Fix buffer to texture copy with remap enabled (#1721)
This commit is contained in:
parent
d636e3748d
commit
5189a807c4
1 changed files with 40 additions and 13 deletions
|
@ -2,6 +2,7 @@ using Ryujinx.Common;
|
|||
using Ryujinx.Graphics.Gpu.State;
|
||||
using Ryujinx.Graphics.Texture;
|
||||
using System;
|
||||
using System.Runtime.Intrinsics;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu.Engine
|
||||
{
|
||||
|
@ -10,28 +11,39 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||
private const int StrideAlignment = 32;
|
||||
private const int GobAlignment = 64;
|
||||
|
||||
enum CopyFlags
|
||||
{
|
||||
SrcLinear = 1 << 7,
|
||||
DstLinear = 1 << 8,
|
||||
MultiLineEnable = 1 << 9,
|
||||
RemapEnable = 1 << 10
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Determine if a buffer-to-texture region covers the entirety of a texture.
|
||||
/// </summary>
|
||||
/// <param name="cbp">Copy command parameters</param>
|
||||
/// <param name="tex">Texture to compare</param>
|
||||
/// <param name="linear">True if the texture is linear, false if block linear</param>
|
||||
/// <param name="bpp">Texture bytes per pixel</param>
|
||||
/// <param name="stride">Texture stride</param>
|
||||
/// <returns></returns>
|
||||
private bool IsTextureCopyComplete(CopyBufferParams cbp, CopyBufferTexture tex, bool linear, int stride)
|
||||
private bool IsTextureCopyComplete(CopyBufferParams cbp, CopyBufferTexture tex, bool linear, int bpp, int stride)
|
||||
{
|
||||
if (linear)
|
||||
{
|
||||
int alignWidth = StrideAlignment / bpp;
|
||||
return tex.RegionX == 0 &&
|
||||
tex.RegionY == 0 &&
|
||||
stride == BitUtils.AlignUp(cbp.XCount, StrideAlignment);
|
||||
stride / bpp == BitUtils.AlignUp(cbp.XCount, alignWidth);
|
||||
}
|
||||
else
|
||||
{
|
||||
int alignWidth = GobAlignment / bpp;
|
||||
return tex.RegionX == 0 &&
|
||||
tex.RegionY == 0 &&
|
||||
tex.Width == BitUtils.AlignUp(cbp.XCount, GobAlignment) &&
|
||||
tex.Height == cbp.YCount;
|
||||
tex.Width == BitUtils.AlignUp(cbp.XCount, alignWidth) &&
|
||||
tex.Height == cbp.YCount;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -46,9 +58,12 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||
|
||||
var swizzle = state.Get<CopyBufferSwizzle>(MethodOffset.CopyBufferSwizzle);
|
||||
|
||||
bool srcLinear = (argument & (1 << 7)) != 0;
|
||||
bool dstLinear = (argument & (1 << 8)) != 0;
|
||||
bool copy2D = (argument & (1 << 9)) != 0;
|
||||
CopyFlags copyFlags = (CopyFlags)argument;
|
||||
|
||||
bool srcLinear = copyFlags.HasFlag(CopyFlags.SrcLinear);
|
||||
bool dstLinear = copyFlags.HasFlag(CopyFlags.DstLinear);
|
||||
bool copy2D = copyFlags.HasFlag(CopyFlags.MultiLineEnable);
|
||||
bool remap = copyFlags.HasFlag(CopyFlags.RemapEnable);
|
||||
|
||||
int size = cbp.XCount;
|
||||
|
||||
|
@ -60,6 +75,9 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||
if (copy2D)
|
||||
{
|
||||
// Buffer to texture copy.
|
||||
int srcBpp = remap ? swizzle.UnpackSrcComponentsCount() * swizzle.UnpackComponentSize() : 1;
|
||||
int dstBpp = remap ? swizzle.UnpackDstComponentsCount() * swizzle.UnpackComponentSize() : 1;
|
||||
|
||||
var dst = state.Get<CopyBufferTexture>(MethodOffset.CopyBufferDstTexture);
|
||||
var src = state.Get<CopyBufferTexture>(MethodOffset.CopyBufferSrcTexture);
|
||||
|
||||
|
@ -70,7 +88,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||
srcLinear,
|
||||
src.MemoryLayout.UnpackGobBlocksInY(),
|
||||
src.MemoryLayout.UnpackGobBlocksInZ(),
|
||||
1);
|
||||
srcBpp);
|
||||
|
||||
var dstCalculator = new OffsetCalculator(
|
||||
dst.Width,
|
||||
|
@ -79,7 +97,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||
dstLinear,
|
||||
dst.MemoryLayout.UnpackGobBlocksInY(),
|
||||
dst.MemoryLayout.UnpackGobBlocksInZ(),
|
||||
1);
|
||||
dstBpp);
|
||||
|
||||
ulong srcBaseAddress = _context.MemoryManager.Translate(cbp.SrcAddress.Pack());
|
||||
ulong dstBaseAddress = _context.MemoryManager.Translate(cbp.DstAddress.Pack());
|
||||
|
@ -90,8 +108,8 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||
ReadOnlySpan<byte> srcSpan = _context.PhysicalMemory.GetSpan(srcBaseAddress + (ulong)srcBaseOffset, srcSize, true);
|
||||
Span<byte> dstSpan = _context.PhysicalMemory.GetSpan(dstBaseAddress + (ulong)dstBaseOffset, dstSize).ToArray();
|
||||
|
||||
bool completeSource = IsTextureCopyComplete(cbp, src, srcLinear, cbp.SrcStride);
|
||||
bool completeDest = IsTextureCopyComplete(cbp, dst, dstLinear, cbp.DstStride);
|
||||
bool completeSource = IsTextureCopyComplete(cbp, src, srcLinear, srcBpp, cbp.SrcStride);
|
||||
bool completeDest = IsTextureCopyComplete(cbp, dst, dstLinear, dstBpp, cbp.DstStride);
|
||||
|
||||
if (completeSource && completeDest)
|
||||
{
|
||||
|
@ -120,7 +138,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||
1,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
srcBpp,
|
||||
src.MemoryLayout.UnpackGobBlocksInY(),
|
||||
src.MemoryLayout.UnpackGobBlocksInZ(),
|
||||
1,
|
||||
|
@ -167,7 +185,16 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||
return true;
|
||||
}
|
||||
|
||||
Convert<byte>(dstSpan, srcSpan);
|
||||
bool _ = srcBpp switch
|
||||
{
|
||||
1 => Convert<byte>(dstSpan, srcSpan),
|
||||
2 => Convert<ushort>(dstSpan, srcSpan),
|
||||
4 => Convert<uint>(dstSpan, srcSpan),
|
||||
8 => Convert<ulong>(dstSpan, srcSpan),
|
||||
12 => Convert<Bpp12Pixel>(dstSpan, srcSpan),
|
||||
16 => Convert<Vector128<byte>>(dstSpan, srcSpan),
|
||||
_ => throw new NotSupportedException($"Unable to copy ${srcBpp} bpp pixel format.")
|
||||
};
|
||||
|
||||
_context.PhysicalMemory.Write(dstBaseAddress + (ulong)dstBaseOffset, dstSpan);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue