Salieri: shader cache (#1701)
Here come Salieri, my implementation of a disk shader cache! "I'm sure you know why I named it that." "It doesn't really mean anything." This implementation collects shaders at runtime and cache them to be later compiled when starting a game.
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57 changed files with 3589 additions and 396 deletions
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@ -36,7 +36,7 @@ namespace Ryujinx.ShaderTools
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byte[] data = File.ReadAllBytes(args[^1]);
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string code = Translator.Translate(0, new GpuAccessor(data), flags).Code;
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string code = Translator.CreateContext(0, new GpuAccessor(data), flags).Translate(out _).Code;
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Console.WriteLine(code);
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}
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