Use source generated json serializers in order to improve code trimming (#4094)
* Use source generated json serializers in order to improve code trimming * Use strongly typed github releases model to fetch updates instead of raw Newtonsoft.Json parsing * Use separate model for LogEventArgs serialization * Make dynamic object formatter static. Fix string builder pooling. * Do not inherit json version of LogEventArgs from EventArgs * Fix extra space in object formatting * Write log json directly to stream instead of using buffer writer * Rebase fixes * Rebase fixes * Rebase fixes * Enforce block-scoped namespaces in the solution. Convert style for existing code * Apply suggestions from code review Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Rebase indent fix * Fix indent * Delete unnecessary json properties * Rebase fix * Remove overridden json property names as they are handled in the options * Apply suggestions from code review Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Use default json options in github api calls * Indentation and spacing fixes --------- Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
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73 changed files with 887 additions and 609 deletions
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@ -7,6 +7,7 @@ using LibHac.Ns;
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using LibHac.Tools.FsSystem;
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using LibHac.Tools.FsSystem.NcaUtils;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Utilities;
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using Ryujinx.HLE.FileSystem;
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using Ryujinx.HLE.HOS;
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using Ryujinx.Ui.Widgets;
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@ -14,10 +15,8 @@ using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using GUI = Gtk.Builder.ObjectAttribute;
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using JsonHelper = Ryujinx.Common.Utilities.JsonHelper;
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using GUI = Gtk.Builder.ObjectAttribute;
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using SpanHelpers = LibHac.Common.SpanHelpers;
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namespace Ryujinx.Ui.Windows
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{
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@ -31,6 +30,7 @@ namespace Ryujinx.Ui.Windows
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private TitleUpdateMetadata _titleUpdateWindowData;
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private readonly Dictionary<RadioButton, string> _radioButtonToPathDictionary;
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private static readonly TitleUpdateMetadataJsonSerializerContext SerializerContext = new(JsonHelper.GetDefaultSerializerOptions());
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#pragma warning disable CS0649, IDE0044
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[GUI] Label _baseTitleInfoLabel;
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@ -53,7 +53,7 @@ namespace Ryujinx.Ui.Windows
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try
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{
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_titleUpdateWindowData = JsonHelper.DeserializeFromFile<TitleUpdateMetadata>(_updateJsonPath);
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_titleUpdateWindowData = JsonHelper.DeserializeFromFile(_updateJsonPath, SerializerContext.TitleUpdateMetadata);
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}
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catch
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{
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@ -192,10 +192,7 @@ namespace Ryujinx.Ui.Windows
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}
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}
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using (FileStream dlcJsonStream = File.Create(_updateJsonPath, 4096, FileOptions.WriteThrough))
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{
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dlcJsonStream.Write(Encoding.UTF8.GetBytes(JsonHelper.Serialize(_titleUpdateWindowData, true)));
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}
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JsonHelper.SerializeToFile(_updateJsonPath, _titleUpdateWindowData, SerializerContext.TitleUpdateMetadata);
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_parent.UpdateGameTable();
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