New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu>
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202 changed files with 20563 additions and 2567 deletions
949
Ryujinx.Graphics.Nvdec.Vp9/Dsp/Convolve.cs
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949
Ryujinx.Graphics.Nvdec.Vp9/Dsp/Convolve.cs
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using Ryujinx.Common.Memory;
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using Ryujinx.Graphics.Nvdec.Vp9.Common;
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using System.Diagnostics;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Runtime.Intrinsics;
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using System.Runtime.Intrinsics.X86;
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using static Ryujinx.Graphics.Nvdec.Vp9.Dsp.Filter;
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namespace Ryujinx.Graphics.Nvdec.Vp9.Dsp
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{
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internal static class Convolve
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{
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private const bool UseIntrinsics = true;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static Vector128<int> MultiplyAddAdjacent(
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Vector128<short> vsrc0,
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Vector128<short> vsrc1,
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Vector128<short> vsrc2,
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Vector128<short> vsrc3,
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Vector128<short> vfilter,
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Vector128<int> zero)
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{
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// < sumN, sumN, sumN, sumN >
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Vector128<int> sum0 = Sse2.MultiplyAddAdjacent(vsrc0, vfilter);
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Vector128<int> sum1 = Sse2.MultiplyAddAdjacent(vsrc1, vfilter);
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Vector128<int> sum2 = Sse2.MultiplyAddAdjacent(vsrc2, vfilter);
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Vector128<int> sum3 = Sse2.MultiplyAddAdjacent(vsrc3, vfilter);
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// < 0, 0, sumN, sumN >
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sum0 = Ssse3.HorizontalAdd(sum0, zero);
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sum1 = Ssse3.HorizontalAdd(sum1, zero);
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sum2 = Ssse3.HorizontalAdd(sum2, zero);
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sum3 = Ssse3.HorizontalAdd(sum3, zero);
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// < 0, 0, 0, sumN >
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sum0 = Ssse3.HorizontalAdd(sum0, zero);
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sum1 = Ssse3.HorizontalAdd(sum1, zero);
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sum2 = Ssse3.HorizontalAdd(sum2, zero);
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sum3 = Ssse3.HorizontalAdd(sum3, zero);
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// < 0, 0, sum1, sum0 >
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Vector128<int> sum01 = Sse2.UnpackLow(sum0, sum1);
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// < 0, 0, sum3, sum2 >
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Vector128<int> sum23 = Sse2.UnpackLow(sum2, sum3);
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// < sum3, sum2, sum1, sum0 >
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return Sse.MoveLowToHigh(sum01.AsSingle(), sum23.AsSingle()).AsInt32();
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static Vector128<int> RoundShift(Vector128<int> value, Vector128<int> const64)
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{
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return Sse2.ShiftRightArithmetic(Sse2.Add(value, const64), FilterBits);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static Vector128<byte> PackUnsignedSaturate(Vector128<int> value, Vector128<int> zero)
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{
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return Sse2.PackUnsignedSaturate(Sse41.PackUnsignedSaturate(value, zero).AsInt16(), zero.AsInt16());
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static unsafe void ConvolveHorizSse41(
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byte* src,
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int srcStride,
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byte* dst,
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int dstStride,
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Array8<short>[] xFilters,
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int x0Q4,
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int w,
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int h)
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{
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Vector128<int> zero = Vector128<int>.Zero;
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Vector128<int> const64 = Vector128.Create(64);
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ulong x, y;
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src -= SubpelTaps / 2 - 1;
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fixed (Array8<short>* xFilter = xFilters)
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{
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Vector128<short> vfilter = Sse2.LoadVector128((short*)xFilter + (uint)(x0Q4 & SubpelMask) * 8);
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for (y = 0; y < (uint)h; ++y)
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{
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ulong srcOffset = (uint)x0Q4 >> SubpelBits;
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for (x = 0; x < (uint)w; x += 4)
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{
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Vector128<short> vsrc0 = Sse41.ConvertToVector128Int16(&src[srcOffset + x]);
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Vector128<short> vsrc1 = Sse41.ConvertToVector128Int16(&src[srcOffset + x + 1]);
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Vector128<short> vsrc2 = Sse41.ConvertToVector128Int16(&src[srcOffset + x + 2]);
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Vector128<short> vsrc3 = Sse41.ConvertToVector128Int16(&src[srcOffset + x + 3]);
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Vector128<int> sum0123 = MultiplyAddAdjacent(vsrc0, vsrc1, vsrc2, vsrc3, vfilter, zero);
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Sse.StoreScalar((float*)&dst[x], PackUnsignedSaturate(RoundShift(sum0123, const64), zero).AsSingle());
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}
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src += srcStride;
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dst += dstStride;
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}
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static unsafe void ConvolveHoriz(
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byte* src,
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int srcStride,
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byte* dst,
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int dstStride,
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Array8<short>[] xFilters,
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int x0Q4,
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int xStepQ4,
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int w,
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int h)
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{
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if (Sse41.IsSupported && UseIntrinsics && xStepQ4 == 1 << SubpelBits)
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{
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ConvolveHorizSse41(src, srcStride, dst, dstStride, xFilters, x0Q4, w, h);
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return;
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}
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int x, y;
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src -= SubpelTaps / 2 - 1;
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for (y = 0; y < h; ++y)
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{
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int xQ4 = x0Q4;
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for (x = 0; x < w; ++x)
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{
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byte* srcX = &src[xQ4 >> SubpelBits];
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ref Array8<short> xFilter = ref xFilters[xQ4 & SubpelMask];
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int k, sum = 0;
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for (k = 0; k < SubpelTaps; ++k)
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{
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sum += srcX[k] * xFilter[k];
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}
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dst[x] = BitUtils.ClipPixel(BitUtils.RoundPowerOfTwo(sum, FilterBits));
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xQ4 += xStepQ4;
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}
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src += srcStride;
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dst += dstStride;
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}
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}
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private static unsafe void ConvolveAvgHoriz(
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byte* src,
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int srcStride,
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byte* dst,
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int dstStride,
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Array8<short>[] xFilters,
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int x0Q4,
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int xStepQ4,
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int w,
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int h)
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{
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int x, y;
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src -= SubpelTaps / 2 - 1;
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for (y = 0; y < h; ++y)
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{
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int xQ4 = x0Q4;
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for (x = 0; x < w; ++x)
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{
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byte* srcX = &src[xQ4 >> SubpelBits];
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ref Array8<short> xFilter = ref xFilters[xQ4 & SubpelMask];
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int k, sum = 0;
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for (k = 0; k < SubpelTaps; ++k)
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{
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sum += srcX[k] * xFilter[k];
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}
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dst[x] = (byte)BitUtils.RoundPowerOfTwo(dst[x] + BitUtils.ClipPixel(BitUtils.RoundPowerOfTwo(sum, FilterBits)), 1);
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xQ4 += xStepQ4;
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}
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src += srcStride;
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dst += dstStride;
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static unsafe void ConvolveVertAvx2(
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byte* src,
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int srcStride,
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byte* dst,
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int dstStride,
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Array8<short>[] yFilters,
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int y0Q4,
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int w,
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int h)
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{
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Vector128<int> zero = Vector128<int>.Zero;
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Vector128<int> const64 = Vector128.Create(64);
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Vector256<int> indices = Vector256.Create(
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0,
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srcStride,
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srcStride * 2,
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srcStride * 3,
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srcStride * 4,
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srcStride * 5,
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srcStride * 6,
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srcStride * 7);
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ulong x, y;
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src -= srcStride * (SubpelTaps / 2 - 1);
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fixed (Array8<short>* yFilter = yFilters)
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{
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Vector128<short> vfilter = Sse2.LoadVector128((short*)yFilter + (uint)(y0Q4 & SubpelMask) * 8);
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ulong srcBaseY = (uint)y0Q4 >> SubpelBits;
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for (y = 0; y < (uint)h; ++y)
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{
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ulong srcOffset = (srcBaseY + y) * (uint)srcStride;
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for (x = 0; x < (uint)w; x += 4)
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{
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Vector256<int> vsrc = Avx2.GatherVector256((uint*)&src[srcOffset + x], indices, 1).AsInt32();
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Vector128<int> vsrcL = vsrc.GetLower();
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Vector128<int> vsrcH = vsrc.GetUpper();
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Vector128<byte> vsrcUnpck11 = Sse2.UnpackLow(vsrcL.AsByte(), vsrcH.AsByte());
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Vector128<byte> vsrcUnpck12 = Sse2.UnpackHigh(vsrcL.AsByte(), vsrcH.AsByte());
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Vector128<byte> vsrcUnpck21 = Sse2.UnpackLow(vsrcUnpck11, vsrcUnpck12);
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Vector128<byte> vsrcUnpck22 = Sse2.UnpackHigh(vsrcUnpck11, vsrcUnpck12);
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Vector128<byte> vsrc01 = Sse2.UnpackLow(vsrcUnpck21, vsrcUnpck22);
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Vector128<byte> vsrc23 = Sse2.UnpackHigh(vsrcUnpck21, vsrcUnpck22);
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Vector128<byte> vsrc11 = Sse.MoveHighToLow(vsrc01.AsSingle(), vsrc01.AsSingle()).AsByte();
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Vector128<byte> vsrc33 = Sse.MoveHighToLow(vsrc23.AsSingle(), vsrc23.AsSingle()).AsByte();
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Vector128<short> vsrc0 = Sse41.ConvertToVector128Int16(vsrc01);
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Vector128<short> vsrc1 = Sse41.ConvertToVector128Int16(vsrc11);
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Vector128<short> vsrc2 = Sse41.ConvertToVector128Int16(vsrc23);
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Vector128<short> vsrc3 = Sse41.ConvertToVector128Int16(vsrc33);
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Vector128<int> sum0123 = MultiplyAddAdjacent(vsrc0, vsrc1, vsrc2, vsrc3, vfilter, zero);
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Sse.StoreScalar((float*)&dst[x], PackUnsignedSaturate(RoundShift(sum0123, const64), zero).AsSingle());
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}
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dst += dstStride;
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}
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static unsafe void ConvolveVert(
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byte* src,
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int srcStride,
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byte* dst,
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int dstStride,
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Array8<short>[] yFilters,
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int y0Q4,
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int yStepQ4,
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int w,
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int h)
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{
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if (Avx2.IsSupported && UseIntrinsics && yStepQ4 == 1 << SubpelBits)
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{
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ConvolveVertAvx2(src, srcStride, dst, dstStride, yFilters, y0Q4, w, h);
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return;
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}
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int x, y;
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src -= srcStride * (SubpelTaps / 2 - 1);
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for (x = 0; x < w; ++x)
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{
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int yQ4 = y0Q4;
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for (y = 0; y < h; ++y)
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{
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byte* srcY = &src[(yQ4 >> SubpelBits) * srcStride];
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ref Array8<short> yFilter = ref yFilters[yQ4 & SubpelMask];
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int k, sum = 0;
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for (k = 0; k < SubpelTaps; ++k)
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{
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sum += srcY[k * srcStride] * yFilter[k];
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}
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dst[y * dstStride] = BitUtils.ClipPixel(BitUtils.RoundPowerOfTwo(sum, FilterBits));
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yQ4 += yStepQ4;
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}
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++src;
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++dst;
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}
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}
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private static unsafe void ConvolveAvgVert(
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byte* src,
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int srcStride,
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byte* dst,
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int dstStride,
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Array8<short>[] yFilters,
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int y0Q4,
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int yStepQ4,
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int w,
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int h)
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{
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int x, y;
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src -= srcStride * (SubpelTaps / 2 - 1);
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for (x = 0; x < w; ++x)
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{
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int yQ4 = y0Q4;
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for (y = 0; y < h; ++y)
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{
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byte* srcY = &src[(yQ4 >> SubpelBits) * srcStride];
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ref Array8<short> yFilter = ref yFilters[yQ4 & SubpelMask];
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int k, sum = 0;
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for (k = 0; k < SubpelTaps; ++k)
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{
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sum += srcY[k * srcStride] * yFilter[k];
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}
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dst[y * dstStride] = (byte)BitUtils.RoundPowerOfTwo(
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dst[y * dstStride] + BitUtils.ClipPixel(BitUtils.RoundPowerOfTwo(sum, FilterBits)), 1);
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yQ4 += yStepQ4;
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}
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++src;
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++dst;
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}
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}
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public static unsafe void Convolve8Horiz(
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byte* src,
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int srcStride,
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byte* dst,
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int dstStride,
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Array8<short>[] filter,
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int x0Q4,
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int xStepQ4,
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int y0Q4,
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int yStepQ4,
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int w,
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int h)
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{
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ConvolveHoriz(src, srcStride, dst, dstStride, filter, x0Q4, xStepQ4, w, h);
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}
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public static unsafe void Convolve8AvgHoriz(
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byte* src,
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int srcStride,
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byte* dst,
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int dstStride,
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Array8<short>[] filter,
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int x0Q4,
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int xStepQ4,
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int y0Q4,
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int yStepQ4,
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int w,
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int h)
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{
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ConvolveAvgHoriz(src, srcStride, dst, dstStride, filter, x0Q4, xStepQ4, w, h);
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}
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public static unsafe void Convolve8Vert(
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byte* src,
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int srcStride,
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byte* dst,
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int dstStride,
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Array8<short>[] filter,
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int x0Q4,
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int xStepQ4,
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int y0Q4,
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int yStepQ4,
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int w,
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int h)
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{
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ConvolveVert(src, srcStride, dst, dstStride, filter, y0Q4, yStepQ4, w, h);
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}
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public static unsafe void Convolve8AvgVert(
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byte* src,
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int srcStride,
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byte* dst,
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int dstStride,
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Array8<short>[] filter,
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int x0Q4,
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int xStepQ4,
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int y0Q4,
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int yStepQ4,
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int w,
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int h)
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{
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ConvolveAvgVert(src, srcStride, dst, dstStride, filter, y0Q4, yStepQ4, w, h);
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}
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[StructLayout(LayoutKind.Sequential, Size = 64 * 135)]
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struct Temp
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{
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}
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public static unsafe void Convolve8(
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byte* src,
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int srcStride,
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byte* dst,
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int dstStride,
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Array8<short>[] filter,
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int x0Q4,
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int xStepQ4,
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int y0Q4,
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int yStepQ4,
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int w,
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int h)
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{
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// Note: Fixed size intermediate buffer, temp, places limits on parameters.
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// 2d filtering proceeds in 2 steps:
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// (1) Interpolate horizontally into an intermediate buffer, temp.
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// (2) Interpolate temp vertically to derive the sub-pixel result.
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// Deriving the maximum number of rows in the temp buffer (135):
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// --Smallest scaling factor is x1/2 ==> yStepQ4 = 32 (Normative).
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// --Largest block size is 64x64 pixels.
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// --64 rows in the downscaled frame span a distance of (64 - 1) * 32 in the
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// original frame (in 1/16th pixel units).
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// --Must round-up because block may be located at sub-pixel position.
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// --Require an additional SubpelTaps rows for the 8-tap filter tails.
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// --((64 - 1) * 32 + 15) >> 4 + 8 = 135.
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// When calling in frame scaling function, the smallest scaling factor is x1/4
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// ==> yStepQ4 = 64. Since w and h are at most 16, the temp buffer is still
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// big enough.
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Temp tempStruct;
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byte* temp = (byte*)Unsafe.AsPointer(ref tempStruct); // Avoid zero initialization.
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int intermediateHeight = (((h - 1) * yStepQ4 + y0Q4) >> SubpelBits) + SubpelTaps;
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Debug.Assert(w <= 64);
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Debug.Assert(h <= 64);
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Debug.Assert(yStepQ4 <= 32 || (yStepQ4 <= 64 && h <= 32));
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Debug.Assert(xStepQ4 <= 64);
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ConvolveHoriz(src - srcStride * (SubpelTaps / 2 - 1), srcStride, temp, 64, filter, x0Q4, xStepQ4, w, intermediateHeight);
|
||||
ConvolveVert(temp + 64 * (SubpelTaps / 2 - 1), 64, dst, dstStride, filter, y0Q4, yStepQ4, w, h);
|
||||
}
|
||||
|
||||
public static unsafe void Convolve8Avg(
|
||||
byte* src,
|
||||
int srcStride,
|
||||
byte* dst,
|
||||
int dstStride,
|
||||
Array8<short>[] filter,
|
||||
int x0Q4,
|
||||
int xStepQ4,
|
||||
int y0Q4,
|
||||
int yStepQ4,
|
||||
int w,
|
||||
int h)
|
||||
{
|
||||
// Fixed size intermediate buffer places limits on parameters.
|
||||
byte* temp = stackalloc byte[64 * 64];
|
||||
Debug.Assert(w <= 64);
|
||||
Debug.Assert(h <= 64);
|
||||
|
||||
Convolve8(src, srcStride, temp, 64, filter, x0Q4, xStepQ4, y0Q4, yStepQ4, w, h);
|
||||
ConvolveAvg(temp, 64, dst, dstStride, null, 0, 0, 0, 0, w, h);
|
||||
}
|
||||
|
||||
public static unsafe void ConvolveCopy(
|
||||
byte* src,
|
||||
int srcStride,
|
||||
byte* dst,
|
||||
int dstStride,
|
||||
Array8<short>[] filter,
|
||||
int x0Q4,
|
||||
int xStepQ4,
|
||||
int y0Q4,
|
||||
int yStepQ4,
|
||||
int w,
|
||||
int h)
|
||||
{
|
||||
int r;
|
||||
|
||||
for (r = h; r > 0; --r)
|
||||
{
|
||||
MemoryUtil.Copy(dst, src, w);
|
||||
src += srcStride;
|
||||
dst += dstStride;
|
||||
}
|
||||
}
|
||||
|
||||
public static unsafe void ConvolveAvg(
|
||||
byte* src,
|
||||
int srcStride,
|
||||
byte* dst,
|
||||
int dstStride,
|
||||
Array8<short>[] filter,
|
||||
int x0Q4,
|
||||
int xStepQ4,
|
||||
int y0Q4,
|
||||
int yStepQ4,
|
||||
int w,
|
||||
int h)
|
||||
{
|
||||
int x, y;
|
||||
|
||||
for (y = 0; y < h; ++y)
|
||||
{
|
||||
for (x = 0; x < w; ++x)
|
||||
{
|
||||
dst[x] = (byte)BitUtils.RoundPowerOfTwo(dst[x] + src[x], 1);
|
||||
}
|
||||
|
||||
src += srcStride;
|
||||
dst += dstStride;
|
||||
}
|
||||
}
|
||||
|
||||
public static unsafe void ScaledHoriz(
|
||||
byte* src,
|
||||
int srcStride,
|
||||
byte* dst,
|
||||
int dstStride,
|
||||
Array8<short>[] filter,
|
||||
int x0Q4,
|
||||
int xStepQ4,
|
||||
int y0Q4,
|
||||
int yStepQ4,
|
||||
int w,
|
||||
int h)
|
||||
{
|
||||
Convolve8Horiz(src, srcStride, dst, dstStride, filter, x0Q4, xStepQ4, y0Q4, yStepQ4, w, h);
|
||||
}
|
||||
|
||||
public static unsafe void ScaledVert(
|
||||
byte* src,
|
||||
int srcStride,
|
||||
byte* dst,
|
||||
int dstStride,
|
||||
Array8<short>[] filter,
|
||||
int x0Q4,
|
||||
int xStepQ4,
|
||||
int y0Q4,
|
||||
int yStepQ4,
|
||||
int w,
|
||||
int h)
|
||||
{
|
||||
Convolve8Vert(src, srcStride, dst, dstStride, filter, x0Q4, xStepQ4, y0Q4, yStepQ4, w, h);
|
||||
}
|
||||
|
||||
public static unsafe void Scaled2D(
|
||||
byte* src,
|
||||
int srcStride,
|
||||
byte* dst,
|
||||
int dstStride,
|
||||
Array8<short>[] filter,
|
||||
int x0Q4,
|
||||
int xStepQ4,
|
||||
int y0Q4,
|
||||
int yStepQ4,
|
||||
int w,
|
||||
int h)
|
||||
{
|
||||
Convolve8(src, srcStride, dst, dstStride, filter, x0Q4, xStepQ4, y0Q4, yStepQ4, w, h);
|
||||
}
|
||||
|
||||
public static unsafe void ScaledAvgHoriz(
|
||||
byte* src,
|
||||
int srcStride,
|
||||
byte* dst,
|
||||
int dstStride,
|
||||
Array8<short>[] filter,
|
||||
int x0Q4,
|
||||
int xStepQ4,
|
||||
int y0Q4,
|
||||
int yStepQ4,
|
||||
int w,
|
||||
int h)
|
||||
{
|
||||
Convolve8AvgHoriz(src, srcStride, dst, dstStride, filter, x0Q4, xStepQ4, y0Q4, yStepQ4, w, h);
|
||||
}
|
||||
|
||||
public static unsafe void ScaledAvgVert(
|
||||
byte* src,
|
||||
int srcStride,
|
||||
byte* dst,
|
||||
int dstStride,
|
||||
Array8<short>[] filter,
|
||||
int x0Q4,
|
||||
int xStepQ4,
|
||||
int y0Q4,
|
||||
int yStepQ4,
|
||||
int w,
|
||||
int h)
|
||||
{
|
||||
Convolve8AvgVert(src, srcStride, dst, dstStride, filter, x0Q4, xStepQ4, y0Q4, yStepQ4, w, h);
|
||||
}
|
||||
|
||||
public static unsafe void ScaledAvg2D(
|
||||
byte* src,
|
||||
int srcStride,
|
||||
byte* dst,
|
||||
int dstStride,
|
||||
Array8<short>[] filter,
|
||||
int x0Q4,
|
||||
int xStepQ4,
|
||||
int y0Q4,
|
||||
int yStepQ4,
|
||||
int w,
|
||||
int h)
|
||||
{
|
||||
Convolve8Avg(src, srcStride, dst, dstStride, filter, x0Q4, xStepQ4, y0Q4, yStepQ4, w, h);
|
||||
}
|
||||
|
||||
private static unsafe void HighbdConvolveHoriz(
|
||||
ushort* src,
|
||||
int srcStride,
|
||||
ushort* dst,
|
||||
int dstStride,
|
||||
Array8<short>[] xFilters,
|
||||
int x0Q4,
|
||||
int xStepQ4,
|
||||
int w,
|
||||
int h,
|
||||
int bd)
|
||||
{
|
||||
int x, y;
|
||||
src -= SubpelTaps / 2 - 1;
|
||||
|
||||
for (y = 0; y < h; ++y)
|
||||
{
|
||||
int xQ4 = x0Q4;
|
||||
for (x = 0; x < w; ++x)
|
||||
{
|
||||
ushort* srcX = &src[xQ4 >> SubpelBits];
|
||||
ref Array8<short> xFilter = ref xFilters[xQ4 & SubpelMask];
|
||||
int k, sum = 0;
|
||||
for (k = 0; k < SubpelTaps; ++k)
|
||||
{
|
||||
sum += srcX[k] * xFilter[k];
|
||||
}
|
||||
|
||||
dst[x] = BitUtils.ClipPixelHighbd(BitUtils.RoundPowerOfTwo(sum, FilterBits), bd);
|
||||
xQ4 += xStepQ4;
|
||||
}
|
||||
src += srcStride;
|
||||
dst += dstStride;
|
||||
}
|
||||
}
|
||||
|
||||
private static unsafe void HighbdConvolveAvgHoriz(
|
||||
ushort* src,
|
||||
int srcStride,
|
||||
ushort* dst,
|
||||
int dstStride,
|
||||
Array8<short>[] xFilters,
|
||||
int x0Q4,
|
||||
int xStepQ4,
|
||||
int w,
|
||||
int h,
|
||||
int bd)
|
||||
{
|
||||
int x, y;
|
||||
src -= SubpelTaps / 2 - 1;
|
||||
|
||||
for (y = 0; y < h; ++y)
|
||||
{
|
||||
int xQ4 = x0Q4;
|
||||
for (x = 0; x < w; ++x)
|
||||
{
|
||||
ushort* srcX = &src[xQ4 >> SubpelBits];
|
||||
ref Array8<short> xFilter = ref xFilters[xQ4 & SubpelMask];
|
||||
int k, sum = 0;
|
||||
for (k = 0; k < SubpelTaps; ++k)
|
||||
{
|
||||
sum += srcX[k] * xFilter[k];
|
||||
}
|
||||
|
||||
dst[x] = (ushort)BitUtils.RoundPowerOfTwo(dst[x] + BitUtils.ClipPixelHighbd(BitUtils.RoundPowerOfTwo(sum, FilterBits), bd), 1);
|
||||
xQ4 += xStepQ4;
|
||||
}
|
||||
src += srcStride;
|
||||
dst += dstStride;
|
||||
}
|
||||
}
|
||||
|
||||
private static unsafe void HighbdConvolveVert(
|
||||
ushort* src,
|
||||
int srcStride,
|
||||
ushort* dst,
|
||||
int dstStride,
|
||||
Array8<short>[] yFilters,
|
||||
int y0Q4,
|
||||
int yStepQ4,
|
||||
int w,
|
||||
int h,
|
||||
int bd)
|
||||
{
|
||||
int x, y;
|
||||
src -= srcStride * (SubpelTaps / 2 - 1);
|
||||
|
||||
for (x = 0; x < w; ++x)
|
||||
{
|
||||
int yQ4 = y0Q4;
|
||||
for (y = 0; y < h; ++y)
|
||||
{
|
||||
ushort* srcY = &src[(yQ4 >> SubpelBits) * srcStride];
|
||||
ref Array8<short> yFilter = ref yFilters[yQ4 & SubpelMask];
|
||||
int k, sum = 0;
|
||||
for (k = 0; k < SubpelTaps; ++k)
|
||||
{
|
||||
sum += srcY[k * srcStride] * yFilter[k];
|
||||
}
|
||||
|
||||
dst[y * dstStride] = BitUtils.ClipPixelHighbd(BitUtils.RoundPowerOfTwo(sum, FilterBits), bd);
|
||||
yQ4 += yStepQ4;
|
||||
}
|
||||
++src;
|
||||
++dst;
|
||||
}
|
||||
}
|
||||
|
||||
private static unsafe void HighConvolveAvgVert(
|
||||
ushort* src,
|
||||
int srcStride,
|
||||
ushort* dst,
|
||||
int dstStride,
|
||||
Array8<short>[] yFilters,
|
||||
int y0Q4,
|
||||
int yStepQ4,
|
||||
int w,
|
||||
int h,
|
||||
int bd)
|
||||
{
|
||||
int x, y;
|
||||
src -= srcStride * (SubpelTaps / 2 - 1);
|
||||
|
||||
for (x = 0; x < w; ++x)
|
||||
{
|
||||
int yQ4 = y0Q4;
|
||||
for (y = 0; y < h; ++y)
|
||||
{
|
||||
ushort* srcY = &src[(yQ4 >> SubpelBits) * srcStride];
|
||||
ref Array8<short> yFilter = ref yFilters[yQ4 & SubpelMask];
|
||||
int k, sum = 0;
|
||||
for (k = 0; k < SubpelTaps; ++k)
|
||||
{
|
||||
sum += srcY[k * srcStride] * yFilter[k];
|
||||
}
|
||||
|
||||
dst[y * dstStride] = (ushort)BitUtils.RoundPowerOfTwo(
|
||||
dst[y * dstStride] + BitUtils.ClipPixelHighbd(BitUtils.RoundPowerOfTwo(sum, FilterBits), bd), 1);
|
||||
yQ4 += yStepQ4;
|
||||
}
|
||||
++src;
|
||||
++dst;
|
||||
}
|
||||
}
|
||||
|
||||
private static unsafe void HighbdConvolve(
|
||||
ushort* src,
|
||||
int srcStride,
|
||||
ushort* dst,
|
||||
int dstStride,
|
||||
Array8<short>[] filter,
|
||||
int x0Q4,
|
||||
int xStepQ4,
|
||||
int y0Q4,
|
||||
int yStepQ4,
|
||||
int w,
|
||||
int h,
|
||||
int bd)
|
||||
{
|
||||
// Note: Fixed size intermediate buffer, temp, places limits on parameters.
|
||||
// 2d filtering proceeds in 2 steps:
|
||||
// (1) Interpolate horizontally into an intermediate buffer, temp.
|
||||
// (2) Interpolate temp vertically to derive the sub-pixel result.
|
||||
// Deriving the maximum number of rows in the temp buffer (135):
|
||||
// --Smallest scaling factor is x1/2 ==> yStepQ4 = 32 (Normative).
|
||||
// --Largest block size is 64x64 pixels.
|
||||
// --64 rows in the downscaled frame span a distance of (64 - 1) * 32 in the
|
||||
// original frame (in 1/16th pixel units).
|
||||
// --Must round-up because block may be located at sub-pixel position.
|
||||
// --Require an additional SubpelTaps rows for the 8-tap filter tails.
|
||||
// --((64 - 1) * 32 + 15) >> 4 + 8 = 135.
|
||||
ushort* temp = stackalloc ushort[64 * 135];
|
||||
int intermediateHeight = (((h - 1) * yStepQ4 + y0Q4) >> SubpelBits) + SubpelTaps;
|
||||
|
||||
Debug.Assert(w <= 64);
|
||||
Debug.Assert(h <= 64);
|
||||
Debug.Assert(yStepQ4 <= 32);
|
||||
Debug.Assert(xStepQ4 <= 32);
|
||||
|
||||
HighbdConvolveHoriz(src - srcStride * (SubpelTaps / 2 - 1), srcStride, temp, 64, filter, x0Q4, xStepQ4, w, intermediateHeight, bd);
|
||||
HighbdConvolveVert(temp + 64 * (SubpelTaps / 2 - 1), 64, dst, dstStride, filter, y0Q4, yStepQ4, w, h, bd);
|
||||
}
|
||||
|
||||
public static unsafe void HighbdConvolve8Horiz(
|
||||
ushort* src,
|
||||
int srcStride,
|
||||
ushort* dst,
|
||||
int dstStride,
|
||||
Array8<short>[] filter,
|
||||
int x0Q4,
|
||||
int xStepQ4,
|
||||
int y0Q4,
|
||||
int yStepQ4,
|
||||
int w,
|
||||
int h,
|
||||
int bd)
|
||||
{
|
||||
HighbdConvolveHoriz(src, srcStride, dst, dstStride, filter, x0Q4, xStepQ4, w, h, bd);
|
||||
}
|
||||
|
||||
public static unsafe void HighbdConvolve8AvgHoriz(
|
||||
ushort* src,
|
||||
int srcStride,
|
||||
ushort* dst,
|
||||
int dstStride,
|
||||
Array8<short>[] filter,
|
||||
int x0Q4,
|
||||
int xStepQ4,
|
||||
int y0Q4,
|
||||
int yStepQ4,
|
||||
int w,
|
||||
int h,
|
||||
int bd)
|
||||
{
|
||||
HighbdConvolveAvgHoriz(src, srcStride, dst, dstStride, filter, x0Q4, xStepQ4, w, h, bd);
|
||||
}
|
||||
|
||||
public static unsafe void HighbdConvolve8Vert(
|
||||
ushort* src,
|
||||
int srcStride,
|
||||
ushort* dst,
|
||||
int dstStride,
|
||||
Array8<short>[] filter,
|
||||
int x0Q4,
|
||||
int xStepQ4,
|
||||
int y0Q4,
|
||||
int yStepQ4,
|
||||
int w,
|
||||
int h,
|
||||
int bd)
|
||||
{
|
||||
HighbdConvolveVert(src, srcStride, dst, dstStride, filter, y0Q4, yStepQ4, w, h, bd);
|
||||
}
|
||||
|
||||
public static unsafe void HighbdConvolve8AvgVert(
|
||||
ushort* src,
|
||||
int srcStride,
|
||||
ushort* dst,
|
||||
int dstStride,
|
||||
Array8<short>[] filter,
|
||||
int x0Q4,
|
||||
int xStepQ4,
|
||||
int y0Q4,
|
||||
int yStepQ4,
|
||||
int w,
|
||||
int h,
|
||||
int bd)
|
||||
{
|
||||
HighConvolveAvgVert(src, srcStride, dst, dstStride, filter, y0Q4, yStepQ4, w, h, bd);
|
||||
}
|
||||
|
||||
public static unsafe void HighbdConvolve8(
|
||||
ushort* src,
|
||||
int srcStride,
|
||||
ushort* dst,
|
||||
int dstStride,
|
||||
Array8<short>[] filter,
|
||||
int x0Q4,
|
||||
int xStepQ4,
|
||||
int y0Q4,
|
||||
int yStepQ4,
|
||||
int w,
|
||||
int h,
|
||||
int bd)
|
||||
{
|
||||
HighbdConvolve(src, srcStride, dst, dstStride, filter, x0Q4, xStepQ4, y0Q4, yStepQ4, w, h, bd);
|
||||
}
|
||||
|
||||
public static unsafe void HighbdConvolve8Avg(
|
||||
ushort* src,
|
||||
int srcStride,
|
||||
ushort* dst,
|
||||
int dstStride,
|
||||
Array8<short>[] filter,
|
||||
int x0Q4,
|
||||
int xStepQ4,
|
||||
int y0Q4,
|
||||
int yStepQ4,
|
||||
int w,
|
||||
int h,
|
||||
int bd)
|
||||
{
|
||||
// Fixed size intermediate buffer places limits on parameters.
|
||||
ushort* temp = stackalloc ushort[64 * 64];
|
||||
Debug.Assert(w <= 64);
|
||||
Debug.Assert(h <= 64);
|
||||
|
||||
HighbdConvolve8(src, srcStride, temp, 64, filter, x0Q4, xStepQ4, y0Q4, yStepQ4, w, h, bd);
|
||||
HighbdConvolveAvg(temp, 64, dst, dstStride, null, 0, 0, 0, 0, w, h, bd);
|
||||
}
|
||||
|
||||
public static unsafe void HighbdConvolveCopy(
|
||||
ushort* src,
|
||||
int srcStride,
|
||||
ushort* dst,
|
||||
int dstStride,
|
||||
Array8<short>[] filter,
|
||||
int x0Q4,
|
||||
int xStepQ4,
|
||||
int y0Q4,
|
||||
int yStepQ4,
|
||||
int w,
|
||||
int h,
|
||||
int bd)
|
||||
{
|
||||
int r;
|
||||
|
||||
for (r = h; r > 0; --r)
|
||||
{
|
||||
MemoryUtil.Copy(dst, src, w);
|
||||
src += srcStride;
|
||||
dst += dstStride;
|
||||
}
|
||||
}
|
||||
|
||||
public static unsafe void HighbdConvolveAvg(
|
||||
ushort* src,
|
||||
int srcStride,
|
||||
ushort* dst,
|
||||
int dstStride,
|
||||
Array8<short>[] filter,
|
||||
int x0Q4,
|
||||
int xStepQ4,
|
||||
int y0Q4,
|
||||
int yStepQ4,
|
||||
int w,
|
||||
int h,
|
||||
int bd)
|
||||
{
|
||||
int x, y;
|
||||
|
||||
for (y = 0; y < h; ++y)
|
||||
{
|
||||
for (x = 0; x < w; ++x)
|
||||
{
|
||||
dst[x] = (ushort)BitUtils.RoundPowerOfTwo(dst[x] + src[x], 1);
|
||||
}
|
||||
|
||||
src += srcStride;
|
||||
dst += dstStride;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
12
Ryujinx.Graphics.Nvdec.Vp9/Dsp/Filter.cs
Normal file
12
Ryujinx.Graphics.Nvdec.Vp9/Dsp/Filter.cs
Normal file
|
@ -0,0 +1,12 @@
|
|||
namespace Ryujinx.Graphics.Nvdec.Vp9.Dsp
|
||||
{
|
||||
internal static class Filter
|
||||
{
|
||||
public const int FilterBits = 7;
|
||||
|
||||
public const int SubpelBits = 4;
|
||||
public const int SubpelMask = (1 << SubpelBits) - 1;
|
||||
public const int SubpelShifts = 1 << SubpelBits;
|
||||
public const int SubpelTaps = 8;
|
||||
}
|
||||
}
|
1379
Ryujinx.Graphics.Nvdec.Vp9/Dsp/IntraPred.cs
Normal file
1379
Ryujinx.Graphics.Nvdec.Vp9/Dsp/IntraPred.cs
Normal file
File diff suppressed because it is too large
Load diff
2868
Ryujinx.Graphics.Nvdec.Vp9/Dsp/InvTxfm.cs
Normal file
2868
Ryujinx.Graphics.Nvdec.Vp9/Dsp/InvTxfm.cs
Normal file
File diff suppressed because it is too large
Load diff
73
Ryujinx.Graphics.Nvdec.Vp9/Dsp/Prob.cs
Normal file
73
Ryujinx.Graphics.Nvdec.Vp9/Dsp/Prob.cs
Normal file
|
@ -0,0 +1,73 @@
|
|||
using Ryujinx.Graphics.Nvdec.Vp9.Common;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace Ryujinx.Graphics.Nvdec.Vp9.Dsp
|
||||
{
|
||||
internal static class Prob
|
||||
{
|
||||
public const int MaxProb = 255;
|
||||
|
||||
private static byte GetProb(uint num, uint den)
|
||||
{
|
||||
Debug.Assert(den != 0);
|
||||
{
|
||||
int p = (int)(((ulong)num * 256 + (den >> 1)) / den);
|
||||
// (p > 255) ? 255 : (p < 1) ? 1 : p;
|
||||
int clippedProb = p | ((255 - p) >> 23) | (p == 0 ? 1 : 0);
|
||||
return (byte)clippedProb;
|
||||
}
|
||||
}
|
||||
|
||||
/* This function assumes prob1 and prob2 are already within [1,255] range. */
|
||||
public static byte WeightedProb(int prob1, int prob2, int factor)
|
||||
{
|
||||
return (byte)BitUtils.RoundPowerOfTwo(prob1 * (256 - factor) + prob2 * factor, 8);
|
||||
}
|
||||
|
||||
// MODE_MV_MAX_UPDATE_FACTOR (128) * count / MODE_MV_COUNT_SAT;
|
||||
private static readonly uint[] CountToUpdateFactor = new uint[]
|
||||
{
|
||||
0, 6, 12, 19, 25, 32, 38, 44, 51, 57, 64,
|
||||
70, 76, 83, 89, 96, 102, 108, 115, 121, 128
|
||||
};
|
||||
|
||||
private const int ModeMvCountSat = 20;
|
||||
|
||||
public static byte ModeMvMergeProbs(byte preProb, uint ct0, uint ct1)
|
||||
{
|
||||
uint den = ct0 + ct1;
|
||||
if (den == 0)
|
||||
{
|
||||
return preProb;
|
||||
}
|
||||
else
|
||||
{
|
||||
uint count = Math.Min(den, ModeMvCountSat);
|
||||
uint factor = CountToUpdateFactor[(int)count];
|
||||
byte prob = GetProb(ct0, den);
|
||||
return WeightedProb(preProb, prob, (int)factor);
|
||||
}
|
||||
}
|
||||
|
||||
private static uint TreeMergeProbsImpl(
|
||||
uint i,
|
||||
sbyte[] tree,
|
||||
ReadOnlySpan<byte> preProbs,
|
||||
ReadOnlySpan<uint> counts,
|
||||
Span<byte> probs)
|
||||
{
|
||||
int l = tree[i];
|
||||
uint leftCount = (l <= 0) ? counts[-l] : TreeMergeProbsImpl((uint)l, tree, preProbs, counts, probs);
|
||||
int r = tree[i + 1];
|
||||
uint rightCount = (r <= 0) ? counts[-r] : TreeMergeProbsImpl((uint)r, tree, preProbs, counts, probs);
|
||||
probs[(int)(i >> 1)] = ModeMvMergeProbs(preProbs[(int)(i >> 1)], leftCount, rightCount);
|
||||
return leftCount + rightCount;
|
||||
}
|
||||
|
||||
public static void TreeMergeProbs(sbyte[] tree, ReadOnlySpan<byte> preProbs, ReadOnlySpan<uint> counts, Span<byte> probs)
|
||||
{
|
||||
TreeMergeProbsImpl(0, tree, preProbs, counts, probs);
|
||||
}
|
||||
}
|
||||
}
|
237
Ryujinx.Graphics.Nvdec.Vp9/Dsp/Reader.cs
Normal file
237
Ryujinx.Graphics.Nvdec.Vp9/Dsp/Reader.cs
Normal file
|
@ -0,0 +1,237 @@
|
|||
using System;
|
||||
using System.Buffers.Binary;
|
||||
using Ryujinx.Common.Memory;
|
||||
|
||||
namespace Ryujinx.Graphics.Nvdec.Vp9.Dsp
|
||||
{
|
||||
internal struct Reader
|
||||
{
|
||||
private static readonly byte[] Norm = new byte[]
|
||||
{
|
||||
0, 7, 6, 6, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 4, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
|
||||
3, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
|
||||
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
||||
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
||||
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
||||
};
|
||||
private const int BdValueSize = sizeof(ulong) * 8;
|
||||
|
||||
// This is meant to be a large, positive constant that can still be efficiently
|
||||
// loaded as an immediate (on platforms like ARM, for example).
|
||||
// Even relatively modest values like 100 would work fine.
|
||||
private const int LotsOfBits = 0x40000000;
|
||||
|
||||
public ulong Value;
|
||||
public uint Range;
|
||||
public int Count;
|
||||
private ArrayPtr<byte> _buffer;
|
||||
|
||||
public bool Init(ArrayPtr<byte> buffer, int size)
|
||||
{
|
||||
if (size != 0 && buffer.IsNull)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
_buffer = new ArrayPtr<byte>(ref buffer[0], size);
|
||||
Value = 0;
|
||||
Count = -8;
|
||||
Range = 255;
|
||||
Fill();
|
||||
return ReadBit() != 0; // Marker bit
|
||||
}
|
||||
}
|
||||
|
||||
private void Fill()
|
||||
{
|
||||
ReadOnlySpan<byte> buffer = _buffer.ToSpan();
|
||||
ReadOnlySpan<byte> bufferStart = buffer;
|
||||
ulong value = Value;
|
||||
int count = Count;
|
||||
ulong bytesLeft = (ulong)buffer.Length;
|
||||
ulong bitsLeft = bytesLeft * 8;
|
||||
int shift = BdValueSize - 8 - (count + 8);
|
||||
|
||||
if (bitsLeft > BdValueSize)
|
||||
{
|
||||
int bits = (shift & unchecked((int)0xfffffff8)) + 8;
|
||||
ulong nv;
|
||||
ulong bigEndianValues = BinaryPrimitives.ReadUInt64BigEndian(buffer);
|
||||
nv = bigEndianValues >> (BdValueSize - bits);
|
||||
count += bits;
|
||||
buffer = buffer.Slice(bits >> 3);
|
||||
value = Value | (nv << (shift & 0x7));
|
||||
}
|
||||
else
|
||||
{
|
||||
int bitsOver = shift + 8 - (int)bitsLeft;
|
||||
int loopEnd = 0;
|
||||
if (bitsOver >= 0)
|
||||
{
|
||||
count += LotsOfBits;
|
||||
loopEnd = bitsOver;
|
||||
}
|
||||
|
||||
if (bitsOver < 0 || bitsLeft != 0)
|
||||
{
|
||||
while (shift >= loopEnd)
|
||||
{
|
||||
count += 8;
|
||||
value |= (ulong)buffer[0] << shift;
|
||||
buffer = buffer.Slice(1);
|
||||
shift -= 8;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// NOTE: Variable 'buffer' may not relate to '_buffer' after decryption,
|
||||
// so we increase '_buffer' by the amount that 'buffer' moved, rather than
|
||||
// assign 'buffer' to '_buffer'.
|
||||
_buffer = _buffer.Slice(bufferStart.Length - buffer.Length);
|
||||
Value = value;
|
||||
Count = count;
|
||||
}
|
||||
|
||||
public bool HasError()
|
||||
{
|
||||
// Check if we have reached the end of the buffer.
|
||||
//
|
||||
// Variable 'count' stores the number of bits in the 'value' buffer, minus
|
||||
// 8. The top byte is part of the algorithm, and the remainder is buffered
|
||||
// to be shifted into it. So if count == 8, the top 16 bits of 'value' are
|
||||
// occupied, 8 for the algorithm and 8 in the buffer.
|
||||
//
|
||||
// When reading a byte from the user's buffer, count is filled with 8 and
|
||||
// one byte is filled into the value buffer. When we reach the end of the
|
||||
// data, count is additionally filled with LotsOfBits. So when
|
||||
// count == LotsOfBits - 1, the user's data has been exhausted.
|
||||
//
|
||||
// 1 if we have tried to decode bits after the end of stream was encountered.
|
||||
// 0 No error.
|
||||
return Count > BdValueSize && Count < LotsOfBits;
|
||||
}
|
||||
|
||||
public int Read(int prob)
|
||||
{
|
||||
uint bit = 0;
|
||||
ulong value;
|
||||
ulong bigsplit;
|
||||
int count;
|
||||
uint range;
|
||||
uint split = (Range * (uint)prob + (256 - (uint)prob)) >> 8;
|
||||
|
||||
if (Count < 0)
|
||||
{
|
||||
Fill();
|
||||
}
|
||||
|
||||
value = Value;
|
||||
count = Count;
|
||||
|
||||
bigsplit = (ulong)split << (BdValueSize - 8);
|
||||
|
||||
range = split;
|
||||
|
||||
if (value >= bigsplit)
|
||||
{
|
||||
range = Range - split;
|
||||
value -= bigsplit;
|
||||
bit = 1;
|
||||
}
|
||||
|
||||
{
|
||||
int shift = Norm[range];
|
||||
range <<= shift;
|
||||
value <<= shift;
|
||||
count -= shift;
|
||||
}
|
||||
Value = value;
|
||||
Count = count;
|
||||
Range = range;
|
||||
|
||||
return (int)bit;
|
||||
}
|
||||
|
||||
public int ReadBit()
|
||||
{
|
||||
return Read(128); // vpx_prob_half
|
||||
}
|
||||
|
||||
public int ReadLiteral(int bits)
|
||||
{
|
||||
int literal = 0, bit;
|
||||
|
||||
for (bit = bits - 1; bit >= 0; bit--)
|
||||
{
|
||||
literal |= ReadBit() << bit;
|
||||
}
|
||||
|
||||
return literal;
|
||||
}
|
||||
|
||||
public int ReadTree(ReadOnlySpan<sbyte> tree, ReadOnlySpan<byte> probs)
|
||||
{
|
||||
sbyte i = 0;
|
||||
|
||||
while ((i = tree[i + Read(probs[i >> 1])]) > 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
return -i;
|
||||
}
|
||||
|
||||
public int ReadBool(int prob, ref ulong value, ref int count, ref uint range)
|
||||
{
|
||||
uint split = (range * (uint)prob + (256 - (uint)prob)) >> 8;
|
||||
ulong bigsplit = (ulong)split << (BdValueSize - 8);
|
||||
|
||||
if (count < 0)
|
||||
{
|
||||
Value = value;
|
||||
Count = count;
|
||||
Fill();
|
||||
value = Value;
|
||||
count = Count;
|
||||
}
|
||||
|
||||
if (value >= bigsplit)
|
||||
{
|
||||
range = range - split;
|
||||
value = value - bigsplit;
|
||||
{
|
||||
int shift = Norm[range];
|
||||
range <<= shift;
|
||||
value <<= shift;
|
||||
count -= shift;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
range = split;
|
||||
{
|
||||
int shift = Norm[range];
|
||||
range <<= shift;
|
||||
value <<= shift;
|
||||
count -= shift;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
public ArrayPtr<byte> FindEnd()
|
||||
{
|
||||
// Find the end of the coded buffer
|
||||
while (Count > 8 && Count < BdValueSize)
|
||||
{
|
||||
Count -= 8;
|
||||
_buffer = _buffer.Slice(-1);
|
||||
}
|
||||
return _buffer;
|
||||
}
|
||||
}
|
||||
}
|
54
Ryujinx.Graphics.Nvdec.Vp9/Dsp/TxfmCommon.cs
Normal file
54
Ryujinx.Graphics.Nvdec.Vp9/Dsp/TxfmCommon.cs
Normal file
|
@ -0,0 +1,54 @@
|
|||
namespace Ryujinx.Graphics.Nvdec.Vp9.Dsp
|
||||
{
|
||||
internal static class TxfmCommon
|
||||
{
|
||||
// Constants used by all idct/dct functions
|
||||
public const int DctConstBits = 14;
|
||||
public const int DctConstRounding = 1 << (DctConstBits - 1);
|
||||
|
||||
public const int UnitQuantShift = 2;
|
||||
public const int UnitQuantFactor = 1 << UnitQuantShift;
|
||||
|
||||
// Constants:
|
||||
// for (int i = 1; i < 32; ++i)
|
||||
// Console.WriteLine("public const short CosPi{0}_64 = {1};", i, MathF.Round(16384 * MathF.Cos(i * MathF.PI / 64)));
|
||||
// Note: sin(k * Pi / 64) = cos((32 - k) * Pi / 64)
|
||||
public const short CosPi1_64 = 16364;
|
||||
public const short CosPi2_64 = 16305;
|
||||
public const short CosPi3_64 = 16207;
|
||||
public const short CosPi4_64 = 16069;
|
||||
public const short CosPi5_64 = 15893;
|
||||
public const short CosPi6_64 = 15679;
|
||||
public const short CosPi7_64 = 15426;
|
||||
public const short CosPi8_64 = 15137;
|
||||
public const short CosPi9_64 = 14811;
|
||||
public const short CosPi10_64 = 14449;
|
||||
public const short CosPi11_64 = 14053;
|
||||
public const short CosPi12_64 = 13623;
|
||||
public const short CosPi13_64 = 13160;
|
||||
public const short CosPi14_64 = 12665;
|
||||
public const short CosPi15_64 = 12140;
|
||||
public const short CosPi16_64 = 11585;
|
||||
public const short CosPi17_64 = 11003;
|
||||
public const short CosPi18_64 = 10394;
|
||||
public const short CosPi19_64 = 9760;
|
||||
public const short CosPi20_64 = 9102;
|
||||
public const short CosPi21_64 = 8423;
|
||||
public const short CosPi22_64 = 7723;
|
||||
public const short CosPi23_64 = 7005;
|
||||
public const short CosPi24_64 = 6270;
|
||||
public const short CosPi25_64 = 5520;
|
||||
public const short CosPi26_64 = 4756;
|
||||
public const short CosPi27_64 = 3981;
|
||||
public const short CosPi28_64 = 3196;
|
||||
public const short CosPi29_64 = 2404;
|
||||
public const short CosPi30_64 = 1606;
|
||||
public const short CosPi31_64 = 804;
|
||||
|
||||
// 16384 * sqrt(2) * sin(kPi / 9) * 2 / 3
|
||||
public const short SinPi1_9 = 5283;
|
||||
public const short SinPi2_9 = 9929;
|
||||
public const short SinPi3_9 = 13377;
|
||||
public const short SinPi4_9 = 15212;
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue