Add shader support for the round mode on the F2F instruction, support mipmaps on ASTC compressed textures

This commit is contained in:
gdk 2019-10-27 17:51:33 -03:00 committed by Thog
parent d3fcab8511
commit 3bcc395253
8 changed files with 39 additions and 18 deletions

View file

@ -54,7 +54,8 @@ namespace Ryujinx.Graphics.Texture.Astc
int blockDepth,
int width,
int height,
int depth)
int depth,
int levels)
{
using (MemoryStream inputStream = new MemoryStream(data.ToArray()))
{
@ -75,23 +76,28 @@ namespace Ryujinx.Graphics.Texture.Astc
{
int blockIndex = 0;
for (int j = 0; j < height; j += blockHeight)
int mipOffset = 0;
for (int l = 0; l < levels; l++)
{
for (int i = 0; i < width; i += blockWidth)
for (int j = 0; j < height; j += blockHeight)
for (int i = 0; i < width; i += blockWidth)
{
int[] decompressedData = new int[144];
DecompressBlock(binReader.ReadBytes(0x10), decompressedData, blockWidth, blockHeight);
int decompressedWidth = Math.Min(blockWidth, width - i);
int decompressedWidth = Math.Min(blockWidth, width - i);
int decompressedHeight = Math.Min(blockHeight, height - j);
int baseOffsets = (j * width + i) * 4;
int baseOffset = mipOffset + (j * width + i) * 4;
for (int jj = 0; jj < decompressedHeight; jj++)
{
outputStream.Seek(baseOffsets + jj * width * 4, SeekOrigin.Begin);
outputStream.Seek(baseOffset + jj * width * 4, SeekOrigin.Begin);
byte[] outputBuffer = new byte[decompressedData.Length * sizeof(int)];
Buffer.BlockCopy(decompressedData, 0, outputBuffer, 0, outputBuffer.Length);
outputStream.Write(outputBuffer, jj * blockWidth * 4, decompressedWidth * 4);
@ -99,6 +105,11 @@ namespace Ryujinx.Graphics.Texture.Astc
blockIndex++;
}
mipOffset += width * height * 4;
width = Math.Max(1, width >> 1);
height = Math.Max(1, height >> 1);
}
return outputStream.ToArray();