Code style fixes and nits on the HLE project (#355)
* Some style fixes and nits on ITimeZoneService * Remove some unneeded usings * Remove the Ryujinx.HLE.OsHle.Handles namespace * Remove hbmenu automatic load on process exit * Rename Ns to Device, rename Os to System, rename SystemState to State * Move Exceptions and Utilities out of OsHle * Rename OsHle to HOS * Rename OsHle folder to HOS * IManagerDisplayService and ISystemDisplayService style fixes * BsdError shouldn't be public * Add a empty new line before using static * Remove unused file * Some style fixes on NPDM * Exit gracefully when the application is closed * Code style fixes on IGeneralService * Add 0x prefix on values printed as hex * Small improvements on finalization code * Move ProcessId and ThreadId out of AThreadState * Rename VFs to FileSystem * FsAccessHeader shouldn't be public. Also fix file names casing * More case changes on NPDM * Remove unused files * Move using to the correct place on NPDM * Use properties on KernelAccessControlMmio * Address PR feedback
This commit is contained in:
parent
182d716867
commit
521751795a
258 changed files with 1574 additions and 1546 deletions
12
Ryujinx.HLE/HOS/Services/Vi/Display.cs
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12
Ryujinx.HLE/HOS/Services/Vi/Display.cs
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@ -0,0 +1,12 @@
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namespace Ryujinx.HLE.HOS.Services.Vi
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{
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class Display
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{
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public string Name { get; private set; }
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public Display(string Name)
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{
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this.Name = Name;
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}
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}
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}
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60
Ryujinx.HLE/HOS/Services/Vi/GbpBuffer.cs
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60
Ryujinx.HLE/HOS/Services/Vi/GbpBuffer.cs
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@ -0,0 +1,60 @@
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using System.IO;
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namespace Ryujinx.HLE.HOS.Services.Android
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{
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struct GbpBuffer
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{
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public int Magic { get; private set; }
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public int Width { get; private set; }
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public int Height { get; private set; }
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public int Stride { get; private set; }
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public int Format { get; private set; }
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public int Usage { get; private set; }
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public int Pid { get; private set; }
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public int RefCount { get; private set; }
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public int FdsCount { get; private set; }
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public int IntsCount { get; private set; }
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public byte[] RawData { get; private set; }
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public int Size => RawData.Length + 10 * 4;
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public GbpBuffer(BinaryReader Reader)
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{
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Magic = Reader.ReadInt32();
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Width = Reader.ReadInt32();
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Height = Reader.ReadInt32();
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Stride = Reader.ReadInt32();
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Format = Reader.ReadInt32();
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Usage = Reader.ReadInt32();
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Pid = Reader.ReadInt32();
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RefCount = Reader.ReadInt32();
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FdsCount = Reader.ReadInt32();
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IntsCount = Reader.ReadInt32();
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RawData = Reader.ReadBytes((FdsCount + IntsCount) * 4);
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}
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public void Write(BinaryWriter Writer)
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{
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Writer.Write(Magic);
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Writer.Write(Width);
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Writer.Write(Height);
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Writer.Write(Stride);
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Writer.Write(Format);
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Writer.Write(Usage);
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Writer.Write(Pid);
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Writer.Write(RefCount);
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Writer.Write(FdsCount);
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Writer.Write(IntsCount);
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Writer.Write(RawData);
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}
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}
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}
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233
Ryujinx.HLE/HOS/Services/Vi/IApplicationDisplayService.cs
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233
Ryujinx.HLE/HOS/Services/Vi/IApplicationDisplayService.cs
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@ -0,0 +1,233 @@
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using ChocolArm64.Memory;
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using Ryujinx.HLE.HOS.Ipc;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using static Ryujinx.HLE.HOS.Services.Android.Parcel;
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namespace Ryujinx.HLE.HOS.Services.Vi
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{
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class IApplicationDisplayService : IpcService
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{
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private Dictionary<int, ServiceProcessRequest> m_Commands;
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public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
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private IdDictionary Displays;
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public IApplicationDisplayService()
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{
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m_Commands = new Dictionary<int, ServiceProcessRequest>()
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{
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{ 100, GetRelayService },
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{ 101, GetSystemDisplayService },
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{ 102, GetManagerDisplayService },
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{ 103, GetIndirectDisplayTransactionService },
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{ 1000, ListDisplays },
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{ 1010, OpenDisplay },
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{ 1020, CloseDisplay },
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{ 1102, GetDisplayResolution },
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{ 2020, OpenLayer },
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{ 2021, CloseLayer },
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{ 2030, CreateStrayLayer },
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{ 2031, DestroyStrayLayer },
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{ 2101, SetLayerScalingMode },
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{ 5202, GetDisplayVSyncEvent }
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};
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Displays = new IdDictionary();
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}
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public long GetRelayService(ServiceCtx Context)
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{
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MakeObject(Context, new IHOSBinderDriver(Context.Device.Gpu.Renderer));
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return 0;
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}
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public long GetSystemDisplayService(ServiceCtx Context)
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{
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MakeObject(Context, new ISystemDisplayService());
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return 0;
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}
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public long GetManagerDisplayService(ServiceCtx Context)
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{
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MakeObject(Context, new IManagerDisplayService());
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return 0;
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}
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public long GetIndirectDisplayTransactionService(ServiceCtx Context)
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{
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MakeObject(Context, new IHOSBinderDriver(Context.Device.Gpu.Renderer));
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return 0;
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}
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public long ListDisplays(ServiceCtx Context)
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{
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long RecBuffPtr = Context.Request.ReceiveBuff[0].Position;
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AMemoryHelper.FillWithZeros(Context.Memory, RecBuffPtr, 0x60);
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//Add only the default display to buffer
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Context.Memory.WriteBytes(RecBuffPtr, Encoding.ASCII.GetBytes("Default"));
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Context.Memory.WriteInt64(RecBuffPtr + 0x40, 0x1L);
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Context.Memory.WriteInt64(RecBuffPtr + 0x48, 0x1L);
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Context.Memory.WriteInt64(RecBuffPtr + 0x50, 1920L);
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Context.Memory.WriteInt64(RecBuffPtr + 0x58, 1080L);
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Context.ResponseData.Write(1L);
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return 0;
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}
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public long OpenDisplay(ServiceCtx Context)
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{
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string Name = GetDisplayName(Context);
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long DisplayId = Displays.Add(new Display(Name));
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Context.ResponseData.Write(DisplayId);
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return 0;
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}
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public long CloseDisplay(ServiceCtx Context)
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{
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int DisplayId = Context.RequestData.ReadInt32();
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Displays.Delete(DisplayId);
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return 0;
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}
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public long GetDisplayResolution(ServiceCtx Context)
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{
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long DisplayId = Context.RequestData.ReadInt32();
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Context.ResponseData.Write(1280);
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Context.ResponseData.Write(720);
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return 0;
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}
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public long OpenLayer(ServiceCtx Context)
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{
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long LayerId = Context.RequestData.ReadInt64();
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long UserId = Context.RequestData.ReadInt64();
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long ParcelPtr = Context.Request.ReceiveBuff[0].Position;
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byte[] Parcel = MakeIGraphicsBufferProducer(ParcelPtr);
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Context.Memory.WriteBytes(ParcelPtr, Parcel);
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Context.ResponseData.Write((long)Parcel.Length);
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return 0;
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}
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public long CloseLayer(ServiceCtx Context)
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{
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long LayerId = Context.RequestData.ReadInt64();
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return 0;
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}
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public long CreateStrayLayer(ServiceCtx Context)
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{
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long LayerFlags = Context.RequestData.ReadInt64();
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long DisplayId = Context.RequestData.ReadInt64();
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long ParcelPtr = Context.Request.ReceiveBuff[0].Position;
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Display Disp = Displays.GetData<Display>((int)DisplayId);
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byte[] Parcel = MakeIGraphicsBufferProducer(ParcelPtr);
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Context.Memory.WriteBytes(ParcelPtr, Parcel);
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Context.ResponseData.Write(0L);
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Context.ResponseData.Write((long)Parcel.Length);
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return 0;
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}
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public long DestroyStrayLayer(ServiceCtx Context)
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{
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return 0;
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}
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public long SetLayerScalingMode(ServiceCtx Context)
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{
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int ScalingMode = Context.RequestData.ReadInt32();
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long Unknown = Context.RequestData.ReadInt64();
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return 0;
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}
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public long GetDisplayVSyncEvent(ServiceCtx Context)
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{
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string Name = GetDisplayName(Context);
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int Handle = Context.Process.HandleTable.OpenHandle(Context.Device.System.VsyncEvent);
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Context.Response.HandleDesc = IpcHandleDesc.MakeCopy(Handle);
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return 0;
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}
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private byte[] MakeIGraphicsBufferProducer(long BasePtr)
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{
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long Id = 0x20;
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long CookiePtr = 0L;
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using (MemoryStream MS = new MemoryStream())
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{
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BinaryWriter Writer = new BinaryWriter(MS);
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//flat_binder_object (size is 0x28)
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Writer.Write(2); //Type (BINDER_TYPE_WEAK_BINDER)
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Writer.Write(0); //Flags
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Writer.Write((int)(Id >> 0));
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Writer.Write((int)(Id >> 32));
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Writer.Write((int)(CookiePtr >> 0));
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Writer.Write((int)(CookiePtr >> 32));
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Writer.Write((byte)'d');
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Writer.Write((byte)'i');
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Writer.Write((byte)'s');
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Writer.Write((byte)'p');
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Writer.Write((byte)'d');
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Writer.Write((byte)'r');
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Writer.Write((byte)'v');
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Writer.Write((byte)'\0');
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Writer.Write(0L); //Pad
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return MakeParcel(MS.ToArray(), new byte[] { 0, 0, 0, 0 });
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}
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}
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private string GetDisplayName(ServiceCtx Context)
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{
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string Name = string.Empty;
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for (int Index = 0; Index < 8 &&
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Context.RequestData.BaseStream.Position <
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Context.RequestData.BaseStream.Length; Index++)
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{
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byte Chr = Context.RequestData.ReadByte();
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if (Chr >= 0x20 && Chr < 0x7f)
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{
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Name += (char)Chr;
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}
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}
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return Name;
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}
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}
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}
|
29
Ryujinx.HLE/HOS/Services/Vi/IApplicationRootService.cs
Normal file
29
Ryujinx.HLE/HOS/Services/Vi/IApplicationRootService.cs
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using Ryujinx.HLE.HOS.Ipc;
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using System.Collections.Generic;
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namespace Ryujinx.HLE.HOS.Services.Vi
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{
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class IApplicationRootService : IpcService
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{
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private Dictionary<int, ServiceProcessRequest> m_Commands;
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public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
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public IApplicationRootService()
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{
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m_Commands = new Dictionary<int, ServiceProcessRequest>()
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{
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{ 0, GetDisplayService }
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};
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}
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public long GetDisplayService(ServiceCtx Context)
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{
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int ServiceType = Context.RequestData.ReadInt32();
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|
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MakeObject(Context, new IApplicationDisplayService());
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|
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return 0;
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}
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}
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}
|
100
Ryujinx.HLE/HOS/Services/Vi/IHOSBinderDriver.cs
Normal file
100
Ryujinx.HLE/HOS/Services/Vi/IHOSBinderDriver.cs
Normal file
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|
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using Ryujinx.Graphics.Gal;
|
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using Ryujinx.HLE.HOS.Ipc;
|
||||
using Ryujinx.HLE.HOS.Kernel;
|
||||
using Ryujinx.HLE.HOS.Services.Android;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Services.Vi
|
||||
{
|
||||
class IHOSBinderDriver : IpcService, IDisposable
|
||||
{
|
||||
private Dictionary<int, ServiceProcessRequest> m_Commands;
|
||||
|
||||
public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
|
||||
|
||||
private KEvent ReleaseEvent;
|
||||
|
||||
private NvFlinger Flinger;
|
||||
|
||||
public IHOSBinderDriver(IGalRenderer Renderer)
|
||||
{
|
||||
m_Commands = new Dictionary<int, ServiceProcessRequest>()
|
||||
{
|
||||
{ 0, TransactParcel },
|
||||
{ 1, AdjustRefcount },
|
||||
{ 2, GetNativeHandle },
|
||||
{ 3, TransactParcelAuto }
|
||||
};
|
||||
|
||||
ReleaseEvent = new KEvent();
|
||||
|
||||
Flinger = new NvFlinger(Renderer, ReleaseEvent);
|
||||
}
|
||||
|
||||
public long TransactParcel(ServiceCtx Context)
|
||||
{
|
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int Id = Context.RequestData.ReadInt32();
|
||||
int Code = Context.RequestData.ReadInt32();
|
||||
|
||||
long DataPos = Context.Request.SendBuff[0].Position;
|
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long DataSize = Context.Request.SendBuff[0].Size;
|
||||
|
||||
byte[] Data = Context.Memory.ReadBytes(DataPos, DataSize);
|
||||
|
||||
Data = Parcel.GetParcelData(Data);
|
||||
|
||||
return Flinger.ProcessParcelRequest(Context, Data, Code);
|
||||
}
|
||||
|
||||
public long TransactParcelAuto(ServiceCtx Context)
|
||||
{
|
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int Id = Context.RequestData.ReadInt32();
|
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int Code = Context.RequestData.ReadInt32();
|
||||
|
||||
(long DataPos, long DataSize) = Context.Request.GetBufferType0x21();
|
||||
|
||||
byte[] Data = Context.Memory.ReadBytes(DataPos, DataSize);
|
||||
|
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Data = Parcel.GetParcelData(Data);
|
||||
|
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return Flinger.ProcessParcelRequest(Context, Data, Code);
|
||||
}
|
||||
|
||||
public long AdjustRefcount(ServiceCtx Context)
|
||||
{
|
||||
int Id = Context.RequestData.ReadInt32();
|
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int AddVal = Context.RequestData.ReadInt32();
|
||||
int Type = Context.RequestData.ReadInt32();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
public long GetNativeHandle(ServiceCtx Context)
|
||||
{
|
||||
int Id = Context.RequestData.ReadInt32();
|
||||
uint Unk = Context.RequestData.ReadUInt32();
|
||||
|
||||
int Handle = Context.Process.HandleTable.OpenHandle(ReleaseEvent);
|
||||
|
||||
Context.Response.HandleDesc = IpcHandleDesc.MakeMove(Handle);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
}
|
||||
|
||||
protected virtual void Dispose(bool Disposing)
|
||||
{
|
||||
if (Disposing)
|
||||
{
|
||||
ReleaseEvent.Dispose();
|
||||
|
||||
Flinger.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
54
Ryujinx.HLE/HOS/Services/Vi/IManagerDisplayService.cs
Normal file
54
Ryujinx.HLE/HOS/Services/Vi/IManagerDisplayService.cs
Normal file
|
@ -0,0 +1,54 @@
|
|||
using Ryujinx.HLE.HOS.Ipc;
|
||||
using Ryujinx.HLE.Logging;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Services.Vi
|
||||
{
|
||||
class IManagerDisplayService : IpcService
|
||||
{
|
||||
private Dictionary<int, ServiceProcessRequest> m_Commands;
|
||||
|
||||
public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
|
||||
|
||||
public IManagerDisplayService()
|
||||
{
|
||||
m_Commands = new Dictionary<int, ServiceProcessRequest>()
|
||||
{
|
||||
{ 2010, CreateManagedLayer },
|
||||
{ 2011, DestroyManagedLayer },
|
||||
{ 6000, AddToLayerStack },
|
||||
{ 6002, SetLayerVisibility }
|
||||
};
|
||||
}
|
||||
|
||||
public static long CreateManagedLayer(ServiceCtx Context)
|
||||
{
|
||||
Context.Device.Log.PrintStub(LogClass.ServiceVi, "Stubbed.");
|
||||
|
||||
Context.ResponseData.Write(0L); //LayerId
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
public long DestroyManagedLayer(ServiceCtx Context)
|
||||
{
|
||||
Context.Device.Log.PrintStub(LogClass.ServiceVi, "Stubbed.");
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
public static long AddToLayerStack(ServiceCtx Context)
|
||||
{
|
||||
Context.Device.Log.PrintStub(LogClass.ServiceVi, "Stubbed.");
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
public static long SetLayerVisibility(ServiceCtx Context)
|
||||
{
|
||||
Context.Device.Log.PrintStub(LogClass.ServiceVi, "Stubbed.");
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
29
Ryujinx.HLE/HOS/Services/Vi/IManagerRootService.cs
Normal file
29
Ryujinx.HLE/HOS/Services/Vi/IManagerRootService.cs
Normal file
|
@ -0,0 +1,29 @@
|
|||
using Ryujinx.HLE.HOS.Ipc;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Services.Vi
|
||||
{
|
||||
class IManagerRootService : IpcService
|
||||
{
|
||||
private Dictionary<int, ServiceProcessRequest> m_Commands;
|
||||
|
||||
public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
|
||||
|
||||
public IManagerRootService()
|
||||
{
|
||||
m_Commands = new Dictionary<int, ServiceProcessRequest>()
|
||||
{
|
||||
{ 2, GetDisplayService }
|
||||
};
|
||||
}
|
||||
|
||||
public long GetDisplayService(ServiceCtx Context)
|
||||
{
|
||||
int ServiceType = Context.RequestData.ReadInt32();
|
||||
|
||||
MakeObject(Context, new IApplicationDisplayService());
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
48
Ryujinx.HLE/HOS/Services/Vi/ISystemDisplayService.cs
Normal file
48
Ryujinx.HLE/HOS/Services/Vi/ISystemDisplayService.cs
Normal file
|
@ -0,0 +1,48 @@
|
|||
using Ryujinx.HLE.HOS.Ipc;
|
||||
using Ryujinx.HLE.Logging;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Services.Vi
|
||||
{
|
||||
class ISystemDisplayService : IpcService
|
||||
{
|
||||
private Dictionary<int, ServiceProcessRequest> m_Commands;
|
||||
|
||||
public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
|
||||
|
||||
public ISystemDisplayService()
|
||||
{
|
||||
m_Commands = new Dictionary<int, ServiceProcessRequest>()
|
||||
{
|
||||
{ 2205, SetLayerZ },
|
||||
{ 2207, SetLayerVisibility },
|
||||
{ 3200, GetDisplayMode }
|
||||
};
|
||||
}
|
||||
|
||||
public static long SetLayerZ(ServiceCtx Context)
|
||||
{
|
||||
Context.Device.Log.PrintStub(LogClass.ServiceVi, "Stubbed.");
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
public static long SetLayerVisibility(ServiceCtx Context)
|
||||
{
|
||||
Context.Device.Log.PrintStub(LogClass.ServiceVi, "Stubbed.");
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
public static long GetDisplayMode(ServiceCtx Context)
|
||||
{
|
||||
//TODO: De-hardcode resolution.
|
||||
Context.ResponseData.Write(1280);
|
||||
Context.ResponseData.Write(720);
|
||||
Context.ResponseData.Write(60.0f);
|
||||
Context.ResponseData.Write(0);
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
29
Ryujinx.HLE/HOS/Services/Vi/ISystemRootService.cs
Normal file
29
Ryujinx.HLE/HOS/Services/Vi/ISystemRootService.cs
Normal file
|
@ -0,0 +1,29 @@
|
|||
using Ryujinx.HLE.HOS.Ipc;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Services.Vi
|
||||
{
|
||||
class ISystemRootService : IpcService
|
||||
{
|
||||
private Dictionary<int, ServiceProcessRequest> m_Commands;
|
||||
|
||||
public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
|
||||
|
||||
public ISystemRootService()
|
||||
{
|
||||
m_Commands = new Dictionary<int, ServiceProcessRequest>()
|
||||
{
|
||||
{ 1, GetDisplayService }
|
||||
};
|
||||
}
|
||||
|
||||
public long GetDisplayService(ServiceCtx Context)
|
||||
{
|
||||
int ServiceType = Context.RequestData.ReadInt32();
|
||||
|
||||
MakeObject(Context, new IApplicationDisplayService());
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
416
Ryujinx.HLE/HOS/Services/Vi/NvFlinger.cs
Normal file
416
Ryujinx.HLE/HOS/Services/Vi/NvFlinger.cs
Normal file
|
@ -0,0 +1,416 @@
|
|||
using Ryujinx.Graphics.Gal;
|
||||
using Ryujinx.HLE.Gpu.Texture;
|
||||
using Ryujinx.HLE.HOS.Kernel;
|
||||
using Ryujinx.HLE.HOS.Services.Nv.NvMap;
|
||||
using Ryujinx.HLE.Logging;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
|
||||
using static Ryujinx.HLE.HOS.Services.Android.Parcel;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Services.Android
|
||||
{
|
||||
class NvFlinger : IDisposable
|
||||
{
|
||||
private delegate long ServiceProcessParcel(ServiceCtx Context, BinaryReader ParcelReader);
|
||||
|
||||
private Dictionary<(string, int), ServiceProcessParcel> Commands;
|
||||
|
||||
private KEvent ReleaseEvent;
|
||||
|
||||
private IGalRenderer Renderer;
|
||||
|
||||
private const int BufferQueueCount = 0x40;
|
||||
private const int BufferQueueMask = BufferQueueCount - 1;
|
||||
|
||||
[Flags]
|
||||
private enum HalTransform
|
||||
{
|
||||
FlipX = 1 << 0,
|
||||
FlipY = 1 << 1,
|
||||
Rotate90 = 1 << 2
|
||||
}
|
||||
|
||||
private enum BufferState
|
||||
{
|
||||
Free,
|
||||
Dequeued,
|
||||
Queued,
|
||||
Acquired
|
||||
}
|
||||
|
||||
private struct Rect
|
||||
{
|
||||
public int Top;
|
||||
public int Left;
|
||||
public int Right;
|
||||
public int Bottom;
|
||||
}
|
||||
|
||||
private struct BufferEntry
|
||||
{
|
||||
public BufferState State;
|
||||
|
||||
public HalTransform Transform;
|
||||
|
||||
public Rect Crop;
|
||||
|
||||
public GbpBuffer Data;
|
||||
}
|
||||
|
||||
private BufferEntry[] BufferQueue;
|
||||
|
||||
private ManualResetEvent WaitBufferFree;
|
||||
|
||||
private bool Disposed;
|
||||
|
||||
public NvFlinger(IGalRenderer Renderer, KEvent ReleaseEvent)
|
||||
{
|
||||
Commands = new Dictionary<(string, int), ServiceProcessParcel>()
|
||||
{
|
||||
{ ("android.gui.IGraphicBufferProducer", 0x1), GbpRequestBuffer },
|
||||
{ ("android.gui.IGraphicBufferProducer", 0x3), GbpDequeueBuffer },
|
||||
{ ("android.gui.IGraphicBufferProducer", 0x4), GbpDetachBuffer },
|
||||
{ ("android.gui.IGraphicBufferProducer", 0x7), GbpQueueBuffer },
|
||||
{ ("android.gui.IGraphicBufferProducer", 0x8), GbpCancelBuffer },
|
||||
{ ("android.gui.IGraphicBufferProducer", 0x9), GbpQuery },
|
||||
{ ("android.gui.IGraphicBufferProducer", 0xa), GbpConnect },
|
||||
{ ("android.gui.IGraphicBufferProducer", 0xb), GbpDisconnect },
|
||||
{ ("android.gui.IGraphicBufferProducer", 0xe), GbpPreallocBuffer }
|
||||
};
|
||||
|
||||
this.Renderer = Renderer;
|
||||
this.ReleaseEvent = ReleaseEvent;
|
||||
|
||||
BufferQueue = new BufferEntry[0x40];
|
||||
|
||||
WaitBufferFree = new ManualResetEvent(false);
|
||||
}
|
||||
|
||||
public long ProcessParcelRequest(ServiceCtx Context, byte[] ParcelData, int Code)
|
||||
{
|
||||
using (MemoryStream MS = new MemoryStream(ParcelData))
|
||||
{
|
||||
BinaryReader Reader = new BinaryReader(MS);
|
||||
|
||||
MS.Seek(4, SeekOrigin.Current);
|
||||
|
||||
int StrSize = Reader.ReadInt32();
|
||||
|
||||
string InterfaceName = Encoding.Unicode.GetString(Reader.ReadBytes(StrSize * 2));
|
||||
|
||||
long Remainder = MS.Position & 0xf;
|
||||
|
||||
if (Remainder != 0)
|
||||
{
|
||||
MS.Seek(0x10 - Remainder, SeekOrigin.Current);
|
||||
}
|
||||
|
||||
MS.Seek(0x50, SeekOrigin.Begin);
|
||||
|
||||
if (Commands.TryGetValue((InterfaceName, Code), out ServiceProcessParcel ProcReq))
|
||||
{
|
||||
Context.Device.Log.PrintDebug(LogClass.ServiceVi, $"{InterfaceName} {ProcReq.Method.Name}");
|
||||
|
||||
return ProcReq(Context, Reader);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new NotImplementedException($"{InterfaceName} {Code}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private long GbpRequestBuffer(ServiceCtx Context, BinaryReader ParcelReader)
|
||||
{
|
||||
int Slot = ParcelReader.ReadInt32();
|
||||
|
||||
using (MemoryStream MS = new MemoryStream())
|
||||
{
|
||||
BinaryWriter Writer = new BinaryWriter(MS);
|
||||
|
||||
BufferEntry Entry = BufferQueue[Slot];
|
||||
|
||||
int BufferCount = 1; //?
|
||||
long BufferSize = Entry.Data.Size;
|
||||
|
||||
Writer.Write(BufferCount);
|
||||
Writer.Write(BufferSize);
|
||||
|
||||
Entry.Data.Write(Writer);
|
||||
|
||||
Writer.Write(0);
|
||||
|
||||
return MakeReplyParcel(Context, MS.ToArray());
|
||||
}
|
||||
}
|
||||
|
||||
private long GbpDequeueBuffer(ServiceCtx Context, BinaryReader ParcelReader)
|
||||
{
|
||||
//TODO: Errors.
|
||||
int Format = ParcelReader.ReadInt32();
|
||||
int Width = ParcelReader.ReadInt32();
|
||||
int Height = ParcelReader.ReadInt32();
|
||||
int GetTimestamps = ParcelReader.ReadInt32();
|
||||
int Usage = ParcelReader.ReadInt32();
|
||||
|
||||
int Slot = GetFreeSlotBlocking(Width, Height);
|
||||
|
||||
return MakeReplyParcel(Context, Slot, 1, 0x24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
|
||||
}
|
||||
|
||||
private long GbpQueueBuffer(ServiceCtx Context, BinaryReader ParcelReader)
|
||||
{
|
||||
Context.Device.Statistics.RecordGameFrameTime();
|
||||
|
||||
//TODO: Errors.
|
||||
int Slot = ParcelReader.ReadInt32();
|
||||
int Unknown4 = ParcelReader.ReadInt32();
|
||||
int Unknown8 = ParcelReader.ReadInt32();
|
||||
int Unknownc = ParcelReader.ReadInt32();
|
||||
int Timestamp = ParcelReader.ReadInt32();
|
||||
int IsAutoTimestamp = ParcelReader.ReadInt32();
|
||||
int CropTop = ParcelReader.ReadInt32();
|
||||
int CropLeft = ParcelReader.ReadInt32();
|
||||
int CropRight = ParcelReader.ReadInt32();
|
||||
int CropBottom = ParcelReader.ReadInt32();
|
||||
int ScalingMode = ParcelReader.ReadInt32();
|
||||
int Transform = ParcelReader.ReadInt32();
|
||||
int StickyTransform = ParcelReader.ReadInt32();
|
||||
int Unknown34 = ParcelReader.ReadInt32();
|
||||
int Unknown38 = ParcelReader.ReadInt32();
|
||||
int IsFenceValid = ParcelReader.ReadInt32();
|
||||
int Fence0Id = ParcelReader.ReadInt32();
|
||||
int Fence0Value = ParcelReader.ReadInt32();
|
||||
int Fence1Id = ParcelReader.ReadInt32();
|
||||
int Fence1Value = ParcelReader.ReadInt32();
|
||||
|
||||
BufferQueue[Slot].Transform = (HalTransform)Transform;
|
||||
|
||||
BufferQueue[Slot].Crop.Top = CropTop;
|
||||
BufferQueue[Slot].Crop.Left = CropLeft;
|
||||
BufferQueue[Slot].Crop.Right = CropRight;
|
||||
BufferQueue[Slot].Crop.Bottom = CropBottom;
|
||||
|
||||
BufferQueue[Slot].State = BufferState.Queued;
|
||||
|
||||
SendFrameBuffer(Context, Slot);
|
||||
|
||||
return MakeReplyParcel(Context, 1280, 720, 0, 0, 0);
|
||||
}
|
||||
|
||||
private long GbpDetachBuffer(ServiceCtx Context, BinaryReader ParcelReader)
|
||||
{
|
||||
return MakeReplyParcel(Context, 0);
|
||||
}
|
||||
|
||||
private long GbpCancelBuffer(ServiceCtx Context, BinaryReader ParcelReader)
|
||||
{
|
||||
//TODO: Errors.
|
||||
int Slot = ParcelReader.ReadInt32();
|
||||
|
||||
BufferQueue[Slot].State = BufferState.Free;
|
||||
|
||||
return MakeReplyParcel(Context, 0);
|
||||
}
|
||||
|
||||
private long GbpQuery(ServiceCtx Context, BinaryReader ParcelReader)
|
||||
{
|
||||
return MakeReplyParcel(Context, 0, 0);
|
||||
}
|
||||
|
||||
private long GbpConnect(ServiceCtx Context, BinaryReader ParcelReader)
|
||||
{
|
||||
return MakeReplyParcel(Context, 1280, 720, 0, 0, 0);
|
||||
}
|
||||
|
||||
private long GbpDisconnect(ServiceCtx Context, BinaryReader ParcelReader)
|
||||
{
|
||||
return MakeReplyParcel(Context, 0);
|
||||
}
|
||||
|
||||
private long GbpPreallocBuffer(ServiceCtx Context, BinaryReader ParcelReader)
|
||||
{
|
||||
int Slot = ParcelReader.ReadInt32();
|
||||
|
||||
int BufferCount = ParcelReader.ReadInt32();
|
||||
|
||||
if (BufferCount > 0)
|
||||
{
|
||||
long BufferSize = ParcelReader.ReadInt64();
|
||||
|
||||
BufferQueue[Slot].State = BufferState.Free;
|
||||
|
||||
BufferQueue[Slot].Data = new GbpBuffer(ParcelReader);
|
||||
}
|
||||
|
||||
return MakeReplyParcel(Context, 0);
|
||||
}
|
||||
|
||||
private long MakeReplyParcel(ServiceCtx Context, params int[] Ints)
|
||||
{
|
||||
using (MemoryStream MS = new MemoryStream())
|
||||
{
|
||||
BinaryWriter Writer = new BinaryWriter(MS);
|
||||
|
||||
foreach (int Int in Ints)
|
||||
{
|
||||
Writer.Write(Int);
|
||||
}
|
||||
|
||||
return MakeReplyParcel(Context, MS.ToArray());
|
||||
}
|
||||
}
|
||||
|
||||
private long MakeReplyParcel(ServiceCtx Context, byte[] Data)
|
||||
{
|
||||
long ReplyPos = Context.Request.ReceiveBuff[0].Position;
|
||||
long ReplySize = Context.Request.ReceiveBuff[0].Size;
|
||||
|
||||
byte[] Reply = MakeParcel(Data, new byte[0]);
|
||||
|
||||
Context.Memory.WriteBytes(ReplyPos, Reply);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
private void SendFrameBuffer(ServiceCtx Context, int Slot)
|
||||
{
|
||||
int FbWidth = BufferQueue[Slot].Data.Width;
|
||||
int FbHeight = BufferQueue[Slot].Data.Height;
|
||||
|
||||
int NvMapHandle = BitConverter.ToInt32(BufferQueue[Slot].Data.RawData, 0x4c);
|
||||
int BufferOffset = BitConverter.ToInt32(BufferQueue[Slot].Data.RawData, 0x50);
|
||||
|
||||
NvMapHandle Map = NvMapIoctl.GetNvMap(Context, NvMapHandle);;
|
||||
|
||||
long FbAddr = Map.Address + BufferOffset;
|
||||
|
||||
BufferQueue[Slot].State = BufferState.Acquired;
|
||||
|
||||
Rect Crop = BufferQueue[Slot].Crop;
|
||||
|
||||
bool FlipX = BufferQueue[Slot].Transform.HasFlag(HalTransform.FlipX);
|
||||
bool FlipY = BufferQueue[Slot].Transform.HasFlag(HalTransform.FlipY);
|
||||
|
||||
//Rotation is being ignored
|
||||
|
||||
int Top = Crop.Top;
|
||||
int Left = Crop.Left;
|
||||
int Right = Crop.Right;
|
||||
int Bottom = Crop.Bottom;
|
||||
|
||||
Renderer.QueueAction(() => Renderer.FrameBuffer.SetTransform(FlipX, FlipY, Top, Left, Right, Bottom));
|
||||
|
||||
//TODO: Support double buffering here aswell, it is broken for GPU
|
||||
//frame buffers because it seems to be completely out of sync.
|
||||
if (Context.Device.Gpu.Engine3d.IsFrameBufferPosition(FbAddr))
|
||||
{
|
||||
//Frame buffer is rendered to by the GPU, we can just
|
||||
//bind the frame buffer texture, it's not necessary to read anything.
|
||||
Renderer.QueueAction(() => Renderer.FrameBuffer.Set(FbAddr));
|
||||
}
|
||||
else
|
||||
{
|
||||
//Frame buffer is not set on the GPU registers, in this case
|
||||
//assume that the app is manually writing to it.
|
||||
TextureInfo Texture = new TextureInfo(FbAddr, FbWidth, FbHeight);
|
||||
|
||||
byte[] Data = TextureReader.Read(Context.Memory, Texture);
|
||||
|
||||
Renderer.QueueAction(() => Renderer.FrameBuffer.Set(Data, FbWidth, FbHeight));
|
||||
}
|
||||
|
||||
Context.Device.Gpu.Renderer.QueueAction(() => ReleaseBuffer(Slot));
|
||||
}
|
||||
|
||||
private void ReleaseBuffer(int Slot)
|
||||
{
|
||||
BufferQueue[Slot].State = BufferState.Free;
|
||||
|
||||
ReleaseEvent.WaitEvent.Set();
|
||||
|
||||
lock (WaitBufferFree)
|
||||
{
|
||||
WaitBufferFree.Set();
|
||||
}
|
||||
}
|
||||
|
||||
private int GetFreeSlotBlocking(int Width, int Height)
|
||||
{
|
||||
int Slot;
|
||||
|
||||
do
|
||||
{
|
||||
lock (WaitBufferFree)
|
||||
{
|
||||
if ((Slot = GetFreeSlot(Width, Height)) != -1)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
if (Disposed)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
WaitBufferFree.Reset();
|
||||
}
|
||||
|
||||
WaitBufferFree.WaitOne();
|
||||
}
|
||||
while (!Disposed);
|
||||
|
||||
return Slot;
|
||||
}
|
||||
|
||||
private int GetFreeSlot(int Width, int Height)
|
||||
{
|
||||
lock (BufferQueue)
|
||||
{
|
||||
for (int Slot = 0; Slot < BufferQueue.Length; Slot++)
|
||||
{
|
||||
if (BufferQueue[Slot].State != BufferState.Free)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
GbpBuffer Data = BufferQueue[Slot].Data;
|
||||
|
||||
if (Data.Width == Width &&
|
||||
Data.Height == Height)
|
||||
{
|
||||
BufferQueue[Slot].State = BufferState.Dequeued;
|
||||
|
||||
return Slot;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
}
|
||||
|
||||
protected virtual void Dispose(bool Disposing)
|
||||
{
|
||||
if (Disposing && !Disposed)
|
||||
{
|
||||
Disposed = true;
|
||||
|
||||
lock (WaitBufferFree)
|
||||
{
|
||||
WaitBufferFree.Set();
|
||||
}
|
||||
|
||||
WaitBufferFree.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
58
Ryujinx.HLE/HOS/Services/Vi/Parcel.cs
Normal file
58
Ryujinx.HLE/HOS/Services/Vi/Parcel.cs
Normal file
|
@ -0,0 +1,58 @@
|
|||
using System;
|
||||
using System.IO;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Services.Android
|
||||
{
|
||||
static class Parcel
|
||||
{
|
||||
public static byte[] GetParcelData(byte[] Parcel)
|
||||
{
|
||||
if (Parcel == null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(Parcel));
|
||||
}
|
||||
|
||||
using (MemoryStream MS = new MemoryStream(Parcel))
|
||||
{
|
||||
BinaryReader Reader = new BinaryReader(MS);
|
||||
|
||||
int DataSize = Reader.ReadInt32();
|
||||
int DataOffset = Reader.ReadInt32();
|
||||
int ObjsSize = Reader.ReadInt32();
|
||||
int ObjsOffset = Reader.ReadInt32();
|
||||
|
||||
MS.Seek(DataOffset - 0x10, SeekOrigin.Current);
|
||||
|
||||
return Reader.ReadBytes(DataSize);
|
||||
}
|
||||
}
|
||||
|
||||
public static byte[] MakeParcel(byte[] Data, byte[] Objs)
|
||||
{
|
||||
if (Data == null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(Data));
|
||||
}
|
||||
|
||||
if (Objs == null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(Objs));
|
||||
}
|
||||
|
||||
using (MemoryStream MS = new MemoryStream())
|
||||
{
|
||||
BinaryWriter Writer = new BinaryWriter(MS);
|
||||
|
||||
Writer.Write(Data.Length);
|
||||
Writer.Write(0x10);
|
||||
Writer.Write(Objs.Length);
|
||||
Writer.Write(Data.Length + 0x10);
|
||||
|
||||
Writer.Write(Data);
|
||||
Writer.Write(Objs);
|
||||
|
||||
return MS.ToArray();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue