Implement CAL and RET shader instructions (#1618)

* Add support for CAL and RET shader instructions

* Remove unused stuff

* Fix a bug that could cause the wrong values to be passed to a function

* Avoid repopulating function id dictionary every time

* PR feedback

* Fix vertex shader A/B merge
This commit is contained in:
gdkchan 2020-10-25 17:00:44 -03:00 committed by GitHub
parent 973a615d40
commit 49f970d5bd
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
33 changed files with 1337 additions and 401 deletions

View file

@ -10,9 +10,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{
public const string Tab = " ";
private readonly StructuredProgramInfo _info;
public StructuredFunction CurrentFunction { get; set; }
public ShaderConfig Config { get; }
public bool CbIndexable { get; }
public bool CbIndexable => _info.UsesCbIndexing;
public List<BufferDescriptor> CBufferDescriptors { get; }
public List<BufferDescriptor> SBufferDescriptors { get; }
@ -27,10 +31,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
private string _indentation;
public CodeGenContext(ShaderConfig config, bool cbIndexable)
public CodeGenContext(StructuredProgramInfo info, ShaderConfig config)
{
_info = info;
Config = config;
CbIndexable = cbIndexable;
CBufferDescriptors = new List<BufferDescriptor>();
SBufferDescriptors = new List<BufferDescriptor>();
@ -95,6 +99,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
descriptor.CbufOffset == cBufOffset);
}
public StructuredFunction GetFunction(int id)
{
return _info.Functions[id];
}
private void UpdateIndentation()
{
_indentation = GetIndentation(_level);

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@ -187,9 +187,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
}
}
public static void DeclareLocals(CodeGenContext context, StructuredProgramInfo info)
public static void DeclareLocals(CodeGenContext context, StructuredFunction function)
{
foreach (AstOperand decl in info.Locals)
foreach (AstOperand decl in function.Locals)
{
string name = context.OperandManager.DeclareLocal(decl);
@ -197,13 +197,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
}
}
private static string GetVarTypeName(VariableType type)
public static string GetVarTypeName(VariableType type)
{
switch (type)
{
case VariableType.Bool: return "bool";
case VariableType.F32: return "precise float";
case VariableType.F64: return "double";
case VariableType.None: return "void";
case VariableType.S32: return "int";
case VariableType.U32: return "uint";
}

View file

@ -22,6 +22,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
public const string LocalMemoryName = "local_mem";
public const string SharedMemoryName = "shared_mem";
public const string ArgumentNamePrefix = "a";
public const string UndefinedName = "undef";
public const string IsBgraName = "is_bgra";

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@ -10,13 +10,32 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{
static class GlslGenerator
{
private const string MainFunctionName = "main";
public static GlslProgram Generate(StructuredProgramInfo info, ShaderConfig config)
{
CodeGenContext context = new CodeGenContext(config, info.UsesCbIndexing);
CodeGenContext context = new CodeGenContext(info, config);
Declarations.Declare(context, info);
PrintMainBlock(context, info);
if (info.Functions.Count != 0)
{
for (int i = 1; i < info.Functions.Count; i++)
{
context.AppendLine($"{GetFunctionSignature(info.Functions[i])};");
}
context.AppendLine();
for (int i = 1; i < info.Functions.Count; i++)
{
PrintFunction(context, info, info.Functions[i]);
context.AppendLine();
}
}
PrintFunction(context, info, info.Functions[0], MainFunctionName);
return new GlslProgram(
context.CBufferDescriptors.ToArray(),
@ -26,55 +45,78 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
context.GetCode());
}
private static void PrintMainBlock(CodeGenContext context, StructuredProgramInfo info)
private static void PrintFunction(CodeGenContext context, StructuredProgramInfo info, StructuredFunction function, string funcName = null)
{
context.AppendLine("void main()");
context.CurrentFunction = function;
context.AppendLine(GetFunctionSignature(function, funcName));
context.EnterScope();
Declarations.DeclareLocals(context, info);
Declarations.DeclareLocals(context, function);
// Some games will leave some elements of gl_Position uninitialized,
// in those cases, the elements will contain undefined values according
// to the spec, but on NVIDIA they seems to be always initialized to (0, 0, 0, 1),
// so we do explicit initialization to avoid UB on non-NVIDIA gpus.
if (context.Config.Stage == ShaderStage.Vertex)
if (funcName == MainFunctionName)
{
context.AppendLine("gl_Position = vec4(0.0, 0.0, 0.0, 1.0);");
}
// Ensure that unused attributes are set, otherwise the downstream
// compiler may eliminate them.
// (Not needed for fragment shader as it is the last stage).
if (context.Config.Stage != ShaderStage.Compute &&
context.Config.Stage != ShaderStage.Fragment)
{
for (int attr = 0; attr < Declarations.MaxAttributes; attr++)
// Some games will leave some elements of gl_Position uninitialized,
// in those cases, the elements will contain undefined values according
// to the spec, but on NVIDIA they seems to be always initialized to (0, 0, 0, 1),
// so we do explicit initialization to avoid UB on non-NVIDIA gpus.
if (context.Config.Stage == ShaderStage.Vertex)
{
if (info.OAttributes.Contains(attr))
{
continue;
}
context.AppendLine("gl_Position = vec4(0.0, 0.0, 0.0, 1.0);");
}
if ((context.Config.Flags & TranslationFlags.Feedback) != 0)
// Ensure that unused attributes are set, otherwise the downstream
// compiler may eliminate them.
// (Not needed for fragment shader as it is the last stage).
if (context.Config.Stage != ShaderStage.Compute &&
context.Config.Stage != ShaderStage.Fragment)
{
for (int attr = 0; attr < Declarations.MaxAttributes; attr++)
{
context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_x = 0;");
context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_y = 0;");
context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_z = 0;");
context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_w = 0;");
}
else
{
context.AppendLine($"{DefaultNames.OAttributePrefix}{attr} = vec4(0);");
if (info.OAttributes.Contains(attr))
{
continue;
}
if ((context.Config.Flags & TranslationFlags.Feedback) != 0)
{
context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_x = 0;");
context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_y = 0;");
context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_z = 0;");
context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_w = 0;");
}
else
{
context.AppendLine($"{DefaultNames.OAttributePrefix}{attr} = vec4(0);");
}
}
}
}
PrintBlock(context, info.MainBlock);
PrintBlock(context, function.MainBlock);
context.LeaveScope();
}
private static string GetFunctionSignature(StructuredFunction function, string funcName = null)
{
string[] args = new string[function.InArguments.Length + function.OutArguments.Length];
for (int i = 0; i < function.InArguments.Length; i++)
{
args[i] = $"{Declarations.GetVarTypeName(function.InArguments[i])} {OperandManager.GetArgumentName(i)}";
}
for (int i = 0; i < function.OutArguments.Length; i++)
{
int j = i + function.InArguments.Length;
args[j] = $"out {Declarations.GetVarTypeName(function.OutArguments[i])} {OperandManager.GetArgumentName(j)}";
}
return $"{Declarations.GetVarTypeName(function.ReturnType)} {funcName ?? function.Name}({string.Join(", ", args)})";
}
private static void PrintBlock(CodeGenContext context, AstBlock block)
{
AstBlockVisitor visitor = new AstBlockVisitor(block);
@ -123,8 +165,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
}
else if (node is AstAssignment assignment)
{
VariableType srcType = OperandManager.GetNodeDestType(assignment.Source);
VariableType dstType = OperandManager.GetNodeDestType(assignment.Destination);
VariableType srcType = OperandManager.GetNodeDestType(context, assignment.Source);
VariableType dstType = OperandManager.GetNodeDestType(context, assignment.Destination);
string dest;
@ -154,7 +196,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
private static string GetCondExpr(CodeGenContext context, IAstNode cond)
{
VariableType srcType = OperandManager.GetNodeDestType(cond);
VariableType srcType = OperandManager.GetNodeDestType(context, cond);
return ReinterpretCast(context, cond, srcType, VariableType.Bool);
}

View file

@ -2,6 +2,7 @@ using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.StructuredIr;
using System;
using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenCall;
using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenHelper;
using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenMemory;
using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenPacking;
@ -82,6 +83,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
{
string op = info.OpName;
// Return may optionally have a return value (and in this case it is unary).
if (inst == Instruction.Return && operation.SourcesCount != 0)
{
return $"{op} {GetSoureExpr(context, operation.GetSource(0), context.CurrentFunction.ReturnType)}";
}
int arity = (int)(info.Type & InstType.ArityMask);
string[] expr = new string[arity];
@ -116,6 +123,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
{
switch (inst)
{
case Instruction.Call:
return Call(context, operation);
case Instruction.ImageLoad:
return ImageLoadOrStore(context, operation);

View file

@ -0,0 +1,29 @@
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.StructuredIr;
using System.Diagnostics;
using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenHelper;
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
{
static class InstGenCall
{
public static string Call(CodeGenContext context, AstOperation operation)
{
AstOperand funcId = (AstOperand)operation.GetSource(0);
Debug.Assert(funcId.Type == OperandType.Constant);
var function = context.GetFunction(funcId.Value);
string[] args = new string[operation.SourcesCount - 1];
for (int i = 0; i < args.Length; i++)
{
args[i] = GetSoureExpr(context, operation.GetSource(i + 1), function.GetArgumentType(i));
}
return $"{function.Name}({string.Join(", ", args)})";
}
}
}

View file

@ -36,6 +36,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
Add(Instruction.BitwiseExclusiveOr, InstType.OpBinaryCom, "^", 7);
Add(Instruction.BitwiseNot, InstType.OpUnary, "~", 0);
Add(Instruction.BitwiseOr, InstType.OpBinaryCom, "|", 8);
Add(Instruction.Call, InstType.Special);
Add(Instruction.Ceiling, InstType.CallUnary, "ceil");
Add(Instruction.Clamp, InstType.CallTernary, "clamp");
Add(Instruction.ClampU32, InstType.CallTernary, "clamp");
@ -135,7 +136,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
public static string GetSoureExpr(CodeGenContext context, IAstNode node, VariableType dstType)
{
return ReinterpretCast(context, node, OperandManager.GetNodeDestType(node), dstType);
return ReinterpretCast(context, node, OperandManager.GetNodeDestType(context, node), dstType);
}
public static string Enclose(string expr, IAstNode node, Instruction pInst, bool isLhs)

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@ -226,7 +226,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
string offsetExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
VariableType srcType = OperandManager.GetNodeDestType(src2);
VariableType srcType = OperandManager.GetNodeDestType(context, src2);
string src = TypeConversion.ReinterpretCast(context, src2, srcType, VariableType.U32);
@ -242,7 +242,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
string indexExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
string offsetExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
VariableType srcType = OperandManager.GetNodeDestType(src3);
VariableType srcType = OperandManager.GetNodeDestType(context, src3);
string src = TypeConversion.ReinterpretCast(context, src3, srcType, VariableType.U32);

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@ -3,6 +3,7 @@ using Ryujinx.Graphics.Shader.StructuredIr;
using Ryujinx.Graphics.Shader.Translation;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo;
@ -96,6 +97,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{
switch (operand.Type)
{
case OperandType.Argument:
return GetArgumentName(operand.Value);
case OperandType.Attribute:
return GetAttributeName(operand, config);
@ -287,7 +291,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
return "xyzw"[value];
}
public static VariableType GetNodeDestType(IAstNode node)
public static string GetArgumentName(int argIndex)
{
return $"{DefaultNames.ArgumentNamePrefix}{argIndex}";
}
public static VariableType GetNodeDestType(CodeGenContext context, IAstNode node)
{
if (node is AstOperation operation)
{
@ -298,6 +307,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{
return GetOperandVarType((AstOperand)operation.GetSource(0));
}
else if (operation.Inst == Instruction.Call)
{
AstOperand funcId = (AstOperand)operation.GetSource(0);
Debug.Assert(funcId.Type == OperandType.Constant);
return context.GetFunction(funcId.Value).ReturnType;
}
else if (operation is AstTextureOperation texOp &&
(texOp.Inst == Instruction.ImageLoad ||
texOp.Inst == Instruction.ImageStore))
@ -309,6 +326,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
}
else if (node is AstOperand operand)
{
if (operand.Type == OperandType.Argument)
{
int argIndex = operand.Value;
return context.CurrentFunction.GetArgumentType(argIndex);
}
return GetOperandVarType(operand);
}
else