Implement CAL and RET shader instructions (#1618)
* Add support for CAL and RET shader instructions * Remove unused stuff * Fix a bug that could cause the wrong values to be passed to a function * Avoid repopulating function id dictionary every time * PR feedback * Fix vertex shader A/B merge
This commit is contained in:
parent
973a615d40
commit
49f970d5bd
33 changed files with 1337 additions and 401 deletions
|
@ -14,24 +14,35 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
|
||||
public int SourcesCount => _sources.Length;
|
||||
|
||||
public AstOperation(Instruction inst, params IAstNode[] sources)
|
||||
public AstOperation(Instruction inst, IAstNode[] sources, int sourcesCount)
|
||||
{
|
||||
Inst = inst;
|
||||
_sources = sources;
|
||||
|
||||
foreach (IAstNode source in sources)
|
||||
for (int index = 0; index < sources.Length; index++)
|
||||
{
|
||||
AddUse(source, this);
|
||||
if (index < sourcesCount)
|
||||
{
|
||||
AddUse(sources[index], this);
|
||||
}
|
||||
else
|
||||
{
|
||||
AddDef(sources[index], this);
|
||||
}
|
||||
}
|
||||
|
||||
Index = 0;
|
||||
}
|
||||
|
||||
public AstOperation(Instruction inst, int index, params IAstNode[] sources) : this(inst, sources)
|
||||
public AstOperation(Instruction inst, int index, IAstNode[] sources, int sourcesCount) : this(inst, sources, sourcesCount)
|
||||
{
|
||||
Index = index;
|
||||
}
|
||||
|
||||
public AstOperation(Instruction inst, params IAstNode[] sources) : this(inst, sources, sources.Length)
|
||||
{
|
||||
}
|
||||
|
||||
public IAstNode GetSource(int index)
|
||||
{
|
||||
return _sources[index];
|
||||
|
|
|
@ -11,7 +11,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
{
|
||||
public static void Optimize(StructuredProgramContext context)
|
||||
{
|
||||
AstBlock mainBlock = context.Info.MainBlock;
|
||||
AstBlock mainBlock = context.CurrentFunction.MainBlock;
|
||||
|
||||
// When debug mode is enabled, we disable expression propagation
|
||||
// (this makes comparison with the disassembly easier).
|
||||
|
@ -34,7 +34,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
{
|
||||
visitor.Block.Remove(assignment);
|
||||
|
||||
context.Info.Locals.Remove(propVar);
|
||||
context.CurrentFunction.Locals.Remove(propVar);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -19,7 +19,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
int handle,
|
||||
int arraySize,
|
||||
int index,
|
||||
params IAstNode[] sources) : base(inst, index, sources)
|
||||
params IAstNode[] sources) : base(inst, index, sources, sources.Length)
|
||||
{
|
||||
Type = type;
|
||||
Format = format;
|
||||
|
|
|
@ -49,6 +49,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
Add(Instruction.BitwiseOr, VariableType.Int, VariableType.Int, VariableType.Int);
|
||||
Add(Instruction.BranchIfTrue, VariableType.None, VariableType.Bool);
|
||||
Add(Instruction.BranchIfFalse, VariableType.None, VariableType.Bool);
|
||||
Add(Instruction.Call, VariableType.Scalar);
|
||||
Add(Instruction.Ceiling, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
|
||||
Add(Instruction.Clamp, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
|
||||
Add(Instruction.ClampU32, VariableType.U32, VariableType.U32, VariableType.U32, VariableType.U32);
|
||||
|
@ -151,6 +152,10 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
{
|
||||
return VariableType.F32;
|
||||
}
|
||||
else if (inst == Instruction.Call)
|
||||
{
|
||||
return VariableType.S32;
|
||||
}
|
||||
|
||||
return GetFinalVarType(_infoTbl[(int)(inst & Instruction.Mask)].SrcTypes[index], inst);
|
||||
}
|
||||
|
|
41
Ryujinx.Graphics.Shader/StructuredIr/StructuredFunction.cs
Normal file
41
Ryujinx.Graphics.Shader/StructuredIr/StructuredFunction.cs
Normal file
|
@ -0,0 +1,41 @@
|
|||
using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||
{
|
||||
class StructuredFunction
|
||||
{
|
||||
public AstBlock MainBlock { get; }
|
||||
|
||||
public string Name { get; }
|
||||
|
||||
public VariableType ReturnType { get; }
|
||||
|
||||
public VariableType[] InArguments { get; }
|
||||
public VariableType[] OutArguments { get; }
|
||||
|
||||
public HashSet<AstOperand> Locals { get; }
|
||||
|
||||
public StructuredFunction(
|
||||
AstBlock mainBlock,
|
||||
string name,
|
||||
VariableType returnType,
|
||||
VariableType[] inArguments,
|
||||
VariableType[] outArguments)
|
||||
{
|
||||
MainBlock = mainBlock;
|
||||
Name = name;
|
||||
ReturnType = returnType;
|
||||
InArguments = inArguments;
|
||||
OutArguments = outArguments;
|
||||
|
||||
Locals = new HashSet<AstOperand>();
|
||||
}
|
||||
|
||||
public VariableType GetArgumentType(int index)
|
||||
{
|
||||
return index >= InArguments.Length
|
||||
? OutArguments[index - InArguments.Length]
|
||||
: InArguments[index];
|
||||
}
|
||||
}
|
||||
}
|
|
@ -8,51 +8,108 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
{
|
||||
static class StructuredProgram
|
||||
{
|
||||
public static StructuredProgramInfo MakeStructuredProgram(BasicBlock[] blocks, ShaderConfig config)
|
||||
public static StructuredProgramInfo MakeStructuredProgram(Function[] functions, ShaderConfig config)
|
||||
{
|
||||
PhiFunctions.Remove(blocks);
|
||||
StructuredProgramContext context = new StructuredProgramContext(config);
|
||||
|
||||
StructuredProgramContext context = new StructuredProgramContext(blocks.Length, config);
|
||||
|
||||
for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
|
||||
for (int funcIndex = 0; funcIndex < functions.Length; funcIndex++)
|
||||
{
|
||||
BasicBlock block = blocks[blkIndex];
|
||||
Function function = functions[funcIndex];
|
||||
|
||||
context.EnterBlock(block);
|
||||
BasicBlock[] blocks = function.Blocks;
|
||||
|
||||
foreach (INode node in block.Operations)
|
||||
VariableType returnType = function.ReturnsValue ? VariableType.S32 : VariableType.None;
|
||||
|
||||
VariableType[] inArguments = new VariableType[function.InArgumentsCount];
|
||||
VariableType[] outArguments = new VariableType[function.OutArgumentsCount];
|
||||
|
||||
for (int i = 0; i < inArguments.Length; i++)
|
||||
{
|
||||
Operation operation = (Operation)node;
|
||||
inArguments[i] = VariableType.S32;
|
||||
}
|
||||
|
||||
if (IsBranchInst(operation.Inst))
|
||||
for (int i = 0; i < outArguments.Length; i++)
|
||||
{
|
||||
outArguments[i] = VariableType.S32;
|
||||
}
|
||||
|
||||
context.EnterFunction(blocks.Length, function.Name, returnType, inArguments, outArguments);
|
||||
|
||||
PhiFunctions.Remove(blocks);
|
||||
|
||||
for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
|
||||
{
|
||||
BasicBlock block = blocks[blkIndex];
|
||||
|
||||
context.EnterBlock(block);
|
||||
|
||||
for (LinkedListNode<INode> opNode = block.Operations.First; opNode != null; opNode = opNode.Next)
|
||||
{
|
||||
context.LeaveBlock(block, operation);
|
||||
}
|
||||
else
|
||||
{
|
||||
AddOperation(context, operation);
|
||||
Operation operation = (Operation)opNode.Value;
|
||||
|
||||
if (IsBranchInst(operation.Inst))
|
||||
{
|
||||
context.LeaveBlock(block, operation);
|
||||
}
|
||||
else if (operation.Inst != Instruction.CallOutArgument)
|
||||
{
|
||||
AddOperation(context, opNode);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
GotoElimination.Eliminate(context.GetGotos());
|
||||
|
||||
AstOptimizer.Optimize(context);
|
||||
|
||||
context.LeaveFunction();
|
||||
}
|
||||
|
||||
GotoElimination.Eliminate(context.GetGotos());
|
||||
|
||||
AstOptimizer.Optimize(context);
|
||||
|
||||
return context.Info;
|
||||
}
|
||||
|
||||
private static void AddOperation(StructuredProgramContext context, Operation operation)
|
||||
private static void AddOperation(StructuredProgramContext context, LinkedListNode<INode> opNode)
|
||||
{
|
||||
Operation operation = (Operation)opNode.Value;
|
||||
|
||||
Instruction inst = operation.Inst;
|
||||
|
||||
IAstNode[] sources = new IAstNode[operation.SourcesCount];
|
||||
bool isCall = inst == Instruction.Call;
|
||||
|
||||
for (int index = 0; index < sources.Length; index++)
|
||||
int sourcesCount = operation.SourcesCount;
|
||||
|
||||
List<Operand> callOutOperands = new List<Operand>();
|
||||
|
||||
if (isCall)
|
||||
{
|
||||
LinkedListNode<INode> scan = opNode.Next;
|
||||
|
||||
while (scan != null && scan.Value is Operation nextOp && nextOp.Inst == Instruction.CallOutArgument)
|
||||
{
|
||||
callOutOperands.Add(nextOp.Dest);
|
||||
scan = scan.Next;
|
||||
}
|
||||
|
||||
sourcesCount += callOutOperands.Count;
|
||||
}
|
||||
|
||||
IAstNode[] sources = new IAstNode[sourcesCount];
|
||||
|
||||
for (int index = 0; index < operation.SourcesCount; index++)
|
||||
{
|
||||
sources[index] = context.GetOperandUse(operation.GetSource(index));
|
||||
}
|
||||
|
||||
if (isCall)
|
||||
{
|
||||
for (int index = 0; index < callOutOperands.Count; index++)
|
||||
{
|
||||
sources[operation.SourcesCount + index] = context.GetOperandDef(callOutOperands[index]);
|
||||
}
|
||||
|
||||
callOutOperands.Clear();
|
||||
}
|
||||
|
||||
AstTextureOperation GetAstTextureOperation(TextureOperation texOp)
|
||||
{
|
||||
return new AstTextureOperation(
|
||||
|
@ -98,8 +155,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
AddSBufferUse(context.Info.SBuffers, operation);
|
||||
}
|
||||
|
||||
AstAssignment assignment;
|
||||
|
||||
// If all the sources are bool, it's better to use short-circuiting
|
||||
// logical operations, rather than forcing a cast to int and doing
|
||||
// a bitwise operation with the value, as it is likely to be used as
|
||||
|
@ -152,16 +207,14 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
}
|
||||
else if (!isCopy)
|
||||
{
|
||||
source = new AstOperation(inst, operation.Index, sources);
|
||||
source = new AstOperation(inst, operation.Index, sources, operation.SourcesCount);
|
||||
}
|
||||
else
|
||||
{
|
||||
source = sources[0];
|
||||
}
|
||||
|
||||
assignment = new AstAssignment(dest, source);
|
||||
|
||||
context.AddNode(assignment);
|
||||
context.AddNode(new AstAssignment(dest, source));
|
||||
}
|
||||
else if (operation.Inst == Instruction.Comment)
|
||||
{
|
||||
|
@ -182,7 +235,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
AddSBufferUse(context.Info.SBuffers, operation);
|
||||
}
|
||||
|
||||
context.AddNode(new AstOperation(inst, operation.Index, sources));
|
||||
context.AddNode(new AstOperation(inst, operation.Index, sources, operation.SourcesCount));
|
||||
}
|
||||
|
||||
// Those instructions needs to be emulated by using helper functions,
|
||||
|
|
|
@ -24,11 +24,25 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
private int _currEndIndex;
|
||||
private int _loopEndIndex;
|
||||
|
||||
public StructuredFunction CurrentFunction { get; private set; }
|
||||
|
||||
public StructuredProgramInfo Info { get; }
|
||||
|
||||
public ShaderConfig Config { get; }
|
||||
|
||||
public StructuredProgramContext(int blocksCount, ShaderConfig config)
|
||||
public StructuredProgramContext(ShaderConfig config)
|
||||
{
|
||||
Info = new StructuredProgramInfo();
|
||||
|
||||
Config = config;
|
||||
}
|
||||
|
||||
public void EnterFunction(
|
||||
int blocksCount,
|
||||
string name,
|
||||
VariableType returnType,
|
||||
VariableType[] inArguments,
|
||||
VariableType[] outArguments)
|
||||
{
|
||||
_loopTails = new HashSet<BasicBlock>();
|
||||
|
||||
|
@ -45,9 +59,12 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
_currEndIndex = blocksCount;
|
||||
_loopEndIndex = blocksCount;
|
||||
|
||||
Info = new StructuredProgramInfo(_currBlock);
|
||||
CurrentFunction = new StructuredFunction(_currBlock, name, returnType, inArguments, outArguments);
|
||||
}
|
||||
|
||||
Config = config;
|
||||
public void LeaveFunction()
|
||||
{
|
||||
Info.Functions.Add(CurrentFunction);
|
||||
}
|
||||
|
||||
public void EnterBlock(BasicBlock block)
|
||||
|
@ -185,7 +202,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
// so it is reset to false by the "local" assignment anyway.
|
||||
if (block.Index != 0)
|
||||
{
|
||||
Info.MainBlock.AddFirst(Assign(gotoTempAsg.Destination, Const(IrConsts.False)));
|
||||
CurrentFunction.MainBlock.AddFirst(Assign(gotoTempAsg.Destination, Const(IrConsts.False)));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -253,7 +270,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
{
|
||||
AstOperand newTemp = Local(type);
|
||||
|
||||
Info.Locals.Add(newTemp);
|
||||
CurrentFunction.Locals.Add(newTemp);
|
||||
|
||||
return newTemp;
|
||||
}
|
||||
|
@ -304,7 +321,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
|
||||
_localsMap.Add(operand, astOperand);
|
||||
|
||||
Info.Locals.Add(astOperand);
|
||||
CurrentFunction.Locals.Add(astOperand);
|
||||
}
|
||||
|
||||
return astOperand;
|
||||
|
|
|
@ -4,9 +4,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
{
|
||||
class StructuredProgramInfo
|
||||
{
|
||||
public AstBlock MainBlock { get; }
|
||||
|
||||
public HashSet<AstOperand> Locals { get; }
|
||||
public List<StructuredFunction> Functions { get; }
|
||||
|
||||
public HashSet<int> CBuffers { get; }
|
||||
public HashSet<int> SBuffers { get; }
|
||||
|
@ -22,11 +20,9 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
public HashSet<AstTextureOperation> Samplers { get; }
|
||||
public HashSet<AstTextureOperation> Images { get; }
|
||||
|
||||
public StructuredProgramInfo(AstBlock mainBlock)
|
||||
public StructuredProgramInfo()
|
||||
{
|
||||
MainBlock = mainBlock;
|
||||
|
||||
Locals = new HashSet<AstOperand>();
|
||||
Functions = new List<StructuredFunction>();
|
||||
|
||||
CBuffers = new HashSet<int>();
|
||||
SBuffers = new HashSet<int>();
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue