Add shader support for the round mode on the F2F instruction, support mipmaps on ASTC compressed textures
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d3fcab8511
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8 changed files with 39 additions and 18 deletions
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@ -54,7 +54,8 @@ namespace Ryujinx.Graphics.Texture.Astc
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int blockDepth,
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int width,
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int height,
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int depth)
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int depth,
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int levels)
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{
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using (MemoryStream inputStream = new MemoryStream(data.ToArray()))
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{
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@ -75,23 +76,28 @@ namespace Ryujinx.Graphics.Texture.Astc
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{
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int blockIndex = 0;
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for (int j = 0; j < height; j += blockHeight)
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int mipOffset = 0;
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for (int l = 0; l < levels; l++)
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{
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for (int i = 0; i < width; i += blockWidth)
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for (int j = 0; j < height; j += blockHeight)
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for (int i = 0; i < width; i += blockWidth)
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{
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int[] decompressedData = new int[144];
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DecompressBlock(binReader.ReadBytes(0x10), decompressedData, blockWidth, blockHeight);
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int decompressedWidth = Math.Min(blockWidth, width - i);
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int decompressedWidth = Math.Min(blockWidth, width - i);
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int decompressedHeight = Math.Min(blockHeight, height - j);
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int baseOffsets = (j * width + i) * 4;
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int baseOffset = mipOffset + (j * width + i) * 4;
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for (int jj = 0; jj < decompressedHeight; jj++)
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{
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outputStream.Seek(baseOffsets + jj * width * 4, SeekOrigin.Begin);
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outputStream.Seek(baseOffset + jj * width * 4, SeekOrigin.Begin);
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byte[] outputBuffer = new byte[decompressedData.Length * sizeof(int)];
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Buffer.BlockCopy(decompressedData, 0, outputBuffer, 0, outputBuffer.Length);
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outputStream.Write(outputBuffer, jj * blockWidth * 4, decompressedWidth * 4);
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@ -99,6 +105,11 @@ namespace Ryujinx.Graphics.Texture.Astc
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blockIndex++;
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}
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mipOffset += width * height * 4;
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width = Math.Max(1, width >> 1);
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height = Math.Max(1, height >> 1);
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}
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return outputStream.ToArray();
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