[Ryujinx.Audio] Address dotnet-format issues (#5362)
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA2208 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Add comments to disabled warnings * Remove a few unused parameters * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * Fix naming rule violations, remove redundant code and fix build issues * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Add trailing commas * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Address review feedback --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
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207 changed files with 1354 additions and 1670 deletions
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@ -24,7 +24,7 @@ namespace Ryujinx.Audio.Input
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/// <summary>
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/// The session ids allocation table.
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/// </summary>
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private int[] _sessionIds;
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private readonly int[] _sessionIds;
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/// <summary>
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/// The device driver.
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@ -39,7 +39,7 @@ namespace Ryujinx.Audio.Input
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/// <summary>
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/// The <see cref="AudioInputSystem"/> session instances.
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/// </summary>
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private AudioInputSystem[] _sessions;
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private readonly AudioInputSystem[] _sessions;
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/// <summary>
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/// The count of active sessions.
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@ -166,6 +166,7 @@ namespace Ryujinx.Audio.Input
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/// </summary>
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/// <param name="filtered">If true, filter disconnected devices</param>
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/// <returns>The list of all audio inputs name</returns>
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#pragma warning disable CA1822 // Mark member as static
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public string[] ListAudioIns(bool filtered)
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{
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if (filtered)
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@ -173,8 +174,9 @@ namespace Ryujinx.Audio.Input
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// TODO: Detect if the driver supports audio input
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}
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return new string[] { Constants.DefaultDeviceInputName };
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return new[] { Constants.DefaultDeviceInputName };
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}
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#pragma warning restore CA1822
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/// <summary>
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/// Open a new <see cref="AudioInputSystem"/>.
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@ -205,7 +207,7 @@ namespace Ryujinx.Audio.Input
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IHardwareDeviceSession deviceSession = _deviceDriver.OpenDeviceSession(IHardwareDeviceDriver.Direction.Input, memoryManager, sampleFormat, parameter.SampleRate, parameter.ChannelCount);
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AudioInputSystem audioIn = new AudioInputSystem(this, _lock, deviceSession, _sessionsBufferEvents[sessionId]);
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AudioInputSystem audioIn = new(this, _lock, deviceSession, _sessionsBufferEvents[sessionId]);
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ResultCode result = audioIn.Initialize(inputDeviceName, sampleFormat, ref parameter, sessionId);
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@ -238,6 +240,8 @@ namespace Ryujinx.Audio.Input
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public void Dispose()
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{
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GC.SuppressFinalize(this);
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if (Interlocked.CompareExchange(ref _disposeState, 1, 0) == 0)
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{
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Dispose(true);
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@ -263,4 +267,4 @@ namespace Ryujinx.Audio.Input
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}
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}
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}
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}
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}
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