Refactoring result codes (#731)
* refactoring result codes - Add a main enum who can handle some orphalin result codes and the default `ResultCode.Success` one. - Add sub-enum by services when it's needed. - Remove some empty line. - Recast all service calls to ResultCode. - Remove some unneeded static declaration. - Delete unused `NvHelper` class. * NvResult is back * Fix
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147 changed files with 1413 additions and 1477 deletions
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@ -24,7 +24,7 @@ namespace Ryujinx.HLE.HOS.Services.Vi
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[Command(0)]
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// TransactParcel(s32, u32, u32, buffer<unknown, 5, 0>) -> buffer<unknown, 6, 0>
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public long TransactParcel(ServiceCtx context)
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public ResultCode TransactParcel(ServiceCtx context)
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{
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int id = context.RequestData.ReadInt32();
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int code = context.RequestData.ReadInt32();
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@ -36,23 +36,23 @@ namespace Ryujinx.HLE.HOS.Services.Vi
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data = Parcel.GetParcelData(data);
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return _flinger.ProcessParcelRequest(context, data, code);
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return (ResultCode)_flinger.ProcessParcelRequest(context, data, code);
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}
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[Command(1)]
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// AdjustRefcount(s32, s32, s32)
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public long AdjustRefcount(ServiceCtx context)
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public ResultCode AdjustRefcount(ServiceCtx context)
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{
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int id = context.RequestData.ReadInt32();
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int addVal = context.RequestData.ReadInt32();
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int type = context.RequestData.ReadInt32();
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return 0;
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return ResultCode.Success;
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}
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[Command(2)]
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// GetNativeHandle(s32, s32) -> handle<copy>
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public long GetNativeHandle(ServiceCtx context)
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public ResultCode GetNativeHandle(ServiceCtx context)
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{
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int id = context.RequestData.ReadInt32();
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uint unk = context.RequestData.ReadUInt32();
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@ -64,12 +64,12 @@ namespace Ryujinx.HLE.HOS.Services.Vi
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context.Response.HandleDesc = IpcHandleDesc.MakeMove(handle);
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return 0;
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return ResultCode.Success;
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}
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[Command(3)] // 3.0.0+
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// TransactParcelAuto(s32, u32, u32, buffer<unknown, 21, 0>) -> buffer<unknown, 22, 0>
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public long TransactParcelAuto(ServiceCtx context)
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public ResultCode TransactParcelAuto(ServiceCtx context)
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{
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int id = context.RequestData.ReadInt32();
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int code = context.RequestData.ReadInt32();
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@ -80,7 +80,7 @@ namespace Ryujinx.HLE.HOS.Services.Vi
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data = Parcel.GetParcelData(data);
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return _flinger.ProcessParcelRequest(context, data, code);
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return (ResultCode)_flinger.ProcessParcelRequest(context, data, code);
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}
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public void Dispose()
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