Implement CAL and RET shader instructions (#1618)
* Add support for CAL and RET shader instructions * Remove unused stuff * Fix a bug that could cause the wrong values to be passed to a function * Avoid repopulating function id dictionary every time * PR feedback * Fix vertex shader A/B merge
This commit is contained in:
parent
973a615d40
commit
49f970d5bd
33 changed files with 1337 additions and 401 deletions
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@ -10,9 +10,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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{
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public const string Tab = " ";
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private readonly StructuredProgramInfo _info;
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public StructuredFunction CurrentFunction { get; set; }
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public ShaderConfig Config { get; }
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public bool CbIndexable { get; }
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public bool CbIndexable => _info.UsesCbIndexing;
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public List<BufferDescriptor> CBufferDescriptors { get; }
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public List<BufferDescriptor> SBufferDescriptors { get; }
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@ -27,10 +31,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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private string _indentation;
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public CodeGenContext(ShaderConfig config, bool cbIndexable)
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public CodeGenContext(StructuredProgramInfo info, ShaderConfig config)
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{
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_info = info;
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Config = config;
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CbIndexable = cbIndexable;
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CBufferDescriptors = new List<BufferDescriptor>();
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SBufferDescriptors = new List<BufferDescriptor>();
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@ -95,6 +99,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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descriptor.CbufOffset == cBufOffset);
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}
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public StructuredFunction GetFunction(int id)
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{
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return _info.Functions[id];
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}
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private void UpdateIndentation()
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{
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_indentation = GetIndentation(_level);
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@ -187,9 +187,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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}
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}
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public static void DeclareLocals(CodeGenContext context, StructuredProgramInfo info)
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public static void DeclareLocals(CodeGenContext context, StructuredFunction function)
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{
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foreach (AstOperand decl in info.Locals)
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foreach (AstOperand decl in function.Locals)
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{
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string name = context.OperandManager.DeclareLocal(decl);
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@ -197,13 +197,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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}
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}
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private static string GetVarTypeName(VariableType type)
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public static string GetVarTypeName(VariableType type)
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{
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switch (type)
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{
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case VariableType.Bool: return "bool";
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case VariableType.F32: return "precise float";
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case VariableType.F64: return "double";
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case VariableType.None: return "void";
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case VariableType.S32: return "int";
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case VariableType.U32: return "uint";
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}
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@ -22,6 +22,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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public const string LocalMemoryName = "local_mem";
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public const string SharedMemoryName = "shared_mem";
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public const string ArgumentNamePrefix = "a";
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public const string UndefinedName = "undef";
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public const string IsBgraName = "is_bgra";
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@ -10,13 +10,32 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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{
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static class GlslGenerator
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{
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private const string MainFunctionName = "main";
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public static GlslProgram Generate(StructuredProgramInfo info, ShaderConfig config)
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{
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CodeGenContext context = new CodeGenContext(config, info.UsesCbIndexing);
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CodeGenContext context = new CodeGenContext(info, config);
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Declarations.Declare(context, info);
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PrintMainBlock(context, info);
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if (info.Functions.Count != 0)
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{
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for (int i = 1; i < info.Functions.Count; i++)
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{
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context.AppendLine($"{GetFunctionSignature(info.Functions[i])};");
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}
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context.AppendLine();
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for (int i = 1; i < info.Functions.Count; i++)
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{
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PrintFunction(context, info, info.Functions[i]);
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context.AppendLine();
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}
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}
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PrintFunction(context, info, info.Functions[0], MainFunctionName);
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return new GlslProgram(
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context.CBufferDescriptors.ToArray(),
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@ -26,55 +45,78 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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context.GetCode());
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}
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private static void PrintMainBlock(CodeGenContext context, StructuredProgramInfo info)
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private static void PrintFunction(CodeGenContext context, StructuredProgramInfo info, StructuredFunction function, string funcName = null)
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{
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context.AppendLine("void main()");
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context.CurrentFunction = function;
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context.AppendLine(GetFunctionSignature(function, funcName));
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context.EnterScope();
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Declarations.DeclareLocals(context, info);
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Declarations.DeclareLocals(context, function);
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// Some games will leave some elements of gl_Position uninitialized,
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// in those cases, the elements will contain undefined values according
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// to the spec, but on NVIDIA they seems to be always initialized to (0, 0, 0, 1),
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// so we do explicit initialization to avoid UB on non-NVIDIA gpus.
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if (context.Config.Stage == ShaderStage.Vertex)
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if (funcName == MainFunctionName)
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{
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context.AppendLine("gl_Position = vec4(0.0, 0.0, 0.0, 1.0);");
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}
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// Ensure that unused attributes are set, otherwise the downstream
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// compiler may eliminate them.
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// (Not needed for fragment shader as it is the last stage).
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if (context.Config.Stage != ShaderStage.Compute &&
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context.Config.Stage != ShaderStage.Fragment)
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{
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for (int attr = 0; attr < Declarations.MaxAttributes; attr++)
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// Some games will leave some elements of gl_Position uninitialized,
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// in those cases, the elements will contain undefined values according
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// to the spec, but on NVIDIA they seems to be always initialized to (0, 0, 0, 1),
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// so we do explicit initialization to avoid UB on non-NVIDIA gpus.
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if (context.Config.Stage == ShaderStage.Vertex)
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{
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if (info.OAttributes.Contains(attr))
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{
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continue;
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}
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context.AppendLine("gl_Position = vec4(0.0, 0.0, 0.0, 1.0);");
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}
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if ((context.Config.Flags & TranslationFlags.Feedback) != 0)
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// Ensure that unused attributes are set, otherwise the downstream
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// compiler may eliminate them.
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// (Not needed for fragment shader as it is the last stage).
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if (context.Config.Stage != ShaderStage.Compute &&
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context.Config.Stage != ShaderStage.Fragment)
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{
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for (int attr = 0; attr < Declarations.MaxAttributes; attr++)
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{
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context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_x = 0;");
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context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_y = 0;");
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context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_z = 0;");
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context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_w = 0;");
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}
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else
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{
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context.AppendLine($"{DefaultNames.OAttributePrefix}{attr} = vec4(0);");
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if (info.OAttributes.Contains(attr))
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{
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continue;
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}
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if ((context.Config.Flags & TranslationFlags.Feedback) != 0)
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{
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context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_x = 0;");
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context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_y = 0;");
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context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_z = 0;");
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context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_w = 0;");
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}
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else
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{
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context.AppendLine($"{DefaultNames.OAttributePrefix}{attr} = vec4(0);");
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}
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}
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}
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}
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PrintBlock(context, info.MainBlock);
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PrintBlock(context, function.MainBlock);
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context.LeaveScope();
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}
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private static string GetFunctionSignature(StructuredFunction function, string funcName = null)
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{
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string[] args = new string[function.InArguments.Length + function.OutArguments.Length];
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for (int i = 0; i < function.InArguments.Length; i++)
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{
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args[i] = $"{Declarations.GetVarTypeName(function.InArguments[i])} {OperandManager.GetArgumentName(i)}";
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}
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for (int i = 0; i < function.OutArguments.Length; i++)
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{
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int j = i + function.InArguments.Length;
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args[j] = $"out {Declarations.GetVarTypeName(function.OutArguments[i])} {OperandManager.GetArgumentName(j)}";
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}
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return $"{Declarations.GetVarTypeName(function.ReturnType)} {funcName ?? function.Name}({string.Join(", ", args)})";
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}
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private static void PrintBlock(CodeGenContext context, AstBlock block)
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{
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AstBlockVisitor visitor = new AstBlockVisitor(block);
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@ -123,8 +165,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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}
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else if (node is AstAssignment assignment)
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{
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VariableType srcType = OperandManager.GetNodeDestType(assignment.Source);
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VariableType dstType = OperandManager.GetNodeDestType(assignment.Destination);
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VariableType srcType = OperandManager.GetNodeDestType(context, assignment.Source);
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VariableType dstType = OperandManager.GetNodeDestType(context, assignment.Destination);
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string dest;
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@ -154,7 +196,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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private static string GetCondExpr(CodeGenContext context, IAstNode cond)
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{
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VariableType srcType = OperandManager.GetNodeDestType(cond);
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VariableType srcType = OperandManager.GetNodeDestType(context, cond);
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return ReinterpretCast(context, cond, srcType, VariableType.Bool);
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}
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@ -2,6 +2,7 @@ using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using Ryujinx.Graphics.Shader.StructuredIr;
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using System;
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using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenCall;
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using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenHelper;
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using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenMemory;
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using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenPacking;
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@ -82,6 +83,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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{
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string op = info.OpName;
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// Return may optionally have a return value (and in this case it is unary).
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if (inst == Instruction.Return && operation.SourcesCount != 0)
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{
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return $"{op} {GetSoureExpr(context, operation.GetSource(0), context.CurrentFunction.ReturnType)}";
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}
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int arity = (int)(info.Type & InstType.ArityMask);
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string[] expr = new string[arity];
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{
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switch (inst)
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{
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case Instruction.Call:
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return Call(context, operation);
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case Instruction.ImageLoad:
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return ImageLoadOrStore(context, operation);
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@ -0,0 +1,29 @@
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using Ryujinx.Graphics.Shader.StructuredIr;
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using System.Diagnostics;
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using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenHelper;
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namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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{
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static class InstGenCall
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{
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public static string Call(CodeGenContext context, AstOperation operation)
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{
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AstOperand funcId = (AstOperand)operation.GetSource(0);
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Debug.Assert(funcId.Type == OperandType.Constant);
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var function = context.GetFunction(funcId.Value);
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string[] args = new string[operation.SourcesCount - 1];
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for (int i = 0; i < args.Length; i++)
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{
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args[i] = GetSoureExpr(context, operation.GetSource(i + 1), function.GetArgumentType(i));
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}
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return $"{function.Name}({string.Join(", ", args)})";
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}
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}
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}
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@ -36,6 +36,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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Add(Instruction.BitwiseExclusiveOr, InstType.OpBinaryCom, "^", 7);
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Add(Instruction.BitwiseNot, InstType.OpUnary, "~", 0);
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Add(Instruction.BitwiseOr, InstType.OpBinaryCom, "|", 8);
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Add(Instruction.Call, InstType.Special);
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Add(Instruction.Ceiling, InstType.CallUnary, "ceil");
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Add(Instruction.Clamp, InstType.CallTernary, "clamp");
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Add(Instruction.ClampU32, InstType.CallTernary, "clamp");
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@ -135,7 +136,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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public static string GetSoureExpr(CodeGenContext context, IAstNode node, VariableType dstType)
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{
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return ReinterpretCast(context, node, OperandManager.GetNodeDestType(node), dstType);
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return ReinterpretCast(context, node, OperandManager.GetNodeDestType(context, node), dstType);
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}
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public static string Enclose(string expr, IAstNode node, Instruction pInst, bool isLhs)
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@ -226,7 +226,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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string offsetExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
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VariableType srcType = OperandManager.GetNodeDestType(src2);
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VariableType srcType = OperandManager.GetNodeDestType(context, src2);
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string src = TypeConversion.ReinterpretCast(context, src2, srcType, VariableType.U32);
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@ -242,7 +242,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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string indexExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
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string offsetExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
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VariableType srcType = OperandManager.GetNodeDestType(src3);
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VariableType srcType = OperandManager.GetNodeDestType(context, src3);
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string src = TypeConversion.ReinterpretCast(context, src3, srcType, VariableType.U32);
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@ -3,6 +3,7 @@ using Ryujinx.Graphics.Shader.StructuredIr;
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using Ryujinx.Graphics.Shader.Translation;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo;
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@ -96,6 +97,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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{
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switch (operand.Type)
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{
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case OperandType.Argument:
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return GetArgumentName(operand.Value);
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case OperandType.Attribute:
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return GetAttributeName(operand, config);
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@ -287,7 +291,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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return "xyzw"[value];
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}
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public static VariableType GetNodeDestType(IAstNode node)
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public static string GetArgumentName(int argIndex)
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{
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return $"{DefaultNames.ArgumentNamePrefix}{argIndex}";
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}
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public static VariableType GetNodeDestType(CodeGenContext context, IAstNode node)
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{
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if (node is AstOperation operation)
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{
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@ -298,6 +307,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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{
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return GetOperandVarType((AstOperand)operation.GetSource(0));
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}
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else if (operation.Inst == Instruction.Call)
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{
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AstOperand funcId = (AstOperand)operation.GetSource(0);
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Debug.Assert(funcId.Type == OperandType.Constant);
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return context.GetFunction(funcId.Value).ReturnType;
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}
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else if (operation is AstTextureOperation texOp &&
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(texOp.Inst == Instruction.ImageLoad ||
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texOp.Inst == Instruction.ImageStore))
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@ -309,6 +326,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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}
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else if (node is AstOperand operand)
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{
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if (operand.Type == OperandType.Argument)
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{
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int argIndex = operand.Value;
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return context.CurrentFunction.GetArgumentType(argIndex);
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}
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return GetOperandVarType(operand);
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}
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else
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