[Ryujinx.Input] Address dotnet-format issues (#5384)

* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA1806 and a few CA1854 warnings

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Remove redundant code, convert to auto-properties and fix naming rule violations

* Remove bogus change

* Address review feedback
This commit is contained in:
TSRBerry 2023-06-28 18:23:00 +02:00 committed by GitHub
parent 40f2bd37e3
commit 46b7c905f5
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24 changed files with 344 additions and 343 deletions

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@ -7,13 +7,15 @@ using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using CemuHookClient = Ryujinx.Input.Motion.CemuHook.Client;
using ControllerType = Ryujinx.Common.Configuration.Hid.ControllerType;
using PlayerIndex = Ryujinx.HLE.HOS.Services.Hid.PlayerIndex;
using Switch = Ryujinx.HLE.Switch;
namespace Ryujinx.Input.HLE
{
public class NpadManager : IDisposable
{
private CemuHookClient _cemuHookClient;
private readonly CemuHookClient _cemuHookClient;
private readonly object _lock = new();
@ -21,7 +23,7 @@ namespace Ryujinx.Input.HLE
private const int MaxControllers = 9;
private NpadController[] _controllers;
private readonly NpadController[] _controllers;
private readonly IGamepadDriver _keyboardDriver;
private readonly IGamepadDriver _gamepadDriver;
@ -51,7 +53,7 @@ namespace Ryujinx.Input.HLE
{
lock (_lock)
{
List<InputConfig> validInputs = new List<InputConfig>();
List<InputConfig> validInputs = new();
foreach (var inputConfigEntry in _inputConfig)
{
if (_controllers[(int)inputConfigEntry.PlayerIndex] != null)
@ -96,10 +98,8 @@ namespace Ryujinx.Input.HLE
{
return controller.UpdateDriverConfiguration(targetDriver, config);
}
else
{
return controller.GamepadDriver != null;
}
return controller.GamepadDriver != null;
}
public void ReloadConfiguration(List<InputConfig> inputConfig, bool enableKeyboard, bool enableMouse)
@ -112,11 +112,11 @@ namespace Ryujinx.Input.HLE
_controllers[i] = null;
}
List<InputConfig> validInputs = new List<InputConfig>();
List<InputConfig> validInputs = new();
foreach (InputConfig inputConfigEntry in inputConfig)
{
NpadController controller = new NpadController(_cemuHookClient);
NpadController controller = new(_cemuHookClient);
bool isValid = DriverConfigurationUpdate(ref controller, inputConfigEntry);
@ -131,9 +131,9 @@ namespace Ryujinx.Input.HLE
}
}
_inputConfig = inputConfig;
_inputConfig = inputConfig;
_enableKeyboard = enableKeyboard;
_enableMouse = enableMouse;
_enableMouse = enableMouse;
_device.Hid.RefreshInputConfig(validInputs);
}
@ -167,8 +167,8 @@ namespace Ryujinx.Input.HLE
{
lock (_lock)
{
List<GamepadInput> hleInputStates = new List<GamepadInput>();
List<SixAxisInput> hleMotionStates = new List<SixAxisInput>(NpadDevices.MaxControllers);
List<GamepadInput> hleInputStates = new();
List<SixAxisInput> hleMotionStates = new(NpadDevices.MaxControllers);
KeyboardInput? hleKeyboardInput = null;
@ -178,7 +178,7 @@ namespace Ryujinx.Input.HLE
(SixAxisInput, SixAxisInput) motionState = default;
NpadController controller = _controllers[(int)inputConfig.PlayerIndex];
Ryujinx.HLE.HOS.Services.Hid.PlayerIndex playerIndex = (Ryujinx.HLE.HOS.Services.Hid.PlayerIndex)inputConfig.PlayerIndex;
PlayerIndex playerIndex = (PlayerIndex)inputConfig.PlayerIndex;
bool isJoyconPair = false;
@ -195,7 +195,7 @@ namespace Ryujinx.Input.HLE
inputState.Buttons |= _device.Hid.UpdateStickButtons(inputState.LStick, inputState.RStick);
isJoyconPair = inputConfig.ControllerType == Common.Configuration.Hid.ControllerType.JoyconPair;
isJoyconPair = inputConfig.ControllerType == ControllerType.JoyconPair;
var altMotionState = isJoyconPair ? controller.GetHLEMotionState(true) : default;
@ -284,7 +284,7 @@ namespace Ryujinx.Input.HLE
{
lock (_lock)
{
return _inputConfig.Find(x => x.PlayerIndex == (Ryujinx.Common.Configuration.Hid.PlayerIndex)index);
return _inputConfig.Find(x => x.PlayerIndex == (Common.Configuration.Hid.PlayerIndex)index);
}
}
@ -314,6 +314,7 @@ namespace Ryujinx.Input.HLE
public void Dispose()
{
GC.SuppressFinalize(this);
Dispose(true);
}
}