[Ryujinx.Input] Address dotnet-format issues (#5384)
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Address dotnet format CA1816 warnings * Address or silence dotnet format CA1806 and a few CA1854 warnings * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Add comments to disabled warnings * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * Remove redundant code, convert to auto-properties and fix naming rule violations * Remove bogus change * Address review feedback
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24 changed files with 344 additions and 343 deletions
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@ -7,13 +7,15 @@ using System.Collections.Generic;
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using System.Diagnostics;
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using System.Runtime.CompilerServices;
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using CemuHookClient = Ryujinx.Input.Motion.CemuHook.Client;
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using ControllerType = Ryujinx.Common.Configuration.Hid.ControllerType;
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using PlayerIndex = Ryujinx.HLE.HOS.Services.Hid.PlayerIndex;
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using Switch = Ryujinx.HLE.Switch;
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namespace Ryujinx.Input.HLE
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{
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public class NpadManager : IDisposable
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{
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private CemuHookClient _cemuHookClient;
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private readonly CemuHookClient _cemuHookClient;
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private readonly object _lock = new();
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@ -21,7 +23,7 @@ namespace Ryujinx.Input.HLE
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private const int MaxControllers = 9;
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private NpadController[] _controllers;
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private readonly NpadController[] _controllers;
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private readonly IGamepadDriver _keyboardDriver;
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private readonly IGamepadDriver _gamepadDriver;
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@ -51,7 +53,7 @@ namespace Ryujinx.Input.HLE
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{
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lock (_lock)
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{
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List<InputConfig> validInputs = new List<InputConfig>();
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List<InputConfig> validInputs = new();
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foreach (var inputConfigEntry in _inputConfig)
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{
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if (_controllers[(int)inputConfigEntry.PlayerIndex] != null)
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@ -96,10 +98,8 @@ namespace Ryujinx.Input.HLE
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{
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return controller.UpdateDriverConfiguration(targetDriver, config);
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}
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else
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{
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return controller.GamepadDriver != null;
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}
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return controller.GamepadDriver != null;
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}
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public void ReloadConfiguration(List<InputConfig> inputConfig, bool enableKeyboard, bool enableMouse)
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@ -112,11 +112,11 @@ namespace Ryujinx.Input.HLE
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_controllers[i] = null;
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}
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List<InputConfig> validInputs = new List<InputConfig>();
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List<InputConfig> validInputs = new();
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foreach (InputConfig inputConfigEntry in inputConfig)
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{
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NpadController controller = new NpadController(_cemuHookClient);
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NpadController controller = new(_cemuHookClient);
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bool isValid = DriverConfigurationUpdate(ref controller, inputConfigEntry);
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@ -131,9 +131,9 @@ namespace Ryujinx.Input.HLE
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}
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}
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_inputConfig = inputConfig;
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_inputConfig = inputConfig;
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_enableKeyboard = enableKeyboard;
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_enableMouse = enableMouse;
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_enableMouse = enableMouse;
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_device.Hid.RefreshInputConfig(validInputs);
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}
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@ -167,8 +167,8 @@ namespace Ryujinx.Input.HLE
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{
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lock (_lock)
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{
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List<GamepadInput> hleInputStates = new List<GamepadInput>();
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List<SixAxisInput> hleMotionStates = new List<SixAxisInput>(NpadDevices.MaxControllers);
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List<GamepadInput> hleInputStates = new();
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List<SixAxisInput> hleMotionStates = new(NpadDevices.MaxControllers);
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KeyboardInput? hleKeyboardInput = null;
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@ -178,7 +178,7 @@ namespace Ryujinx.Input.HLE
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(SixAxisInput, SixAxisInput) motionState = default;
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NpadController controller = _controllers[(int)inputConfig.PlayerIndex];
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Ryujinx.HLE.HOS.Services.Hid.PlayerIndex playerIndex = (Ryujinx.HLE.HOS.Services.Hid.PlayerIndex)inputConfig.PlayerIndex;
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PlayerIndex playerIndex = (PlayerIndex)inputConfig.PlayerIndex;
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bool isJoyconPair = false;
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@ -195,7 +195,7 @@ namespace Ryujinx.Input.HLE
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inputState.Buttons |= _device.Hid.UpdateStickButtons(inputState.LStick, inputState.RStick);
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isJoyconPair = inputConfig.ControllerType == Common.Configuration.Hid.ControllerType.JoyconPair;
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isJoyconPair = inputConfig.ControllerType == ControllerType.JoyconPair;
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var altMotionState = isJoyconPair ? controller.GetHLEMotionState(true) : default;
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@ -284,7 +284,7 @@ namespace Ryujinx.Input.HLE
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{
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lock (_lock)
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{
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return _inputConfig.Find(x => x.PlayerIndex == (Ryujinx.Common.Configuration.Hid.PlayerIndex)index);
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return _inputConfig.Find(x => x.PlayerIndex == (Common.Configuration.Hid.PlayerIndex)index);
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}
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}
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@ -314,6 +314,7 @@ namespace Ryujinx.Input.HLE
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public void Dispose()
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{
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GC.SuppressFinalize(this);
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Dispose(true);
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}
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}
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