Rewrite scheduler context switch code (#1786)

* Rewrite scheduler context switch code

* Fix race in UnmapIpcRestorePermission

* Fix thread exit issue that could leave the scheduler in a invalid state

* Change context switch method to not wait on guest thread, remove spin wait, use SignalAndWait to pass control

* Remove multi-core setting (it is always on now)

* Re-enable assert

* Remove multicore from default config and schema

* Fix race in KTimeManager
This commit is contained in:
gdkchan 2020-12-09 19:20:05 -03:00 committed by GitHub
parent 3484265d37
commit 48278905d1
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GPG key ID: 4AEE18F83AFDEB23
37 changed files with 1080 additions and 1160 deletions

View file

@ -1,66 +0,0 @@
using System.Collections.Concurrent;
using System.Threading;
namespace Ryujinx.HLE.HOS.Kernel.Threading
{
class HleCoreManager
{
private class PausableThread
{
public ManualResetEvent Event { get; private set; }
public bool IsExiting { get; set; }
public PausableThread()
{
Event = new ManualResetEvent(false);
}
}
private ConcurrentDictionary<Thread, PausableThread> _threads;
public HleCoreManager()
{
_threads = new ConcurrentDictionary<Thread, PausableThread>();
}
public void Set(Thread thread)
{
GetThread(thread).Event.Set();
}
public void Reset(Thread thread)
{
GetThread(thread).Event.Reset();
}
public void Wait(Thread thread)
{
PausableThread pausableThread = GetThread(thread);
if (!pausableThread.IsExiting)
{
pausableThread.Event.WaitOne();
}
}
public void Exit(Thread thread)
{
GetThread(thread).IsExiting = true;
}
private PausableThread GetThread(Thread thread)
{
return _threads.GetOrAdd(thread, (key) => new PausableThread());
}
public void RemoveThread(Thread thread)
{
if (_threads.TryRemove(thread, out PausableThread pausableThread))
{
pausableThread.Event.Set();
pausableThread.Event.Dispose();
}
}
}
}

View file

@ -1,150 +0,0 @@
using System;
using System.Threading;
namespace Ryujinx.HLE.HOS.Kernel.Threading
{
partial class KScheduler
{
private const int RoundRobinTimeQuantumMs = 10;
private int _currentCore;
public bool MultiCoreScheduling { get; set; }
public HleCoreManager CoreManager { get; private set; }
private bool _keepPreempting;
public void StartAutoPreemptionThread()
{
Thread preemptionThread = new Thread(PreemptCurrentThread)
{
Name = "HLE.PreemptionThread"
};
_keepPreempting = true;
preemptionThread.Start();
}
public void ContextSwitch()
{
lock (CoreContexts)
{
if (MultiCoreScheduling)
{
int selectedCount = 0;
for (int core = 0; core < CpuCoresCount; core++)
{
KCoreContext coreContext = CoreContexts[core];
if (coreContext.ContextSwitchNeeded && (coreContext.CurrentThread?.IsCurrentHostThread() ?? false))
{
coreContext.ContextSwitch();
}
if (coreContext.CurrentThread?.IsCurrentHostThread() ?? false)
{
selectedCount++;
}
}
if (selectedCount == 0)
{
CoreManager.Reset(Thread.CurrentThread);
}
else if (selectedCount == 1)
{
CoreManager.Set(Thread.CurrentThread);
}
else
{
throw new InvalidOperationException("Thread scheduled in more than one core!");
}
}
else
{
KThread currentThread = CoreContexts[_currentCore].CurrentThread;
bool hasThreadExecuting = currentThread != null;
if (hasThreadExecuting)
{
// If this is not the thread that is currently executing, we need
// to request an interrupt to allow safely starting another thread.
if (!currentThread.IsCurrentHostThread())
{
currentThread.Context.RequestInterrupt();
return;
}
CoreManager.Reset(currentThread.HostThread);
}
// Advance current core and try picking a thread,
// keep advancing if it is null.
for (int core = 0; core < 4; core++)
{
_currentCore = (_currentCore + 1) % CpuCoresCount;
KCoreContext coreContext = CoreContexts[_currentCore];
coreContext.UpdateCurrentThread();
if (coreContext.CurrentThread != null)
{
CoreManager.Set(coreContext.CurrentThread.HostThread);
coreContext.CurrentThread.Execute();
break;
}
}
// If nothing was running before, then we are on a "external"
// HLE thread, we don't need to wait.
if (!hasThreadExecuting)
{
return;
}
}
}
CoreManager.Wait(Thread.CurrentThread);
}
private void PreemptCurrentThread()
{
// Preempts current thread every 10 milliseconds on a round-robin fashion,
// when multi core scheduling is disabled, to try ensuring that all threads
// gets a chance to run.
while (_keepPreempting)
{
lock (CoreContexts)
{
KThread currentThread = CoreContexts[_currentCore].CurrentThread;
currentThread?.Context.RequestInterrupt();
}
PreemptThreads();
Thread.Sleep(RoundRobinTimeQuantumMs);
}
}
public void ExitThread(KThread thread)
{
thread.Context.StopRunning();
CoreManager.Exit(thread.HostThread);
}
public void RemoveThread(KThread thread)
{
CoreManager.RemoveThread(thread.HostThread);
}
}
}

View file

@ -25,14 +25,14 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
public KernelResult ArbitrateLock(int ownerHandle, ulong mutexAddress, int requesterHandle)
{
KThread currentThread = _context.Scheduler.GetCurrentThread();
KThread currentThread = KernelStatic.GetCurrentThread();
_context.CriticalSection.Enter();
currentThread.SignaledObj = null;
currentThread.ObjSyncResult = KernelResult.Success;
KProcess currentProcess = _context.Scheduler.GetCurrentProcess();
KProcess currentProcess = KernelStatic.GetCurrentProcess();
if (!KernelTransfer.UserToKernelInt32(_context, mutexAddress, out int mutexValue))
{
@ -81,7 +81,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
{
_context.CriticalSection.Enter();
KThread currentThread = _context.Scheduler.GetCurrentThread();
KThread currentThread = KernelStatic.GetCurrentThread();
(KernelResult result, KThread newOwnerThread) = MutexUnlock(currentThread, mutexAddress);
@ -104,7 +104,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
{
_context.CriticalSection.Enter();
KThread currentThread = _context.Scheduler.GetCurrentThread();
KThread currentThread = KernelStatic.GetCurrentThread();
currentThread.SignaledObj = null;
currentThread.ObjSyncResult = KernelResult.TimedOut;
@ -227,7 +227,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
{
ulong address = requester.MutexAddress;
KProcess currentProcess = _context.Scheduler.GetCurrentProcess();
KProcess currentProcess = KernelStatic.GetCurrentProcess();
if (!currentProcess.CpuMemory.IsMapped(address))
{
@ -293,7 +293,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
public KernelResult WaitForAddressIfEqual(ulong address, int value, long timeout)
{
KThread currentThread = _context.Scheduler.GetCurrentThread();
KThread currentThread = KernelStatic.GetCurrentThread();
_context.CriticalSection.Enter();
@ -368,7 +368,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
bool shouldDecrement,
long timeout)
{
KThread currentThread = _context.Scheduler.GetCurrentThread();
KThread currentThread = KernelStatic.GetCurrentThread();
_context.CriticalSection.Enter();
@ -383,7 +383,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
currentThread.SignaledObj = null;
currentThread.ObjSyncResult = KernelResult.TimedOut;
KProcess currentProcess = _context.Scheduler.GetCurrentProcess();
KProcess currentProcess = KernelStatic.GetCurrentProcess();
if (!KernelTransfer.UserToKernelInt32(_context, address, out int currentValue))
{
@ -483,7 +483,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
{
_context.CriticalSection.Enter();
KProcess currentProcess = _context.Scheduler.GetCurrentProcess();
KProcess currentProcess = KernelStatic.GetCurrentProcess();
if (!currentProcess.CpuMemory.IsMapped(address))
{
@ -544,7 +544,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
offset = 1;
}
KProcess currentProcess = _context.Scheduler.GetCurrentProcess();
KProcess currentProcess = KernelStatic.GetCurrentProcess();
if (!currentProcess.CpuMemory.IsMapped(address))
{

View file

@ -7,7 +7,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
{
public static void Wait(KernelContext context, LinkedList<KThread> threadList, object mutex, long timeout)
{
KThread currentThread = context.Scheduler.GetCurrentThread();
KThread currentThread = KernelStatic.GetCurrentThread();
context.CriticalSection.Enter();

View file

@ -1,79 +0,0 @@
using Ryujinx.Common;
namespace Ryujinx.HLE.HOS.Kernel.Threading
{
class KCoreContext
{
private KScheduler _scheduler;
private HleCoreManager _coreManager;
public bool ContextSwitchNeeded { get; private set; }
public long LastContextSwitchTime { get; private set; }
public long TotalIdleTimeTicks { get; private set; } //TODO
public KThread CurrentThread { get; private set; }
public KThread SelectedThread { get; private set; }
public KCoreContext(KScheduler scheduler, HleCoreManager coreManager)
{
_scheduler = scheduler;
_coreManager = coreManager;
}
public void SelectThread(KThread thread)
{
SelectedThread = thread;
if (SelectedThread != CurrentThread)
{
ContextSwitchNeeded = true;
}
}
public void UpdateCurrentThread()
{
ContextSwitchNeeded = false;
LastContextSwitchTime = PerformanceCounter.ElapsedMilliseconds;
CurrentThread = SelectedThread;
if (CurrentThread != null)
{
long currentTime = PerformanceCounter.ElapsedMilliseconds;
CurrentThread.TotalTimeRunning += currentTime - CurrentThread.LastScheduledTime;
CurrentThread.LastScheduledTime = currentTime;
}
}
public void ContextSwitch()
{
ContextSwitchNeeded = false;
LastContextSwitchTime = PerformanceCounter.ElapsedMilliseconds;
if (CurrentThread != null)
{
_coreManager.Reset(CurrentThread.HostThread);
}
CurrentThread = SelectedThread;
if (CurrentThread != null)
{
long currentTime = PerformanceCounter.ElapsedMilliseconds;
CurrentThread.TotalTimeRunning += currentTime - CurrentThread.LastScheduledTime;
CurrentThread.LastScheduledTime = currentTime;
_coreManager.Set(CurrentThread.HostThread);
CurrentThread.Execute();
}
}
}
}

View file

@ -5,21 +5,20 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
class KCriticalSection
{
private readonly KernelContext _context;
public object LockObj { get; private set; }
private readonly object _lock;
private int _recursionCount;
public object Lock => _lock;
public KCriticalSection(KernelContext context)
{
_context = context;
LockObj = new object();
_lock = new object();
}
public void Enter()
{
Monitor.Enter(LockObj);
Monitor.Enter(_lock);
_recursionCount++;
}
@ -31,61 +30,34 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
return;
}
bool doContextSwitch = false;
if (--_recursionCount == 0)
{
if (_context.Scheduler.ThreadReselectionRequested)
ulong scheduledCoresMask = KScheduler.SelectThreads(_context);
Monitor.Exit(_lock);
KThread currentThread = KernelStatic.GetCurrentThread();
bool isCurrentThreadSchedulable = currentThread != null && currentThread.IsSchedulable;
if (isCurrentThreadSchedulable)
{
_context.Scheduler.SelectThreads();
}
Monitor.Exit(LockObj);
if (_context.Scheduler.MultiCoreScheduling)
{
lock (_context.Scheduler.CoreContexts)
{
for (int core = 0; core < KScheduler.CpuCoresCount; core++)
{
KCoreContext coreContext = _context.Scheduler.CoreContexts[core];
if (coreContext.ContextSwitchNeeded)
{
KThread currentThread = coreContext.CurrentThread;
if (currentThread == null)
{
// Nothing is running, we can perform the context switch immediately.
coreContext.ContextSwitch();
}
else if (currentThread.IsCurrentHostThread())
{
// Thread running on the current core, context switch will block.
doContextSwitch = true;
}
else
{
// Thread running on another core, request a interrupt.
currentThread.Context.RequestInterrupt();
}
}
}
}
KScheduler.EnableScheduling(_context, scheduledCoresMask);
}
else
{
doContextSwitch = true;
KScheduler.EnableSchedulingFromForeignThread(_context, scheduledCoresMask);
// If the thread exists but is not schedulable, we still want to suspend
// it if it's not runnable. That allows the kernel to still block HLE threads
// even if they are not scheduled on guest cores.
if (currentThread != null && !currentThread.IsSchedulable && currentThread.Context.Running)
{
currentThread.SchedulerWaitEvent.WaitOne();
}
}
}
else
{
Monitor.Exit(LockObj);
}
if (doContextSwitch)
{
_context.Scheduler.ContextSwitch();
Monitor.Exit(_lock);
}
}
}

View file

@ -1,8 +1,9 @@
using System.Collections.Generic;
using System.Numerics;
namespace Ryujinx.HLE.HOS.Kernel.Threading
{
class KSchedulingData
class KPriorityQueue
{
private LinkedList<KThread>[][] _scheduledThreadsPerPrioPerCore;
private LinkedList<KThread>[][] _suggestedThreadsPerPrioPerCore;
@ -10,7 +11,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
private long[] _scheduledPrioritiesPerCore;
private long[] _suggestedPrioritiesPerCore;
public KSchedulingData()
public KPriorityQueue()
{
_suggestedThreadsPerPrioPerCore = new LinkedList<KThread>[KScheduler.PrioritiesCount][];
_scheduledThreadsPerPrioPerCore = new LinkedList<KThread>[KScheduler.PrioritiesCount][];
@ -45,7 +46,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
{
long prioMask = prios[core];
int prio = CountTrailingZeros(prioMask);
int prio = BitOperations.TrailingZeroCount(prioMask);
prioMask &= ~(1L << prio);
@ -62,42 +63,22 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
node = node.Next;
}
prio = CountTrailingZeros(prioMask);
prio = BitOperations.TrailingZeroCount(prioMask);
prioMask &= ~(1L << prio);
}
}
private int CountTrailingZeros(long value)
{
int count = 0;
while (((value >> count) & 0xf) == 0 && count < 64)
{
count += 4;
}
while (((value >> count) & 1) == 0 && count < 64)
{
count++;
}
return count;
}
public void TransferToCore(int prio, int dstCore, KThread thread)
{
bool schedulable = thread.DynamicPriority < KScheduler.PrioritiesCount;
int srcCore = thread.CurrentCore;
thread.CurrentCore = dstCore;
if (srcCore == dstCore || !schedulable)
int srcCore = thread.ActiveCore;
if (srcCore == dstCore)
{
return;
}
thread.ActiveCore = dstCore;
if (srcCore >= 0)
{
Unschedule(prio, srcCore, thread);
@ -168,13 +149,20 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
_scheduledPrioritiesPerCore[core] |= 1L << prio;
}
public void Reschedule(int prio, int core, KThread thread)
public KThread Reschedule(int prio, int core, KThread thread)
{
if (prio >= KScheduler.PrioritiesCount)
{
return null;
}
LinkedList<KThread> queue = ScheduledQueue(prio, core);
queue.Remove(thread.SiblingsPerCore[core]);
thread.SiblingsPerCore[core] = queue.AddLast(thread);
return queue.First.Value;
}
public void Unschedule(int prio, int core, KThread thread)

View file

@ -1,7 +1,10 @@
using Ryujinx.Common;
using Ryujinx.HLE.HOS.Kernel.Process;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using System.Threading;
namespace Ryujinx.HLE.HOS.Kernel.Threading
{
@ -10,130 +13,88 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
public const int PrioritiesCount = 64;
public const int CpuCoresCount = 4;
private const int PreemptionPriorityCores012 = 59;
private const int PreemptionPriorityCore3 = 63;
private const int RoundRobinTimeQuantumMs = 10;
private static readonly int[] PreemptionPriorities = new int[] { 59, 59, 59, 63 };
private readonly KernelContext _context;
private readonly int _coreId;
public KSchedulingData SchedulingData { get; private set; }
private struct SchedulingState
{
public bool NeedsScheduling;
public KThread SelectedThread;
}
public KCoreContext[] CoreContexts { get; private set; }
private SchedulingState _state;
public bool ThreadReselectionRequested { get; set; }
private AutoResetEvent _idleInterruptEvent;
private readonly object _idleInterruptEventLock;
public KScheduler(KernelContext context)
private KThread _previousThread;
private KThread _currentThread;
private readonly KThread _idleThread;
public KThread PreviousThread => _previousThread;
public long LastContextSwitchTime { get; private set; }
public long TotalIdleTimeTicks => _idleThread.TotalTimeRunning;
public KScheduler(KernelContext context, int coreId)
{
_context = context;
_coreId = coreId;
SchedulingData = new KSchedulingData();
_idleInterruptEvent = new AutoResetEvent(false);
_idleInterruptEventLock = new object();
CoreManager = new HleCoreManager();
KThread idleThread = CreateIdleThread(context, coreId);
CoreContexts = new KCoreContext[CpuCoresCount];
_currentThread = idleThread;
_idleThread = idleThread;
idleThread.StartHostThread();
idleThread.SchedulerWaitEvent.Set();
}
private KThread CreateIdleThread(KernelContext context, int cpuCore)
{
KThread idleThread = new KThread(context);
idleThread.Initialize(0UL, 0UL, 0UL, PrioritiesCount, cpuCore, null, ThreadType.Dummy, IdleThreadLoop);
return idleThread;
}
public static ulong SelectThreads(KernelContext context)
{
if (context.ThreadReselectionRequested)
{
return SelectThreadsImpl(context);
}
else
{
return 0UL;
}
}
private static ulong SelectThreadsImpl(KernelContext context)
{
context.ThreadReselectionRequested = false;
ulong scheduledCoresMask = 0UL;
for (int core = 0; core < CpuCoresCount; core++)
{
CoreContexts[core] = new KCoreContext(this, CoreManager);
}
}
KThread thread = context.PriorityQueue.ScheduledThreads(core).FirstOrDefault();
private void PreemptThreads()
{
_context.CriticalSection.Enter();
PreemptThread(PreemptionPriorityCores012, 0);
PreemptThread(PreemptionPriorityCores012, 1);
PreemptThread(PreemptionPriorityCores012, 2);
PreemptThread(PreemptionPriorityCore3, 3);
_context.CriticalSection.Leave();
}
private void PreemptThread(int prio, int core)
{
IEnumerable<KThread> scheduledThreads = SchedulingData.ScheduledThreads(core);
KThread selectedThread = scheduledThreads.FirstOrDefault(x => x.DynamicPriority == prio);
// Yield priority queue.
if (selectedThread != null)
{
SchedulingData.Reschedule(prio, core, selectedThread);
}
IEnumerable<KThread> SuitableCandidates()
{
foreach (KThread thread in SchedulingData.SuggestedThreads(core))
{
int srcCore = thread.CurrentCore;
if (srcCore >= 0)
{
KThread highestPrioSrcCore = SchedulingData.ScheduledThreads(srcCore).FirstOrDefault();
if (highestPrioSrcCore != null && highestPrioSrcCore.DynamicPriority < 2)
{
break;
}
if (highestPrioSrcCore == thread)
{
continue;
}
}
// If the candidate was scheduled after the current thread, then it's not worth it.
if (selectedThread == null || selectedThread.LastScheduledTime >= thread.LastScheduledTime)
{
yield return thread;
}
}
}
// Select candidate threads that could run on this core.
// Only take into account threads that are not yet selected.
KThread dst = SuitableCandidates().FirstOrDefault(x => x.DynamicPriority == prio);
if (dst != null)
{
SchedulingData.TransferToCore(prio, core, dst);
selectedThread = dst;
}
// If the priority of the currently selected thread is lower than preemption priority,
// then allow threads with lower priorities to be selected aswell.
if (selectedThread != null && selectedThread.DynamicPriority > prio)
{
Func<KThread, bool> predicate = x => x.DynamicPriority >= selectedThread.DynamicPriority;
dst = SuitableCandidates().FirstOrDefault(predicate);
if (dst != null)
{
SchedulingData.TransferToCore(dst.DynamicPriority, core, dst);
}
}
ThreadReselectionRequested = true;
}
public void SelectThreads()
{
ThreadReselectionRequested = false;
for (int core = 0; core < CpuCoresCount; core++)
{
KThread thread = SchedulingData.ScheduledThreads(core).FirstOrDefault();
CoreContexts[core].SelectThread(thread);
scheduledCoresMask |= context.Schedulers[core].SelectThread(thread);
}
for (int core = 0; core < CpuCoresCount; core++)
{
// If the core is not idle (there's already a thread running on it),
// then we don't need to attempt load balancing.
if (SchedulingData.ScheduledThreads(core).Any())
if (context.PriorityQueue.ScheduledThreads(core).Any())
{
continue;
}
@ -146,16 +107,15 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
// Select candidate threads that could run on this core.
// Give preference to threads that are not yet selected.
foreach (KThread thread in SchedulingData.SuggestedThreads(core))
foreach (KThread suggested in context.PriorityQueue.SuggestedThreads(core))
{
if (thread.CurrentCore < 0 || thread != CoreContexts[thread.CurrentCore].SelectedThread)
if (suggested.ActiveCore < 0 || suggested != context.Schedulers[suggested.ActiveCore]._state.SelectedThread)
{
dst = thread;
dst = suggested;
break;
}
srcCoresHighestPrioThreads[srcCoresHighestPrioThreadsCount++] = thread.CurrentCore;
srcCoresHighestPrioThreads[srcCoresHighestPrioThreadsCount++] = suggested.ActiveCore;
}
// Not yet selected candidate found.
@ -165,9 +125,9 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
// threads, we should skip load balancing entirely.
if (dst.DynamicPriority >= 2)
{
SchedulingData.TransferToCore(dst.DynamicPriority, core, dst);
context.PriorityQueue.TransferToCore(dst.DynamicPriority, core, dst);
CoreContexts[core].SelectThread(dst);
scheduledCoresMask |= context.Schedulers[core].SelectThread(dst);
}
continue;
@ -179,80 +139,480 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
{
int srcCore = srcCoresHighestPrioThreads[index];
KThread src = SchedulingData.ScheduledThreads(srcCore).ElementAtOrDefault(1);
KThread src = context.PriorityQueue.ScheduledThreads(srcCore).ElementAtOrDefault(1);
if (src != null)
{
// Run the second thread on the queue on the source core,
// move the first one to the current core.
KThread origSelectedCoreSrc = CoreContexts[srcCore].SelectedThread;
KThread origSelectedCoreSrc = context.Schedulers[srcCore]._state.SelectedThread;
CoreContexts[srcCore].SelectThread(src);
scheduledCoresMask |= context.Schedulers[srcCore].SelectThread(src);
SchedulingData.TransferToCore(origSelectedCoreSrc.DynamicPriority, core, origSelectedCoreSrc);
context.PriorityQueue.TransferToCore(origSelectedCoreSrc.DynamicPriority, core, origSelectedCoreSrc);
CoreContexts[core].SelectThread(origSelectedCoreSrc);
scheduledCoresMask |= context.Schedulers[core].SelectThread(origSelectedCoreSrc);
}
}
}
return scheduledCoresMask;
}
public KThread GetCurrentThread()
private ulong SelectThread(KThread nextThread)
{
return GetCurrentThreadOrNull() ?? GetDummyThread();
}
KThread previousThread = _state.SelectedThread;
public KThread GetCurrentThreadOrNull()
{
lock (CoreContexts)
if (previousThread != nextThread)
{
if (previousThread != null)
{
previousThread.LastScheduledTime = PerformanceCounter.ElapsedTicks;
}
_state.SelectedThread = nextThread;
_state.NeedsScheduling = true;
return 1UL << _coreId;
}
else
{
return 0UL;
}
}
public static void EnableScheduling(KernelContext context, ulong scheduledCoresMask)
{
KScheduler currentScheduler = context.Schedulers[KernelStatic.GetCurrentThread().CurrentCore];
// Note that "RescheduleCurrentCore" will block, so "RescheduleOtherCores" must be done first.
currentScheduler.RescheduleOtherCores(scheduledCoresMask);
currentScheduler.RescheduleCurrentCore();
}
public static void EnableSchedulingFromForeignThread(KernelContext context, ulong scheduledCoresMask)
{
RescheduleOtherCores(context, scheduledCoresMask);
}
private void RescheduleCurrentCore()
{
if (_state.NeedsScheduling)
{
Schedule();
}
}
private void RescheduleOtherCores(ulong scheduledCoresMask)
{
RescheduleOtherCores(_context, scheduledCoresMask & ~(1UL << _coreId));
}
private static void RescheduleOtherCores(KernelContext context, ulong scheduledCoresMask)
{
while (scheduledCoresMask != 0)
{
int coreToSignal = BitOperations.TrailingZeroCount(scheduledCoresMask);
KThread threadToSignal = context.Schedulers[coreToSignal]._currentThread;
// Request the thread running on that core to stop and reschedule, if we have one.
if (threadToSignal != context.Schedulers[coreToSignal]._idleThread)
{
threadToSignal.Context.RequestInterrupt();
}
// If the core is idle, ensure that the idle thread is awaken.
context.Schedulers[coreToSignal]._idleInterruptEvent.Set();
scheduledCoresMask &= ~(1UL << coreToSignal);
}
}
private void IdleThreadLoop()
{
while (_context.Running)
{
_state.NeedsScheduling = false;
Thread.MemoryBarrier();
KThread nextThread = PickNextThread(_state.SelectedThread);
if (_idleThread != nextThread)
{
_idleThread.SchedulerWaitEvent.Reset();
WaitHandle.SignalAndWait(nextThread.SchedulerWaitEvent, _idleThread.SchedulerWaitEvent);
}
_idleInterruptEvent.WaitOne();
}
lock (_idleInterruptEventLock)
{
_idleInterruptEvent.Dispose();
_idleInterruptEvent = null;
}
}
public void Schedule()
{
_state.NeedsScheduling = false;
Thread.MemoryBarrier();
KThread currentThread = KernelStatic.GetCurrentThread();
KThread selectedThread = _state.SelectedThread;
// If the thread is already scheduled and running on the core, we have nothing to do.
if (currentThread == selectedThread)
{
return;
}
currentThread.SchedulerWaitEvent.Reset();
currentThread.ThreadContext.Unlock();
// Wake all the threads that might be waiting until this thread context is unlocked.
for (int core = 0; core < CpuCoresCount; core++)
{
_context.Schedulers[core]._idleInterruptEvent.Set();
}
KThread nextThread = PickNextThread(selectedThread);
if (currentThread.Context.Running)
{
// Wait until this thread is scheduled again, and allow the next thread to run.
WaitHandle.SignalAndWait(nextThread.SchedulerWaitEvent, currentThread.SchedulerWaitEvent);
}
else
{
// Allow the next thread to run.
nextThread.SchedulerWaitEvent.Set();
// We don't need to wait since the thread is exiting, however we need to
// make sure this thread will never call the scheduler again, since it is
// no longer assigned to a core.
currentThread.MakeUnschedulable();
// Just to be sure, set the core to a invalid value.
// This will trigger a exception if it attempts to call schedule again,
// rather than leaving the scheduler in a invalid state.
currentThread.CurrentCore = -1;
}
}
private KThread PickNextThread(KThread selectedThread)
{
while (true)
{
if (selectedThread != null)
{
// Try to run the selected thread.
// We need to acquire the context lock to be sure the thread is not
// already running on another core. If it is, then we return here
// and the caller should try again once there is something available for scheduling.
// The thread currently running on the core should have been requested to
// interrupt so this is not expected to take long.
// The idle thread must also be paused if we are scheduling a thread
// on the core, as the scheduled thread will handle the next switch.
if (selectedThread.ThreadContext.Lock())
{
SwitchTo(selectedThread);
if (!_state.NeedsScheduling)
{
return selectedThread;
}
selectedThread.ThreadContext.Unlock();
}
else
{
return _idleThread;
}
}
else
{
// The core is idle now, make sure that the idle thread can run
// and switch the core when a thread is available.
SwitchTo(null);
return _idleThread;
}
_state.NeedsScheduling = false;
Thread.MemoryBarrier();
selectedThread = _state.SelectedThread;
}
}
private void SwitchTo(KThread nextThread)
{
KProcess currentProcess = KernelStatic.GetCurrentProcess();
KThread currentThread = KernelStatic.GetCurrentThread();
nextThread ??= _idleThread;
if (currentThread == nextThread)
{
return;
}
long previousTicks = LastContextSwitchTime;
long currentTicks = PerformanceCounter.ElapsedTicks;
long ticksDelta = currentTicks - previousTicks;
currentThread.AddCpuTime(ticksDelta);
if (currentProcess != null)
{
currentProcess.AddCpuTime(ticksDelta);
}
LastContextSwitchTime = currentTicks;
if (currentProcess != null)
{
_previousThread = !currentThread.TerminationRequested && currentThread.ActiveCore == _coreId ? currentThread : null;
}
else if (currentThread == _idleThread)
{
_previousThread = null;
}
if (nextThread.CurrentCore != _coreId)
{
nextThread.CurrentCore = _coreId;
}
_currentThread = nextThread;
}
public static void PreemptionThreadLoop(KernelContext context)
{
while (context.Running)
{
context.CriticalSection.Enter();
for (int core = 0; core < CpuCoresCount; core++)
{
if (CoreContexts[core].CurrentThread?.IsCurrentHostThread() ?? false)
RotateScheduledQueue(context, core, PreemptionPriorities[core]);
}
context.CriticalSection.Leave();
Thread.Sleep(RoundRobinTimeQuantumMs);
}
}
private static void RotateScheduledQueue(KernelContext context, int core, int prio)
{
IEnumerable<KThread> scheduledThreads = context.PriorityQueue.ScheduledThreads(core);
KThread selectedThread = scheduledThreads.FirstOrDefault(x => x.DynamicPriority == prio);
KThread nextThread = null;
// Yield priority queue.
if (selectedThread != null)
{
nextThread = context.PriorityQueue.Reschedule(prio, core, selectedThread);
}
IEnumerable<KThread> SuitableCandidates()
{
foreach (KThread suggested in context.PriorityQueue.SuggestedThreads(core))
{
int suggestedCore = suggested.ActiveCore;
if (suggestedCore >= 0)
{
return CoreContexts[core].CurrentThread;
KThread selectedSuggestedCore = context.PriorityQueue.ScheduledThreads(suggestedCore).FirstOrDefault();
if (selectedSuggestedCore == suggested || (selectedSuggestedCore != null && selectedSuggestedCore.DynamicPriority < 2))
{
continue;
}
}
// If the candidate was scheduled after the current thread, then it's not worth it.
if (nextThread == selectedThread ||
nextThread == null ||
nextThread.LastScheduledTime >= suggested.LastScheduledTime)
{
yield return suggested;
}
}
}
return null;
}
// Select candidate threads that could run on this core.
// Only take into account threads that are not yet selected.
KThread dst = SuitableCandidates().FirstOrDefault(x => x.DynamicPriority == prio);
private KThread _dummyThread;
private KThread GetDummyThread()
{
if (_dummyThread != null)
if (dst != null)
{
return _dummyThread;
context.PriorityQueue.TransferToCore(prio, core, dst);
}
KProcess dummyProcess = new KProcess(_context);
// If the priority of the currently selected thread is lower or same as the preemption priority,
// then try to migrate a thread with lower priority.
KThread bestCandidate = context.PriorityQueue.ScheduledThreads(core).FirstOrDefault();
dummyProcess.HandleTable.Initialize(1024);
if (bestCandidate != null && bestCandidate.DynamicPriority >= prio)
{
dst = SuitableCandidates().FirstOrDefault(x => x.DynamicPriority < bestCandidate.DynamicPriority);
KThread dummyThread = new KThread(_context);
if (dst != null)
{
context.PriorityQueue.TransferToCore(dst.DynamicPriority, core, dst);
}
}
dummyThread.Initialize(0, 0, 0, 44, 0, dummyProcess, ThreadType.Dummy);
return _dummyThread = dummyThread;
context.ThreadReselectionRequested = true;
}
public KProcess GetCurrentProcess()
public static void Yield(KernelContext context)
{
return GetCurrentThread().Owner;
KThread currentThread = KernelStatic.GetCurrentThread();
context.CriticalSection.Enter();
if (currentThread.SchedFlags != ThreadSchedState.Running)
{
context.CriticalSection.Leave();
return;
}
KThread nextThread = context.PriorityQueue.Reschedule(currentThread.DynamicPriority, currentThread.ActiveCore, currentThread);
if (nextThread != currentThread)
{
context.ThreadReselectionRequested = true;
}
context.CriticalSection.Leave();
}
public static void YieldWithLoadBalancing(KernelContext context)
{
KThread currentThread = KernelStatic.GetCurrentThread();
context.CriticalSection.Enter();
if (currentThread.SchedFlags != ThreadSchedState.Running)
{
context.CriticalSection.Leave();
return;
}
int prio = currentThread.DynamicPriority;
int core = currentThread.ActiveCore;
// Move current thread to the end of the queue.
KThread nextThread = context.PriorityQueue.Reschedule(prio, core, currentThread);
IEnumerable<KThread> SuitableCandidates()
{
foreach (KThread suggested in context.PriorityQueue.SuggestedThreads(core))
{
int suggestedCore = suggested.ActiveCore;
if (suggestedCore >= 0)
{
KThread selectedSuggestedCore = context.Schedulers[suggestedCore]._state.SelectedThread;
if (selectedSuggestedCore == suggested || (selectedSuggestedCore != null && selectedSuggestedCore.DynamicPriority < 2))
{
continue;
}
}
// If the candidate was scheduled after the current thread, then it's not worth it,
// unless the priority is higher than the current one.
if (suggested.LastScheduledTime <= nextThread.LastScheduledTime ||
suggested.DynamicPriority < nextThread.DynamicPriority)
{
yield return suggested;
}
}
}
KThread dst = SuitableCandidates().FirstOrDefault(x => x.DynamicPriority <= prio);
if (dst != null)
{
context.PriorityQueue.TransferToCore(dst.DynamicPriority, core, dst);
context.ThreadReselectionRequested = true;
}
else if (currentThread != nextThread)
{
context.ThreadReselectionRequested = true;
}
context.CriticalSection.Leave();
}
public static void YieldToAnyThread(KernelContext context)
{
KThread currentThread = KernelStatic.GetCurrentThread();
context.CriticalSection.Enter();
if (currentThread.SchedFlags != ThreadSchedState.Running)
{
context.CriticalSection.Leave();
return;
}
int core = currentThread.ActiveCore;
context.PriorityQueue.TransferToCore(currentThread.DynamicPriority, -1, currentThread);
if (!context.PriorityQueue.ScheduledThreads(core).Any())
{
KThread selectedThread = null;
foreach (KThread suggested in context.PriorityQueue.SuggestedThreads(core))
{
int suggestedCore = suggested.ActiveCore;
if (suggestedCore < 0)
{
continue;
}
KThread firstCandidate = context.PriorityQueue.ScheduledThreads(suggestedCore).FirstOrDefault();
if (firstCandidate == suggested)
{
continue;
}
if (firstCandidate == null || firstCandidate.DynamicPriority >= 2)
{
context.PriorityQueue.TransferToCore(suggested.DynamicPriority, core, suggested);
}
selectedThread = suggested;
break;
}
if (currentThread != selectedThread)
{
context.ThreadReselectionRequested = true;
}
}
else
{
context.ThreadReselectionRequested = true;
}
context.CriticalSection.Leave();
}
public void Dispose()
{
Dispose(true);
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
// Ensure that the idle thread is not blocked and can exit.
lock (_idleInterruptEventLock)
{
_keepPreempting = false;
if (_idleInterruptEvent != null)
{
_idleInterruptEvent.Set();
}
}
}
}

View file

@ -43,7 +43,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
return result;
}
KThread currentThread = _context.Scheduler.GetCurrentThread();
KThread currentThread = KernelStatic.GetCurrentThread();
if (currentThread.ShallBeTerminated ||
currentThread.SchedFlags == ThreadSchedState.TerminationPending)

View file

@ -4,8 +4,7 @@ using Ryujinx.HLE.HOS.Kernel.Common;
using Ryujinx.HLE.HOS.Kernel.Process;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Numerics;
using System.Threading;
namespace Ryujinx.HLE.HOS.Kernel.Threading
@ -14,17 +13,24 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
{
public const int MaxWaitSyncObjects = 64;
private int _hostThreadRunning;
private ManualResetEvent _schedulerWaitEvent;
public ManualResetEvent SchedulerWaitEvent => _schedulerWaitEvent;
public Thread HostThread { get; private set; }
public ARMeilleure.State.ExecutionContext Context { get; private set; }
public KThreadContext ThreadContext { get; private set; }
public int DynamicPriority { get; set; }
public long AffinityMask { get; set; }
public long ThreadUid { get; private set; }
public long TotalTimeRunning { get; set; }
private long _totalTimeRunning;
public long TotalTimeRunning => _totalTimeRunning;
public KSynchronizationObject SignaledObj { get; set; }
@ -32,6 +38,9 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
private ulong _entrypoint;
private ThreadStart _customThreadStart;
private bool _forcedUnschedulable;
public bool IsSchedulable => _customThreadStart == null && !_forcedUnschedulable;
public ulong MutexAddress { get; set; }
@ -65,11 +74,12 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
public KernelResult ObjSyncResult { get; set; }
public int DynamicPriority { get; set; }
public int CurrentCore { get; set; }
public int BasePriority { get; set; }
public int PreferredCore { get; set; }
public int CurrentCore { get; set; }
public int ActiveCore { get; set; }
private long _affinityMaskOverride;
private int _preferredCoreOverride;
#pragma warning disable CS0649
@ -86,26 +96,21 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
set => _shallBeTerminated = value ? 1 : 0;
}
public bool TerminationRequested => ShallBeTerminated || SchedFlags == ThreadSchedState.TerminationPending;
public bool SyncCancelled { get; set; }
public bool WaitingSync { get; set; }
private bool _hasExited;
private int _hasExited;
private bool _hasBeenInitialized;
private bool _hasBeenReleased;
public bool WaitingInArbitration { get; set; }
private KScheduler _scheduler;
private KSchedulingData _schedulingData;
public long LastPc { get; set; }
public KThread(KernelContext context) : base(context)
{
_scheduler = KernelContext.Scheduler;
_schedulingData = KernelContext.Scheduler.SchedulingData;
WaitSyncObjects = new KSynchronizationObject[MaxWaitSyncObjects];
WaitSyncHandles = new int[MaxWaitSyncObjects];
@ -119,7 +124,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
ulong argsPtr,
ulong stackTop,
int priority,
int defaultCpuCore,
int cpuCore,
KProcess owner,
ThreadType type,
ThreadStart customThreadStart = null)
@ -129,20 +134,20 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
throw new ArgumentException($"Invalid thread type \"{type}\".");
}
PreferredCore = defaultCpuCore;
ThreadContext = new KThreadContext();
AffinityMask |= 1L << defaultCpuCore;
PreferredCore = cpuCore;
AffinityMask |= 1L << cpuCore;
SchedFlags = type == ThreadType.Dummy
? ThreadSchedState.Running
: ThreadSchedState.None;
CurrentCore = PreferredCore;
ActiveCore = cpuCore;
ObjSyncResult = KernelResult.ThreadNotStarted;
DynamicPriority = priority;
BasePriority = priority;
ObjSyncResult = KernelResult.ThreadNotStarted;
CurrentCore = cpuCore;
_entrypoint = entrypoint;
_customThreadStart = customThreadStart;
@ -179,41 +184,38 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
Context = CpuContext.CreateExecutionContext();
bool isAarch32 = !Owner.Flags.HasFlag(ProcessCreationFlags.Is64Bit);
Context.IsAarch32 = isAarch32;
Context.IsAarch32 = !is64Bits;
Context.SetX(0, argsPtr);
if (isAarch32)
if (is64Bits)
{
Context.SetX(13, (uint)stackTop);
Context.SetX(31, stackTop);
}
else
{
Context.SetX(31, stackTop);
Context.SetX(13, (uint)stackTop);
}
Context.CntfrqEl0 = 19200000;
Context.Tpidr = (long)_tlsAddress;
owner.SubscribeThreadEventHandlers(Context);
ThreadUid = KernelContext.NewThreadUid();
HostThread.Name = $"HLE.HostThread.{ThreadUid}";
HostThread.Name = customThreadStart != null ? $"HLE.OsThread.{ThreadUid}" : $"HLE.GuestThread.{ThreadUid}";
_hasBeenInitialized = true;
if (owner != null)
{
owner.SubscribeThreadEventHandlers(Context);
owner.AddThread(this);
if (owner.IsPaused)
{
KernelContext.CriticalSection.Enter();
if (ShallBeTerminated || SchedFlags == ThreadSchedState.TerminationPending)
if (TerminationRequested)
{
KernelContext.CriticalSection.Leave();
@ -237,7 +239,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
{
KernelContext.CriticalSection.Enter();
if (!ShallBeTerminated && SchedFlags != ThreadSchedState.TerminationPending)
if (!TerminationRequested)
{
_forcePauseFlags |= ThreadSchedState.KernelInitPauseFlag;
@ -253,20 +255,17 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
if (!ShallBeTerminated)
{
KThread currentThread = KernelContext.Scheduler.GetCurrentThread();
KThread currentThread = KernelStatic.GetCurrentThread();
while (SchedFlags != ThreadSchedState.TerminationPending &&
currentThread.SchedFlags != ThreadSchedState.TerminationPending &&
!currentThread.ShallBeTerminated)
while (SchedFlags != ThreadSchedState.TerminationPending && (currentThread == null || !currentThread.TerminationRequested))
{
if ((SchedFlags & ThreadSchedState.LowMask) != ThreadSchedState.None)
{
result = KernelResult.InvalidState;
break;
}
if (currentThread._forcePauseFlags == ThreadSchedState.None)
if (currentThread == null || currentThread._forcePauseFlags == ThreadSchedState.None)
{
if (Owner != null && _forcePauseFlags != ThreadSchedState.None)
{
@ -275,8 +274,9 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
SetNewSchedFlags(ThreadSchedState.Running);
result = KernelResult.Success;
StartHostThread();
result = KernelResult.Success;
break;
}
else
@ -299,28 +299,6 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
return result;
}
public void Exit()
{
// TODO: Debug event.
if (Owner != null)
{
Owner.ResourceLimit?.Release(LimitableResource.Thread, 0, 1);
_hasBeenReleased = true;
}
KernelContext.CriticalSection.Enter();
_forcePauseFlags &= ~ThreadSchedState.ForcePauseMask;
ExitImpl();
KernelContext.CriticalSection.Leave();
DecrementReferenceCount();
}
public ThreadSchedState PrepareForTermination()
{
KernelContext.CriticalSection.Enter();
@ -387,9 +365,8 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
do
{
if (ShallBeTerminated || SchedFlags == ThreadSchedState.TerminationPending)
if (TerminationRequested)
{
KernelContext.Scheduler.ExitThread(this);
Exit();
// As the death of the thread is handled by the CPU emulator, we differ from the official kernel and return here.
@ -398,7 +375,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
KernelContext.CriticalSection.Enter();
if (ShallBeTerminated || SchedFlags == ThreadSchedState.TerminationPending)
if (TerminationRequested)
{
state = ThreadSchedState.TerminationPending;
}
@ -416,17 +393,46 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
} while (state == ThreadSchedState.TerminationPending);
}
private void ExitImpl()
public void Exit()
{
// TODO: Debug event.
if (Owner != null)
{
Owner.ResourceLimit?.Release(LimitableResource.Thread, 0, 1);
_hasBeenReleased = true;
}
KernelContext.CriticalSection.Enter();
_forcePauseFlags &= ~ThreadSchedState.ForcePauseMask;
bool decRef = ExitImpl();
Context.StopRunning();
KernelContext.CriticalSection.Leave();
if (decRef)
{
DecrementReferenceCount();
}
}
private bool ExitImpl()
{
KernelContext.CriticalSection.Enter();
SetNewSchedFlags(ThreadSchedState.TerminationPending);
_hasExited = true;
bool decRef = Interlocked.Exchange(ref _hasExited, 1) == 0;
Signal();
KernelContext.CriticalSection.Leave();
return decRef;
}
public KernelResult Sleep(long timeout)
@ -457,161 +463,6 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
return 0;
}
public void Yield()
{
KernelContext.CriticalSection.Enter();
if (SchedFlags != ThreadSchedState.Running)
{
KernelContext.CriticalSection.Leave();
KernelContext.Scheduler.ContextSwitch();
return;
}
if (DynamicPriority < KScheduler.PrioritiesCount)
{
// Move current thread to the end of the queue.
_schedulingData.Reschedule(DynamicPriority, CurrentCore, this);
}
_scheduler.ThreadReselectionRequested = true;
KernelContext.CriticalSection.Leave();
KernelContext.Scheduler.ContextSwitch();
}
public void YieldWithLoadBalancing()
{
KernelContext.CriticalSection.Enter();
if (SchedFlags != ThreadSchedState.Running)
{
KernelContext.CriticalSection.Leave();
KernelContext.Scheduler.ContextSwitch();
return;
}
int prio = DynamicPriority;
int core = CurrentCore;
KThread nextThreadOnCurrentQueue = null;
if (DynamicPriority < KScheduler.PrioritiesCount)
{
// Move current thread to the end of the queue.
_schedulingData.Reschedule(prio, core, this);
Func<KThread, bool> predicate = x => x.DynamicPriority == prio;
nextThreadOnCurrentQueue = _schedulingData.ScheduledThreads(core).FirstOrDefault(predicate);
}
IEnumerable<KThread> SuitableCandidates()
{
foreach (KThread thread in _schedulingData.SuggestedThreads(core))
{
int srcCore = thread.CurrentCore;
if (srcCore >= 0)
{
KThread selectedSrcCore = _scheduler.CoreContexts[srcCore].SelectedThread;
if (selectedSrcCore == thread || ((selectedSrcCore?.DynamicPriority ?? 2) < 2))
{
continue;
}
}
// If the candidate was scheduled after the current thread, then it's not worth it,
// unless the priority is higher than the current one.
if (nextThreadOnCurrentQueue.LastScheduledTime >= thread.LastScheduledTime ||
nextThreadOnCurrentQueue.DynamicPriority < thread.DynamicPriority)
{
yield return thread;
}
}
}
KThread dst = SuitableCandidates().FirstOrDefault(x => x.DynamicPriority <= prio);
if (dst != null)
{
_schedulingData.TransferToCore(dst.DynamicPriority, core, dst);
_scheduler.ThreadReselectionRequested = true;
}
if (this != nextThreadOnCurrentQueue)
{
_scheduler.ThreadReselectionRequested = true;
}
KernelContext.CriticalSection.Leave();
KernelContext.Scheduler.ContextSwitch();
}
public void YieldAndWaitForLoadBalancing()
{
KernelContext.CriticalSection.Enter();
if (SchedFlags != ThreadSchedState.Running)
{
KernelContext.CriticalSection.Leave();
KernelContext.Scheduler.ContextSwitch();
return;
}
int core = CurrentCore;
_schedulingData.TransferToCore(DynamicPriority, -1, this);
KThread selectedThread = null;
if (!_schedulingData.ScheduledThreads(core).Any())
{
foreach (KThread thread in _schedulingData.SuggestedThreads(core))
{
if (thread.CurrentCore < 0)
{
continue;
}
KThread firstCandidate = _schedulingData.ScheduledThreads(thread.CurrentCore).FirstOrDefault();
if (firstCandidate == thread)
{
continue;
}
if (firstCandidate == null || firstCandidate.DynamicPriority >= 2)
{
_schedulingData.TransferToCore(thread.DynamicPriority, core, thread);
selectedThread = thread;
}
break;
}
}
if (selectedThread != this)
{
_scheduler.ThreadReselectionRequested = true;
}
KernelContext.CriticalSection.Leave();
KernelContext.Scheduler.ContextSwitch();
}
public void SetPriority(int priority)
{
KernelContext.CriticalSection.Enter();
@ -751,17 +602,17 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
if (oldAffinityMask != newAffinityMask)
{
int oldCore = CurrentCore;
int oldCore = ActiveCore;
if (CurrentCore >= 0 && ((AffinityMask >> CurrentCore) & 1) == 0)
if (oldCore >= 0 && ((AffinityMask >> oldCore) & 1) == 0)
{
if (PreferredCore < 0)
{
CurrentCore = HighestSetCore(AffinityMask);
ActiveCore = sizeof(ulong) * 8 - 1 - BitOperations.LeadingZeroCount((ulong)AffinityMask);
}
else
{
CurrentCore = PreferredCore;
ActiveCore = PreferredCore;
}
}
@ -774,19 +625,6 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
return KernelResult.Success;
}
private static int HighestSetCore(long mask)
{
for (int core = KScheduler.CpuCoresCount - 1; core >= 0; core--)
{
if (((mask >> core) & 1) != 0)
{
return core;
}
}
return -1;
}
private void CombineForcePauseFlags()
{
ThreadSchedState oldFlags = SchedFlags;
@ -995,92 +833,112 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
return;
}
if (!IsSchedulable)
{
// Ensure our thread is running and we have an event.
StartHostThread();
// If the thread is not schedulable, we want to just run or pause
// it directly as we don't care about priority or the core it is
// running on in this case.
if (SchedFlags == ThreadSchedState.Running)
{
_schedulerWaitEvent.Set();
}
else
{
_schedulerWaitEvent.Reset();
}
return;
}
if (oldFlags == ThreadSchedState.Running)
{
// Was running, now it's stopped.
if (CurrentCore >= 0)
if (ActiveCore >= 0)
{
_schedulingData.Unschedule(DynamicPriority, CurrentCore, this);
KernelContext.PriorityQueue.Unschedule(DynamicPriority, ActiveCore, this);
}
for (int core = 0; core < KScheduler.CpuCoresCount; core++)
{
if (core != CurrentCore && ((AffinityMask >> core) & 1) != 0)
if (core != ActiveCore && ((AffinityMask >> core) & 1) != 0)
{
_schedulingData.Unsuggest(DynamicPriority, core, this);
KernelContext.PriorityQueue.Unsuggest(DynamicPriority, core, this);
}
}
}
else if (SchedFlags == ThreadSchedState.Running)
{
// Was stopped, now it's running.
if (CurrentCore >= 0)
if (ActiveCore >= 0)
{
_schedulingData.Schedule(DynamicPriority, CurrentCore, this);
KernelContext.PriorityQueue.Schedule(DynamicPriority, ActiveCore, this);
}
for (int core = 0; core < KScheduler.CpuCoresCount; core++)
{
if (core != CurrentCore && ((AffinityMask >> core) & 1) != 0)
if (core != ActiveCore && ((AffinityMask >> core) & 1) != 0)
{
_schedulingData.Suggest(DynamicPriority, core, this);
KernelContext.PriorityQueue.Suggest(DynamicPriority, core, this);
}
}
}
_scheduler.ThreadReselectionRequested = true;
KernelContext.ThreadReselectionRequested = true;
}
private void AdjustSchedulingForNewPriority(int oldPriority)
{
if (SchedFlags != ThreadSchedState.Running)
if (SchedFlags != ThreadSchedState.Running || !IsSchedulable)
{
return;
}
// Remove thread from the old priority queues.
if (CurrentCore >= 0)
if (ActiveCore >= 0)
{
_schedulingData.Unschedule(oldPriority, CurrentCore, this);
KernelContext.PriorityQueue.Unschedule(oldPriority, ActiveCore, this);
}
for (int core = 0; core < KScheduler.CpuCoresCount; core++)
{
if (core != CurrentCore && ((AffinityMask >> core) & 1) != 0)
if (core != ActiveCore && ((AffinityMask >> core) & 1) != 0)
{
_schedulingData.Unsuggest(oldPriority, core, this);
KernelContext.PriorityQueue.Unsuggest(oldPriority, core, this);
}
}
// Add thread to the new priority queues.
KThread currentThread = _scheduler.GetCurrentThread();
KThread currentThread = KernelStatic.GetCurrentThread();
if (CurrentCore >= 0)
if (ActiveCore >= 0)
{
if (currentThread == this)
{
_schedulingData.SchedulePrepend(DynamicPriority, CurrentCore, this);
KernelContext.PriorityQueue.SchedulePrepend(DynamicPriority, ActiveCore, this);
}
else
{
_schedulingData.Schedule(DynamicPriority, CurrentCore, this);
KernelContext.PriorityQueue.Schedule(DynamicPriority, ActiveCore, this);
}
}
for (int core = 0; core < KScheduler.CpuCoresCount; core++)
{
if (core != CurrentCore && ((AffinityMask >> core) & 1) != 0)
if (core != ActiveCore && ((AffinityMask >> core) & 1) != 0)
{
_schedulingData.Suggest(DynamicPriority, core, this);
KernelContext.PriorityQueue.Suggest(DynamicPriority, core, this);
}
}
_scheduler.ThreadReselectionRequested = true;
KernelContext.ThreadReselectionRequested = true;
}
private void AdjustSchedulingForNewAffinity(long oldAffinityMask, int oldCore)
{
if (SchedFlags != ThreadSchedState.Running || DynamicPriority >= KScheduler.PrioritiesCount)
if (SchedFlags != ThreadSchedState.Running || DynamicPriority >= KScheduler.PrioritiesCount || !IsSchedulable)
{
return;
}
@ -1092,11 +950,11 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
{
if (core == oldCore)
{
_schedulingData.Unschedule(DynamicPriority, core, this);
KernelContext.PriorityQueue.Unschedule(DynamicPriority, core, this);
}
else
{
_schedulingData.Unsuggest(DynamicPriority, core, this);
KernelContext.PriorityQueue.Unsuggest(DynamicPriority, core, this);
}
}
}
@ -1106,18 +964,18 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
{
if (((AffinityMask >> core) & 1) != 0)
{
if (core == CurrentCore)
if (core == ActiveCore)
{
_schedulingData.Schedule(DynamicPriority, core, this);
KernelContext.PriorityQueue.Schedule(DynamicPriority, core, this);
}
else
{
_schedulingData.Suggest(DynamicPriority, core, this);
KernelContext.PriorityQueue.Suggest(DynamicPriority, core, this);
}
}
}
_scheduler.ThreadReselectionRequested = true;
KernelContext.ThreadReselectionRequested = true;
}
public void SetEntryArguments(long argsPtr, int threadHandle)
@ -1141,17 +999,32 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
Logger.Info?.Print(LogClass.Cpu, $"Guest stack trace:\n{GetGuestStackTrace()}\n");
}
public void Execute()
public void AddCpuTime(long ticks)
{
if (Interlocked.CompareExchange(ref _hostThreadRunning, 1, 0) == 0)
Interlocked.Add(ref _totalTimeRunning, ticks);
}
public void StartHostThread()
{
if (_schedulerWaitEvent == null)
{
HostThread.Start();
var schedulerWaitEvent = new ManualResetEvent(false);
if (Interlocked.Exchange(ref _schedulerWaitEvent, schedulerWaitEvent) == null)
{
HostThread.Start();
}
else
{
schedulerWaitEvent.Dispose();
}
}
}
private void ThreadStart()
{
KernelStatic.SetKernelContext(KernelContext);
_schedulerWaitEvent.WaitOne();
KernelStatic.SetKernelContext(KernelContext, this);
if (_customThreadStart != null)
{
@ -1162,20 +1035,18 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
Owner.Context.Execute(Context, _entrypoint);
}
KernelContext.Scheduler.ExitThread(this);
KernelContext.Scheduler.RemoveThread(this);
Context.Dispose();
_schedulerWaitEvent.Dispose();
}
public bool IsCurrentHostThread()
public void MakeUnschedulable()
{
return Thread.CurrentThread == HostThread;
_forcedUnschedulable = true;
}
public override bool IsSignaled()
{
return _hasExited;
return _hasExited != 0;
}
protected override void Destroy()

View file

@ -0,0 +1,19 @@
using System.Threading;
namespace Ryujinx.HLE.HOS.Kernel.Threading
{
class KThreadContext
{
private int _locked;
public bool Lock()
{
return Interlocked.Exchange(ref _locked, 1) == 0;
}
public void Unlock()
{
Interlocked.Exchange(ref _locked, 0);
}
}
}