Code style fixes and nits on the HLE project (#355)

* Some style fixes and nits on ITimeZoneService

* Remove some unneeded usings

* Remove the Ryujinx.HLE.OsHle.Handles namespace

* Remove hbmenu automatic load on process exit

* Rename Ns to Device, rename Os to System, rename SystemState to State

* Move Exceptions and Utilities out of OsHle

* Rename OsHle to HOS

* Rename OsHle folder to HOS

* IManagerDisplayService and ISystemDisplayService style fixes

* BsdError shouldn't be public

* Add a empty new line before using static

* Remove unused file

* Some style fixes on NPDM

* Exit gracefully when the application is closed

* Code style fixes on IGeneralService

* Add 0x prefix on values printed as hex

* Small improvements on finalization code

* Move ProcessId and ThreadId out of AThreadState

* Rename VFs to FileSystem

* FsAccessHeader shouldn't be public. Also fix file names casing

* More case changes on NPDM

* Remove unused files

* Move using to the correct place on NPDM

* Use properties on KernelAccessControlMmio

* Address PR feedback
This commit is contained in:
gdkchan 2018-08-16 20:47:36 -03:00 committed by GitHub
parent 182d716867
commit 521751795a
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258 changed files with 1574 additions and 1546 deletions

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namespace Ryujinx.HLE.HOS.Services.Vi
{
class Display
{
public string Name { get; private set; }
public Display(string Name)
{
this.Name = Name;
}
}
}

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using System.IO;
namespace Ryujinx.HLE.HOS.Services.Android
{
struct GbpBuffer
{
public int Magic { get; private set; }
public int Width { get; private set; }
public int Height { get; private set; }
public int Stride { get; private set; }
public int Format { get; private set; }
public int Usage { get; private set; }
public int Pid { get; private set; }
public int RefCount { get; private set; }
public int FdsCount { get; private set; }
public int IntsCount { get; private set; }
public byte[] RawData { get; private set; }
public int Size => RawData.Length + 10 * 4;
public GbpBuffer(BinaryReader Reader)
{
Magic = Reader.ReadInt32();
Width = Reader.ReadInt32();
Height = Reader.ReadInt32();
Stride = Reader.ReadInt32();
Format = Reader.ReadInt32();
Usage = Reader.ReadInt32();
Pid = Reader.ReadInt32();
RefCount = Reader.ReadInt32();
FdsCount = Reader.ReadInt32();
IntsCount = Reader.ReadInt32();
RawData = Reader.ReadBytes((FdsCount + IntsCount) * 4);
}
public void Write(BinaryWriter Writer)
{
Writer.Write(Magic);
Writer.Write(Width);
Writer.Write(Height);
Writer.Write(Stride);
Writer.Write(Format);
Writer.Write(Usage);
Writer.Write(Pid);
Writer.Write(RefCount);
Writer.Write(FdsCount);
Writer.Write(IntsCount);
Writer.Write(RawData);
}
}
}

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using ChocolArm64.Memory;
using Ryujinx.HLE.HOS.Ipc;
using System.Collections.Generic;
using System.IO;
using System.Text;
using static Ryujinx.HLE.HOS.Services.Android.Parcel;
namespace Ryujinx.HLE.HOS.Services.Vi
{
class IApplicationDisplayService : IpcService
{
private Dictionary<int, ServiceProcessRequest> m_Commands;
public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
private IdDictionary Displays;
public IApplicationDisplayService()
{
m_Commands = new Dictionary<int, ServiceProcessRequest>()
{
{ 100, GetRelayService },
{ 101, GetSystemDisplayService },
{ 102, GetManagerDisplayService },
{ 103, GetIndirectDisplayTransactionService },
{ 1000, ListDisplays },
{ 1010, OpenDisplay },
{ 1020, CloseDisplay },
{ 1102, GetDisplayResolution },
{ 2020, OpenLayer },
{ 2021, CloseLayer },
{ 2030, CreateStrayLayer },
{ 2031, DestroyStrayLayer },
{ 2101, SetLayerScalingMode },
{ 5202, GetDisplayVSyncEvent }
};
Displays = new IdDictionary();
}
public long GetRelayService(ServiceCtx Context)
{
MakeObject(Context, new IHOSBinderDriver(Context.Device.Gpu.Renderer));
return 0;
}
public long GetSystemDisplayService(ServiceCtx Context)
{
MakeObject(Context, new ISystemDisplayService());
return 0;
}
public long GetManagerDisplayService(ServiceCtx Context)
{
MakeObject(Context, new IManagerDisplayService());
return 0;
}
public long GetIndirectDisplayTransactionService(ServiceCtx Context)
{
MakeObject(Context, new IHOSBinderDriver(Context.Device.Gpu.Renderer));
return 0;
}
public long ListDisplays(ServiceCtx Context)
{
long RecBuffPtr = Context.Request.ReceiveBuff[0].Position;
AMemoryHelper.FillWithZeros(Context.Memory, RecBuffPtr, 0x60);
//Add only the default display to buffer
Context.Memory.WriteBytes(RecBuffPtr, Encoding.ASCII.GetBytes("Default"));
Context.Memory.WriteInt64(RecBuffPtr + 0x40, 0x1L);
Context.Memory.WriteInt64(RecBuffPtr + 0x48, 0x1L);
Context.Memory.WriteInt64(RecBuffPtr + 0x50, 1920L);
Context.Memory.WriteInt64(RecBuffPtr + 0x58, 1080L);
Context.ResponseData.Write(1L);
return 0;
}
public long OpenDisplay(ServiceCtx Context)
{
string Name = GetDisplayName(Context);
long DisplayId = Displays.Add(new Display(Name));
Context.ResponseData.Write(DisplayId);
return 0;
}
public long CloseDisplay(ServiceCtx Context)
{
int DisplayId = Context.RequestData.ReadInt32();
Displays.Delete(DisplayId);
return 0;
}
public long GetDisplayResolution(ServiceCtx Context)
{
long DisplayId = Context.RequestData.ReadInt32();
Context.ResponseData.Write(1280);
Context.ResponseData.Write(720);
return 0;
}
public long OpenLayer(ServiceCtx Context)
{
long LayerId = Context.RequestData.ReadInt64();
long UserId = Context.RequestData.ReadInt64();
long ParcelPtr = Context.Request.ReceiveBuff[0].Position;
byte[] Parcel = MakeIGraphicsBufferProducer(ParcelPtr);
Context.Memory.WriteBytes(ParcelPtr, Parcel);
Context.ResponseData.Write((long)Parcel.Length);
return 0;
}
public long CloseLayer(ServiceCtx Context)
{
long LayerId = Context.RequestData.ReadInt64();
return 0;
}
public long CreateStrayLayer(ServiceCtx Context)
{
long LayerFlags = Context.RequestData.ReadInt64();
long DisplayId = Context.RequestData.ReadInt64();
long ParcelPtr = Context.Request.ReceiveBuff[0].Position;
Display Disp = Displays.GetData<Display>((int)DisplayId);
byte[] Parcel = MakeIGraphicsBufferProducer(ParcelPtr);
Context.Memory.WriteBytes(ParcelPtr, Parcel);
Context.ResponseData.Write(0L);
Context.ResponseData.Write((long)Parcel.Length);
return 0;
}
public long DestroyStrayLayer(ServiceCtx Context)
{
return 0;
}
public long SetLayerScalingMode(ServiceCtx Context)
{
int ScalingMode = Context.RequestData.ReadInt32();
long Unknown = Context.RequestData.ReadInt64();
return 0;
}
public long GetDisplayVSyncEvent(ServiceCtx Context)
{
string Name = GetDisplayName(Context);
int Handle = Context.Process.HandleTable.OpenHandle(Context.Device.System.VsyncEvent);
Context.Response.HandleDesc = IpcHandleDesc.MakeCopy(Handle);
return 0;
}
private byte[] MakeIGraphicsBufferProducer(long BasePtr)
{
long Id = 0x20;
long CookiePtr = 0L;
using (MemoryStream MS = new MemoryStream())
{
BinaryWriter Writer = new BinaryWriter(MS);
//flat_binder_object (size is 0x28)
Writer.Write(2); //Type (BINDER_TYPE_WEAK_BINDER)
Writer.Write(0); //Flags
Writer.Write((int)(Id >> 0));
Writer.Write((int)(Id >> 32));
Writer.Write((int)(CookiePtr >> 0));
Writer.Write((int)(CookiePtr >> 32));
Writer.Write((byte)'d');
Writer.Write((byte)'i');
Writer.Write((byte)'s');
Writer.Write((byte)'p');
Writer.Write((byte)'d');
Writer.Write((byte)'r');
Writer.Write((byte)'v');
Writer.Write((byte)'\0');
Writer.Write(0L); //Pad
return MakeParcel(MS.ToArray(), new byte[] { 0, 0, 0, 0 });
}
}
private string GetDisplayName(ServiceCtx Context)
{
string Name = string.Empty;
for (int Index = 0; Index < 8 &&
Context.RequestData.BaseStream.Position <
Context.RequestData.BaseStream.Length; Index++)
{
byte Chr = Context.RequestData.ReadByte();
if (Chr >= 0x20 && Chr < 0x7f)
{
Name += (char)Chr;
}
}
return Name;
}
}
}

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using Ryujinx.HLE.HOS.Ipc;
using System.Collections.Generic;
namespace Ryujinx.HLE.HOS.Services.Vi
{
class IApplicationRootService : IpcService
{
private Dictionary<int, ServiceProcessRequest> m_Commands;
public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
public IApplicationRootService()
{
m_Commands = new Dictionary<int, ServiceProcessRequest>()
{
{ 0, GetDisplayService }
};
}
public long GetDisplayService(ServiceCtx Context)
{
int ServiceType = Context.RequestData.ReadInt32();
MakeObject(Context, new IApplicationDisplayService());
return 0;
}
}
}

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using Ryujinx.Graphics.Gal;
using Ryujinx.HLE.HOS.Ipc;
using Ryujinx.HLE.HOS.Kernel;
using Ryujinx.HLE.HOS.Services.Android;
using System;
using System.Collections.Generic;
namespace Ryujinx.HLE.HOS.Services.Vi
{
class IHOSBinderDriver : IpcService, IDisposable
{
private Dictionary<int, ServiceProcessRequest> m_Commands;
public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
private KEvent ReleaseEvent;
private NvFlinger Flinger;
public IHOSBinderDriver(IGalRenderer Renderer)
{
m_Commands = new Dictionary<int, ServiceProcessRequest>()
{
{ 0, TransactParcel },
{ 1, AdjustRefcount },
{ 2, GetNativeHandle },
{ 3, TransactParcelAuto }
};
ReleaseEvent = new KEvent();
Flinger = new NvFlinger(Renderer, ReleaseEvent);
}
public long TransactParcel(ServiceCtx Context)
{
int Id = Context.RequestData.ReadInt32();
int Code = Context.RequestData.ReadInt32();
long DataPos = Context.Request.SendBuff[0].Position;
long DataSize = Context.Request.SendBuff[0].Size;
byte[] Data = Context.Memory.ReadBytes(DataPos, DataSize);
Data = Parcel.GetParcelData(Data);
return Flinger.ProcessParcelRequest(Context, Data, Code);
}
public long TransactParcelAuto(ServiceCtx Context)
{
int Id = Context.RequestData.ReadInt32();
int Code = Context.RequestData.ReadInt32();
(long DataPos, long DataSize) = Context.Request.GetBufferType0x21();
byte[] Data = Context.Memory.ReadBytes(DataPos, DataSize);
Data = Parcel.GetParcelData(Data);
return Flinger.ProcessParcelRequest(Context, Data, Code);
}
public long AdjustRefcount(ServiceCtx Context)
{
int Id = Context.RequestData.ReadInt32();
int AddVal = Context.RequestData.ReadInt32();
int Type = Context.RequestData.ReadInt32();
return 0;
}
public long GetNativeHandle(ServiceCtx Context)
{
int Id = Context.RequestData.ReadInt32();
uint Unk = Context.RequestData.ReadUInt32();
int Handle = Context.Process.HandleTable.OpenHandle(ReleaseEvent);
Context.Response.HandleDesc = IpcHandleDesc.MakeMove(Handle);
return 0;
}
public void Dispose()
{
Dispose(true);
}
protected virtual void Dispose(bool Disposing)
{
if (Disposing)
{
ReleaseEvent.Dispose();
Flinger.Dispose();
}
}
}
}

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using Ryujinx.HLE.HOS.Ipc;
using Ryujinx.HLE.Logging;
using System.Collections.Generic;
namespace Ryujinx.HLE.HOS.Services.Vi
{
class IManagerDisplayService : IpcService
{
private Dictionary<int, ServiceProcessRequest> m_Commands;
public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
public IManagerDisplayService()
{
m_Commands = new Dictionary<int, ServiceProcessRequest>()
{
{ 2010, CreateManagedLayer },
{ 2011, DestroyManagedLayer },
{ 6000, AddToLayerStack },
{ 6002, SetLayerVisibility }
};
}
public static long CreateManagedLayer(ServiceCtx Context)
{
Context.Device.Log.PrintStub(LogClass.ServiceVi, "Stubbed.");
Context.ResponseData.Write(0L); //LayerId
return 0;
}
public long DestroyManagedLayer(ServiceCtx Context)
{
Context.Device.Log.PrintStub(LogClass.ServiceVi, "Stubbed.");
return 0;
}
public static long AddToLayerStack(ServiceCtx Context)
{
Context.Device.Log.PrintStub(LogClass.ServiceVi, "Stubbed.");
return 0;
}
public static long SetLayerVisibility(ServiceCtx Context)
{
Context.Device.Log.PrintStub(LogClass.ServiceVi, "Stubbed.");
return 0;
}
}
}

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using Ryujinx.HLE.HOS.Ipc;
using System.Collections.Generic;
namespace Ryujinx.HLE.HOS.Services.Vi
{
class IManagerRootService : IpcService
{
private Dictionary<int, ServiceProcessRequest> m_Commands;
public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
public IManagerRootService()
{
m_Commands = new Dictionary<int, ServiceProcessRequest>()
{
{ 2, GetDisplayService }
};
}
public long GetDisplayService(ServiceCtx Context)
{
int ServiceType = Context.RequestData.ReadInt32();
MakeObject(Context, new IApplicationDisplayService());
return 0;
}
}
}

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using Ryujinx.HLE.HOS.Ipc;
using Ryujinx.HLE.Logging;
using System.Collections.Generic;
namespace Ryujinx.HLE.HOS.Services.Vi
{
class ISystemDisplayService : IpcService
{
private Dictionary<int, ServiceProcessRequest> m_Commands;
public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
public ISystemDisplayService()
{
m_Commands = new Dictionary<int, ServiceProcessRequest>()
{
{ 2205, SetLayerZ },
{ 2207, SetLayerVisibility },
{ 3200, GetDisplayMode }
};
}
public static long SetLayerZ(ServiceCtx Context)
{
Context.Device.Log.PrintStub(LogClass.ServiceVi, "Stubbed.");
return 0;
}
public static long SetLayerVisibility(ServiceCtx Context)
{
Context.Device.Log.PrintStub(LogClass.ServiceVi, "Stubbed.");
return 0;
}
public static long GetDisplayMode(ServiceCtx Context)
{
//TODO: De-hardcode resolution.
Context.ResponseData.Write(1280);
Context.ResponseData.Write(720);
Context.ResponseData.Write(60.0f);
Context.ResponseData.Write(0);
return 0;
}
}
}

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using Ryujinx.HLE.HOS.Ipc;
using System.Collections.Generic;
namespace Ryujinx.HLE.HOS.Services.Vi
{
class ISystemRootService : IpcService
{
private Dictionary<int, ServiceProcessRequest> m_Commands;
public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
public ISystemRootService()
{
m_Commands = new Dictionary<int, ServiceProcessRequest>()
{
{ 1, GetDisplayService }
};
}
public long GetDisplayService(ServiceCtx Context)
{
int ServiceType = Context.RequestData.ReadInt32();
MakeObject(Context, new IApplicationDisplayService());
return 0;
}
}
}

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using Ryujinx.Graphics.Gal;
using Ryujinx.HLE.Gpu.Texture;
using Ryujinx.HLE.HOS.Kernel;
using Ryujinx.HLE.HOS.Services.Nv.NvMap;
using Ryujinx.HLE.Logging;
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Threading;
using static Ryujinx.HLE.HOS.Services.Android.Parcel;
namespace Ryujinx.HLE.HOS.Services.Android
{
class NvFlinger : IDisposable
{
private delegate long ServiceProcessParcel(ServiceCtx Context, BinaryReader ParcelReader);
private Dictionary<(string, int), ServiceProcessParcel> Commands;
private KEvent ReleaseEvent;
private IGalRenderer Renderer;
private const int BufferQueueCount = 0x40;
private const int BufferQueueMask = BufferQueueCount - 1;
[Flags]
private enum HalTransform
{
FlipX = 1 << 0,
FlipY = 1 << 1,
Rotate90 = 1 << 2
}
private enum BufferState
{
Free,
Dequeued,
Queued,
Acquired
}
private struct Rect
{
public int Top;
public int Left;
public int Right;
public int Bottom;
}
private struct BufferEntry
{
public BufferState State;
public HalTransform Transform;
public Rect Crop;
public GbpBuffer Data;
}
private BufferEntry[] BufferQueue;
private ManualResetEvent WaitBufferFree;
private bool Disposed;
public NvFlinger(IGalRenderer Renderer, KEvent ReleaseEvent)
{
Commands = new Dictionary<(string, int), ServiceProcessParcel>()
{
{ ("android.gui.IGraphicBufferProducer", 0x1), GbpRequestBuffer },
{ ("android.gui.IGraphicBufferProducer", 0x3), GbpDequeueBuffer },
{ ("android.gui.IGraphicBufferProducer", 0x4), GbpDetachBuffer },
{ ("android.gui.IGraphicBufferProducer", 0x7), GbpQueueBuffer },
{ ("android.gui.IGraphicBufferProducer", 0x8), GbpCancelBuffer },
{ ("android.gui.IGraphicBufferProducer", 0x9), GbpQuery },
{ ("android.gui.IGraphicBufferProducer", 0xa), GbpConnect },
{ ("android.gui.IGraphicBufferProducer", 0xb), GbpDisconnect },
{ ("android.gui.IGraphicBufferProducer", 0xe), GbpPreallocBuffer }
};
this.Renderer = Renderer;
this.ReleaseEvent = ReleaseEvent;
BufferQueue = new BufferEntry[0x40];
WaitBufferFree = new ManualResetEvent(false);
}
public long ProcessParcelRequest(ServiceCtx Context, byte[] ParcelData, int Code)
{
using (MemoryStream MS = new MemoryStream(ParcelData))
{
BinaryReader Reader = new BinaryReader(MS);
MS.Seek(4, SeekOrigin.Current);
int StrSize = Reader.ReadInt32();
string InterfaceName = Encoding.Unicode.GetString(Reader.ReadBytes(StrSize * 2));
long Remainder = MS.Position & 0xf;
if (Remainder != 0)
{
MS.Seek(0x10 - Remainder, SeekOrigin.Current);
}
MS.Seek(0x50, SeekOrigin.Begin);
if (Commands.TryGetValue((InterfaceName, Code), out ServiceProcessParcel ProcReq))
{
Context.Device.Log.PrintDebug(LogClass.ServiceVi, $"{InterfaceName} {ProcReq.Method.Name}");
return ProcReq(Context, Reader);
}
else
{
throw new NotImplementedException($"{InterfaceName} {Code}");
}
}
}
private long GbpRequestBuffer(ServiceCtx Context, BinaryReader ParcelReader)
{
int Slot = ParcelReader.ReadInt32();
using (MemoryStream MS = new MemoryStream())
{
BinaryWriter Writer = new BinaryWriter(MS);
BufferEntry Entry = BufferQueue[Slot];
int BufferCount = 1; //?
long BufferSize = Entry.Data.Size;
Writer.Write(BufferCount);
Writer.Write(BufferSize);
Entry.Data.Write(Writer);
Writer.Write(0);
return MakeReplyParcel(Context, MS.ToArray());
}
}
private long GbpDequeueBuffer(ServiceCtx Context, BinaryReader ParcelReader)
{
//TODO: Errors.
int Format = ParcelReader.ReadInt32();
int Width = ParcelReader.ReadInt32();
int Height = ParcelReader.ReadInt32();
int GetTimestamps = ParcelReader.ReadInt32();
int Usage = ParcelReader.ReadInt32();
int Slot = GetFreeSlotBlocking(Width, Height);
return MakeReplyParcel(Context, Slot, 1, 0x24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
private long GbpQueueBuffer(ServiceCtx Context, BinaryReader ParcelReader)
{
Context.Device.Statistics.RecordGameFrameTime();
//TODO: Errors.
int Slot = ParcelReader.ReadInt32();
int Unknown4 = ParcelReader.ReadInt32();
int Unknown8 = ParcelReader.ReadInt32();
int Unknownc = ParcelReader.ReadInt32();
int Timestamp = ParcelReader.ReadInt32();
int IsAutoTimestamp = ParcelReader.ReadInt32();
int CropTop = ParcelReader.ReadInt32();
int CropLeft = ParcelReader.ReadInt32();
int CropRight = ParcelReader.ReadInt32();
int CropBottom = ParcelReader.ReadInt32();
int ScalingMode = ParcelReader.ReadInt32();
int Transform = ParcelReader.ReadInt32();
int StickyTransform = ParcelReader.ReadInt32();
int Unknown34 = ParcelReader.ReadInt32();
int Unknown38 = ParcelReader.ReadInt32();
int IsFenceValid = ParcelReader.ReadInt32();
int Fence0Id = ParcelReader.ReadInt32();
int Fence0Value = ParcelReader.ReadInt32();
int Fence1Id = ParcelReader.ReadInt32();
int Fence1Value = ParcelReader.ReadInt32();
BufferQueue[Slot].Transform = (HalTransform)Transform;
BufferQueue[Slot].Crop.Top = CropTop;
BufferQueue[Slot].Crop.Left = CropLeft;
BufferQueue[Slot].Crop.Right = CropRight;
BufferQueue[Slot].Crop.Bottom = CropBottom;
BufferQueue[Slot].State = BufferState.Queued;
SendFrameBuffer(Context, Slot);
return MakeReplyParcel(Context, 1280, 720, 0, 0, 0);
}
private long GbpDetachBuffer(ServiceCtx Context, BinaryReader ParcelReader)
{
return MakeReplyParcel(Context, 0);
}
private long GbpCancelBuffer(ServiceCtx Context, BinaryReader ParcelReader)
{
//TODO: Errors.
int Slot = ParcelReader.ReadInt32();
BufferQueue[Slot].State = BufferState.Free;
return MakeReplyParcel(Context, 0);
}
private long GbpQuery(ServiceCtx Context, BinaryReader ParcelReader)
{
return MakeReplyParcel(Context, 0, 0);
}
private long GbpConnect(ServiceCtx Context, BinaryReader ParcelReader)
{
return MakeReplyParcel(Context, 1280, 720, 0, 0, 0);
}
private long GbpDisconnect(ServiceCtx Context, BinaryReader ParcelReader)
{
return MakeReplyParcel(Context, 0);
}
private long GbpPreallocBuffer(ServiceCtx Context, BinaryReader ParcelReader)
{
int Slot = ParcelReader.ReadInt32();
int BufferCount = ParcelReader.ReadInt32();
if (BufferCount > 0)
{
long BufferSize = ParcelReader.ReadInt64();
BufferQueue[Slot].State = BufferState.Free;
BufferQueue[Slot].Data = new GbpBuffer(ParcelReader);
}
return MakeReplyParcel(Context, 0);
}
private long MakeReplyParcel(ServiceCtx Context, params int[] Ints)
{
using (MemoryStream MS = new MemoryStream())
{
BinaryWriter Writer = new BinaryWriter(MS);
foreach (int Int in Ints)
{
Writer.Write(Int);
}
return MakeReplyParcel(Context, MS.ToArray());
}
}
private long MakeReplyParcel(ServiceCtx Context, byte[] Data)
{
long ReplyPos = Context.Request.ReceiveBuff[0].Position;
long ReplySize = Context.Request.ReceiveBuff[0].Size;
byte[] Reply = MakeParcel(Data, new byte[0]);
Context.Memory.WriteBytes(ReplyPos, Reply);
return 0;
}
private void SendFrameBuffer(ServiceCtx Context, int Slot)
{
int FbWidth = BufferQueue[Slot].Data.Width;
int FbHeight = BufferQueue[Slot].Data.Height;
int NvMapHandle = BitConverter.ToInt32(BufferQueue[Slot].Data.RawData, 0x4c);
int BufferOffset = BitConverter.ToInt32(BufferQueue[Slot].Data.RawData, 0x50);
NvMapHandle Map = NvMapIoctl.GetNvMap(Context, NvMapHandle);;
long FbAddr = Map.Address + BufferOffset;
BufferQueue[Slot].State = BufferState.Acquired;
Rect Crop = BufferQueue[Slot].Crop;
bool FlipX = BufferQueue[Slot].Transform.HasFlag(HalTransform.FlipX);
bool FlipY = BufferQueue[Slot].Transform.HasFlag(HalTransform.FlipY);
//Rotation is being ignored
int Top = Crop.Top;
int Left = Crop.Left;
int Right = Crop.Right;
int Bottom = Crop.Bottom;
Renderer.QueueAction(() => Renderer.FrameBuffer.SetTransform(FlipX, FlipY, Top, Left, Right, Bottom));
//TODO: Support double buffering here aswell, it is broken for GPU
//frame buffers because it seems to be completely out of sync.
if (Context.Device.Gpu.Engine3d.IsFrameBufferPosition(FbAddr))
{
//Frame buffer is rendered to by the GPU, we can just
//bind the frame buffer texture, it's not necessary to read anything.
Renderer.QueueAction(() => Renderer.FrameBuffer.Set(FbAddr));
}
else
{
//Frame buffer is not set on the GPU registers, in this case
//assume that the app is manually writing to it.
TextureInfo Texture = new TextureInfo(FbAddr, FbWidth, FbHeight);
byte[] Data = TextureReader.Read(Context.Memory, Texture);
Renderer.QueueAction(() => Renderer.FrameBuffer.Set(Data, FbWidth, FbHeight));
}
Context.Device.Gpu.Renderer.QueueAction(() => ReleaseBuffer(Slot));
}
private void ReleaseBuffer(int Slot)
{
BufferQueue[Slot].State = BufferState.Free;
ReleaseEvent.WaitEvent.Set();
lock (WaitBufferFree)
{
WaitBufferFree.Set();
}
}
private int GetFreeSlotBlocking(int Width, int Height)
{
int Slot;
do
{
lock (WaitBufferFree)
{
if ((Slot = GetFreeSlot(Width, Height)) != -1)
{
break;
}
if (Disposed)
{
break;
}
WaitBufferFree.Reset();
}
WaitBufferFree.WaitOne();
}
while (!Disposed);
return Slot;
}
private int GetFreeSlot(int Width, int Height)
{
lock (BufferQueue)
{
for (int Slot = 0; Slot < BufferQueue.Length; Slot++)
{
if (BufferQueue[Slot].State != BufferState.Free)
{
continue;
}
GbpBuffer Data = BufferQueue[Slot].Data;
if (Data.Width == Width &&
Data.Height == Height)
{
BufferQueue[Slot].State = BufferState.Dequeued;
return Slot;
}
}
}
return -1;
}
public void Dispose()
{
Dispose(true);
}
protected virtual void Dispose(bool Disposing)
{
if (Disposing && !Disposed)
{
Disposed = true;
lock (WaitBufferFree)
{
WaitBufferFree.Set();
}
WaitBufferFree.Dispose();
}
}
}
}

View file

@ -0,0 +1,58 @@
using System;
using System.IO;
namespace Ryujinx.HLE.HOS.Services.Android
{
static class Parcel
{
public static byte[] GetParcelData(byte[] Parcel)
{
if (Parcel == null)
{
throw new ArgumentNullException(nameof(Parcel));
}
using (MemoryStream MS = new MemoryStream(Parcel))
{
BinaryReader Reader = new BinaryReader(MS);
int DataSize = Reader.ReadInt32();
int DataOffset = Reader.ReadInt32();
int ObjsSize = Reader.ReadInt32();
int ObjsOffset = Reader.ReadInt32();
MS.Seek(DataOffset - 0x10, SeekOrigin.Current);
return Reader.ReadBytes(DataSize);
}
}
public static byte[] MakeParcel(byte[] Data, byte[] Objs)
{
if (Data == null)
{
throw new ArgumentNullException(nameof(Data));
}
if (Objs == null)
{
throw new ArgumentNullException(nameof(Objs));
}
using (MemoryStream MS = new MemoryStream())
{
BinaryWriter Writer = new BinaryWriter(MS);
Writer.Write(Data.Length);
Writer.Write(0x10);
Writer.Write(Objs.Length);
Writer.Write(Data.Length + 0x10);
Writer.Write(Data);
Writer.Write(Objs);
return MS.ToArray();
}
}
}
}