Implement CAL and RET shader instructions (#1618)

* Add support for CAL and RET shader instructions

* Remove unused stuff

* Fix a bug that could cause the wrong values to be passed to a function

* Avoid repopulating function id dictionary every time

* PR feedback

* Fix vertex shader A/B merge
This commit is contained in:
gdkchan 2020-10-25 17:00:44 -03:00 committed by GitHub
parent 973a615d40
commit 49f970d5bd
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GPG key ID: 4AEE18F83AFDEB23
33 changed files with 1337 additions and 401 deletions

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@ -11,7 +11,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
{
public static void Optimize(StructuredProgramContext context)
{
AstBlock mainBlock = context.Info.MainBlock;
AstBlock mainBlock = context.CurrentFunction.MainBlock;
// When debug mode is enabled, we disable expression propagation
// (this makes comparison with the disassembly easier).
@ -34,7 +34,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
{
visitor.Block.Remove(assignment);
context.Info.Locals.Remove(propVar);
context.CurrentFunction.Locals.Remove(propVar);
}
}
}