Fix mistake on astc conversion, make some static methods that shouldn't be public private, remove old commmented out code

This commit is contained in:
gdkchan 2018-06-02 11:44:52 -03:00
parent 7a6ce48184
commit 4731c7545d
6 changed files with 18 additions and 16 deletions

View file

@ -40,7 +40,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
{
if (Texture.Format >= GalTextureFormat.Astc2D4x4)
{
ConvertAstcTextureToRgba(Texture);
Texture = ConvertAstcTextureToRgba(Texture);
}
const PixelInternalFormat InternalFmt = PixelInternalFormat.Rgba;
@ -70,14 +70,21 @@ namespace Ryujinx.Graphics.Gal.OpenGL
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureSwizzleA, SwizzleA);
}
private void ConvertAstcTextureToRgba(GalTexture Texture)
private GalTexture ConvertAstcTextureToRgba(GalTexture Texture)
{
int TextureBlockWidth = GetAstcBlockWidth(Texture.Format);
int TextureBlockHeight = GetAstcBlockWidth(Texture.Format);
Texture.Data = ASTCDecoder.DecodeToRGBA8888(
Texture.Data,
GetAstcBlockWidth(Texture.Format),
GetAstcBlockHeight(Texture.Format), 1,
TextureBlockWidth,
TextureBlockHeight, 1,
Texture.Width,
Texture.Height, 1);
Texture.Format = GalTextureFormat.A8B8G8R8;
return Texture;
}
private int GetAstcBlockWidth(GalTextureFormat Format)

View file

@ -620,7 +620,7 @@ namespace Ryujinx.Graphics.Gal.Shader
}
}
public static void EmitRro(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
private static void EmitRro(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
{
//Note: this is a range reduction instruction and is supposed to
//be used with Mufu, here it just moves the value and ignores the operation.

View file

@ -216,11 +216,6 @@ namespace Ryujinx.Graphics.Gal.Shader
}
Block.AddNode(GetPredNode(new ShaderIrAsg(Dst, Src), OpCode));
/*if (IsScalar)
{
break;
}*/
}
}