[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)

* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA1069 warnings

* Address or silence dotnet format CA2211 warnings

* Address remaining dotnet format analyzer warnings

* Address review comments

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Another rebase, another dotnet format run

* Run dotnet format style after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Remove a few unused parameters

* Replace MmeShadowScratch with Array256<uint>

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Fix and silence a few dotnet-format warnings again

* Run dotnet format after rebase

* Address IDE0251 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First pass of dotnet format

* Add unsafe dotnet format changes

* Fix typos

* Add trailing commas

* Disable formatting for FormatTable

* Address review feedback
This commit is contained in:
TSRBerry 2023-07-02 02:47:54 +02:00 committed by GitHub
parent 2457cfc911
commit 3b46bb73f7
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GPG key ID: 4AEE18F83AFDEB23
145 changed files with 1445 additions and 1427 deletions

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@ -18,7 +18,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <summary>
/// A request to dereference a texture from a pool.
/// </summary>
private struct DereferenceRequest
private readonly struct DereferenceRequest
{
/// <summary>
/// Whether the dereference is due to a mapping change or not.
@ -71,7 +71,7 @@ namespace Ryujinx.Graphics.Gpu.Image
}
private readonly GpuChannel _channel;
private readonly ConcurrentQueue<DereferenceRequest> _dereferenceQueue = new ConcurrentQueue<DereferenceRequest>();
private readonly ConcurrentQueue<DereferenceRequest> _dereferenceQueue = new();
private TextureDescriptor _defaultDescriptor;
/// <summary>
@ -379,10 +379,10 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="descriptor">The texture descriptor</param>
/// <param name="layerSize">Layer size for textures using a sub-range of mipmap levels, otherwise 0</param>
/// <returns>The texture information</returns>
private TextureInfo GetInfo(in TextureDescriptor descriptor, out int layerSize)
private static TextureInfo GetInfo(in TextureDescriptor descriptor, out int layerSize)
{
int depthOrLayers = descriptor.UnpackDepth();
int levels = descriptor.UnpackLevels();
int levels = descriptor.UnpackLevels();
TextureMsaaMode msaaMode = descriptor.UnpackTextureMsaaMode();
@ -424,7 +424,7 @@ namespace Ryujinx.Graphics.Gpu.Image
}
uint format = descriptor.UnpackFormat();
bool srgb = descriptor.UnpackSrgb();
bool srgb = descriptor.UnpackSrgb();
ulong gpuVa = descriptor.UnpackAddress();
@ -451,7 +451,7 @@ namespace Ryujinx.Graphics.Gpu.Image
// Linear textures don't support mipmaps, so we don't handle this case here.
if ((minLod != 0 || maxLod + 1 != levels) && target != Target.TextureBuffer && !isLinear)
{
int depth = TextureInfo.GetDepth(target, depthOrLayers);
int depth = TextureInfo.GetDepth(target, depthOrLayers);
int layers = TextureInfo.GetLayers(target, depthOrLayers);
SizeInfo sizeInfo = SizeCalculator.GetBlockLinearTextureSize(
@ -476,7 +476,7 @@ namespace Ryujinx.Graphics.Gpu.Image
// address if there is a overlapping texture on the cache that can contain the new texture.
gpuVa += (ulong)sizeInfo.GetMipOffset(minLod);
width = Math.Max(1, width >> minLod);
width = Math.Max(1, width >> minLod);
height = Math.Max(1, height >> minLod);
if (target == Target.Texture3D)
@ -608,4 +608,4 @@ namespace Ryujinx.Graphics.Gpu.Image
base.Dispose();
}
}
}
}