Add XML documentation to Ryujinx.Graphics.Gpu.Shader

This commit is contained in:
gdkchan 2019-12-31 01:46:57 -03:00 committed by Thog
parent e58b540c4e
commit 430faeb8ef
9 changed files with 197 additions and 11 deletions

View file

@ -2,6 +2,9 @@ using System;
namespace Ryujinx.Graphics.Gpu.Shader
{
/// <summary>
/// Shader code addresses in memory for each shader stage.
/// </summary>
struct ShaderAddresses : IEquatable<ShaderAddresses>
{
public ulong VertexA;
@ -11,11 +14,21 @@ namespace Ryujinx.Graphics.Gpu.Shader
public ulong Geometry;
public ulong Fragment;
/// <summary>
/// Check if the addresses are equal.
/// </summary>
/// <param name="other">Shader addresses structure to compare with</param>
/// <returns>True if they are equal, false otherwise</returns>
public override bool Equals(object other)
{
return other is ShaderAddresses addresses && Equals(addresses);
}
/// <summary>
/// Check if the addresses are equal.
/// </summary>
/// <param name="other">Shader addresses structure to compare with</param>
/// <returns>True if they are equal, false otherwise</returns>
public bool Equals(ShaderAddresses other)
{
return VertexA == other.VertexA &&
@ -26,6 +39,10 @@ namespace Ryujinx.Graphics.Gpu.Shader
Fragment == other.Fragment;
}
/// <summary>
/// Computes hash code from the addresses.
/// </summary>
/// <returns>Hash code</returns>
public override int GetHashCode()
{
return HashCode.Combine(VertexA, Vertex, TessControl, TessEvaluation, Geometry, Fragment);