Source generated json serializers (#4582)
* Use source generated json serializers in order to improve code trimming * Use strongly typed github releases model to fetch updates instead of raw Newtonsoft.Json parsing * Use separate model for LogEventArgs serialization * Make dynamic object formatter static. Fix string builder pooling. * Do not inherit json version of LogEventArgs from EventArgs * Fix extra space in object formatting * Write log json directly to stream instead of using buffer writer * Rebase fixes * Rebase fixes * Rebase fixes * Enforce block-scoped namespaces in the solution. Convert style for existing code * Apply suggestions from code review Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Rebase indent fix * Fix indent * Delete unnecessary json properties * Rebase fix * Remove overridden json property names as they are handled in the options * Apply suggestions from code review Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Use default json options in github api calls * Indentation and spacing fixes * Fix json serialization * Fix missing JsonConverter for config enums * Add double \n\n after the whole string, not inside join --------- Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
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@ -2,14 +2,14 @@ using Gtk;
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using ICSharpCode.SharpZipLib.GZip;
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using ICSharpCode.SharpZipLib.Tar;
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using ICSharpCode.SharpZipLib.Zip;
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using Newtonsoft.Json.Linq;
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using Ryujinx.Common;
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using Ryujinx.Common.Logging;
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using Ryujinx.Common.Utilities;
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using Ryujinx.Ui;
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using Ryujinx.Ui.Common.Models.Github;
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using Ryujinx.Ui.Widgets;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Net;
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@ -38,6 +38,8 @@ namespace Ryujinx.Modules
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private static string _buildUrl;
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private static long _buildSize;
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private static readonly GithubReleasesJsonSerializerContext SerializerContext = new(JsonHelper.GetDefaultSerializerOptions());
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// On Windows, GtkSharp.Dependencies adds these extra dirs that must be cleaned during updates.
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private static readonly string[] WindowsDependencyDirs = new string[] { "bin", "etc", "lib", "share" };
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@ -107,22 +109,16 @@ namespace Ryujinx.Modules
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// Fetch latest build information
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string fetchedJson = await jsonClient.GetStringAsync(buildInfoURL);
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JObject jsonRoot = JObject.Parse(fetchedJson);
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JToken assets = jsonRoot["assets"];
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var fetched = JsonHelper.Deserialize(fetchedJson, SerializerContext.GithubReleasesJsonResponse);
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_buildVer = fetched.Name;
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_buildVer = (string)jsonRoot["name"];
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foreach (JToken asset in assets)
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foreach (var asset in fetched.Assets)
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{
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string assetName = (string)asset["name"];
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string assetState = (string)asset["state"];
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string downloadURL = (string)asset["browser_download_url"];
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if (assetName.StartsWith("ryujinx") && assetName.EndsWith(_platformExt))
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if (asset.Name.StartsWith("ryujinx") && asset.Name.EndsWith(_platformExt))
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{
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_buildUrl = downloadURL;
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_buildUrl = asset.BrowserDownloadUrl;
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if (assetState != "uploaded")
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if (asset.State != "uploaded")
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{
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if (showVersionUpToDate)
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{
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