Implement Zero-Configuration Resolution Scaling (#1365)

* Initial implementation of Render Target Scaling

Works with most games I have. No GUI option right now, it is hardcoded.

Missing handling for texelFetch operation.

* Realtime Configuration, refactoring.

* texelFetch scaling on fragment shader (WIP)

* Improve Shader-Side changes.

* Fix potential crash when no color/depth bound

* Workaround random uses of textures in compute.

This was blacklisting textures in a few games despite causing no bugs. Will eventually add full support so this doesn't break anything.

* Fix scales oscillating when changing between non-native scales.

* Scaled textures on compute, cleanup, lazier uniform update.

* Cleanup.

* Fix stupidity

* Address Thog Feedback.

* Cover most of GDK's feedback (two comments remain)

* Fix bad rename

* Move IsDepthStencil to FormatExtensions, add docs.

* Fix default config, square texture detection.

* Three final fixes:

- Nearest copy when texture is integer format.
- Texture2D -> Texture3D copy correctly blacklists the texture before trying an unscaled copy (caused driver error)
- Discount small textures.

* Remove scale threshold.

Not needed right now - we'll see if we run into problems.

* All CPU modification blacklists scale.

* Fix comment.
This commit is contained in:
riperiperi 2020-07-07 03:41:07 +01:00 committed by GitHub
parent 43b78ae157
commit 484eb645ae
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
49 changed files with 1163 additions and 131 deletions

View file

@ -1,5 +1,6 @@
using OpenTK.Graphics.OpenGL;
using Ryujinx.Graphics.GAL;
using System;
namespace Ryujinx.Graphics.OpenGL.Image
{
@ -9,15 +10,19 @@ namespace Ryujinx.Graphics.OpenGL.Image
protected TextureCreateInfo Info { get; }
public int Width => Info.Width;
public int Height => Info.Height;
public int Width { get; }
public int Height { get; }
public float ScaleFactor { get; }
public Target Target => Info.Target;
public Format Format => Info.Format;
public TextureBase(TextureCreateInfo info)
public TextureBase(TextureCreateInfo info, float scaleFactor = 1f)
{
Info = info;
Width = (int)Math.Ceiling(Info.Width * scaleFactor);
Height = (int)Math.Ceiling(Info.Height * scaleFactor);
ScaleFactor = scaleFactor;
Handle = GL.GenTexture();
}

View file

@ -33,6 +33,11 @@ namespace Ryujinx.Graphics.OpenGL.Image
ClearBufferMask mask = GetMask(src.Format);
if ((mask & (ClearBufferMask.DepthBufferBit | ClearBufferMask.StencilBufferBit)) != 0 || src.Format.IsInteger())
{
linearFilter = false;
}
BlitFramebufferFilter filter = linearFilter
? BlitFramebufferFilter.Linear
: BlitFramebufferFilter.Nearest;
@ -55,6 +60,9 @@ namespace Ryujinx.Graphics.OpenGL.Image
mask,
filter);
Attach(FramebufferTarget.ReadFramebuffer, src.Format, 0);
Attach(FramebufferTarget.DrawFramebuffer, dst.Format, 0);
GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, oldReadFramebufferHandle);
GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, oldDrawFramebufferHandle);

View file

@ -15,15 +15,16 @@ namespace Ryujinx.Graphics.OpenGL.Image
int srcLayer,
int dstLayer,
int srcLevel,
int dstLevel)
int dstLevel,
float scaleFactor = 1f)
{
int srcWidth = srcInfo.Width;
int srcHeight = srcInfo.Height;
int srcWidth = (int)Math.Ceiling(srcInfo.Width * scaleFactor);
int srcHeight = (int)Math.Ceiling(srcInfo.Height * scaleFactor);
int srcDepth = srcInfo.GetDepthOrLayers();
int srcLevels = srcInfo.Levels;
int dstWidth = dstInfo.Width;
int dstHeight = dstInfo.Height;
int dstWidth = (int)Math.Ceiling(dstInfo.Width * scaleFactor);
int dstHeight = (int)Math.Ceiling(dstInfo.Height * scaleFactor);
int dstDepth = dstInfo.GetDepthOrLayers();
int dstLevels = dstInfo.Levels;

View file

@ -1,12 +1,14 @@
using OpenTK.Graphics.OpenGL;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using System;
namespace Ryujinx.Graphics.OpenGL.Image
{
class TextureStorage
{
public int Handle { get; private set; }
public float ScaleFactor { get; private set; }
public TextureCreateInfo Info { get; }
@ -14,12 +16,13 @@ namespace Ryujinx.Graphics.OpenGL.Image
private int _viewsCount;
public TextureStorage(Renderer renderer, TextureCreateInfo info)
public TextureStorage(Renderer renderer, TextureCreateInfo info, float scaleFactor)
{
_renderer = renderer;
Info = info;
Handle = GL.GenTexture();
ScaleFactor = scaleFactor;
CreateImmutableStorage();
}
@ -32,6 +35,9 @@ namespace Ryujinx.Graphics.OpenGL.Image
GL.BindTexture(target, Handle);
int width = (int)Math.Ceiling(Info.Width * ScaleFactor);
int height = (int)Math.Ceiling(Info.Height * ScaleFactor);
FormatInfo format = FormatTable.GetFormatInfo(Info.Format);
SizedInternalFormat internalFormat;
@ -52,7 +58,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
TextureTarget1d.Texture1D,
Info.Levels,
internalFormat,
Info.Width);
width);
break;
case Target.Texture1DArray:
@ -60,8 +66,8 @@ namespace Ryujinx.Graphics.OpenGL.Image
TextureTarget2d.Texture1DArray,
Info.Levels,
internalFormat,
Info.Width,
Info.Height);
width,
height);
break;
case Target.Texture2D:
@ -69,8 +75,8 @@ namespace Ryujinx.Graphics.OpenGL.Image
TextureTarget2d.Texture2D,
Info.Levels,
internalFormat,
Info.Width,
Info.Height);
width,
height);
break;
case Target.Texture2DArray:
@ -78,8 +84,8 @@ namespace Ryujinx.Graphics.OpenGL.Image
TextureTarget3d.Texture2DArray,
Info.Levels,
internalFormat,
Info.Width,
Info.Height,
width,
height,
Info.Depth);
break;
@ -88,8 +94,8 @@ namespace Ryujinx.Graphics.OpenGL.Image
TextureTargetMultisample2d.Texture2DMultisample,
Info.Samples,
internalFormat,
Info.Width,
Info.Height,
width,
height,
true);
break;
@ -98,8 +104,8 @@ namespace Ryujinx.Graphics.OpenGL.Image
TextureTargetMultisample3d.Texture2DMultisampleArray,
Info.Samples,
internalFormat,
Info.Width,
Info.Height,
width,
height,
Info.Depth,
true);
break;
@ -109,8 +115,8 @@ namespace Ryujinx.Graphics.OpenGL.Image
TextureTarget3d.Texture3D,
Info.Levels,
internalFormat,
Info.Width,
Info.Height,
width,
height,
Info.Depth);
break;
@ -119,8 +125,8 @@ namespace Ryujinx.Graphics.OpenGL.Image
TextureTarget2d.TextureCubeMap,
Info.Levels,
internalFormat,
Info.Width,
Info.Height);
width,
height);
break;
case Target.CubemapArray:
@ -128,8 +134,8 @@ namespace Ryujinx.Graphics.OpenGL.Image
(TextureTarget3d)All.TextureCubeMapArray,
Info.Levels,
internalFormat,
Info.Width,
Info.Height,
width,
height,
Info.Depth);
break;

View file

@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
TextureStorage parent,
TextureCreateInfo info,
int firstLayer,
int firstLevel) : base(info)
int firstLevel) : base(info, parent.ScaleFactor)
{
_renderer = renderer;
_parent = parent;
@ -101,7 +101,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
// So we emulate that here with a texture copy (see the first CopyTo overload).
// However right now it only does a single copy right after the view is created,
// so it doesn't work for all cases.
TextureView emulatedView = (TextureView)_renderer.CreateTexture(info);
TextureView emulatedView = (TextureView)_renderer.CreateTexture(info, ScaleFactor);
emulatedView._emulatedViewParent = this;
@ -122,10 +122,10 @@ namespace Ryujinx.Graphics.OpenGL.Image
{
if (_incompatibleFormatView == null)
{
_incompatibleFormatView = (TextureView)_renderer.CreateTexture(Info);
_incompatibleFormatView = (TextureView)_renderer.CreateTexture(Info, ScaleFactor);
}
TextureCopyUnscaled.Copy(_parent.Info, _incompatibleFormatView.Info, _parent.Handle, _incompatibleFormatView.Handle, FirstLayer, 0, FirstLevel, 0);
TextureCopyUnscaled.Copy(_parent.Info, _incompatibleFormatView.Info, _parent.Handle, _incompatibleFormatView.Handle, FirstLayer, 0, FirstLevel, 0, ScaleFactor);
return _incompatibleFormatView.Handle;
}
@ -137,7 +137,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
{
if (_incompatibleFormatView != null)
{
TextureCopyUnscaled.Copy(_incompatibleFormatView.Info, _parent.Info, _incompatibleFormatView.Handle, _parent.Handle, 0, FirstLayer, 0, FirstLevel);
TextureCopyUnscaled.Copy(_incompatibleFormatView.Info, _parent.Info, _incompatibleFormatView.Handle, _parent.Handle, 0, FirstLayer, 0, FirstLevel, ScaleFactor);
}
}
@ -145,7 +145,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
{
TextureView destinationView = (TextureView)destination;
TextureCopyUnscaled.Copy(Info, destinationView.Info, Handle, destinationView.Handle, 0, firstLayer, 0, firstLevel);
TextureCopyUnscaled.Copy(Info, destinationView.Info, Handle, destinationView.Handle, 0, firstLayer, 0, firstLevel, ScaleFactor);
if (destinationView._emulatedViewParent != null)
{
@ -157,7 +157,8 @@ namespace Ryujinx.Graphics.OpenGL.Image
0,
destinationView.FirstLayer,
0,
destinationView.FirstLevel);
destinationView.FirstLevel,
ScaleFactor);
}
}