Source generated json serializers (#4582)
* Use source generated json serializers in order to improve code trimming * Use strongly typed github releases model to fetch updates instead of raw Newtonsoft.Json parsing * Use separate model for LogEventArgs serialization * Make dynamic object formatter static. Fix string builder pooling. * Do not inherit json version of LogEventArgs from EventArgs * Fix extra space in object formatting * Write log json directly to stream instead of using buffer writer * Rebase fixes * Rebase fixes * Rebase fixes * Enforce block-scoped namespaces in the solution. Convert style for existing code * Apply suggestions from code review Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Rebase indent fix * Fix indent * Delete unnecessary json properties * Rebase fix * Remove overridden json property names as they are handled in the options * Apply suggestions from code review Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Use default json options in github api calls * Indentation and spacing fixes * Fix json serialization * Fix missing JsonConverter for config enums * Add double \n\n after the whole string, not inside join --------- Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
This commit is contained in:
parent
1b41b285ac
commit
3249f8ff41
77 changed files with 904 additions and 615 deletions
|
@ -115,6 +115,8 @@ namespace Ryujinx.Ui.Windows
|
|||
private bool _mousePressed;
|
||||
private bool _middleMousePressed;
|
||||
|
||||
private static readonly InputConfigJsonSerializerContext SerializerContext = new(JsonHelper.GetDefaultSerializerOptions());
|
||||
|
||||
public ControllerWindow(MainWindow mainWindow, PlayerIndex controllerId) : this(mainWindow, new Builder("Ryujinx.Ui.Windows.ControllerWindow.glade"), controllerId) { }
|
||||
|
||||
private ControllerWindow(MainWindow mainWindow, Builder builder, PlayerIndex controllerId) : base(builder.GetRawOwnedObject("_controllerWin"))
|
||||
|
@ -1120,10 +1122,7 @@ namespace Ryujinx.Ui.Windows
|
|||
|
||||
try
|
||||
{
|
||||
using (Stream stream = File.OpenRead(path))
|
||||
{
|
||||
config = JsonHelper.Deserialize<InputConfig>(stream);
|
||||
}
|
||||
config = JsonHelper.DeserializeFromFile(path, SerializerContext.InputConfig);
|
||||
}
|
||||
catch (JsonException) { }
|
||||
}
|
||||
|
@ -1145,9 +1144,7 @@ namespace Ryujinx.Ui.Windows
|
|||
if (profileDialog.Run() == (int)ResponseType.Ok)
|
||||
{
|
||||
string path = System.IO.Path.Combine(GetProfileBasePath(), profileDialog.FileName);
|
||||
string jsonString;
|
||||
|
||||
jsonString = JsonHelper.Serialize(inputConfig, true);
|
||||
string jsonString = JsonHelper.Serialize(inputConfig, SerializerContext.InputConfig);
|
||||
|
||||
File.WriteAllText(path, jsonString);
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue