Refactoring result codes (#731)

* refactoring result codes

- Add a main enum who can handle some orphalin result codes and the default `ResultCode.Success` one.
- Add sub-enum by services when it's needed.
- Remove some empty line.
- Recast all service calls to ResultCode.
- Remove some unneeded static declaration.
- Delete unused `NvHelper` class.

* NvResult is back

* Fix
This commit is contained in:
Ac_K 2019-07-14 21:04:38 +02:00 committed by gdkchan
parent 4926f6523d
commit 4ad3936afd
147 changed files with 1413 additions and 1477 deletions

View file

@ -1,8 +1,6 @@
using Ryujinx.Common;
using Ryujinx.HLE.Utilities;
using static Ryujinx.HLE.HOS.ErrorCode;
namespace Ryujinx.HLE.HOS.Services.Friend
{
[Service("friend:a", FriendServicePermissionLevel.Admin)]
@ -21,36 +19,36 @@ namespace Ryujinx.HLE.HOS.Services.Friend
[Command(0)]
// CreateFriendService() -> object<nn::friends::detail::ipc::IFriendService>
public long CreateFriendService(ServiceCtx context)
public ResultCode CreateFriendService(ServiceCtx context)
{
MakeObject(context, new IFriendService(_permissionLevel));
return 0;
return ResultCode.Success;
}
[Command(1)] // 2.0.0+
// CreateNotificationService(nn::account::Uid) -> object<nn::friends::detail::ipc::INotificationService>
public long CreateNotificationService(ServiceCtx context)
public ResultCode CreateNotificationService(ServiceCtx context)
{
UInt128 userId = context.RequestData.ReadStruct<UInt128>();
if (userId.IsNull)
{
return MakeError(ErrorModule.Friends, FriendError.InvalidArgument);
return ResultCode.InvalidArgument;
}
MakeObject(context, new INotificationService(context, userId, _permissionLevel));
return 0;
return ResultCode.Success;
}
[Command(2)] // 4.0.0+
// CreateDaemonSuspendSessionService() -> object<nn::friends::detail::ipc::IDaemonSuspendSessionService>
public long CreateDaemonSuspendSessionService(ServiceCtx context)
public ResultCode CreateDaemonSuspendSessionService(ServiceCtx context)
{
MakeObject(context, new IDaemonSuspendSessionService(_permissionLevel));
return 0;
return ResultCode.Success;
}
}
}