Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
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133 changed files with 156 additions and 378 deletions
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@ -24,7 +24,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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/// <summary>
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/// Represents an operation to perform on the <see cref="_fileWriterWorkerQueue"/>.
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/// </summary>
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private struct CacheFileOperationTask
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private readonly struct CacheFileOperationTask
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{
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/// <summary>
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/// The type of operation to perform.
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@ -46,7 +46,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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/// <summary>
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/// Background shader cache write information.
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/// </summary>
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private struct AddShaderData
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private readonly struct AddShaderData
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{
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/// <summary>
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/// Cached shader program.
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@ -3,7 +3,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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/// <summary>
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/// Guest shader code and constant buffer data accessed by the shader.
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/// </summary>
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struct GuestCodeAndCbData
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readonly struct GuestCodeAndCbData
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{
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/// <summary>
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/// Maxwell binary shader code.
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@ -37,7 +37,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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/// <summary>
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/// Program validation entry.
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/// </summary>
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private struct ProgramEntry
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private readonly struct ProgramEntry
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{
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/// <summary>
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/// Cached shader program.
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@ -90,7 +90,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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/// <summary>
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/// Translated shader compilation entry.
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/// </summary>
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private struct ProgramCompilation
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private readonly struct ProgramCompilation
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{
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/// <summary>
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/// Translated shader stages.
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@ -143,7 +143,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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/// <summary>
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/// Program translation entry.
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/// </summary>
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private struct AsyncProgramTranslation
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private readonly struct AsyncProgramTranslation
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{
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/// <summary>
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/// Guest code for each active stage.
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