[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address remaining dotnet format analyzer warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Another rebase, another dotnet format run * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Remove a few unused parameters * Replace MmeShadowScratch with Array256<uint> * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Run dotnet format after rebase * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First pass of dotnet format * Add unsafe dotnet format changes * Fix typos * Add trailing commas * Disable formatting for FormatTable * Address review feedback
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145 changed files with 1445 additions and 1427 deletions
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@ -18,7 +18,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <summary>
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/// A request to dereference a texture from a pool.
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/// </summary>
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private struct DereferenceRequest
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private readonly struct DereferenceRequest
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{
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/// <summary>
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/// Whether the dereference is due to a mapping change or not.
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@ -71,7 +71,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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}
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private readonly GpuChannel _channel;
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private readonly ConcurrentQueue<DereferenceRequest> _dereferenceQueue = new ConcurrentQueue<DereferenceRequest>();
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private readonly ConcurrentQueue<DereferenceRequest> _dereferenceQueue = new();
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private TextureDescriptor _defaultDescriptor;
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/// <summary>
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@ -379,10 +379,10 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <param name="descriptor">The texture descriptor</param>
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/// <param name="layerSize">Layer size for textures using a sub-range of mipmap levels, otherwise 0</param>
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/// <returns>The texture information</returns>
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private TextureInfo GetInfo(in TextureDescriptor descriptor, out int layerSize)
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private static TextureInfo GetInfo(in TextureDescriptor descriptor, out int layerSize)
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{
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int depthOrLayers = descriptor.UnpackDepth();
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int levels = descriptor.UnpackLevels();
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int levels = descriptor.UnpackLevels();
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TextureMsaaMode msaaMode = descriptor.UnpackTextureMsaaMode();
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@ -424,7 +424,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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}
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uint format = descriptor.UnpackFormat();
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bool srgb = descriptor.UnpackSrgb();
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bool srgb = descriptor.UnpackSrgb();
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ulong gpuVa = descriptor.UnpackAddress();
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@ -451,7 +451,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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// Linear textures don't support mipmaps, so we don't handle this case here.
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if ((minLod != 0 || maxLod + 1 != levels) && target != Target.TextureBuffer && !isLinear)
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{
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int depth = TextureInfo.GetDepth(target, depthOrLayers);
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int depth = TextureInfo.GetDepth(target, depthOrLayers);
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int layers = TextureInfo.GetLayers(target, depthOrLayers);
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SizeInfo sizeInfo = SizeCalculator.GetBlockLinearTextureSize(
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@ -476,7 +476,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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// address if there is a overlapping texture on the cache that can contain the new texture.
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gpuVa += (ulong)sizeInfo.GetMipOffset(minLod);
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width = Math.Max(1, width >> minLod);
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width = Math.Max(1, width >> minLod);
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height = Math.Max(1, height >> minLod);
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if (target == Target.Texture3D)
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@ -608,4 +608,4 @@ namespace Ryujinx.Graphics.Gpu.Image
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base.Dispose();
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}
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}
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}
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}
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