayerCount = (sbyte)configuredCount,
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SelectedId = (uint)GetNpadIdTypeFromIndex(primaryIndex)
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};
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Logger.Stub?.PrintStub(LogClass.ServiceHid, $"ControllerApplet ReturnResult {result.PlayerCount} {result.SelectedId}");
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14
Ryujinx.HLE/HOS/Applets/Controller/ControllerAppletUiArgs.cs
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14
Ryujinx.HLE/HOS/Applets/Controller/ControllerAppletUiArgs.cs
Normal file
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@ -0,0 +1,14 @@
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using Ryujinx.HLE.HOS.Services.Hid;
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using System.Collections.Generic;
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namespace Ryujinx.HLE.HOS.Applets
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{
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public struct ControllerAppletUiArgs
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{
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public int PlayerCountMin;
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public int PlayerCountMax;
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public ControllerType SupportedStyles;
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public IEnumerable<PlayerIndex> SupportedPlayers;
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public bool IsDocked;
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}
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}
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@ -1,6 +1,9 @@
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using System.Runtime.InteropServices;
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namespace Ryujinx.HLE.HOS.Applets
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{
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#pragma warning disable CS0649
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[StructLayout(LayoutKind.Sequential, Pack=1)]
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struct ControllerSupportArgHeader
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{
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public sbyte PlayerCountMin;
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@ -1,8 +1,11 @@
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using System.Runtime.InteropServices;
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namespace Ryujinx.HLE.HOS.Applets
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{
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#pragma warning disable CS0649
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// (8.0.0+ version)
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unsafe struct ControllerSupportArg
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[StructLayout(LayoutKind.Sequential, Pack=1)]
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unsafe struct ControllerSupportArgV7
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{
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public ControllerSupportArgHeader Header;
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public fixed uint IdentificationColor[8];
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@ -0,0 +1,16 @@
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using System.Runtime.InteropServices;
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namespace Ryujinx.HLE.HOS.Applets
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{
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#pragma warning disable CS0649
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// (1.0.0+ version)
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[StructLayout(LayoutKind.Sequential, Pack=1)]
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unsafe struct ControllerSupportArgVPre7
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{
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public ControllerSupportArgHeader Header;
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public fixed uint IdentificationColor[4];
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public byte EnableExplainText;
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public fixed byte ExplainText[4 * 0x81];
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}
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#pragma warning restore CS0649
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}
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@ -1,6 +1,9 @@
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using System.Runtime.InteropServices;
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namespace Ryujinx.HLE.HOS.Applets
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{
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#pragma warning disable CS0649
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[StructLayout(LayoutKind.Sequential, Pack=1)]
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unsafe struct ControllerSupportResultInfo
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{
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public sbyte PlayerCount;
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