Fix d32s8 format on OGLEnumConverter (#420)
This commit is contained in:
parent
d6fba62f8a
commit
33e2810ef3
1 changed files with 1 additions and 1 deletions
|
@ -173,7 +173,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
case GalImageFormat.D24_S8 | GalImageFormat.Unorm: return (PixelInternalFormat.Depth24Stencil8, PixelFormat.DepthStencil, PixelType.UnsignedInt248);
|
||||
case GalImageFormat.D32 | GalImageFormat.Sfloat: return (PixelInternalFormat.DepthComponent32f, PixelFormat.DepthComponent, PixelType.Float);
|
||||
case GalImageFormat.D16 | GalImageFormat.Unorm: return (PixelInternalFormat.DepthComponent16, PixelFormat.DepthComponent, PixelType.UnsignedShort);
|
||||
case GalImageFormat.D32_S8 | GalImageFormat.Uint: return (PixelInternalFormat.Depth32fStencil8, PixelFormat.DepthStencil, PixelType.Float32UnsignedInt248Rev);
|
||||
case GalImageFormat.D32_S8 | GalImageFormat.Sfloat: return (PixelInternalFormat.Depth32fStencil8, PixelFormat.DepthStencil, PixelType.Float32UnsignedInt248Rev);
|
||||
}
|
||||
|
||||
throw new NotImplementedException($"{Format & GalImageFormat.FormatMask} {Format & GalImageFormat.TypeMask}");
|
||||
|
|
Loading…
Reference in a new issue