Force reciprocal operation with value biased by constant to be precise on macOS (#5110)

* Force operations to be precise in some cases on SPIR-V

* Make it a bit more strict, add comments

* Shader cache version bump
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gdkchan 2023-05-26 15:19:37 -03:00 committed by GitHub
parent e6658c133c
commit 3b375525fb
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8 changed files with 67 additions and 14 deletions

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@ -8,6 +8,8 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
public Instruction Inst { get; private set; }
public StorageKind StorageKind { get; }
public bool ForcePrecise { get; set; }
private Operand[] _dests;
public Operand Dest