GPU: Add fallback when 16-bit formats are not supported (#4108)

* Add conversion for 16 bit RGBA formats (not supported in Rosetta)

* Rebase fix

Rebase fix

* Forgot to remove this

* Fix RGBA16 format conversion

* Add RGBA4 -> RGBA8 conversion

* Handle host stride alignment

* Address Feedback Part 1

* Can't count

* Don't zero out rgb when alpha is 0

* Separate RGBA4 and 5-bit component formats

Not sure of a better way to name them...

* Add A1B5G5R5 conversion

* Put this in the right place.

* Make format naming consistent for capabilities

* Change method names
This commit is contained in:
riperiperi 2022-12-26 18:50:27 +00:00 committed by GitHub
parent c963b3c804
commit 470be03c2f
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8 changed files with 291 additions and 20 deletions

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@ -396,6 +396,17 @@ namespace Ryujinx.Graphics.Vulkan
GAL.Format.Etc2RgbSrgb,
GAL.Format.Etc2RgbUnorm);
bool supports5BitComponentFormat = FormatCapabilities.OptimalFormatsSupport(compressedFormatFeatureFlags,
GAL.Format.R5G6B5Unorm,
GAL.Format.R5G5B5A1Unorm,
GAL.Format.R5G5B5X1Unorm,
GAL.Format.B5G6R5Unorm,
GAL.Format.B5G5R5A1Unorm,
GAL.Format.A1B5G5R5Unorm);
bool supportsR4G4B4A4Format = FormatCapabilities.OptimalFormatsSupport(compressedFormatFeatureFlags,
GAL.Format.R4G4B4A4Unorm);
PhysicalDeviceVulkan12Features featuresVk12 = new PhysicalDeviceVulkan12Features()
{
SType = StructureType.PhysicalDeviceVulkan12Features
@ -425,7 +436,9 @@ namespace Ryujinx.Graphics.Vulkan
supports3DTextureCompression: true,
supportsBgraFormat: true,
supportsR4G4Format: false,
supportsR4G4B4A4Format: supportsR4G4B4A4Format,
supportsSnormBufferTextureFormat: true,
supports5BitComponentFormat: supports5BitComponentFormat,
supportsFragmentShaderInterlock: Capabilities.SupportsFragmentShaderInterlock,
supportsFragmentShaderOrderingIntel: false,
supportsGeometryShaderPassthrough: Capabilities.SupportsGeometryShaderPassthrough,