Ava UI: Input Menu Refactor (#4998)
* So much boilerplate * Slow and steady * Restructure + Ack suggestions * Restructure + Ack suggestions * Restructure * Clean * Propogate those fields i forgot about * It builds * Progress * Almost there * Fix stupid mistake * Fix more stupid mistakes * Actually fix fuck ups * Start localising * r/therestofthefuckingowl * Localise ButtonKeyAssigner * Are you feeling it now mr krabs * We’re done at last * Crimes against code * Try me in the Hague * Please be quiet * Crimes are here to stay * Dispose stuff * Cleanup a couple things * Visual fixes and improvements One weird bug * Fix rebase errors * Fixes * Ack Suggestions Remaining ack suggestions Update src/Ryujinx.Ava/UI/Models/Input/ControllerInputConfig.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> Update src/Ryujinx.Ava/UI/Models/Input/ControllerInputConfig.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Formatting and error More Ava 11-ness Whoops * Code style fixes * Style fixes * Analyzer fix * Remove all ReflectionBindings * Remove ambigious object * Remove redundant property * Old man yells at formatter * r e a d o n l y * Fix profiles * Use new Sliders --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
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30 changed files with 2914 additions and 1150 deletions
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@ -1,9 +1,7 @@
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using Avalonia.Controls;
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using FluentAvalonia.UI.Controls;
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using Ryujinx.Ava.Common.Locale;
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using Ryujinx.Ava.UI.Models;
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using Ryujinx.Ava.UI.ViewModels;
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using Ryujinx.Common.Configuration.Hid.Controller;
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using Ryujinx.Ava.UI.ViewModels.Input;
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using System.Threading.Tasks;
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namespace Ryujinx.Ava.UI.Views.Input
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@ -19,7 +17,7 @@ namespace Ryujinx.Ava.UI.Views.Input
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public MotionInputView(ControllerInputViewModel viewModel)
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{
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var config = viewModel.Configuration as InputConfiguration<GamepadInputId, StickInputId>;
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var config = viewModel.Config;
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_viewModel = new MotionInputViewModel
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{
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@ -51,7 +49,7 @@ namespace Ryujinx.Ava.UI.Views.Input
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};
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contentDialog.PrimaryButtonClick += (sender, args) =>
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{
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var config = viewModel.Configuration as InputConfiguration<GamepadInputId, StickInputId>;
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var config = viewModel.Config;
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config.Slot = content._viewModel.Slot;
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config.Sensitivity = content._viewModel.Sensitivity;
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config.GyroDeadzone = content._viewModel.GyroDeadzone;
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