Implement Zero-Configuration Resolution Scaling (#1365)
* Initial implementation of Render Target Scaling Works with most games I have. No GUI option right now, it is hardcoded. Missing handling for texelFetch operation. * Realtime Configuration, refactoring. * texelFetch scaling on fragment shader (WIP) * Improve Shader-Side changes. * Fix potential crash when no color/depth bound * Workaround random uses of textures in compute. This was blacklisting textures in a few games despite causing no bugs. Will eventually add full support so this doesn't break anything. * Fix scales oscillating when changing between non-native scales. * Scaled textures on compute, cleanup, lazier uniform update. * Cleanup. * Fix stupidity * Address Thog Feedback. * Cover most of GDK's feedback (two comments remain) * Fix bad rename * Move IsDepthStencil to FormatExtensions, add docs. * Fix default config, square texture detection. * Three final fixes: - Nearest copy when texture is integer format. - Texture2D -> Texture3D copy correctly blacklists the texture before trying an unscaled copy (caused driver error) - Discount small textures. * Remove scale threshold. Not needed right now - we'll see if we run into problems. * All CPU modification blacklists scale. * Fix comment.
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43b78ae157
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49 changed files with 1163 additions and 131 deletions
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@ -63,6 +63,8 @@ namespace Ryujinx.Ui
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[GUI] Entry _addGameDirBox;
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[GUI] Entry _graphicsShadersDumpPath;
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[GUI] ComboBoxText _anisotropy;
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[GUI] ComboBoxText _resScaleCombo;
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[GUI] Entry _resScaleText;
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[GUI] ToggleButton _configureController1;
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[GUI] ToggleButton _configureController2;
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[GUI] ToggleButton _configureController3;
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@ -95,6 +97,8 @@ namespace Ryujinx.Ui
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_configureController8.Pressed += (sender, args) => ConfigureController_Pressed(sender, args, PlayerIndex.Player8);
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_configureControllerH.Pressed += (sender, args) => ConfigureController_Pressed(sender, args, PlayerIndex.Handheld);
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_resScaleCombo.Changed += (sender, args) => _resScaleText.Visible = _resScaleCombo.ActiveId == "-1";
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//Setup Currents
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if (ConfigurationState.Instance.Logger.EnableFileLog)
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{
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@ -204,9 +208,12 @@ namespace Ryujinx.Ui
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_systemRegionSelect.SetActiveId(ConfigurationState.Instance.System.Region.Value.ToString());
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_audioBackendSelect.SetActiveId(ConfigurationState.Instance.System.AudioBackend.Value.ToString());
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_systemTimeZoneSelect.SetActiveId(timeZoneContentManager.SanityCheckDeviceLocationName());
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_resScaleCombo.SetActiveId(ConfigurationState.Instance.Graphics.ResScale.Value.ToString());
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_anisotropy.SetActiveId(ConfigurationState.Instance.Graphics.MaxAnisotropy.Value.ToString());
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_custThemePath.Buffer.Text = ConfigurationState.Instance.Ui.CustomThemePath;
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_resScaleText.Buffer.Text = ConfigurationState.Instance.Graphics.ResScaleCustom.Value.ToString();
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_resScaleText.Visible = _resScaleCombo.ActiveId == "-1";
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_graphicsShadersDumpPath.Buffer.Text = ConfigurationState.Instance.Graphics.ShadersDumpPath;
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_fsLogSpinAdjustment.Value = ConfigurationState.Instance.System.FsGlobalAccessLogMode;
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_systemTimeOffset = ConfigurationState.Instance.System.SystemTimeOffset;
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@ -408,6 +415,12 @@ namespace Ryujinx.Ui
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_gameDirsBoxStore.IterNext(ref treeIter);
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}
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float resScaleCustom;
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if (!float.TryParse(_resScaleText.Buffer.Text, out resScaleCustom) || resScaleCustom <= 0.0f)
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{
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resScaleCustom = 1.0f;
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}
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ConfigurationState.Instance.Logger.EnableError.Value = _errorLogToggle.Active;
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ConfigurationState.Instance.Logger.EnableWarn.Value = _warningLogToggle.Active;
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ConfigurationState.Instance.Logger.EnableInfo.Value = _infoLogToggle.Active;
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@ -435,8 +448,11 @@ namespace Ryujinx.Ui
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ConfigurationState.Instance.Ui.GameDirs.Value = gameDirs;
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ConfigurationState.Instance.System.FsGlobalAccessLogMode.Value = (int)_fsLogSpinAdjustment.Value;
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ConfigurationState.Instance.Graphics.MaxAnisotropy.Value = float.Parse(_anisotropy.ActiveId);
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ConfigurationState.Instance.Graphics.ResScale.Value = int.Parse(_resScaleCombo.ActiveId);
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ConfigurationState.Instance.Graphics.ResScaleCustom.Value = resScaleCustom;
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MainWindow.SaveConfig();
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MainWindow.UpdateGraphicsConfig();
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MainWindow.ApplyTheme();
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Dispose();
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}
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