Replace constant buffer access on shader with new Load instruction (#4646)
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42 changed files with 788 additions and 625 deletions
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@ -1,4 +1,6 @@
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using Ryujinx.Common.Memory;
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using Ryujinx.Graphics.Shader.StructuredIr;
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using Ryujinx.Graphics.Shader.Translation;
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using System.Runtime.CompilerServices;
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namespace Ryujinx.Graphics.Shader
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@ -11,8 +13,20 @@ namespace Ryujinx.Graphics.Shader
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public T W;
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}
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enum SupportBufferField
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{
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// Must match the order of the fields on the struct.
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FragmentAlphaTest,
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FragmentIsBgra,
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ViewportInverse,
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FragmentRenderScaleCount,
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RenderScale
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}
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public struct SupportBuffer
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{
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internal const int Binding = 0;
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public static int FieldSize;
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public static int RequiredSize;
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@ -47,6 +61,18 @@ namespace Ryujinx.Graphics.Shader
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ComputeRenderScaleOffset = GraphicsRenderScaleOffset + FieldSize;
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}
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internal static StructureType GetStructureType()
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{
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return new StructureType(new[]
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{
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new StructureField(AggregateType.U32, "s_alpha_test"),
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new StructureField(AggregateType.Array | AggregateType.U32, "s_is_bgra", FragmentIsBgraCount),
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new StructureField(AggregateType.Vector4 | AggregateType.FP32, "s_viewport_inverse"),
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new StructureField(AggregateType.S32, "s_frag_scale_count"),
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new StructureField(AggregateType.Array | AggregateType.FP32, "s_render_scale", RenderScaleMaxCount)
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});
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}
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public Vector4<int> FragmentAlphaTest;
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public Array8<Vector4<int>> FragmentIsBgra;
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public Vector4<float> ViewportInverse;
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