diff --git a/Ryujinx.Graphics.GAL/IPipeline.cs b/Ryujinx.Graphics.GAL/IPipeline.cs
index 726eb459..a7f13893 100644
--- a/Ryujinx.Graphics.GAL/IPipeline.cs
+++ b/Ryujinx.Graphics.GAL/IPipeline.cs
@@ -46,7 +46,7 @@ namespace Ryujinx.Graphics.GAL
void SetIndexBuffer(BufferRange buffer, IndexType type);
- void SetImage(int index, ShaderStage stage, ITexture texture);
+ void SetImage(int index, ShaderStage stage, ITexture texture, Format imageFormat);
void SetLogicOpState(bool enable, LogicalOp op);
diff --git a/Ryujinx.Graphics.Gpu/Engine/Compute.cs b/Ryujinx.Graphics.Gpu/Engine/Compute.cs
index d718d469..1219ef0c 100644
--- a/Ryujinx.Graphics.Gpu/Engine/Compute.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/Compute.cs
@@ -128,7 +128,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
{
var descriptor = info.Textures[index];
- Target target = GetTarget(descriptor.Type);
+ Target target = ShaderTexture.GetTarget(descriptor.Type);
if (descriptor.IsBindless)
{
@@ -148,9 +148,10 @@ namespace Ryujinx.Graphics.Gpu.Engine
{
var descriptor = info.Images[index];
- Target target = GetTarget(descriptor.Type);
+ Target target = ShaderTexture.GetTarget(descriptor.Type);
+ Format format = ShaderTexture.GetFormat(descriptor.Format);
- imageBindings[index] = new TextureBindingInfo(target, descriptor.HandleIndex, descriptor.Flags);
+ imageBindings[index] = new TextureBindingInfo(target, format, descriptor.HandleIndex, descriptor.Flags);
}
TextureManager.SetComputeImages(imageBindings);
diff --git a/Ryujinx.Graphics.Gpu/Engine/Methods.cs b/Ryujinx.Graphics.Gpu/Engine/Methods.cs
index 7f567071..d4988f35 100644
--- a/Ryujinx.Graphics.Gpu/Engine/Methods.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/Methods.cs
@@ -1014,7 +1014,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
{
var descriptor = info.Textures[index];
- Target target = GetTarget(descriptor.Type);
+ Target target = ShaderTexture.GetTarget(descriptor.Type);
if (descriptor.IsBindless)
{
@@ -1034,9 +1034,10 @@ namespace Ryujinx.Graphics.Gpu.Engine
{
var descriptor = info.Images[index];
- Target target = GetTarget(descriptor.Type);
+ Target target = ShaderTexture.GetTarget(descriptor.Type);
+ Format format = ShaderTexture.GetFormat(descriptor.Format);
- imageBindings[index] = new TextureBindingInfo(target, descriptor.HandleIndex, descriptor.Flags);
+ imageBindings[index] = new TextureBindingInfo(target, format, descriptor.HandleIndex, descriptor.Flags);
}
TextureManager.SetGraphicsImages(stage, imageBindings);
@@ -1096,53 +1097,6 @@ namespace Ryujinx.Graphics.Gpu.Engine
}
}
- ///
- /// Gets texture target from a sampler type.
- ///
- /// Sampler type
- /// Texture target value
- private static Target GetTarget(SamplerType type)
- {
- type &= ~(SamplerType.Indexed | SamplerType.Shadow);
-
- switch (type)
- {
- case SamplerType.Texture1D:
- return Target.Texture1D;
-
- case SamplerType.TextureBuffer:
- return Target.TextureBuffer;
-
- case SamplerType.Texture1D | SamplerType.Array:
- return Target.Texture1DArray;
-
- case SamplerType.Texture2D:
- return Target.Texture2D;
-
- case SamplerType.Texture2D | SamplerType.Array:
- return Target.Texture2DArray;
-
- case SamplerType.Texture2D | SamplerType.Multisample:
- return Target.Texture2DMultisample;
-
- case SamplerType.Texture2D | SamplerType.Multisample | SamplerType.Array:
- return Target.Texture2DMultisampleArray;
-
- case SamplerType.Texture3D:
- return Target.Texture3D;
-
- case SamplerType.TextureCube:
- return Target.Cubemap;
-
- case SamplerType.TextureCube | SamplerType.Array:
- return Target.CubemapArray;
- }
-
- Logger.Warning?.Print(LogClass.Gpu, $"Invalid sampler type \"{type}\".");
-
- return Target.Texture2D;
- }
-
///
/// Issues a texture barrier.
/// This waits until previous texture writes from the GPU to finish, before
diff --git a/Ryujinx.Graphics.Gpu/Engine/ShaderTexture.cs b/Ryujinx.Graphics.Gpu/Engine/ShaderTexture.cs
new file mode 100644
index 00000000..e1e3085b
--- /dev/null
+++ b/Ryujinx.Graphics.Gpu/Engine/ShaderTexture.cs
@@ -0,0 +1,111 @@
+using Ryujinx.Common.Logging;
+using Ryujinx.Graphics.GAL;
+using Ryujinx.Graphics.Shader;
+
+namespace Ryujinx.Graphics.Gpu.Engine
+{
+ ///
+ /// Shader texture properties conversion methods.
+ ///
+ static class ShaderTexture
+ {
+ ///
+ /// Gets a texture target from a sampler type.
+ ///
+ /// Sampler type
+ /// Texture target value
+ public static Target GetTarget(SamplerType type)
+ {
+ type &= ~(SamplerType.Indexed | SamplerType.Shadow);
+
+ switch (type)
+ {
+ case SamplerType.Texture1D:
+ return Target.Texture1D;
+
+ case SamplerType.TextureBuffer:
+ return Target.TextureBuffer;
+
+ case SamplerType.Texture1D | SamplerType.Array:
+ return Target.Texture1DArray;
+
+ case SamplerType.Texture2D:
+ return Target.Texture2D;
+
+ case SamplerType.Texture2D | SamplerType.Array:
+ return Target.Texture2DArray;
+
+ case SamplerType.Texture2D | SamplerType.Multisample:
+ return Target.Texture2DMultisample;
+
+ case SamplerType.Texture2D | SamplerType.Multisample | SamplerType.Array:
+ return Target.Texture2DMultisampleArray;
+
+ case SamplerType.Texture3D:
+ return Target.Texture3D;
+
+ case SamplerType.TextureCube:
+ return Target.Cubemap;
+
+ case SamplerType.TextureCube | SamplerType.Array:
+ return Target.CubemapArray;
+ }
+
+ Logger.Warning?.Print(LogClass.Gpu, $"Invalid sampler type \"{type}\".");
+
+ return Target.Texture2D;
+ }
+
+ ///
+ /// Gets a texture format from a shader image format.
+ ///
+ /// Shader image format
+ /// Texture format
+ public static Format GetFormat(TextureFormat format)
+ {
+ return format switch
+ {
+ TextureFormat.R8Unorm => Format.R8Unorm,
+ TextureFormat.R8Snorm => Format.R8Snorm,
+ TextureFormat.R8Uint => Format.R8Uint,
+ TextureFormat.R8Sint => Format.R8Sint,
+ TextureFormat.R16Float => Format.R16Float,
+ TextureFormat.R16Unorm => Format.R16Unorm,
+ TextureFormat.R16Snorm => Format.R16Snorm,
+ TextureFormat.R16Uint => Format.R16Uint,
+ TextureFormat.R16Sint => Format.R16Sint,
+ TextureFormat.R32Float => Format.R32Float,
+ TextureFormat.R32Uint => Format.R32Uint,
+ TextureFormat.R32Sint => Format.R32Sint,
+ TextureFormat.R8G8Unorm => Format.R8G8Unorm,
+ TextureFormat.R8G8Snorm => Format.R8G8Snorm,
+ TextureFormat.R8G8Uint => Format.R8G8Uint,
+ TextureFormat.R8G8Sint => Format.R8G8Sint,
+ TextureFormat.R16G16Float => Format.R16G16Float,
+ TextureFormat.R16G16Unorm => Format.R16G16Unorm,
+ TextureFormat.R16G16Snorm => Format.R16G16Snorm,
+ TextureFormat.R16G16Uint => Format.R16G16Uint,
+ TextureFormat.R16G16Sint => Format.R16G16Sint,
+ TextureFormat.R32G32Float => Format.R32G32Float,
+ TextureFormat.R32G32Uint => Format.R32G32Uint,
+ TextureFormat.R32G32Sint => Format.R32G32Sint,
+ TextureFormat.R8G8B8A8Unorm => Format.R8G8B8A8Unorm,
+ TextureFormat.R8G8B8A8Snorm => Format.R8G8B8A8Snorm,
+ TextureFormat.R8G8B8A8Uint => Format.R8G8B8A8Uint,
+ TextureFormat.R8G8B8A8Sint => Format.R8G8B8A8Sint,
+ TextureFormat.R16G16B16A16Float => Format.R16G16B16A16Float,
+ TextureFormat.R16G16B16A16Unorm => Format.R16G16B16A16Unorm,
+ TextureFormat.R16G16B16A16Snorm => Format.R16G16B16A16Snorm,
+ TextureFormat.R16G16B16A16Uint => Format.R16G16B16A16Uint,
+ TextureFormat.R16G16B16A16Sint => Format.R16G16B16A16Sint,
+ TextureFormat.R32G32B32A32Float => Format.R32G32B32A32Float,
+ TextureFormat.R32G32B32A32Uint => Format.R32G32B32A32Uint,
+ TextureFormat.R32G32B32A32Sint => Format.R32G32B32A32Sint,
+ TextureFormat.R10G10B10A2Unorm => Format.R10G10B10A2Unorm,
+ TextureFormat.R10G10B10A2Uint => Format.R10G10B10A2Uint,
+ TextureFormat.R11G11B10Float => Format.R11G11B10Float,
+ _ => 0
+ };
+ }
+ }
+}
diff --git a/Ryujinx.Graphics.Gpu/Image/Texture.cs b/Ryujinx.Graphics.Gpu/Image/Texture.cs
index e3c3a30a..6778567c 100644
--- a/Ryujinx.Graphics.Gpu/Image/Texture.cs
+++ b/Ryujinx.Graphics.Gpu/Image/Texture.cs
@@ -897,19 +897,6 @@ namespace Ryujinx.Graphics.Gpu.Image
Info.SamplesInY == info.SamplesInY) ? result : TextureViewCompatibility.Incompatible;
}
- ///
- /// Checks if the view format is compatible with this texture format.
- /// In general, the formats are considered compatible if the bytes per pixel values are equal,
- /// but there are more complex rules for some formats, like compressed or depth-stencil formats.
- /// This follows the host API copy compatibility rules.
- ///
- /// Texture information of the texture view
- /// True if the formats are compatible, false otherwise
- private bool ViewFormatCompatible(TextureInfo info)
- {
- return TextureCompatibility.FormatCompatible(Info.FormatInfo, info.FormatInfo);
- }
-
///
/// Gets a texture of the specified target type from this texture.
/// This can be used to get an array texture from a non-array texture and vice-versa.
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureBindingInfo.cs b/Ryujinx.Graphics.Gpu/Image/TextureBindingInfo.cs
index 175f8863..422b66e2 100644
--- a/Ryujinx.Graphics.Gpu/Image/TextureBindingInfo.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TextureBindingInfo.cs
@@ -14,6 +14,11 @@ namespace Ryujinx.Graphics.Gpu.Image
///
public Target Target { get; }
+ ///
+ /// For images, indicates the format specified on the shader.
+ ///
+ public Format Format { get; }
+
///
/// Shader texture handle.
/// This is an index into the texture constant buffer.
@@ -47,11 +52,13 @@ namespace Ryujinx.Graphics.Gpu.Image
/// Constructs the texture binding information structure.
///
/// The shader sampler target type
+ /// Format of the image as declared on the shader
/// The shader texture handle (read index into the texture constant buffer)
/// The texture's usage flags, indicating how it is used in the shader
- public TextureBindingInfo(Target target, int handle, TextureUsageFlags flags)
+ public TextureBindingInfo(Target target, Format format, int handle, TextureUsageFlags flags)
{
Target = target;
+ Format = format;
Handle = handle;
IsBindless = false;
@@ -62,6 +69,16 @@ namespace Ryujinx.Graphics.Gpu.Image
Flags = flags;
}
+ ///
+ /// Constructs the texture binding information structure.
+ ///
+ /// The shader sampler target type
+ /// The shader texture handle (read index into the texture constant buffer)
+ /// The texture's usage flags, indicating how it is used in the shader
+ public TextureBindingInfo(Target target, int handle, TextureUsageFlags flags) : this(target, (Format)0, handle, flags)
+ {
+ }
+
///
/// Constructs the bindless texture binding information structure.
///
@@ -72,6 +89,7 @@ namespace Ryujinx.Graphics.Gpu.Image
public TextureBindingInfo(Target target, int cbufSlot, int cbufOffset, TextureUsageFlags flags)
{
Target = target;
+ Format = 0;
Handle = 0;
IsBindless = true;
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs b/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs
index be78c827..e7800314 100644
--- a/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs
@@ -302,7 +302,14 @@ namespace Ryujinx.Graphics.Gpu.Image
{
_imageState[stageIndex][index].Texture = hostTexture;
- _context.Renderer.Pipeline.SetImage(index, stage, hostTexture);
+ Format format = binding.Format;
+
+ if (format == 0)
+ {
+ format = texture.Format;
+ }
+
+ _context.Renderer.Pipeline.SetImage(index, stage, hostTexture, format);
}
}
}
diff --git a/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs b/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs
index 6db10c96..0eaa534b 100644
--- a/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs
@@ -256,6 +256,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
Format.R8G8B8A8Snorm => TextureFormat.R8G8B8A8Snorm,
Format.R8G8B8A8Uint => TextureFormat.R8G8B8A8Uint,
Format.R8G8B8A8Sint => TextureFormat.R8G8B8A8Sint,
+ Format.R8G8B8A8Srgb => TextureFormat.R8G8B8A8Unorm,
Format.R16G16B16A16Float => TextureFormat.R16G16B16A16Float,
Format.R16G16B16A16Unorm => TextureFormat.R16G16B16A16Unorm,
Format.R16G16B16A16Snorm => TextureFormat.R16G16B16A16Snorm,
diff --git a/Ryujinx.Graphics.OpenGL/FormatTable.cs b/Ryujinx.Graphics.OpenGL/FormatTable.cs
index 4200ea7e..4261b495 100644
--- a/Ryujinx.Graphics.OpenGL/FormatTable.cs
+++ b/Ryujinx.Graphics.OpenGL/FormatTable.cs
@@ -6,11 +6,15 @@ namespace Ryujinx.Graphics.OpenGL
{
struct FormatTable
{
- private static FormatInfo[] _table;
+ private static FormatInfo[] Table;
+ private static SizedInternalFormat[] TableImage;
static FormatTable()
{
- _table = new FormatInfo[Enum.GetNames(typeof(Format)).Length];
+ int tableSize = Enum.GetNames(typeof(Format)).Length;
+
+ Table = new FormatInfo[tableSize];
+ TableImage = new SizedInternalFormat[tableSize];
Add(Format.R8Unorm, new FormatInfo(1, true, false, All.R8, PixelFormat.Red, PixelType.UnsignedByte));
Add(Format.R8Snorm, new FormatInfo(1, true, false, All.R8Snorm, PixelFormat.Red, PixelType.Byte));
@@ -168,16 +172,66 @@ namespace Ryujinx.Graphics.OpenGL
Add(Format.B8G8R8A8Unorm, new FormatInfo(4, true, false, All.Rgba8, PixelFormat.Rgba, PixelType.UnsignedByte));
Add(Format.B8G8R8X8Srgb, new FormatInfo(4, false, false, All.Srgb8, PixelFormat.Rgba, PixelType.UnsignedByte));
Add(Format.B8G8R8A8Srgb, new FormatInfo(4, false, false, All.Srgb8Alpha8, PixelFormat.Rgba, PixelType.UnsignedByte));
+
+ Add(Format.R8Unorm, SizedInternalFormat.R8);
+ Add(Format.R8Uint, SizedInternalFormat.R8ui);
+ Add(Format.R8Sint, SizedInternalFormat.R8i);
+ Add(Format.R16Float, SizedInternalFormat.R16f);
+ Add(Format.R16Unorm, SizedInternalFormat.R16);
+ Add(Format.R16Snorm, (SizedInternalFormat)All.R16Snorm);
+ Add(Format.R16Uint, SizedInternalFormat.R16ui);
+ Add(Format.R16Sint, SizedInternalFormat.R16i);
+ Add(Format.R32Float, SizedInternalFormat.R32f);
+ Add(Format.R32Uint, SizedInternalFormat.R32ui);
+ Add(Format.R32Sint, SizedInternalFormat.R32i);
+ Add(Format.R8G8Unorm, SizedInternalFormat.Rg8);
+ Add(Format.R8G8Snorm, (SizedInternalFormat)All.Rg8Snorm);
+ Add(Format.R8G8Uint, SizedInternalFormat.Rg8ui);
+ Add(Format.R8G8Sint, SizedInternalFormat.Rg8i);
+ Add(Format.R16G16Float, SizedInternalFormat.Rg16f);
+ Add(Format.R16G16Unorm, SizedInternalFormat.Rg16);
+ Add(Format.R16G16Snorm, (SizedInternalFormat)All.Rg16Snorm);
+ Add(Format.R16G16Uint, SizedInternalFormat.Rg16ui);
+ Add(Format.R16G16Sint, SizedInternalFormat.Rg16i);
+ Add(Format.R32G32Float, SizedInternalFormat.Rg32f);
+ Add(Format.R32G32Uint, SizedInternalFormat.Rg32ui);
+ Add(Format.R32G32Sint, SizedInternalFormat.Rg32i);
+ Add(Format.R8G8B8A8Unorm, SizedInternalFormat.Rgba8);
+ Add(Format.R8G8B8A8Snorm, (SizedInternalFormat)All.Rgba8Snorm);
+ Add(Format.R8G8B8A8Uint, SizedInternalFormat.Rgba8ui);
+ Add(Format.R8G8B8A8Sint, SizedInternalFormat.Rgba8i);
+ Add(Format.R16G16B16A16Float, SizedInternalFormat.Rgba16f);
+ Add(Format.R16G16B16A16Unorm, SizedInternalFormat.Rgba16);
+ Add(Format.R16G16B16A16Snorm, (SizedInternalFormat)All.Rgba16Snorm);
+ Add(Format.R16G16B16A16Uint, SizedInternalFormat.Rgba16ui);
+ Add(Format.R16G16B16A16Sint, SizedInternalFormat.Rgba16i);
+ Add(Format.R32G32B32A32Float, SizedInternalFormat.Rgba32f);
+ Add(Format.R32G32B32A32Uint, SizedInternalFormat.Rgba32ui);
+ Add(Format.R32G32B32A32Sint, SizedInternalFormat.Rgba32i);
+ Add(Format.R8G8B8A8Srgb, SizedInternalFormat.Rgba8);
+ Add(Format.R10G10B10A2Unorm, (SizedInternalFormat)All.Rgb10A2);
+ Add(Format.R10G10B10A2Uint, (SizedInternalFormat)All.Rgb10A2ui);
+ Add(Format.R11G11B10Float, (SizedInternalFormat)All.R11fG11fB10f);
}
private static void Add(Format format, FormatInfo info)
{
- _table[(int)format] = info;
+ Table[(int)format] = info;
+ }
+
+ private static void Add(Format format, SizedInternalFormat sif)
+ {
+ TableImage[(int)format] = sif;
}
public static FormatInfo GetFormatInfo(Format format)
{
- return _table[(int)format];
+ return Table[(int)format];
+ }
+
+ public static SizedInternalFormat GetImageFormat(Format format)
+ {
+ return TableImage[(int)format];
}
}
}
diff --git a/Ryujinx.Graphics.OpenGL/Pipeline.cs b/Ryujinx.Graphics.OpenGL/Pipeline.cs
index 52d64df5..2650e9ee 100644
--- a/Ryujinx.Graphics.OpenGL/Pipeline.cs
+++ b/Ryujinx.Graphics.OpenGL/Pipeline.cs
@@ -693,7 +693,7 @@ namespace Ryujinx.Graphics.OpenGL
SetFrontFace(_frontFace = frontFace.Convert());
}
- public void SetImage(int index, ShaderStage stage, ITexture texture)
+ public void SetImage(int index, ShaderStage stage, ITexture texture, Format imageFormat)
{
int unit = _program.GetImageUnit(stage, index);
@@ -701,11 +701,12 @@ namespace Ryujinx.Graphics.OpenGL
{
TextureBase texBase = (TextureBase)texture;
- FormatInfo formatInfo = FormatTable.GetFormatInfo(texBase.Format);
+ SizedInternalFormat format = FormatTable.GetImageFormat(imageFormat);
- SizedInternalFormat format = (SizedInternalFormat)formatInfo.PixelInternalFormat;
-
- GL.BindImageTexture(unit, texBase.Handle, 0, true, 0, TextureAccess.ReadWrite, format);
+ if (format != 0)
+ {
+ GL.BindImageTexture(unit, texBase.Handle, 0, true, 0, TextureAccess.ReadWrite, format);
+ }
}
}
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs
index cd82aa02..08279839 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs
@@ -345,14 +345,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
string indexedSamplerName = OperandManager.GetSamplerName(context.Config.Stage, texOp, indexExpr);
- desc = new TextureDescriptor(indexedSamplerName, texOp.Type, texOp.Handle + index * 2);
+ desc = new TextureDescriptor(indexedSamplerName, texOp.Type, texOp.Format, texOp.Handle + index * 2);
context.TextureDescriptors.Add(desc);
}
}
else
{
- desc = new TextureDescriptor(samplerName, texOp.Type, texOp.Handle);
+ desc = new TextureDescriptor(samplerName, texOp.Type, texOp.Format, texOp.Handle);
context.TextureDescriptors.Add(desc);
}
@@ -371,10 +371,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
if (!images.TryAdd(imageName, texOp))
{
- // Ensure that all texture operations share the same format.
- // This avoid errors like mismatched formats.
- texOp.Format = images[imageName].Format;
-
continue;
}
@@ -404,14 +400,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
string indexedSamplerName = OperandManager.GetSamplerName(context.Config.Stage, texOp, indexExpr);
- var desc = new TextureDescriptor(indexedSamplerName, texOp.Type, texOp.Handle + index * 2);
+ var desc = new TextureDescriptor(indexedSamplerName, texOp.Type, texOp.Format, texOp.Handle + index * 2);
context.TextureDescriptors.Add(desc);
}
}
else
{
- var desc = new TextureDescriptor(imageName, texOp.Type, texOp.Handle);
+ var desc = new TextureDescriptor(imageName, texOp.Type, texOp.Format, texOp.Handle);
context.ImageDescriptors.Add(desc);
}
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs
index 465356e6..459b60c4 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs
@@ -260,7 +260,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
public static string GetImageName(ShaderStage stage, AstTextureOperation texOp, string indexExpr)
{
- string suffix = texOp.Handle.ToString("X");
+ string suffix = texOp.Handle.ToString("X") + "_" + texOp.Format.ToGlslFormat();
if ((texOp.Type & SamplerType.Indexed) != 0)
{
diff --git a/Ryujinx.Graphics.Shader/StructuredIr/AstTextureOperation.cs b/Ryujinx.Graphics.Shader/StructuredIr/AstTextureOperation.cs
index bb935ce7..a3fa3e3a 100644
--- a/Ryujinx.Graphics.Shader/StructuredIr/AstTextureOperation.cs
+++ b/Ryujinx.Graphics.Shader/StructuredIr/AstTextureOperation.cs
@@ -5,7 +5,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
class AstTextureOperation : AstOperation
{
public SamplerType Type { get; }
- public TextureFormat Format { get; set; }
+ public TextureFormat Format { get; }
public TextureFlags Flags { get; }
public int Handle { get; }
diff --git a/Ryujinx.Graphics.Shader/TextureDescriptor.cs b/Ryujinx.Graphics.Shader/TextureDescriptor.cs
index a9900fb8..7c2bd714 100644
--- a/Ryujinx.Graphics.Shader/TextureDescriptor.cs
+++ b/Ryujinx.Graphics.Shader/TextureDescriptor.cs
@@ -6,6 +6,8 @@ namespace Ryujinx.Graphics.Shader
public SamplerType Type { get; }
+ public TextureFormat Format { get; }
+
public int HandleIndex { get; }
public bool IsBindless { get; }
@@ -15,10 +17,11 @@ namespace Ryujinx.Graphics.Shader
public TextureUsageFlags Flags { get; set; }
- public TextureDescriptor(string name, SamplerType type, int handleIndex)
+ public TextureDescriptor(string name, SamplerType type, TextureFormat format, int handleIndex)
{
Name = name;
Type = type;
+ Format = format;
HandleIndex = handleIndex;
IsBindless = false;
@@ -33,6 +36,7 @@ namespace Ryujinx.Graphics.Shader
{
Name = name;
Type = type;
+ Format = TextureFormat.Unknown;
HandleIndex = 0;
IsBindless = true;