gui: Replace FileChooserDialog by FileChooserNative (#2633)
We currently use the FileChooser from GTK, which is a bit mess. Instead of it we could use the native FileChooser from all specifics OS. This is what this PR attempt to fix. It could be nice to get a test under linux since I've only tested it under Windows without any issues. Fixes #2584
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6 changed files with 66 additions and 38 deletions
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@ -563,7 +563,7 @@ namespace Ryujinx.Ui.Windows
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}
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else
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{
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FileChooserDialog fileChooser = new FileChooserDialog("Choose the game directory to add to the list", this, FileChooserAction.SelectFolder, "Cancel", ResponseType.Cancel, "Add", ResponseType.Accept)
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FileChooserNative fileChooser = new FileChooserNative("Choose the game directory to add to the list", this, FileChooserAction.SelectFolder, "Add", "Cancel")
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{
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SelectMultiple = true
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};
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@ -622,10 +622,15 @@ namespace Ryujinx.Ui.Windows
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private void BrowseThemeDir_Pressed(object sender, EventArgs args)
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{
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using (FileChooserDialog fileChooser = new FileChooserDialog("Choose the theme to load", this, FileChooserAction.Open, "Cancel", ResponseType.Cancel, "Select", ResponseType.Accept))
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using (FileChooserNative fileChooser = new FileChooserNative("Choose the theme to load", this, FileChooserAction.Open, "Select", "Cancel"))
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{
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fileChooser.Filter = new FileFilter();
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fileChooser.Filter.AddPattern("*.css");
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FileFilter filter = new FileFilter()
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{
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Name = "Theme Files"
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};
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filter.AddPattern("*.css");
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fileChooser.AddFilter(filter);
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if (fileChooser.Run() == (int)ResponseType.Accept)
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{
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