Implement Viewport Transform Disable (#3328)
* Initial implementation (no specialization) * Use specialization * Fix render scale, increase code gen version * Revert accidental change * Address Feedback
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92ca1cb0cb
commit
43b4b34376
24 changed files with 200 additions and 26 deletions
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@ -249,7 +249,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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context.AppendLine();
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}
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}
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else if (isFragment)
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else if (isFragment || context.Config.Stage == ShaderStage.Vertex)
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{
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DeclareSupportUniformBlock(context, context.Config.Stage, 0);
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}
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@ -615,8 +615,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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private static void DeclareSupportUniformBlock(CodeGenContext context, ShaderStage stage, int scaleElements)
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{
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bool isFragment = stage == ShaderStage.Fragment;
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if (!isFragment && scaleElements == 0)
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bool needsSupportBlock = stage == ShaderStage.Fragment ||
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(context.Config.LastInVertexPipeline && context.Config.GpuAccessor.QueryViewportTransformDisable());
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if (!needsSupportBlock && scaleElements == 0)
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{
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return;
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}
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@ -630,6 +632,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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case ShaderStage.Vertex:
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context.AppendLine($"uint {DefaultNames.SupportBlockAlphaTestName};");
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context.AppendLine($"bool {DefaultNames.SupportBlockIsBgraName}[{SupportBuffer.FragmentIsBgraCount}];");
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context.AppendLine($"vec4 {DefaultNames.SupportBlockViewportInverse};");
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context.AppendLine($"int {DefaultNames.SupportBlockFragmentScaleCount};");
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break;
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case ShaderStage.Compute:
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@ -18,6 +18,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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public const string SupportBlockName = "support_block";
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public const string SupportBlockAlphaTestName = "s_alpha_test";
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public const string SupportBlockIsBgraName = "s_is_bgra";
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public const string SupportBlockViewportInverse = "s_viewport_inverse";
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public const string SupportBlockFragmentScaleCount = "s_frag_scale_count";
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public const string SupportBlockRenderScaleName = "s_render_scale";
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@ -84,7 +84,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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{ AttributeConsts.FragmentOutputIsBgraBase + 16, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[4]", VariableType.Bool) },
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{ AttributeConsts.FragmentOutputIsBgraBase + 20, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[5]", VariableType.Bool) },
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{ AttributeConsts.FragmentOutputIsBgraBase + 24, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[6]", VariableType.Bool) },
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{ AttributeConsts.FragmentOutputIsBgraBase + 28, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[7]", VariableType.Bool) }
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{ AttributeConsts.FragmentOutputIsBgraBase + 28, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[7]", VariableType.Bool) },
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{ AttributeConsts.SupportBlockViewInverseX, new BuiltInAttribute($"{DefaultNames.SupportBlockViewportInverse}.x", VariableType.F32) },
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{ AttributeConsts.SupportBlockViewInverseY, new BuiltInAttribute($"{DefaultNames.SupportBlockViewportInverse}.y", VariableType.F32) }
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};
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private Dictionary<AstOperand, string> _locals;
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@ -329,6 +329,15 @@ namespace Ryujinx.Graphics.Shader
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return false;
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}
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/// <summary>
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/// Queries if host state disables the viewport transform.
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/// </summary>
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/// <returns>True if the viewport transform is disabled</returns>
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bool QueryViewportTransformDisable()
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{
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return false;
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}
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/// <summary>
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/// Registers a texture used by the shader.
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/// </summary>
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@ -206,7 +206,33 @@ namespace Ryujinx.Graphics.Shader.Instructions
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if (emit)
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{
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context.EmitVertex();
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if (context.Config.LastInVertexPipeline)
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{
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context.PrepareForVertexReturn(out var tempXLocal, out var tempYLocal, out var tempZLocal);
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context.EmitVertex();
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// Restore output position value before transformation.
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if (tempXLocal != null)
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{
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context.Copy(Attribute(AttributeConsts.PositionX), tempXLocal);
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}
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if (tempYLocal != null)
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{
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context.Copy(Attribute(AttributeConsts.PositionY), tempYLocal);
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}
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if (tempZLocal != null)
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{
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context.Copy(Attribute(AttributeConsts.PositionZ), tempZLocal);
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}
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}
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else
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{
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context.EmitVertex();
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}
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}
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if (cut)
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@ -18,6 +18,7 @@ namespace Ryujinx.Graphics.Shader
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public static int FragmentAlphaTestOffset;
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public static int FragmentIsBgraOffset;
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public static int ViewportInverseOffset;
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public static int FragmentRenderScaleCountOffset;
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public static int GraphicsRenderScaleOffset;
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public static int ComputeRenderScaleOffset;
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@ -40,6 +41,7 @@ namespace Ryujinx.Graphics.Shader
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FragmentAlphaTestOffset = OffsetOf(ref instance, ref instance.FragmentAlphaTest);
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FragmentIsBgraOffset = OffsetOf(ref instance, ref instance.FragmentIsBgra);
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ViewportInverseOffset = OffsetOf(ref instance, ref instance.ViewportInverse);
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FragmentRenderScaleCountOffset = OffsetOf(ref instance, ref instance.FragmentRenderScaleCount);
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GraphicsRenderScaleOffset = OffsetOf(ref instance, ref instance.RenderScale);
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ComputeRenderScaleOffset = GraphicsRenderScaleOffset + FieldSize;
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@ -47,6 +49,7 @@ namespace Ryujinx.Graphics.Shader
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public Vector4<int> FragmentAlphaTest;
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public Array8<Vector4<int>> FragmentIsBgra;
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public Vector4<float> ViewportInverse;
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public Vector4<int> FragmentRenderScaleCount;
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// Render scale max count: 1 + 32 + 8. First scale is fragment output scale, others are textures/image inputs.
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@ -67,6 +67,9 @@ namespace Ryujinx.Graphics.Shader.Translation
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public const int FragmentOutputIsBgraBase = 0x1000100;
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public const int FragmentOutputIsBgraEnd = FragmentOutputIsBgraBase + 8 * 4;
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public const int SupportBlockViewInverseX = 0x1000200;
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public const int SupportBlockViewInverseY = 0x1000204;
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public const int ThreadIdX = 0x2000000;
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public const int ThreadIdY = 0x2000004;
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public const int ThreadIdZ = 0x2000008;
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@ -154,9 +154,56 @@ namespace Ryujinx.Graphics.Shader.Translation
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return label;
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}
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public void PrepareForVertexReturn()
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{
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if (Config.GpuAccessor.QueryViewportTransformDisable())
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{
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Operand x = Attribute(AttributeConsts.PositionX | AttributeConsts.LoadOutputMask);
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Operand y = Attribute(AttributeConsts.PositionY | AttributeConsts.LoadOutputMask);
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Operand xScale = Attribute(AttributeConsts.SupportBlockViewInverseX);
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Operand yScale = Attribute(AttributeConsts.SupportBlockViewInverseY);
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Operand negativeOne = ConstF(-1.0f);
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this.Copy(Attribute(AttributeConsts.PositionX), this.FPFusedMultiplyAdd(x, xScale, negativeOne));
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this.Copy(Attribute(AttributeConsts.PositionY), this.FPFusedMultiplyAdd(y, yScale, negativeOne));
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}
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}
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public void PrepareForVertexReturn(out Operand oldXLocal, out Operand oldYLocal, out Operand oldZLocal)
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{
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if (Config.GpuAccessor.QueryViewportTransformDisable())
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{
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oldXLocal = Local();
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this.Copy(oldXLocal, Attribute(AttributeConsts.PositionX | AttributeConsts.LoadOutputMask));
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oldYLocal = Local();
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this.Copy(oldYLocal, Attribute(AttributeConsts.PositionY | AttributeConsts.LoadOutputMask));
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}
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else
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{
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oldXLocal = null;
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oldYLocal = null;
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}
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// Will be used by Vulkan backend for depth mode emulation.
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oldZLocal = null;
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PrepareForVertexReturn();
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}
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public void PrepareForReturn()
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{
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if (!IsNonMain && Config.Stage == ShaderStage.Fragment)
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if (IsNonMain)
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{
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return;
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}
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if (Config.LastInVertexPipeline &&
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(Config.Stage == ShaderStage.Vertex || Config.Stage == ShaderStage.TessellationEvaluation) &&
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(Config.Options.Flags & TranslationFlags.VertexA) == 0)
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{
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PrepareForVertexReturn();
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}
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else if (Config.Stage == ShaderStage.Fragment)
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{
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if (Config.OmapDepth)
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{
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@ -14,6 +14,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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public ShaderStage Stage { get; }
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public bool GpPassthrough { get; }
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public bool LastInVertexPipeline { get; private set; }
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public int ThreadsPerInputPrimitive { get; }
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@ -135,6 +136,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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OmapSampleMask = header.OmapSampleMask;
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OmapDepth = header.OmapDepth;
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TransformFeedbackEnabled = gpuAccessor.QueryTransformFeedbackEnabled();
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LastInVertexPipeline = header.Stage < ShaderStage.Fragment;
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}
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public int GetDepthRegister()
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@ -274,6 +276,11 @@ namespace Ryujinx.Graphics.Shader.Translation
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NextInputAttributesPerPatchComponents = config.ThisInputAttributesPerPatchComponents;
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NextUsesFixedFuncAttributes = config.UsedFeatures.HasFlag(FeatureFlags.FixedFuncAttr);
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MergeOutputUserAttributes(config.UsedInputAttributes, config.UsedInputAttributesPerPatch);
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if (config.Stage != ShaderStage.Fragment)
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{
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LastInVertexPipeline = false;
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}
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}
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public void MergeOutputUserAttributes(int mask, int maskPerPatch)
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