Volume Hotkeys (#3500)
* Initial GTK implementation * Less messy and Avalonia imp * Move clamping to HLE and streamline imps * Make viewmodel update consistent * Fix rebase and add an english locale. Co-authored-by: Mary-nyan <mary@mary.zone>
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9 changed files with 98 additions and 5 deletions
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@ -35,6 +35,7 @@ namespace Ryujinx.Ui
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private const int SwitchPanelHeight = 720;
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private const int TargetFps = 60;
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private const float MaxResolutionScale = 4.0f; // Max resolution hotkeys can scale to before wrapping.
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private const float VolumeDelta = 0.05f;
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public ManualResetEvent WaitEvent { get; set; }
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public NpadManager NpadManager { get; }
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@ -57,6 +58,7 @@ namespace Ryujinx.Ui
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private readonly long _ticksPerFrame;
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private long _ticks = 0;
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private float _newVolume;
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private readonly Stopwatch _chrono;
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@ -643,6 +645,20 @@ namespace Ryujinx.Ui
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(MaxResolutionScale + GraphicsConfig.ResScale - 2) % MaxResolutionScale + 1;
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}
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if (currentHotkeyState.HasFlag(KeyboardHotkeyState.VolumeUp) &&
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!_prevHotkeyState.HasFlag(KeyboardHotkeyState.VolumeUp))
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{
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_newVolume = MathF.Round((Device.GetVolume() + VolumeDelta), 2);
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Device.SetVolume(_newVolume);
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}
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if (currentHotkeyState.HasFlag(KeyboardHotkeyState.VolumeDown) &&
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!_prevHotkeyState.HasFlag(KeyboardHotkeyState.VolumeDown))
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{
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_newVolume = MathF.Round((Device.GetVolume() - VolumeDelta), 2);
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Device.SetVolume(_newVolume);
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}
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_prevHotkeyState = currentHotkeyState;
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}
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@ -675,7 +691,9 @@ namespace Ryujinx.Ui
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Pause = 1 << 3,
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ToggleMute = 1 << 4,
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ResScaleUp = 1 << 5,
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ResScaleDown = 1 << 6
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ResScaleDown = 1 << 6,
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VolumeUp = 1 << 7,
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VolumeDown = 1 << 8
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}
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private KeyboardHotkeyState GetHotkeyState()
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@ -717,6 +735,16 @@ namespace Ryujinx.Ui
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state |= KeyboardHotkeyState.ResScaleDown;
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}
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if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.VolumeUp))
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{
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state |= KeyboardHotkeyState.VolumeUp;
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}
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if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.VolumeDown))
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{
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state |= KeyboardHotkeyState.VolumeDown;
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}
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return state;
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}
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}
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