amadeus: Add missing compressor effect from REV11 (#4010)
* amadeus: Add missing compressor effect from REV11 This was in my reversing notes but seems I completely forgot to implement it Also took the opportunity to simplify the Limiter effect a bit. * Remove some outdated comment * Address gdkchan's comments
This commit is contained in:
parent
dde9bb5c69
commit
40311310d1
24 changed files with 658 additions and 27 deletions
115
Ryujinx.Audio/Renderer/Parameter/Effect/CompressorParameter.cs
Normal file
115
Ryujinx.Audio/Renderer/Parameter/Effect/CompressorParameter.cs
Normal file
|
@ -0,0 +1,115 @@
|
|||
using Ryujinx.Audio.Renderer.Server.Effect;
|
||||
using Ryujinx.Common.Memory;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Parameter.Effect
|
||||
{
|
||||
/// <summary>
|
||||
/// <see cref="IEffectInParameter.SpecificData"/> for <see cref="Common.EffectType.Compressor"/>.
|
||||
/// </summary>
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
||||
public struct CompressorParameter
|
||||
{
|
||||
/// <summary>
|
||||
/// The input channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
|
||||
/// </summary>
|
||||
public Array6<byte> Input;
|
||||
|
||||
/// <summary>
|
||||
/// The output channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
|
||||
/// </summary>
|
||||
public Array6<byte> Output;
|
||||
|
||||
/// <summary>
|
||||
/// The maximum number of channels supported.
|
||||
/// </summary>
|
||||
public ushort ChannelCountMax;
|
||||
|
||||
/// <summary>
|
||||
/// The total channel count used.
|
||||
/// </summary>
|
||||
public ushort ChannelCount;
|
||||
|
||||
/// <summary>
|
||||
/// The target sample rate.
|
||||
/// </summary>
|
||||
/// <remarks>This is in kHz.</remarks>
|
||||
public int SampleRate;
|
||||
|
||||
/// <summary>
|
||||
/// The threshold.
|
||||
/// </summary>
|
||||
public float Threshold;
|
||||
|
||||
/// <summary>
|
||||
/// The compressor ratio.
|
||||
/// </summary>
|
||||
public float Ratio;
|
||||
|
||||
/// <summary>
|
||||
/// The attack time.
|
||||
/// <remarks>This is in microseconds.</remarks>
|
||||
/// </summary>
|
||||
public int AttackTime;
|
||||
|
||||
/// <summary>
|
||||
/// The release time.
|
||||
/// <remarks>This is in microseconds.</remarks>
|
||||
/// </summary>
|
||||
public int ReleaseTime;
|
||||
|
||||
/// <summary>
|
||||
/// The input gain.
|
||||
/// </summary>
|
||||
public float InputGain;
|
||||
|
||||
/// <summary>
|
||||
/// The attack coefficient.
|
||||
/// </summary>
|
||||
public float AttackCoefficient;
|
||||
|
||||
/// <summary>
|
||||
/// The release coefficient.
|
||||
/// </summary>
|
||||
public float ReleaseCoefficient;
|
||||
|
||||
/// <summary>
|
||||
/// The output gain.
|
||||
/// </summary>
|
||||
public float OutputGain;
|
||||
|
||||
/// <summary>
|
||||
/// The current usage status of the effect on the client side.
|
||||
/// </summary>
|
||||
public UsageState Status;
|
||||
|
||||
/// <summary>
|
||||
/// Indicate if the makeup gain should be used.
|
||||
/// </summary>
|
||||
[MarshalAs(UnmanagedType.I1)]
|
||||
public bool MakeupGainEnabled;
|
||||
|
||||
/// <summary>
|
||||
/// Reserved/padding.
|
||||
/// </summary>
|
||||
private Array2<byte> _reserved;
|
||||
|
||||
/// <summary>
|
||||
/// Check if the <see cref="ChannelCount"/> is valid.
|
||||
/// </summary>
|
||||
/// <returns>Returns true if the <see cref="ChannelCount"/> is valid.</returns>
|
||||
public bool IsChannelCountValid()
|
||||
{
|
||||
return EffectInParameterVersion1.IsChannelCountValid(ChannelCount);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check if the <see cref="ChannelCountMax"/> is valid.
|
||||
/// </summary>
|
||||
/// <returns>Returns true if the <see cref="ChannelCountMax"/> is valid.</returns>
|
||||
public bool IsChannelCountMaxValid()
|
||||
{
|
||||
return EffectInParameterVersion1.IsChannelCountValid(ChannelCountMax);
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue