Refactoring result codes (#731)

* refactoring result codes

- Add a main enum who can handle some orphalin result codes and the default `ResultCode.Success` one.
- Add sub-enum by services when it's needed.
- Remove some empty line.
- Recast all service calls to ResultCode.
- Remove some unneeded static declaration.
- Delete unused `NvHelper` class.

* NvResult is back

* Fix
This commit is contained in:
Ac_K 2019-07-14 21:04:38 +02:00 committed by gdkchan
parent 4926f6523d
commit 4ad3936afd
147 changed files with 1413 additions and 1477 deletions

View file

@ -13,16 +13,16 @@ namespace Ryujinx.HLE.HOS.Services.Am
[Command(0)]
// GetSize() -> u64
public long GetSize(ServiceCtx context)
public ResultCode GetSize(ServiceCtx context)
{
context.ResponseData.Write((long)_storage.Data.Length);
return 0;
return ResultCode.Success;
}
[Command(10)]
// Write(u64, buffer<bytes, 0x21>)
public long Write(ServiceCtx context)
public ResultCode Write(ServiceCtx context)
{
// TODO: Error conditions.
long writePosition = context.RequestData.ReadInt64();
@ -43,12 +43,12 @@ namespace Ryujinx.HLE.HOS.Services.Am
Buffer.BlockCopy(data, 0, _storage.Data, (int)writePosition, (int)size);
}
return 0;
return ResultCode.Success;
}
[Command(11)]
// Read(u64) -> buffer<bytes, 0x22>
public long Read(ServiceCtx context)
public ResultCode Read(ServiceCtx context)
{
// TODO: Error conditions.
long readPosition = context.RequestData.ReadInt64();
@ -70,7 +70,7 @@ namespace Ryujinx.HLE.HOS.Services.Am
context.Memory.WriteBytes(position, data);
return 0;
return ResultCode.Success;
}
}
}