Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
This commit is contained in:
parent
ae13f0ab4d
commit
4da44e09cb
133 changed files with 156 additions and 378 deletions
|
@ -17,7 +17,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Ipc
|
|||
(MemoryState)0xfffce5d4 //This is invalid, shouldn't be accessed.
|
||||
};
|
||||
|
||||
private struct Message
|
||||
private readonly struct Message
|
||||
{
|
||||
public ulong Address { get; }
|
||||
public ulong Size { get; }
|
||||
|
@ -45,7 +45,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Ipc
|
|||
request.CustomCmdBuffSize) { }
|
||||
}
|
||||
|
||||
private struct MessageHeader
|
||||
private readonly struct MessageHeader
|
||||
{
|
||||
public uint Word0 { get; }
|
||||
public uint Word1 { get; }
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue