Add support for BC1/2/3 decompression (for 3D textures) (#2987)

* Add support for BC1/2/3 decompression (for 3D textures)

* Optimize and clean up

* Unsafe not needed here

* Fix alpha value interpolation when a0 <= a1
This commit is contained in:
gdkchan 2022-01-22 15:23:00 -03:00 committed by GitHub
parent 8117f6a979
commit 42c75dbb8f
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GPG key ID: 4AEE18F83AFDEB23
8 changed files with 720 additions and 143 deletions

View file

@ -2,30 +2,32 @@ namespace Ryujinx.Graphics.GAL
{
public struct Capabilities
{
public bool HasFrontFacingBug { get; }
public bool HasVectorIndexingBug { get; }
public readonly bool HasFrontFacingBug;
public readonly bool HasVectorIndexingBug;
public bool SupportsAstcCompression { get; }
public bool SupportsBgraFormat { get; }
public bool SupportsR4G4Format { get; }
public bool SupportsFragmentShaderInterlock { get; }
public bool SupportsFragmentShaderOrderingIntel { get; }
public bool SupportsImageLoadFormatted { get; }
public bool SupportsMismatchingViewFormat { get; }
public bool SupportsNonConstantTextureOffset { get; }
public bool SupportsShaderBallot { get; }
public bool SupportsTextureShadowLod { get; }
public bool SupportsViewportSwizzle { get; }
public bool SupportsIndirectParameters { get; }
public readonly bool SupportsAstcCompression;
public readonly bool Supports3DTextureCompression;
public readonly bool SupportsBgraFormat;
public readonly bool SupportsR4G4Format;
public readonly bool SupportsFragmentShaderInterlock;
public readonly bool SupportsFragmentShaderOrderingIntel;
public readonly bool SupportsImageLoadFormatted;
public readonly bool SupportsMismatchingViewFormat;
public readonly bool SupportsNonConstantTextureOffset;
public readonly bool SupportsShaderBallot;
public readonly bool SupportsTextureShadowLod;
public readonly bool SupportsViewportSwizzle;
public readonly bool SupportsIndirectParameters;
public int MaximumComputeSharedMemorySize { get; }
public float MaximumSupportedAnisotropy { get; }
public int StorageBufferOffsetAlignment { get; }
public readonly int MaximumComputeSharedMemorySize;
public readonly float MaximumSupportedAnisotropy;
public readonly int StorageBufferOffsetAlignment;
public Capabilities(
bool hasFrontFacingBug,
bool hasVectorIndexingBug,
bool supportsAstcCompression,
bool supports3DTextureCompression,
bool supportsBgraFormat,
bool supportsR4G4Format,
bool supportsFragmentShaderInterlock,
@ -44,6 +46,7 @@ namespace Ryujinx.Graphics.GAL
HasFrontFacingBug = hasFrontFacingBug;
HasVectorIndexingBug = hasVectorIndexingBug;
SupportsAstcCompression = supportsAstcCompression;
Supports3DTextureCompression = supports3DTextureCompression;
SupportsBgraFormat = supportsBgraFormat;
SupportsR4G4Format = supportsR4G4Format;
SupportsFragmentShaderInterlock = supportsFragmentShaderInterlock;

View file

@ -67,11 +67,9 @@ namespace Ryujinx.Graphics.GAL
R10G10B10A2Uint,
R11G11B10Float,
R9G9B9E5Float,
Bc1RgbUnorm,
Bc1RgbaUnorm,
Bc2Unorm,
Bc3Unorm,
Bc1RgbSrgb,
Bc1RgbaSrgb,
Bc2Srgb,
Bc3Srgb,
@ -349,25 +347,5 @@ namespace Ryujinx.Graphics.GAL
{
return format.IsUint() || format.IsSint();
}
/// <summary>
/// Checks if the texture format is a BC4 compressed format.
/// </summary>
/// <param name="format">Texture format</param>
/// <returns>True if the texture format is a BC4 compressed format, false otherwise</returns>
public static bool IsBc4(this Format format)
{
return format == Format.Bc4Unorm || format == Format.Bc4Snorm;
}
/// <summary>
/// Checks if the texture format is a BC5 compressed format.
/// </summary>
/// <param name="format">Texture format</param>
/// <returns>True if the texture format is a BC5 compressed format, false otherwise</returns>
public static bool IsBc5(this Format format)
{
return format == Format.Bc5Unorm || format == Format.Bc5Snorm;
}
}
}