Remove barrier on Intel if control flow is potentially divergent (#5044)
* Remove barrier on Intel if control flow is potentially divergent * Shader cache version bump
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10 changed files with 64 additions and 8 deletions
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@ -28,18 +28,18 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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for (int i = 1; i < info.Functions.Count; i++)
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{
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PrintFunction(context, info, info.Functions[i]);
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PrintFunction(context, info.Functions[i]);
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context.AppendLine();
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}
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}
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PrintFunction(context, info, info.Functions[0], MainFunctionName);
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PrintFunction(context, info.Functions[0], MainFunctionName);
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return context.GetCode();
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}
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private static void PrintFunction(CodeGenContext context, StructuredProgramInfo info, StructuredFunction function, string funcName = null)
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private static void PrintFunction(CodeGenContext context, StructuredFunction function, string funcName = null)
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{
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context.CurrentFunction = function;
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@ -48,7 +48,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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Declarations.DeclareLocals(context, function);
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PrintBlock(context, function.MainBlock);
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PrintBlock(context, function.MainBlock, funcName == MainFunctionName);
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context.LeaveScope();
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}
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@ -72,7 +72,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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return $"{Declarations.GetVarTypeName(context, function.ReturnType)} {funcName ?? function.Name}({string.Join(", ", args)})";
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}
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private static void PrintBlock(CodeGenContext context, AstBlock block)
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private static void PrintBlock(CodeGenContext context, AstBlock block, bool isMainFunction)
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{
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AstBlockVisitor visitor = new AstBlockVisitor(block);
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@ -112,10 +112,32 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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}
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};
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bool supportsBarrierDivergence = context.Config.GpuAccessor.QueryHostSupportsShaderBarrierDivergence();
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bool mayHaveReturned = false;
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foreach (IAstNode node in visitor.Visit())
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{
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if (node is AstOperation operation)
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{
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if (!supportsBarrierDivergence)
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{
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if (operation.Inst == IntermediateRepresentation.Instruction.Barrier)
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{
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// Barrier on divergent control flow paths may cause the GPU to hang,
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// so skip emitting the barrier for those cases.
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if (visitor.Block.Type != AstBlockType.Main || mayHaveReturned || !isMainFunction)
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{
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context.Config.GpuAccessor.Log($"Shader has barrier on potentially divergent block, the barrier will be removed.");
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continue;
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}
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}
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else if (operation.Inst == IntermediateRepresentation.Instruction.Return)
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{
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mayHaveReturned = true;
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}
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}
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string expr = InstGen.GetExpression(context, operation);
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if (expr != null)
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