Better SDL2 Audio Init Error Logging (#3967)
* Better SDL2 Audio Init Error Logging * Update Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs Co-authored-by: Mary-nyan <thog@protonmail.com> * Update Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs Co-authored-by: Mary-nyan <thog@protonmail.com> * Update Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs Co-authored-by: Mary-nyan <thog@protonmail.com> * Update Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update SDL2HardwareDeviceDriver.cs * Update SDL2HardwareDeviceDriver.cs Co-authored-by: Mary-nyan <thog@protonmail.com> Co-authored-by: Ac_K <Acoustik666@gmail.com>
This commit is contained in:
parent
458452279c
commit
456fc04007
2 changed files with 6 additions and 1 deletions
|
@ -69,7 +69,7 @@ namespace Ryujinx.SDL2.Common
|
|||
|
||||
if (SDL_Init(SdlInitFlags) != 0)
|
||||
{
|
||||
string errorMessage = $"SDL2 initlaization failed with error \"{SDL_GetError()}\"";
|
||||
string errorMessage = $"SDL2 initialization failed with error \"{SDL_GetError()}\"";
|
||||
|
||||
Logger.Error?.Print(LogClass.Application, errorMessage);
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue